Super Mario Galaxy 2: Difference between revisions

m
→‎Objects: This is the name used for readable signs in the instruction booklet. (i.e. not Bill Board.)
m (Rewording to make it clear that the Bee Mushroom and Fire Flower aren't the only returning items)
m (→‎Objects: This is the name used for readable signs in the instruction booklet. (i.e. not Bill Board.))
(47 intermediate revisions by 12 users not shown)
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|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, two-player cooperative  
|modes=Single player, two-player cooperative  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
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===Controls===
===Controls===
<center>
<center>
{|class="wikitable"style="width:55%; text-align:center"
{|class="wikitable"style="width:55%;text-align:center"
|-
|-
!width=35% style="background:#FF2400; color:white;"|Action(s)
!width=35% style="background:#FF2400;color:white;"|Action(s)
!colspan=4 style="background:#FF2400; color:white;"|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Mario and Luigi controls
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
|-
|-
|Move
|Move
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|Adjust {{button|wii|Stick}}
|Adjust {{button|wii|Stick}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Yoshi controls
!colspan=5 style="background:#FF7733;"|Yoshi controls
|-
|-
|Move
|Move
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|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|-
|Jump
|Kick
|Make contact with stunned enemy
|-
|Jump, speak, read, swim
|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
|Double jump
|Double jump
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|Side somersault
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|-
|-
|[[Flutter Jump|Flutter jump]]
|[[Flutter Jump|Flutter jump]]
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|Pull
|Pull
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|-
|Crouch
|{{button|wii|Z}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|-
|-
|Dismount [[Yoshi]]
|Dismount [[Yoshi]]
||{{button|wii|Z}} + {{button|wii|A}}
||{{button|wii|Z}} + {{button|wii|A}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Power-Up controls
!colspan=5 style="background:#FF7733;"|Power-up controls
|-
|-
|Create platform in [[Cloud Mario|Cloud form]]
|Create platform in [[Cloud Mario|Cloud form]]
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|Hold {{button|wii|A}}
|Hold {{button|wii|A}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Star Pointer and Co-Star Luma controls
!colspan=5 style="background:#FF7733;"|Star Pointer and Co-Star Luma controls
|-
|-
|Collect a [[Star Bit]]
|Collect a [[Star Bit]]
|Move [[File:SMG2 Asset Sprite UI Star Pointer (P1).png|16px|Star Pointer]] over a Star Bit
|Move {{chart icon|SMG2-Pointer}} over a Star Bit
|-
|-
|Shoot a Star Bit
|Shoot a Star Bit
|[[File:SMG2 Asset Sprite UI Star Pointer (P1).png|16px|Star Pointer]] + {{button|wii|B}}
|{{chart icon|SMG2-Pointer}} + {{button|wii|B}}
|-
|-
|Rapidly shoot Star Bits
|Rapidly shoot Star Bits
|[[File:SMG2 Asset Sprite UI Star Pointer (P1).png|16px|Star Pointer]] + hold {{button|wii|B}}
|{{chart icon|SMG2-Pointer}} + hold {{button|wii|B}}
|-
|-
|Enter a [[Pull Star]] (P1 only)
|Enter a [[Pull Star]] (P1 only)
|[[File:SMG2 Asset Sprite UI Star Pointer (P1).png|16px|Star Pointer]] + hold {{button|wii|A}}
|{{chart icon|SMG2-Pointer}} + hold {{button|wii|A}}
|-
|-
|Fire [[cannon]] (P1 only)
|Fire [[cannon]] (P1 only)
|[[File:SMG2 Asset Sprite UI Star Pointer (P1).png|16px|Star Pointer]] + {{button|wii|A}}
|{{chart icon|SMG2-Pointer}} + {{button|wii|A}}
|-
|-
|[[Spin|Star spin]] ([[File:SMG2 Asset Sprite UI Co-Star Luma.png|14px|Co-Star Luma]] only)
|[[Spin|Star spin]] ({{chart icon|SMG2-LumaC}} only)
|Shake {{button|wii|Wiimote}}
|Shake {{button|wii|Wiimote}}
|-
|-
|Stop an enemy ([[File:SMG2 Asset Sprite UI Co-Star Luma.png|14px|Co-Star Luma]] only)
|Stop an enemy ({{chart icon|SMG2-LumaC}} only)
|Move [[File:SMG2 Asset Sprite UI Star Pointer (P2).png|16px|Star Pointer]] over an enemy + hold {{button|wii|A}}
|Move {{chart icon|SMG2-Pointer2}} over an enemy + hold {{button|wii|A}}
|-
|-
|Defeat an enemy ([[File:SMG2 Asset Sprite UI Co-Star Luma.png|14px|Co-Star Luma]] only)
|Defeat an enemy ({{chart icon|SMG2-LumaC}} only)
|Shake {{button|wii|Wiimote}} while stopping an enemy
|Shake {{button|wii|Wiimote}} while stopping an enemy
|-
|-
|Collect item or activate object ([[File:SMG2 Asset Sprite UI Co-Star Luma.png|14px|Co-Star Luma]] only)
|Collect item or activate object ({{chart icon|SMG2-LumaC}} only)
|[[File:SMG2 Asset Sprite UI Star Pointer (P2).png|16px|Star Pointer]] + {{button|wii|A}}
|{{chart icon|SMG2-Pointer2}} + {{button|wii|A}}
|-
|-
|Make a sound on P1's Wii Remote ([[File:SMG2 Asset Sprite UI Co-Star Luma.png|14px|Co-Star Luma]] only)
|Make a sound on P1's Wii Remote<br>({{chart icon|SMG2-LumaC}} only)
