Paper Mario: The Thousand-Year Door: Difference between revisions

I simplified the Important Items list not to have excessive info in this page; moved the Crystal Stars section up since they are more closely relevant to the story; and made some tables more appealing.
(I simplified the Important Items list not to have excessive info in this page; moved the Crystal Stars section up since they are more closely relevant to the story; and made some tables more appealing.)
(5 intermediate revisions by 2 users not shown)
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|JapM=Prologue: Welcome to Rogueport!
|JapM=Prologue: Welcome to Rogueport!
|Spa=Prólogo: Bienvenidos a Villa Viciosa
|Spa=Prólogo: Bienvenidos a Villa Viciosa
|SpaM=Prologue: Welcome to Vicious Village
|SpaM=Prologue: Welcome to Rogueport
|Ita=Prologo: Benvenuti a Fannullopoli
|Ita=Prologo: Benvenuti a Fannullopoli
|ItaM=Prologue: Welcome to Idler City
|ItaM=Prologue: Welcome to Rogueport
|Ger=Prolog: Willkomen in Rohlingen
|Ger=Prolog: Willkomen in Rohlingen
|GerM=Prologue: Welcome to Rohlingen
|GerM=Prologue: Welcome to Rogueport
|Fre=Prologue: Bienvenue à Port-Lacanaïe!
|Fre=Prologue: Bienvenue à Port-Lacanaïe!
|FreM=Prologue: Welcome to Port-Lacanaïe!
|FreM=Prologue: Welcome to Rogueport
}}
}}


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|Jap=ステージ1 マリオとお城とドラゴンと
|Jap=ステージ1 マリオとお城とドラゴンと
|JapR=Sutēji 1: Mario to Oshiro to Doragon to
|JapR=Sutēji 1: Mario to Oshiro to Doragon to
|JapM=Stage 1: With Mario, the castle and the dragon
|JapM=Stage 1: Mario, the castle and the dragon
|Spa=Acto 1: El bueno, el feo y el malo
|Spa=Acto 1: El bueno, el feo y el malo
|SpaM=Act 1: The Good, The Ugly and The Bad
|SpaM=Act 1: The Good, The Ugly and The Bad
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|ItaM=Scene 1: Mario, the castle and the dragon
|ItaM=Scene 1: Mario, the castle and the dragon
|Ger=Kapitel 1: Lohgards Drachenburg
|Ger=Kapitel 1: Lohgards Drachenburg
|GerM=Chapter 1: Dragon Lohgard's Castle<br>(''Lohgard'' is [[Hooktail]]'s German name.)
|GerM=Chapter 1: Hooktail's Dragon Castle<br>
|Fre=Chapitre 1: Mario + château + dragon
|Fre=Chapitre 1: Mario + château + dragon
|FreM=Chapter 1: Mario + castle + dragon
|FreM=Chapter 1: Mario + castle + dragon
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|ItaM=Scene 2: The Great Oak of the Mysterious Forest
|ItaM=Scene 2: The Great Oak of the Mysterious Forest
|Ger=Kapitel 2: Der Baum der Bubus
|Ger=Kapitel 2: Der Baum der Bubus
|GerM=Chapter 2: The tree of the Bubus<br>(''Bubu'' is the German name for the [[Puni|Punies]].)
|GerM=Chapter 2: The Tree of the Punies
|Fre=Chapitre 2: Un grand arbre
|Fre=Chapitre 2: Un grand arbre
|FreM=Chapter 2: A great tree
|FreM=Chapter 2: A great tree
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|Jap=ステージ4 ブタのためにカネはなる
|Jap=ステージ4 ブタのためにカネはなる
|JapR=Sutēji 4: Buta no Tame ni Kane wa Naru
|JapR=Sutēji 4: Buta no Tame ni Kane wa Naru
|JapM=Stage 4: For Pigs the Bell Tolls; name is a parody on ''{{wp|For Whom the Bell Tolls}}'' and ''{{wp|Kaeru no Tame ni Kane wa Naru}}''
|JapM=Stage 4: For Pigs the Bell Tolls; parody on ''{{wp|For Whom the Bell Tolls}}'' and ''{{wp|Kaeru no Tame ni Kane wa Naru}}''
|Spa=Acto 4: ¿Por quién dobla la campana?
|Spa=Acto 4: ¿Por quién dobla la campana?
|SpaM=Act 4: For Whom Does the Bell Toll?
|SpaM=Act 4: For Whom Does the Bell Toll?
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|Jap=ステージ5 トロピコアイランドの大海賊
|Jap=ステージ5 トロピコアイランドの大海賊
|JapR=Sutēji 5: Toropiko Airando no Dai Kaizoku
|JapR=Sutēji 5: Toropiko Airando no Dai Kaizoku
|JapM=Stage 5: The Great Pirate of the Tropic Island
|JapM=Stage 5: The Great Pirate of the Keelhaul Key
|Spa=Acto 5: La isla del tesoro
|Spa=Acto 5: La isla del tesoro
|SpaM=Act 5: Treasure Island
|SpaM=Act 5: Treasure Island
|Ita=Scena V: Il grande pirata dell'Isola Tropico
|Ita=Scena V: Il grande pirata dell'Isola Tropico
|ItaM=Scene 5: The Great Pirate of the Tropic Island
|ItaM=Scene 5: The Great Pirate of Keelhaul Key
|Ger=Kapitel 5: Der Schatz des Piraten
|Ger=Kapitel 5: Der Schatz des Piraten
|GerM=Chapter 5: The pirate's treasure
|GerM=Chapter 5: The pirate's treasure
|Fre=Chapitre 5: Pirate de Tropatroce
|Fre=Chapitre 5: Pirate de Tropatroce
|FreM=Chapter 5: Pirate of Tropatroce
|FreM=Chapter 5: Pirate of Keelhaul Key
}}
}}


