Wire Spin: Difference between revisions

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→‎Names in other languages: Tweaked to match display of name in the MvDK booklet, where the above text is rendered in Hiragana.
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(→‎Names in other languages: Tweaked to match display of name in the MvDK booklet, where the above text is rendered in Hiragana.)
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{{Merge from|Bar Spin|Wire Spin#Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well)}}
{{distinguish|Bar Spin}}
{{distinguish|Bar Spin}}
[[File:Mario Spin.jpg|100px|thumb|right|Artwork of Mario performing a '''Wire Spin'''.]]
[[File:Mario Spin.jpg|100px|thumb|Artwork of Mario performing a Wire Spin]]
The '''Wire Spin''' is an ability [[Mario]] can use when he grabs onto [[Wire]]s.
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability [[Mario]] can use when he grabs on to [[wire]]s. The [[Super Whirl Jump]] and [[Bar Spin]] are similar to this.
 
==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it while pressing up on the D-Pad to reach places he couldn't reach such as high heights or areas over a large gap of [[Spike Trap|Spikes]] or other dangerous hazards, Mario can either do a small jump to reach lower heights or make sure he doesn't go into a dangerous hazard by jumping to far or a large jump to go to large heights or make it over large hazards.
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.


===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
The move returns in ''[[Mario vs. Donkey Kong]]'', where it is executed the same way as in ''Donkey Kong'' for the Game Boy.
The move returns in ''[[Mario vs. Donkey Kong]]'', where it is executed the same way as in ''Donkey Kong'' for the Game Boy.
==Names in other languages==
{{Foreign names
|Jap=大車輪<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=『ドンキーコング』|url=https://www.nintendo.co.jp/data/software/manual/man_rahj.pdf|format=electronic manual|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|date=2011|page=8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=『ドンキーコングマリオvs.ドンキーコング』|url=https://www.nintendo.com/jp/switch/a97pa/index.html|language=Japanese|publisher=Nintendo Co., Ltd.|date=2023}}</ref>
|JapR=Daisharin
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|Jap2={{ruby|大車輪|だいしゃりん}}<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2004|title=『Mario vs. Donkey Kong {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/RVL/JPN/SB4J/SB4J_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=14}}</ref>
|Jap2R=Daisharin
}}
==References==
<references/>


{{DK}}
{{DK}}
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