|{{button|wii|pad}}
|{{button|wii|pad}}
|-
|-
|Make a sound on P2's Wii Remote ([[File:SMG2 Asset Sprite UI Co-Star Luma.png|14px|Co-Star Luma]] only)
|Make a sound on P2's Wii Remote<br>({{chart icon|SMG2-LumaC}} only)
|{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}}
|{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Menu controls
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|-
|Navigate menu
|Navigate menu
|[[File:SMG Asset Sprite Cursor (Menu).png|16px|Star Pointer]]
|{{chart icon|SMG2-Cursor}}
|-
|-
|Confirm command
|Confirm command
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''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.
''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.


There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
There are 49 galaxies in the game, 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="2" style="background:#FF2400; color:white;"|Galaxies
!colspan="2"style="background:#FF2400;color:white;"|Galaxies
|-
|-
|colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color-link|World 1 (Super Mario Galaxy 2)|white|World 1: <small>The Great Space Journey Begins</small>}}'''
|colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color-link|World 1 (Super Mario Galaxy 2)|white|World 1: <small>The Great Space Journey Begins</small>}}'''
|-
|-
!width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×9 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sky Station Galaxy (Storming the Sky Fleet).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sky Station Galaxy (Storming the Sky Fleet).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Peewee Piranha's Temper Tantrum]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Peewee Piranha's Temper Tantrum]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 2]])
|-
|-
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Storming the Sky Fleet]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Storming the Sky Fleet]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 3]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Peewee Piranha's Speed Run]]
|{{chart icon|SMG2-Comet}} [[Peewee Piranha's Speed Run]]
|-
|-
|colspan="2"align=center|''Sky Station Galaxy is composed of several small planetoids and a massive battle station. Most planets are host to some [[list of enemies|nasty little characters]]. It's also a great place to get used to using [[Launch Star]]s and learning how [[gravity]] holds you to planetoids in some situations but not in others.''<br>'''Unlock criterion''': complete the prologue
|colspan="2"align=center|''Sky Station Galaxy is composed of several small planetoids and a massive battle station. Most planets are host to some [[list of enemies|nasty little characters]]. It's also a great place to get used to using [[Launch Star]]s and learning how [[gravity]] holds you to planetoids in some situations but not in others.''<br>'''Unlock criterion''': complete the prologue
|-
|-
!width=16% style="background:#B0CCF2"|02. [[Yoshi Star Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×8 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#B0CCF2"|02. [[Yoshi Star Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×8 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Yoshi Star Galaxy (Saddle Up with Yoshi).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Yoshi Star Galaxy (Saddle Up with Yoshi).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Saddle Up with Yoshi]] ([[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Saddle Up with Yoshi]] ([[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 3]])
|-
|-
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Spiny Control]]
|{{chart icon|SMG2-Mission}} [[Spiny Control]]
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Spiny Rainbow Romp]]
|{{chart icon|SMG2-Comet}} [[Spiny Rainbow Romp]]
|-
|-
|colspan="2"align=center|''The Yoshi Star Galaxy is where [[Mario]] first meets [[Yoshi]] on his travels across the cosmos. With this faithful buddy at Mario's side, [[Giant Bowser|Bowser]] doesn't stand a chance. Yoshi loves to nosh on [[fruit (Yoshi food)|fruit]], baddies, and [[list of power-ups|power-ups]], so indulge Yoshi's rumbly tummy and reap the benefits.''<br>'''Unlock criterion''': complete "Peewee Piranha's Temper Tantrum"
|colspan="2"align=center|''The Yoshi Star Galaxy is where [[Mario]] first meets [[Yoshi]] on his travels across the cosmos. With this faithful buddy at Mario's side, [[Giant Bowser|Bowser]] doesn't stand a chance. Yoshi loves to nosh on [[fruit (Yoshi food)|fruit]], baddies, and [[list of power-ups|power-ups]], so indulge Yoshi's rumbly tummy and reap the benefits.''<br>'''Unlock criterion''': complete "Peewee Piranha's Temper Tantrum"
|-
|-