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|Jap=ステージ6 リッチリッチエクスプレス3日間
|Jap=ステージ6 リッチリッチエクスプレス3日間
|JapR=Sutēji 6: Ritchi Ritchi Ekusupuresu Mikka-kan
|JapR=Sutēji 6: Ritchi Ritchi Ekusupuresu Mikka-kan
|JapM=Stage 6: The Rich Rich Express 3 days
|JapM=Stage 6: The Excess Express 3 days
|Spa=Acto 6: Misterio en el Ricachón Exprés
|Spa=Acto 6: Misterio en el Ricachón Exprés
|SpaM=Act 6: Mystery in the Rich Man (Train) Express
|SpaM=Act 6: Mystery in the Excess Express
|Ita=Scena VI: Tre giorni sul Fasto-Express
|Ita=Scena VI: Tre giorni sul Fasto-Express
|ItaM=Scene 6: Three days on the Pomp-Express
|ItaM=Scene 6: Three days on the Excess Express
|Ger=Kapitel 6: Reise im Glimmer-Liner
|Ger=Kapitel 6: Reise im Glimmer-Liner
|GerM=Chapter 6: Travel in the Excess Express
|GerM=Chapter 6: Travel in the Excess Express
|Fre=Chapitre 6: Dans le Crésus Express!
|Fre=Chapitre 6: Dans le Crésus Express!
|FreM=Chapter 6: On the Crésus Express!
|FreM=Chapter 6: On the Excess Express!
}}
}}


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|Jap=ステージ8 スターストーンと伝説の宝
|Jap=ステージ8 スターストーンと伝説の宝
|JapR=Sutēji 8: Sutā Sutōn to Densetsu no Takara
|JapR=Sutēji 8: Sutā Sutōn to Densetsu no Takara
|JapM=Stage 8: The [[Crystal Stars|Star Stones]] and the Legendary Treasure
|JapM=Stage 8: The Crystal Stars and the Legendary Treasure
|Spa=Acto 8: El destino en sus manos
|Spa=Acto 8: El destino en sus manos
|SpaM=Act 8: The fate in their hands
|SpaM=Act 8: The fate in their hands
|Ita=Scena VIII: Le Gemme Stella e il Tesoro Leggendario
|Ita=Scena VIII: Le Gemme Stella e il Tesoro Leggendario
|ItaM=Scene 8: The Star Gems and the Legendary Treasure
|ItaM=Scene 8: The Crystals Stars and the Legendary Treasure
|Ger=Kapitel 8: Die Legende vom Schatz
|Ger=Kapitel 8: Die Legende vom Schatz
|GerM=Chapter 8: The treasure's legend
|GerM=Chapter 8: The treasure's legend
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==Gameplay==
==Gameplay==
{{rewrite-expand|Complete Mario's stats}}
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
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|10
|10
|5
|5
|
|200{{footnote|main|*}}
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus]] badges.
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges.
|-style="background:#fcf7d7
|-style="background:#fcf7d7
|[[File:Flower Point.png|30px]]
|[[File:Flower Point.png|30px]]
|[[Flower Point|FP]]
|[[Flower Point|FP]]
|colspan=2|5
|colspan=2|5
|
|200{{footnote|main|*}}
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|-style="background:#dfeef2
|-style="background:#dfeef2
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|[[Badge Point|BP]]
|[[Badge Point|BP]]
|colspan=2|3
|colspan=2|3
|
|99{{footnote|main|*}}
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|-
|-
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|align=left|Amount of time spent on the save file.
|align=left|Amount of time spent on the save file.
|}
|}
{{footnote|note|*|Maximum HP, FP and BP are not mutually achievable.}}


===Boots and hammer===
====Boots and hammer====
Mario begins the game equipped with his basic [[Boots]] and [[Hammer]], which grant no special abilities in the overworld, and deal the least amount of damage in battle (1 point for a normal attack, and 2 points with a successful action command). The player will find upgraded versions of both as they progress, which are mandatory as they allow access to important areas.
Mario begins the game equipped with his basic [[Boots]] and [[Hammer]], which grant no special abilities in the overworld, and deal the least amount of damage in battle (1 point for a normal attack, and 2 points with a successful action command). The player will find upgraded versions of both as they progress, which are mandatory as they allow access to important areas.


<center>
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
|-
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|Equipped from the start
|Equipped from the start
|
|
*'''Overworld:''' Allows Mario to perform a simple [[jump]]s only.
*'''Overworld:''' Allows Mario to perform simple [[jump]]s only.
*'''Battle:''' Allows Mario to perform only a simple jump attack for no FP, which deals a base 1 point of damage.
*'''Battle:''' Allows Mario to perform only a simple jump attack for no FP, which deals a base 1 point of damage.
|-
|-
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*'''Battle:''' Allows Mario to perform an Ultra Hammer move for 4 FP, which knocks the enemy in front into others behind it, dealing them 3 points of damage each.
*'''Battle:''' Allows Mario to perform an Ultra Hammer move for 4 FP, which knocks the enemy in front into others behind it, dealing them 3 points of damage each.
|}
|}
</center>


===Paper abilities===
====Paper abilities====
Like the boots and hammer upgrades, the player encounters [[black chest]]s throughout the story, whose beings trapped inside give Mario special abilities to use in the overworld upon release. All of these abilities are based on the paper element of the game's graphics.
Like the boots and hammer upgrades, the player encounters [[black chest]]s throughout the story, whose beings trapped inside give Mario special abilities to use in the overworld upon release. All of these abilities are based on the paper element of the game's graphics.
<center>
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
|-
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|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|}
|}
<center>
 
