Trampoline: Difference between revisions

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→‎Paper Mario: The Thousand-Year Door: Untrue, both colors can be found elsewhere
(→‎Paper Mario: The Thousand-Year Door: Untrue, both colors can be found elsewhere)
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Only red jump pads are found, used to exit the [[Creepy Steeple]]'s well and to reach [[Doopliss]]' room. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.


====''Super Paper Mario''====
====''Super Paper Mario''====
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]].
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]]. The [[Nintendo Switch]] [[Reissue|remake]] of [[Mario vs. Donkey Kong (Nintendo Switch)|the game]] also introduces a new type of spring that can be carried, featured in some new levels in [[Merry Mini-Land]] and [[Slippery Summit]]. These springs reuse their design from ''[[Super Mario 3D World]]''.


Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
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SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
PMTTYD Jump Pad render (blue).png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Jump Pad render (red).png|''Paper Mario: The Thousand-Year Door''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
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|Ger=Sprungfeder<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 37.</ref>
|Ger=Sprungfeder<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 37.</ref>
|GerM=Spring
|GerM=Spring
|Ita=Trampolino<br>Molla<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 117.</ref>
|Ita=Trampolino
|ItaM=Trampoline<br>Spring
|Ita2=Molla<ref>''[[Mario vs. Donkey Kong]]'' European instruction booklet, page 117.</ref><ref>''[[Mario & Luigi: Partners in Time]]'' European instruction booklet, pag. 86</ref> <small>(''Mario vs. Donkey Kong'' and ''Mario & Luigi: Partners in Time'' instruction booklet)</small>
|Ita3=Piattaforma di salto<ref>"''A proposito di cose strane: questa piattaforma di salto puzza proprio di mistero." [[Kylie Koopa]], ''[[Mario & Luigi: Partners in Time]]''</ref> <small>(''Mario & Luigi: Partners in Time'' in-game)</small>
|ItaM=Trampoline
|Ita2M=Spring
|Ita3M=Jump platform
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]'')</small><br>''Syupeo Jeompeudae''
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]'')</small><br>''Syupeo Jeompeudae''
|KorM=Spring<br><br>Super Jump Stand
|KorM=Spring<br><br>Super Jump Stand