!width=16% style="background:#B0CCF2"|03. [[Spin-Dig Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#B0CCF2"|03. [[Spin-Dig Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Spin-Dig Galaxy (Digga-Leg's Planet).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Spin-Dig Galaxy (Digga-Leg's Planet).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Digga-Leg's Planet]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Digga-Leg's Planet]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 2]])
|-
|-
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Silver Stars Down Deep]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Silver Stars Down Deep]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 3]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Digga-Leg's Daredevil Run]]
|{{chart icon|SMG2-Comet}} [[Digga-Leg's Daredevil Run]]
|-
|-
|colspan="2"align=center|''Spin-Dig Galaxy is the first place Mario discovers the [[Spin Drill]], which lets him burrow through soft soil and discover buried treasure. The Spin Drill is also good for defeating tough-skinned enemies, which abound in this galaxy.''<br>'''Unlock criteria''': collect 3 Power Stars and complete "Saddle Up with Yoshi"
|colspan="2"align=center|''Spin-Dig Galaxy is the first place Mario discovers the [[Spin Drill]], which lets him burrow through soft soil and discover buried treasure. The Spin Drill is also good for defeating tough-skinned enemies, which abound in this galaxy.''<br>'''Unlock criteria''': collect 3 Power Stars and complete "Saddle Up with Yoshi"
|-
|-
!width=16% style="background:#B0CCF2"|04. [[Fluffy Bluff Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4
!width=16% style="background:#B0CCF2"|04. [[Fluffy Bluff Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fluffy Bluff Galaxy (Search for the Toad Brigade Captain).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fluffy Bluff Galaxy (Search for the Toad Brigade Captain).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Search for the Toad Brigade Captain]] ([[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Search for the Toad Brigade Captain]] ([[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 3]])
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Chimp's Stomp Challenge]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Stomp Challenge]]
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Every Planet Has Its Price]]
|{{chart icon|SMG2-MissionS}} [[Every Planet Has Its Price]]
|-
|-
|colspan="2"align=center|''The Fluffy Bluff Galaxy introduces the [[Cloud Flower]], which turns you into [[Cloud Mario]]. Now you can [[spin]] to create cloud platforms and reach great heights! But be careful. The higher you go, the farther you can fall…''<br>''' Unlock criterion''': complete "Digga-Leg's Planet"
|colspan="2"align=center|''The Fluffy Bluff Galaxy introduces the [[Cloud Flower]], which turns you into [[Cloud Mario]]. Now you can [[spin]] to create cloud platforms and reach great heights! But be careful. The higher you go, the farther you can fall…''<br>''' Unlock criterion''': complete "Digga-Leg's Planet"
|-
|-
!width=16% style="background:#B0CCF2"|05. [[Flip-Swap Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#B0CCF2"|05. [[Flip-Swap Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Swap Galaxy (Think Before You Shake).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Swap Galaxy (Think Before You Shake).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Think Before You Shake]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Think Before You Shake]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 2]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Purple Coin Flip 'n' Sprint]]
|{{chart icon|SMG2-Comet}} [[Purple Coin Flip 'n' Sprint]]
|-
|-
|colspan="2"align=center|''After you feed the [[Hungry Luma]] 300 [[Star Bit]]s on the World Map, it flies off and transforms into the Flip-Swap Galaxy. Here, each spin flips platforms back and forth, eliminating old paths while creating new ones. You will be kept on your toes.''<br>'''Unlock criteria''': collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Hungry Luma 300 Star Bits
|colspan="2"align=center|''After you feed the [[Hungry Luma]] 300 [[Star Bit]]s on the World Map, it flies off and transforms into the Flip-Swap Galaxy. Here, each spin flips platforms back and forth, eliminating old paths while creating new ones. You will be kept on your toes.''<br>'''Unlock criteria''': collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Hungry Luma 300 Star Bits
|-
|-
!width=16% style="background:#B0CCF2"|06. [[Rightside Down Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2
!width=16% style="background:#B0CCF2"|06. [[Rightside Down Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rightside Down Galaxy (Breaking the Laws of Gravity).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rightside Down Galaxy (Breaking the Laws of Gravity).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Breaking the Laws of Gravity]] ([[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Breaking the Laws of Gravity]] ([[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 2]])