<gallery>
<gallery>
File:PMTTYD Mario airplane.png|Plane Mode
File:PMTTYD Mario airplane.png|Plane Mode
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<center>
<center>
{|width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-
|-style="background-color:silver;"
!width=14%|Name
!width=14%|Name
!Joins in
!Joins in
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Goombella's abilities
!colspan=2 style="background-color:silver;"|Goombella's abilities
|-
|-
|align=center width=16%|'''[[Headbonk]]'''<br>0 FP
|align=center width=16%|'''[[Headbonk]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Koops' abilities
!colspan=2 style="background-color:silver;"|Koops' abilities
|-
|-
|align=center width=16%|'''[[Shell Toss]]'''<br>0 FP
|align=center width=16%|'''[[Shell Toss]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Madame Flurrie's abilities
!colspan=2 style="background-color:silver;"|Madame Flurrie's abilities
|-
|-
|align=center width=16%|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
|align=center width=16%|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Yoshi's abilities
!colspan=2 style="background-color:silver;"|Yoshi's abilities
|-
|-
|align=center width=16%|'''[[Ground Pound]]'''<br>0 FP
|align=center width=16%|'''[[Ground Pound]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Vivian's abilities
!colspan=2 style="background-color:silver;"|Vivian's abilities
|-
|-
|align=center width=16%|'''[[Shade Fist]]'''<br>0 FP
|align=center width=16%|'''[[Shade Fist]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Admiral Bobbery's abilities
!colspan=2 style="background-color:silver;"|Admiral Bobbery's abilities
|-
|-
|align=center width=16%|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
|align=center width=16%|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Ms. Mowz's abilities
!colspan=2 style="background-color:silver;"|Ms. Mowz's abilities
|-
|-
|align=center width=16%|'''[[Love Slap]]'''<br>0 FP
|align=center width=16%|'''[[Love Slap]]'''<br>0 FP
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|}
|}
|-
|-
|}
</center>
==Crystal Stars==
The [[Crystal Stars]] are the principal collectibles in the game. Retrieving one marks the end of a chapter, gifts Mario one additional unit in his [[Star Power]] gauge and teaches him a special move.
<center>
{|style="width:90%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=11%|Crystal Star
!width=15%|Location
!width=20%|Guarded by
!width=11%|Power & SP needed
!width=43%|Description
|-
|[[Magical Map]]
----
[[File:Mario Map Artwork.png|40px]]
|[[Rogueport]]
|[[Beldam|Mysterious merchant]]<br>(obtained by Peach)
|[[Sweet Treat]]<br>1 SP
|align=left|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
|-
|style="background-color:beige"|[[Diamond Star]]
----
[[File:Diamond Star TTYD.png]]
|[[Hooktail Castle]]
|[[Hooktail]]
|[[Earth Tremor]]<br>2 SP
|align=left|Creates an earthquake that damages enemies, piercing defense and ignoring evasion. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), deals 6 HP of damage to all foes.
|-
|style="background-color:#DFF9E2"|[[Emerald Star]]
----
[[File:Emerald Star TTYD.png]]
|[[The Great Tree]]
|Punies (original keepers)<br>[[Magnus von Grapple]] (boss)
|[[Clock Out]]<br>2 SP
|align=left|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
|-
|style="background-color:#FEFCE7"|[[Gold Star]]
----
[[File:Gold Star TTYD.png]]
|[[Glitz Pit]]
|[[Macho Grubba]]
|[[Power Lift]]<br>3 SP
|align=left|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
|-
|style="background-color:#F9E0EA"|[[Ruby Star]]
----
[[File:Ruby Star TTYD.png]]
|[[Creepy Steeple]]
|[[Doopliss]]
|[[Art Attack]]<br>4 SP
|align=left|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|-
|style="background-color:#E6F2F5"|[[Sapphire Star]]
----
[[File:Sapphire Star TTYD.png]]
|[[Pirate's Grotto]]
|[[Cortez]]
|[[Sweet Feast]]<br>5 SP
|align=left|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
|-
|style="background-color:#FFFAEC"|[[Garnet Star]]
----
[[File:Garnet Star TTYD.png]]
|[[Poshley Sanctum]]
|[[Pennington]] (original keeper)<br>[[Smorg]] (boss)
|[[Showstopper]]<br>2 SP
|align=left|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
|-
|style="background-color:#FBE8F9"|[[Crystal Star]]
----
[[File:Crystal Star TTYD.png]]
|[[X-Naut Fortress]]
|[[Magnus von Grapple 2.0]]
|[[Supernova]]<br>6 SP
|align=left|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
|}
|}
</center>
</center>


==Battle system==
==Battle system==
Battles take place on a stage. In addition to the traditional turn-based combat, the characters on-stage interact with the scenery: sometimes the background falls (damaging all characters on stage and possibly making them [[dizzy]]), the audience helps Mario gain Star Power and may throw Mario useful items or pelt Mario and his partners with garbage, and lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).
''Paper Mario: The Thousand-Year Door'' features a turn-based battle system. A normal battle is triggered when Mario touches an enemy in the overworld. Mario's party goes first every turn, being allowed two consecutive actions — one by Mario and one by the active partner. The order can be switched with {{button|gcn|y}}; this also causes the first one to be in front, and thus more likely to be the target of the enemies later in the turn. Mario or his partner can perform an extra [[First Strike]] if they trigger the battle by attacking the enemy; conversely, the enemy can also attack Mario first and trigger the inverse situation.
 
[[File:Magnusbattle.png|thumb|200px|Mario selecting an action.]]
The player is given the following actions to choose from:
 
*'''Attack:''' The character's available moves. For Mario, this action is split into '''Jump''' and '''Hammer''' options.
*'''Items:''' Mario or his partner can use an item from Mario's inventory.
*'''Special:''' Exclusive to Mario, the selection of [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], which use [[Star Power]].
*'''Tactics:''' An assortment of non-offensive actions.
**'''Swap partner:''' Changes the active party member.
**'''[[Appeal]]:''' The character poses for the audience to recover a greater amount of Star Power
**'''Defend:''' Increases the character's defense for the remainder of the turn.
**'''Run away:''' If successful, lets Mario flee from battle. It cannot be used in most boss battles.
**'''Charge:''' Increases the character's attack power for the next turn. It is only available when certain badges are equipped.
 
Battles take place on a [[Stage (Paper Mario: The Thousand-Year Door)|stage]]. Sometimes the impact of an attack causes props to fall (damaging all characters on stage and possibly making them [[dizzy]]), while devices such as fire nozzles and falling objects are triggered at random times. The audience helps Mario gain Star Power and may throw him useful items or pelt Mario and his partners with garbage (which they can prevent by pressing {{button|gcn|x}} to attack the audience member). Lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).


===Attacking enemies===
===Attacking enemies===
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===Status effects===
===Status effects===
{{rewrite-expand|section=y|What can inflict these status effects?}}
Status effects are effects that alter a character's stats or behavior in battle. Since they can only occur within battles, they are automatically removed or healed once Mario and partners win a fight.
Status effects are effects that alter a character's stats or behavior in battle. Since they can only occur within battles, they are automatically removed or healed once Mario and partners win a fight.
Below is a list of status effects and what inflicts them. Please note that, unless stated otherwise, positive status changes are always targeted at the user or someone in their party, while negative status changes are targeted at the opposing party. Since stage effects are triggered randomly, they can affect any participants in the battle. If a boss is fought more than once or has multiple forms, the battle in which they can inflict the status effect is specified in parentheses.


