Super Paper Mario: Difference between revisions

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The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.


''Super Paper Mario'' has a distinct visual identity within ''Paper Mario'' and the ''[[Super Mario (franchise)|Super Mario]]'' franchise as a whole. While it retains the look of its predecessors for the playable characters, returning enemies and items, the game experiments with novel art styles for the diverse dimensions featured and their inhabitants, which are in general built from more geometric, abstract shapes and psychedelic colors, patterns and gradients. This style, coupled with elements such as the rectangle selection effect for warping and teleporting characters and the line-by-line then color fill animation for appearing stage objects, seem to be inspired by digital graphics editing. Writing-wise, the game maintains the humorous dialogue and occasional pop culture references familiar to the series, contrasting with the more somber and serious tone of the main plotline.
''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.
 
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.


The game was originally planned for a 2006 release on the [[Nintendo GameCube]], but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for Europe and Australia. The game was rereleased for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in 2016.
==Story==
==Story==
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
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|}
|}
====Character stats====
====Character stats====
{|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS; border:1px solid lightgray"
{|align="center" cellpadding="8" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray; border-collapse: separate; border-spacing: 0 2px;"
|-style="background:lightgray"
|-style="background:lightgray"
!Stat
!Stat
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Max. value
!colspan="2" width="16%"|Max. value
!Function
!colspan=2|Function
|-style="background:#f8f9fa"
|-style="background:#f8f9fa"
![[Flip Meter]]
![[Flip Meter]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|-style="background:#efa685"
|-style="background:#efa685"
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|colspan=2|1
|colspan=2|1
|colspan=2|99
|colspan=2|99
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|-style="background:#ef9ac2"
|-style="background:#ef9ac2"
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|colspan=2|10
|colspan=2|10
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
|-style="background:#e2758b"
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|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
|-style="background:#7ea6db"
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|colspan=2|0
|colspan=2|0
|colspan=2|99,999,999
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
|-style="background:#79c7d6"
!Next Level
!Next Level
|colspan=2|10000
|colspan=2|10000
|colspan=2|99,999,999
|colspan=2|{{hover|24,500,000|Displays -------- after reaching level 99}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
|-style="background:#f3d973"
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|colspan=2|0
|colspan=2|0
|colspan=2|999
|colspan=2|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
|-style="background:#badb85"
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|colspan=2|00:00
|colspan=2|00:00
|colspan=2|999:59
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
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|align="center"|[[File:Spikeceilingspm.png|100px]]
|align="center"|[[File:Spikeceilingspm.png|100px]]
|align="center"|{{conjectural|Spiked ceiling}}
|align="center"|{{conjectural|Spiked ceiling}}
|Celing covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|Ceiling covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|align="center"|[[Merlee's Mansion]]
|align="center"|[[Merlee's Mansion]]
|-
|-
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*Like the first two games, the Chapter 5 boss is located in a cave.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*The Tattle for [[Goomba]]s references the one in ''Paper Mario: The Thousand-Year Door''. In the Japanese version, this is a throughline to the original ''Paper Mario'', whereas the English localizations lost the direct quotation.


==Differences from the other ''Paper Mario'' games==
==Differences from the other ''Paper Mario'' games==
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==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
===Through the platform===
===Clipping through objects===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.


===Infinite jump glitch===
===Infinite jump glitch===
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.


===Clipping through objects===
===Platform clipping===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.


==Bestiary==
==Bestiary==
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{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Count Bleck|align=horizontal}}


==Gallery==
==Gallery==
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==Media==
==Media==
{{main-media}}
{{main-media}}
{{more media|see [[:Category:Super Paper Mario media files]] for all uploaded files so far|section=yes}}
{{media table
{{media table
|file1=Super Paper Mario Banner.mp3
|file1=Super Paper Mario Banner.mp3
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|description1=
|description1=
|length1=0:05
|length1=0:05
|file2=SPM Title Music.oga
|file2=SPM Super Paper Mario.oga
|title2=Super Paper Mario
|title2=Super Paper Mario
|description2=Title theme
|description2=The game's title screen music.
|length2=0:30
|length2=0:30
|file3=SPM Flipside Music.oga
|file3=SPM Flipside.oga
|title3=Flipside
|title3=Flipside
|description3=
|description3=Plays in Flipside.
|length3=0:30
|length3=0:30
|file4=SPM Chapter1-1 Music.oga
|file4=SPM Lineland Road.oga
|title4=Lineland Road
|title4=Lineland Road
|description4=
|description4=Plays in World 1-1.
|length4=0:30
|length4=0:30
|file5=SPM The Ultimate Show.oga
|title5=The Ultimate Show
|description5=Plays during the final battle against [[Super Dimentio]].
|length5=0:30
}}
}}


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