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(→Paper Mario: The Thousand-Year Door: Untrue, both colors can be found elsewhere) |
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical | In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
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===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]]. | Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]]. The [[Nintendo Switch]] [[Reissue|remake]] of [[Mario vs. Donkey Kong (Nintendo Switch)|the game]] also introduces a new type of spring that can be carried, featured in some new levels in [[Merry Mini-Land]] and [[Slippery Summit]]. These springs reuse their design from ''[[Super Mario 3D World]]''. | ||
Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring. | Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring. | ||
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SMS Trampoline Render.png|''[[Super Mario Sunshine]]'' | SMS Trampoline Render.png|''[[Super Mario Sunshine]]'' | ||
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]'' | SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]'' | ||
PMTTYD Jump Pad render (blue).png|''[[Paper Mario: The Thousand-Year Door]]'' | |||
PMTTYD Jump Pad render (red).png|''Paper Mario: The Thousand-Year Door'' | |||
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]'' | PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]'' | ||
Trampoline PiT.png|''Mario & Luigi: Partners in Time'' | Trampoline PiT.png|''Mario & Luigi: Partners in Time'' | ||
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|Ger=Sprungfeder<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 37.</ref> | |Ger=Sprungfeder<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 37.</ref> | ||
|GerM=Spring | |GerM=Spring | ||
|Ita=Trampolino< | |Ita=Trampolino | ||
|ItaM=Trampoline | |Ita2=Molla<ref>''[[Mario vs. Donkey Kong]]'' European instruction booklet, page 117.</ref><ref>''[[Mario & Luigi: Partners in Time]]'' European instruction booklet, pag. 86</ref> <small>(''Mario vs. Donkey Kong'' and ''Mario & Luigi: Partners in Time'' instruction booklet)</small> | ||
|Ita3=Piattaforma di salto<ref>"''A proposito di cose strane: questa piattaforma di salto puzza proprio di mistero." [[Kylie Koopa]], ''[[Mario & Luigi: Partners in Time]]''</ref> <small>(''Mario & Luigi: Partners in Time'' in-game)</small> | |||
|ItaM=Trampoline | |||
|Ita2M=Spring | |||
|Ita3M=Jump platform | |||
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]'')</small><br>''Syupeo Jeompeudae'' | |Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]'')</small><br>''Syupeo Jeompeudae'' | ||
|KorM=Spring<br><br>Super Jump Stand | |KorM=Spring<br><br>Super Jump Stand |
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