<center>
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse; text-align:center;"
{|style="width:90%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-
|-style="background-color:silver;"
!width=10%|Name
!width=8%|Name
!Effect
!Effect
!width=52%|Inflicters
|-
|-
|[[File:Allergic.gif]]<br>[[Allergic]]
|style="text-align:center;"|[[File:Allergic.gif]]<br>[[Allergic]]
|style="text-align:left;"|Becomes unaffected by status effects, both positive and negative.
|Becomes unaffected by status effects, both positive and negative.
|
*'''Enemies:''' [[Beldam]] (2), [[Shadow Queen]] (1)
*'''Items:''' [[Space Food]]
|-
|-
|[[File:Burn.png]]<br>[[Burn]]
|style="text-align:center;"|[[File:Burn.png]]<br>[[Burn]]
|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|
*'''Enemies:''' [[Fire Bro]]s, [[Lava Bubble]]s, [[Ember]]s, [[Phantom Ember]]s, [[X-Naut PhD]]s, [[Sir Grodus]]
*'''Allies:''' Vivian ([[Shade Fist]], [[Fiery Jinx]])
*'''Badges:''' [[Fire Drive]]
*'''Stage:''' fire nozzle
|-
|-
|[[File:Confused.png]]<br>[[Confused]]
|style="text-align:center;"|[[File:Confused.png]]<br>[[Confused]]
|style="text-align:left;"|The victim has an approximately 50% chance each turn to ignore the AI or the player's orders and do something random and unexpected, including attacking allies.
|The victim has an approximately 50% chance each turn to ignore the AI or the player's orders and do something random and unexpected, including attacking allies.
|
*'''Enemies:''' [[Boo#Paper Mario: The Thousand-Year Door|Atomic Boo]], Shadow Queen (1)
*'''Allies:''' Vivian ([[Infatuate]])
*'''Badges:''' [[Head Rattle]]
*'''Items:''' [[Ruin Powder]]
*'''Stage:''' large bug, small bugs, Bowser statue
|-
|-
|[[File:PMTTYD_DEF-Up_Battle_Icon.png]]<br>[[DEF-Up]]
|style="text-align:center;"|[[File:PMTTYD_DEF-Up_Battle_Icon.png]]<br>[[DEF-Up]]
|style="text-align:left;"|Raises [[Defense|Defense Power]].
|Raises [[Defense|Defense Power]].
|
*'''Enemies:''' [[Magikoopa]]s, [[Red Magikoopa]]s, [[Bulky Bob-omb]]s, [[Bob-ulk]]s, [[Wizzerd]]s, [[Elite Wizzerd]]s, [[Macho Grubba]], [[Kammy Koopa]], Shadow Queen (1, 2)
*'''Allies:''' Mario ([[Power Lift]])
*'''Items:''' [[Courage Shell]]
|-
|-
|[[File:Dizzy PMTTYD icon.png]]<br>[[Dizzy]]
|style="text-align:center;"|[[File:Dizzy PMTTYD icon.png]]<br>[[Dizzy]]
|style="text-align:left;"|The victim's attacks have a 50% chance of missing their target.
|The victim's attacks have a 50% chance of missing their target.
|
*'''Allies:''' Ms. Mowz ([[Tease]])
*'''Items:''' [[Dizzy Dial]]
*'''Stage:''' bucket, basin, meteor
|-
|-
|[[File:Dodgy TTYD.png]]<br>[[Dodgy]]
|style="text-align:center;"|[[File:Dodgy TTYD.png]]<br>[[Dodgy]]
|style="text-align:left;"|The affected character has a 50% chance to dodge incoming attacks.
|The affected character has a 50% chance to dodge incoming attacks.
|
*'''Enemies:''' Magikoopas, X-Naut PhDs, Macho Grubba, Sir Grodus
*'''Allies:''' Flurrie ([[Dodgy Fog]] (to Mario))
*'''Badges:''' [[Lucky Start]] (possibly)
*'''Items:''' [[Repel Cape]], [[Peach Tart]] (possibly)
|-
|-
|[[File:Electrifying.png]]<br>[[Electrified]]
|style="text-align:center;"|[[File:Electrifying.png]]<br>[[Electrified]]
|style="text-align:left;"|The affected character will deal 1 HP of damage to attackers who make contact, and will often interrupt their attack — assuming the attackers are not electrified as well.
|The affected character will deal 1 HP of damage to attackers who make contact, and will often interrupt their attack — assuming the attackers are not electrified as well.
|
*'''Enemies:''' Magikoopas, [[Green Magikoopa]]s, [[Dark Puff]]s, [[Ruff Puff]]s, Elite Wizzerds, Kammy Koopa
*'''Badges:''' [[Zap Tap]], Lucky Start (possibly)
*'''Items:''' [[Volt Shroom]], [[Electro Pop]], [[Love Pudding]] (possibly), [[Peach Tart]] (possibly)
*'''Stage:''' stage light
|-
|-
|[[File:Fast TTYD Status.png]]<br>[[Fast]]
|style="text-align:center;"|[[File:Fast TTYD Status.png]]<br>[[Fast]]
|style="text-align:left;"|Allows the affected character to perform two actions each turn.
|Allows the affected character to perform two actions each turn.
|
*'''Enemies:''' Macho Grubba, Beldam (2)
*'''Allies:''' Goombella ([[Rally Wink]] (to Mario))
|-
|-
|[[File:Frozen Block.png]]<br>[[Frozen]]
|style="text-align:center;"|[[File:Frozen Block.png]]<br>[[Frozen]]
|style="text-align:left;"|The affected character is unable to do anything, and will take 1 HP of damage when the status expires. This ailment is negated if the Burn status is inflicted. Ice foes are immune to this ailment.
|The affected character is unable to do anything, and will take 1 HP of damage when the status expires. This ailment is negated if the Burn status is inflicted. Ice foes are immune to this ailment.
|
*'''Enemies:''' [[Ice Puff]]s, [[Frost Piranha]]s, Beldam (2), [[Bonetail]]
*'''Badges:''' [[Ice Smash]]
*'''Items:''' [[Ice Storm]], [[Icicle Pop]] (self-infliction, possibly), [[Zess Frappe]] (self-infliction, possibly), [[Snow Bunny]] (self-infliction)
*'''Stage:''' freeze nozzle
|-
|-
|[[File:Huge TTYD.png]]<br>[[Huge]]
|style="text-align:center;"|[[File:Huge TTYD.png]]<br>[[Huge]]
|style="text-align:left;"|Attack Power is raised by 2.
|Attack Power is raised by 2.
|
*'''Enemies:''' [[X-Naut]], [[Elite X-Naut]]s, [[Red Magikoopa]]s, Wizzerds, Dark Wizzerds, Elite Wizzerds, Kammy Koopa, Beldam (1)
*'''Items:''' [[Power Punch]]
|-
|-
|[[File:Immobilize.png]]<br>[[Immobilized]]
|style="text-align:center;"|[[File:Immobilize.png]]<br>[[Immobilized]]
|style="text-align:left;"|The affected character is unable to do anything.
|The affected character is unable to do anything.
|
*'''Enemies:''' [[X-Yux]]es, Atomic Boo, Sir Grodus
*'''Allies:''' Mario ([[Clock Out]] (possible self-infliction))
*'''Items:''' [[Stop Watch]]
|-
|-
|[[File:Invisible icon TTYD.png]]<br>[[Invisible]]
|style="text-align:center;"|[[File:Invisible icon TTYD.png]]<br>[[Invisible]]
|style="text-align:left;"|The affected character cannot be attacked at all.
|The affected character cannot be attacked at all.
|
*'''Enemies:''' [[Boo]], [[Dark Boo]], Green Magikoopas, Kammy Koopa
*'''Items:''' [[Boo's Sheet]], Love Pudding (possibly)
|-
|-
|[[File:SpitePaybacktime.png]]<br>[[Payback]]
|style="text-align:center;"|[[File:SpitePaybacktime.png]]<br>[[Payback]]
|style="text-align:left;"|Attackers who make contact with the affected character will take half the damage dealt.
|Attackers who make contact with the affected character will take half the damage dealt.
|
*'''Enemies:''' Sir Grodus
*'''Allies:''' Bobbery ([[Hold Fast]])
*'''Items:''' [[Spite Pouch]]
|-
|-
|[[File:Poison.png]]<br>[[Poison (status effect)|Poison]]
|style="text-align:center;"|[[File:Poison.png]]<br>[[Poison (status effect)|Poison]]
|style="text-align:left;"|Loses 1 HP each turn.
|style="text-align:left;"|Loses 1 HP each turn.
|
*'''Enemies:''' [[Putrid Piranha]]s, [[Poison Pokey]]s, [[Poison Puff]]s, [[Bowser]] (1, 2), [[Cortez]]'s Hook, Beldam (2), [[Gloomtail]], Shadow Queen (1, 2)
*'''Items:''' [[Poison Mushroom]] (self-infliction)
|-
|-
|[[File:PMTTYD POW-Up Battle Icon.png]]<br>[[POW-Up]]
|style="text-align:center;"|[[File:PMTTYD POW-Up Battle Icon.png]]<br>[[POW-Up]]
|style="text-align:left;"|Attack Power is raised.
|Attack Power is raised.
|
*'''Enemies:''' [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Spiky Goomba]]s, [[Hyper Cleft]]s, [[Hyper Bald Cleft]]s, Bulky Bob-ombs, Bob-ulks, Koopatrols, [[Dark Koopatrol]]s, [[Dark Lakitu]]s, [[Sky-Blue Spiny|Sky-Blue Spiny]]s, [[Marilyn]] (1, 2), Cortez
*'''Allies:''' Mario (Power Lift)
|-
|-
|[[File:Sleeping.png]]<br>[[Sleep]]
|style="text-align:center;"|[[File:Sleeping.png]]<br>[[Sleep]]
|style="text-align:left;"|The victim is unable to do anything, but there is a chance that they will wake up prematurely if attacked.
|The victim is unable to do anything, but there is a chance that they will wake up prematurely if attacked.
|
*'''Enemies:''' [[Crazee Dayzee]]s, [[Amazy Dayzee]]s, Bonetail
*'''Badges:''' [[Sleepy Stomp]]
*'''Items:''' [[Sleepy Sheep]], [[Love Pudding]] (possibly), [[Peach Tart]] (possibly)
|-
|-
|[[File:Slowstatus.png]]<br>[[Slow]]
|style="text-align:center;"|[[File:Slowstatus.png]]<br>[[Slow]]
|style="text-align:left;"|The victim can only perform an action every two turns. The Fast status negates Slow.
|The victim can only perform an action every two turns. The Fast status negates Slow.
|
*'''Enemies:''' Beldam (2)
|-
|-
|[[File:PMTTYD DEF-Down Battle Icon.png]]<br>[[DEF-Down|Soft]]
|style="text-align:center;"|[[File:PMTTYD DEF-Down Battle Icon.png]]<br>[[DEF-Down|Soft]]
|style="text-align:left;"|Lowers Defense Power by 3.
|Lowers Defense Power by 3.
|
*'''Badges:''' [[Soft Stomp]]
*'''Items:''' [[Mr. Softener]]
|-
|-
|[[File:Tiny.png]]<br>[[Tiny (status effect)|Tiny]]
|style="text-align:center;"|[[File:Tiny.png]]<br>[[Tiny (status effect)|Tiny]]
|style="text-align:left;"|Lowers Attack Power by 2.
|Lowers Attack Power by 2.
|
*'''Enemies:''' X-Naut PhDs, Beldam (1), Bonetail
*'''Allies:''' Yoshi ([[Mini-Egg]])
*'''Items:''' [[Mini Mr. Mini]]
|-
|-
|}
|}
Line 814: Line 986:
An icon appears next to Mario's Star Power Gauge whenever the player successfully uses the Action Command of an attack. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo wheel for a spin.
An icon appears next to Mario's Star Power Gauge whenever the player successfully uses the Action Command of an attack. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo wheel for a spin.


==Crystal Stars==
==Items==
<center>
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (HP and FP), boost stats (attack and defense) and cause certain status changes in-battle. Many can be used on enemies to negatively affect their status, and also to cause damage. Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].
{|width=95% class="wikitable"style="text-align:center;"
 
|-
Non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
!width=11%|Crystal Star
 
!width=15%|Location
{|width=100%
!width=23%|Guarded by
|width=33% style="vertical-align:top;"|
!width=11%|Power & SP needed
'''HP-restoring items'''
!width=40%|Description
*[[File:Mushroom TTYD.png|20px]] [[Mushroom]] (5 HP)
|-
*[[File:Super Shroom TTYD.png|20px]] [[Super Mushroom|Super Shroom]] (10 HP)
|[[Magical Map]]
*[[File:Ultra Shroom TTYD.png|20px]] [[Ultra Mushroom|Ultra Shroom]] (50 HP)
----
*[[File:Life Shroom TTYD.png|20px]] [[Life Shroom]] (10 HP revive)
[[File:Mario Map Artwork.png|40px]]
*[[File:Slow Shroom TTYD.png|20px]] [[Slow Shroom]] (20 HP gradual)
|[[Rogueport]]
*[[File:Dried Bouquet TTYD.png|20px]] [[Dried Bouquet]] (1 HP)
|Obtained by [[Peach]] from the [[Beldam|merchant]] in the game's intro
*[[File:Horsetail TTYD.png|20px]] [[Horsetail]] (3 HP)
|[[Sweet Treat]]<br>1 SP
*[[File:Mystic Egg TTYD.png|20px]] [[Mystic Egg]] (5 HP)
|align=left|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
*[[File:Keel Mango TTYD.png|20px]] [[Keel Mango]] (5 HP)
|-
*[[File:Space Food TTYD.png|20px]] [[Space Food]] (5 HP)
|[[Diamond Star]]
 
----
'''FP-restoring items'''
[[File:Diamond Star TTYD.png]]
*[[File:Honey Syrup TTYD.png|20px]] [[Honey Syrup]] (5 FP)
|[[Hooktail Castle]]
*[[File:Maple Syrup TTYD.png|20px]] [[Maple Syrup]] (10 FP)
|[[Hooktail]]
*[[File:Jammin Jelly TTYD.png|20px]] [[Jammin' Jelly]] (50 FP)
|[[Earth Tremor]]<br>2 SP
*[[File:Gradual Syrup TTYD.png|20px]] [[Gradual Syrup]] (20 FP gradual)
|align=left|Creates an earthquake that damages enemies, piercing defense and ignoring evasion. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), deals 6 HP of damage to all foes.
*[[File:Cake Mix TTYD.png|20px]] [[Cake Mix]] (1 FP)
|-
*[[File:Turtley Leaf TTYD.png|20px]] [[Turtley Leaf]] (5 FP)
|[[Emerald Star]]
*[[File:Golden Leaf TTYD.png|20px]] [[Golden Leaf]] (10 FP)
----
|width=33% style="vertical-align:top;"|
[[File:Emerald Star TTYD.png]]
'''HP and FP-restoring items'''
|[[The Great Tree]]
*[[File:Hot Dog TTYD.png|20px]] [[Hot Dog (item)|Hot Dog]] (5 HP, 5 FP)
|Originally no one, [[Magnus von Grapple]]
*[[File:Peachy Peach TTYD.png|20px]] [[Peachy Peach]] (1 HP, 2 FP)
|[[Clock Out]]<br>2 SP
*[[File:Fresh Pasta TTYD.png|20px]] [[Fresh Pasta Bunch|Fresh Pasta]] (10 HP, 5 FP)
|align=left|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
*[[File:Whacka Bump TTYD.png|20px]] [[Whacka Bump]] (25 HP, 25 FP)
|-
 
|[[Gold Star]]
'''Other status-altering items'''
----
*[[File:Boos Sheet TTYD.png|20px]] [[Boo's Sheet]]
[[File:Gold Star TTYD.png]]
*[[File:Courage Shell TTYD.png|20px]] [[Courage Shell]]
|[[Glitz Pit]]
*[[File:Hot Sauce TTYD.png|20px]] [[Hot Sauce]]
|[[Macho Grubba]]
*[[File:Point Swap TTYD.png|20px]] [[Point Swap]]
|[[Power Lift]]<br>3 SP
*[[File:Power Punch TTYD.png|20px]] [[Power Punch]]
|align=left|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
*[[File:Repel Cape TTYD.png|20px]] [[Repel Cape]]
|-
*[[File:Tasty Tonic TTYD.png|20px]] [[Tasty Tonic]]
|[[Ruby Star]]
*[[File:Volt Shroom TTYD.png|20px]] [[Volt Shroom]]
----
 
[[File:Ruby Star TTYD.png]]
'''Enemy-targetting items'''
|[[Creepy Steeple]]
*[[File:Coconut TTYD.png|20px]] [[Coconut]]
|[[Doopliss]]
*[[File:Dizzy Dial TTYD.png|20px]] [[Dizzy Dial]]
|[[Art Attack]]<br>4 SP
*[[File:Earth Quake TTYD.png|20px]] [[Earth Quake]]
|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|width=33% style="vertical-align:top;"|
|-
*[[File:Fire Flower TTYD.png|20px]] [[Fire Flower]]
|[[Sapphire Star]]
*[[File:Fright Mask TTYD.png|20px]] [[Fright Mask]]
----
*[[File:HP Drain item.png|20px]] [[HP Drain (item)|HP Drain]]
[[File:Sapphire Star TTYD.png]]
*[[File:Ice Storm TTYD.png|20px]] [[Ice Storm]]
|[[Pirate's Grotto]]
*[[File:Mini Mr Mini TTYD.png|20px]] [[Mini Mr. Mini]]
|[[Cortez]]
*[[File:Mr Softener TTYD.png|20px]] [[Mr. Softener]]
|[[Sweet Feast]]<br>5 SP
*[[File:POW Block TTYD.png|20px]] [[POW Block]]
|align=left|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
*[[File:Shooting Star TTYD.png|20px]] [[Shooting Star (item)|Shooting Star]]
|-
*[[File:Sleepy Sheep TTYD.png|20px]] [[Sleepy Sheep]]
|[[Garnet Star]]
*[[File:Spite Pouch TTYD.png|20px]] [[Spite Pouch]]
----
*[[File:Stop Watch TTYD.png|20px]] [[Stop Watch]]
[[File:Garnet Star TTYD.png]]
*[[File:Thunder Bolt TTYD.png|20px]] [[Thunder Bolt (item)|Thunder Bolt]]
|[[Poshley Sanctum]]
*[[File:Thunder Rage TTYD.png|20px]] [[Thunder Rage]]
|align=left|Although [[Pennington]] guards the [[Poshley Sanctum]], [[Smorg]] must be battled to get it.
 
|[[Showstopper]]<br>2 SP
'''Miscellaneous'''
|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
*[[File:Gold Bar TTYD.png|20px]] [[Gold Bar]]
|-
*[[File:Gold Bar x3 TTYD.png|20px]] [[Gold Bar x3]]
|[[Crystal Star]]
*[[File:Inn Coupon TTYD.png|20px]] [[Inn Coupon]]
----
*[[File:Mystery TTYD.png|20px]] [[Mystery Box (item)|Mystery]]
[[File:Crystal Star TTYD.png]]
|[[X-Naut Fortress]], originally in [[Rogueport]]
|Possibly originally no one, [[Magnus von Grapple 2.0]]
|[[Supernova]]<br>6 SP
|align=left|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
|}
|}
</center>


==Items==
===Zess T. recipes===
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (for example, [[Mushroom]]s being capable of recovering their [[Heart Point]]s, and [[Honey Syrup]]s of recovering their [[Flower Point]]s), temporarily boost stats (e.g., [[Power Punch]]es [[Huge|raise Attack Power]], and [[Courage Shell]]s [[DEF-Up|raise Defense Power]]), give the player status effects (like [[Repel Cape]]s granting [[Dodgy]], and [[Volt Shroom]]s bestowing [[Electrified|electrification]]), damage enemies instead (for instance, with [[Fire Flower]]s and [[Ice Storm]]s) or give them negative status effects (such as with [[Dizzy Dial]]s and [[Sleepy Sheep]]). Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].
{{main|List of Zess T. recipes}}
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
 
===Important Things===
Important Things are items that cannot be sold, and are in majority mandatory for story progression. These items occupy their own section in Mario's inventory.
 
{|width=100%
|width=50% style="vertical-align:top;"|
'''Prologue'''
*[[File:Mailbox SP TTYD.png|15px]] [[Mailbox SP]] - Mario'e e-mail reader
*[[File:Black Key TTYD.png|15px]] [[Black Key]] - Opens the [[black chest]] in Rogueport Sewers
 
'''Chapter 1'''
*[[File:Sun Stone TTYD.png|15px]] [[Sun Stone]] - A key to [[Hooktail Castle]], guarded in [[Shhwonk Fortress]]
*[[File:Moon Stone TTYD.png|15px]] [[Moon Stone]] - A key to Hooktail Castle, guarded in Shhwonk Fortress
*[[File:Castle Key.png|15px]] [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]] (x4) - Used to unlock doors in Hooktail Castle
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Hooktail Castle
*[[File:Contact Lens.png|10px]] [[Contact Lens]] - Replacement for [[Zess T.]]'s original one, which Mario broke
 
'''Chapter 2'''
*[[File:Necklace TTYD.png|15px]] [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]] - Flurrie's lost necklace. She joins the party when returned
*[[File:Red Key TTYD.png|15px]] [[Red Key (Paper Mario: The Thousand-Year Door)|Red Key]] - Opens the red cage in [[The Great Tree]]
*[[File:Puni Orb TTYD.png|15px]] [[Puni Orb]] - When placed into a pedestal, it attracts all Punies to it
*[[File:Blue Key TTYD.png|15px]] [[Blue Key (Paper Mario: The Thousand-Year Door)|Blue Key]] - Opens the blue cage in The Great Tree
*[[File:Blimp Ticket.png|15px]] [[Blimp Ticket|Blimp Ticket]] - Gives Mario's party access to [[Glitzville]]
 
'''Chapter 3'''
*[[File:Dubious Paper TTYD.png|15px]] [[Dubious Paper]] - A document containing information about the Crystal Stars
*[[File:PMTTYD Champ's Belt Sprite.png|15px]] [[Champ's Belt]] - The Glitz Pit champion's belt, earned after defeating [[Rawk Hawk]]
 
'''Chapter 4'''
*[[File:Shop Key.png|15px]] [[Shop Key]] - Unlocks the storage in [[Twilight Town]]'s shop
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Twilight Town
*[[File:Steeple Key TTYD.png|15px]] [[File:Steeple Key basement.png|15px]] [[Steeple Key]] - Two keys that unlock doors in the Creepy Steeple
*[[File:Superbombomb.png|15px]] [[Superbombomb]] - A weapon Mario helps Vivian retrieve
*[[File:Letter P TTYD.png|15px]] [[The letter "p"]] - Needed to spell Doopliss' name and break his curse
*[[File:Old Letter.png|15px]] [[Old Letter]] - A letter from Admiral Bobbery's late wife to him, kept by [[Podley]]
 
'''Chapter 5'''
*[[File:Chuckola Cola TTYD.png|15px]] [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]] - Motivates Admiral Bobbery to join the party
*[[File:Skull Gem TTYD.png|15px]] [[Skull Gem]] - [[Flavio]]'s treasure. Opens the entrance to [[Pirate's Grotto]]
*[[File:Grotto Key TTYD.png|15px]] [[Grotto Key]] - Opens a locked door in Pirate's Grotto
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Pirate's Grotto
*[[File:Gate Handle.png|15px]] [[Gate Handle]] - Must be inserted into the contraption to open the floodgates
*[[File:Wedding Ring.png|15px]] [[Wedding Ring]] - Francesca's ring, lost in Keelhaul Key
*[[File:Train Ticket.png|15px]] [[Train Ticket]] - Lets Mario ride the [[Excess Express]]
 
'''Chapter 6'''
*[[File:Galley Pot TTYD.png|15px]] [[Galley Pot]] - [[Chef Shimi]]'s pot, taken by [[Heff T.]]
*[[File:Vital Paper TTYD.png|15px]] [[Vital Paper]] - A piece of evidence found in [[Zip Toad]]'s room
*[[File:Briefcase.png|15px]] [[Briefcase]] - The Businessman's briefcase, stolen by Doopliss
|width=50% style="vertical-align:top;"|
*[[File:Gold Ring.png|15px]] [[Gold Ring (item)|Gold Ring]] - [[Toodles]]'s ring, stolen by Doopliss
*[[File:Shell Earrings.png|15px]] [[Shell Earrings]] - The [[Excess Express waitress|waitress]]' earrings, stolen by Doopliss
*[[File:Autograph TTYD.png|15px]] [[Autograph]] - A gift for [[Bub]], signed by the [[Excess Express engineer|engineer]]
*[[File:Ragged Diary TTYD.png|15px]] [[Ragged Diary]] - [[Ghost T.]]'s diary, to be returned in exchange missing blanket
*[[File:Blanket.png|15px]] [[Blanket]] - Given by Ghost T. Must be returned to the conductor
*[[File:Station Key alt.png|15px]][[File:Station Key.png|15px]] [[Station Key]] - Two keys that unlock doors in Riverside Station
*[[File:Elevator Key RS TTYD.png|15px]] [[Elevator Key (Riverside Station)|Elevator Key]] - Operates the elevator in Riverside Station
 
'''Chapter 7'''
*[[File:Goldbob Guide.png|15px]] [[Goldbob Guide]] - Needed to operate the [[Big bomb cannon|cannon]] in [[Fahr Outpost]]
*[[File:Card Key purple.png|15px]][[File:Card Key green.png|15px]][[File:Card Key yellow.png|15px]][[File:Card Key blue.png|15px]] [[Card Key (Paper Mario: The Thousand-Year Door)|Card Key]] - Used to navigate the X-Naut Fortress
*[[File:Elevator Key XNaut TTYD blue.png|15px]][[File:Elevator Key XNaut TTYD red.png|15px]] [[Elevator Key (X-Naut Fortress)|Elevator Key]] - Used to operate the elevators in the X-Naut Fortress
*[[File:Cog TTYD.png|15px]] [[Cog (Paper Mario: The Thousand-Year Door)|Cog]] - Needed to operate a device in an optional room
 
'''Chapter 8'''
*[[File:Palace Key gray.png|15px]] [[Palace Key (Paper Mario: The Thousand-Year Door)|Palace Key]] (x3) - Three keys that unlock doors in the Palace of Shadow.
*[[File:Star Key.png|15px]] [[Star Key]] - Activates the key pedestals in [[Riddle Tower]]
*[[File:Palace Key blue.png|15px]] Palace Key (x8) - Eight keys from the Riddle Tower
 
'''Side quests'''
*[[File:Box TTYD.png|15px]] [[Box]] - [[McGoomba]]'s delivery to [[Goomfrey]] in a [[Safe Delivery...|Trouble Center trouble]]
*[[File:Cookbook TTYD.png|15px]] [[Cookbook]] - Allows Zess T. to cook with two ingredients
*[[File:Gold Card TTYD.png|15px]] [[Golden Card]] - Reward for solving [[important Thing!|Frankie's trouble]]
*[[File:House Key TTYD.png|15px]] [[House Key (Paper Mario: The Thousand-Year Door)|House Key]] - [[Garf]]'s lost key in a [[Need a Key!|Trouble Center trouble]]
*[[File:Lottery Pick.png|15px]] [[Lottery Pick]] - Received if Mario decides to participate in the [[Happy Lucky Lottery]]
*[[File:Box TTYD.png|15px]] [[Package (Paper Mario: The Thousand-Year Door)|Package]] - Goldbob's delivery to General White in a [[Delivery, please!|Trouble Center trouble]]
*[[File:Platinum Card.png|15px]] [[Platinum Card]] - Reward for solving [[I must have that book.|Toodles' trouble]]
*[[File:Present TTYD.png|15px]] [[Present (Paper Mario: The Thousand-Year Door)|Present]] - Bub's present to [[Sylvia (Paper Mario: The Thousand-Year Door)|his mother]] in a [[Help me make up.|Trouble Center trouble]]
*[[File:Routing Slip.png|15px]] [[Routing Slip]] - [[Mayor Dour]]'s delivery to the Puni elder in a [[Newsletter...|Trouble Center trouble]]
*[[File:Silver Card TTYD.png|15px]] [[Silver Card]] - Reward for solving [[Help my Daddy!|Pine T. Jr.'s trouble]]
*[[File:Special Card TTYD.png|15px]] [[Special Card]] - Reward for solving [[Try to find me!|Koopook's trouble]]
*[[File:Strange Sack TTYD.png|15px]] [[Strange Sack]] - Increases Mario's item capacity to 20
*[[File:Super Luigi series Vol 1 TTYD.png|15px]][[File:Super Luigi series Vol 2 TTYD.png|15px]][[File:Super Luigi series Vol 3 TTYD.png|15px]][[File:Super Luigi series Vol 4 TTYD.png|15px]][[File:Super Luigi series Vol 5 TTYD.png|15px]] [[Super Luigi (series)|Super Luigi]] - Novelization of Luigi's adventures
*[[File:Up Arrow.png|15px]] [[Up Arrow]] - Reminds Merlon of the Ultra Stone in his house
*[[File:Wrestling Mag.png|15px]] [[Wrestling Mag]] - [[Jolene]]'s return to Toodles in a [[I must have that book.|Trouble Center trouble]]


Also, non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
'''Items used by other characters'''
*[[File:Data Disk.png|15px]] [[Data Disk]] - An item Peach retrieves so [[TEC-XX]] can read it
*[[File:Blue Potion.png|15px]] [[Blue Potion]] - One of the ingredients to turn Peach invisible
*[[File:Green Potion.png|15px]] [[Green Potion]] - One of the ingredients to turn Peach invisible
*[[File:Orange Potion TTYD.png|12px]] [[Orange Potion]] - One of the ingredients to turn Peach invisible
*[[File:Red Potion.png|15px]] [[Red Potion]] - One of the ingredients to turn Peach invisible
*[[File:Ultra Stone TTYD.png|15px]] [[Ultra Stone]] - [[Merlon]] can use it to upgrade partners to Ultra Rank
|}


==Badges==
==Badges==
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[[File:Trouble Center.png|thumb|Inside the Trouble Center in East Rogueport|250px]]
[[File:Trouble Center.png|thumb|Inside the Trouble Center in East Rogueport|250px]]
In [[Rogueport]], there is a Trouble Center which offers the citizens' troubles for Mario to solve. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
In [[Rogueport]], there is a Trouble Center which offers the citizens' troubles for Mario to solve. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
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===Zess T. recipes===
{{main|List of Zess T. recipes}}
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
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{{main|List of Paper Mario: The Thousand-Year Door glitches}}
{{main|List of Paper Mario: The Thousand-Year Door glitches}}
[[File:PMTTYD Koops Splashing Glitch.gif|thumb|upright=1.66|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
[[File:PMTTYD Koops Splashing Glitch.gif|thumb|upright=1.66|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
===Koops splashing on Dry Land===
===Koops splashing on dry land===
At any location where Mario can fall into the river and the player can talk to an NPC, the player should stand near the river and use [[Shell Toss|Koops's ability]], holding {{button|gcn|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops respawns next to Mario. There is a splash animation even on dry land.
At any location where Mario can fall into the river and the player can talk to an NPC, the player should stand near the river and use [[Shell Toss|Koops's ability]], holding {{button|gcn|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops respawns next to Mario. There is a splash animation even on dry land.


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