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Great Crate Incinerator]]
|{{chart icon|SMG2-MissionS}} [[The Great Crate Incinerator]]
|-
|-
|colspan="2"align=center|''Rightside Down Galaxy introduces flipping [[gravity field]]s. One second your feet are on the ground, the next you're pulled to the ceiling. Watch the arrows in the background to see the current direction of the gravity and see if you cannot use the sudden switches to your advantage.''<br>'''Unlock criterion''': complete "Digga-Leg's Planet"
|colspan="2"align=center|''Rightside Down Galaxy introduces flipping [[gravity field]]s. One second your feet are on the ground, the next you're pulled to the ceiling. Watch the arrows in the background to see the current direction of the gravity and see if you cannot use the sudden switches to your advantage.''<br>'''Unlock criterion''': complete "Digga-Leg's Planet"
|-
|-
!width=16% style="background:#B0CCF2"|07. [[Bowser Jr.'s Fiery Flotilla]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#B0CCF2"|07. [[Bowser Jr.'s Fiery Flotilla]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#B0CCF2"|Missions
!width=34% style="background:#B0CCF2"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fiery Flotilla (Gobblegut's Aching Belly).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fiery Flotilla (Gobblegut's Aching Belly).png|x90px]]
|[[File:Smg2 icon grandstar.png|14px|Grand Star]] [[Gobblegut's Aching Belly]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 2]])
|{{chart icon|SMG2-StarGrand}} [[Gobblegut's Aching Belly]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 2]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Fiery Flotilla Speed Run]]
|{{chart icon|SMG2-Comet}} [[Fiery Flotilla Speed Run]]
|-
|-
|colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy
|colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy
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|colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color-link|World 2 (Super Mario Galaxy 2)|white|World 2: <small>Shooting Through the Stars</small>}}'''
|colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color-link|World 2 (Super Mario Galaxy 2)|white|World 2: <small>Shooting Through the Stars</small>}}'''
|-
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!width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Plank Galaxy (The Puzzling Picture Block).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Plank Galaxy (The Puzzling Picture Block).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[The Puzzling Picture Block]] ([[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[The Puzzling Picture Block]] ([[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 3]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Purple Coin Shadow Vault]]
|{{chart icon|SMG2-Comet}} [[Purple Coin Shadow Vault]]
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Bugaboom's Back]]
|{{chart icon|SMG2-MissionS}} [[Bugaboom's Back]]
|-
|-
|colspan="2"align=center|''The Puzzle Plank Galaxy is a system of wooden blocks and boards. [[Grinder|Buzz saws]] and bugs infest this galaxy, but if you are fleet-footed, you can keep one step ahead of danger and solve the riddles.''<br>'''Unlock criterion''': complete "Gobblegut's Aching Belly"
|colspan="2"align=center|''The Puzzle Plank Galaxy is a system of wooden blocks and boards. [[Grinder|Buzz saws]] and bugs infest this galaxy, but if you are fleet-footed, you can keep one step ahead of danger and solve the riddles.''<br>'''Unlock criterion''': complete "Gobblegut's Aching Belly"
|-
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!width=16% style="background:#FFC2A3"|09. [[Hightail Falls Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×3
!width=16% style="background:#FFC2A3"|09. [[Hightail Falls Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalY}}×3
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Hightail Falls Galaxy (Hot-Stepping Dash Pepper).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Hightail Falls Galaxy (Hot-Stepping Dash Pepper).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Hot-Stepping Dash Pepper]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Hot-Stepping Dash Pepper]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Hightail Falls Speed Run]]
|{{chart icon|SMG2-Comet}} [[Hightail Falls Speed Run]]
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Silver Stars in Hightail Falls]]
|{{chart icon|SMG2-MissionS}} [[Silver Stars in Hightail Falls]]
|-
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|colspan="2"align=center|''Hightail Falls shoots into the sky, promising incredible rewards to heroes without fear of heights. With Yoshi's help, you can scale the falls and recover the lost [[Power Star]]s needed to unlock new worlds.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank Galaxy
|colspan="2"align=center|''Hightail Falls shoots into the sky, promising incredible rewards to heroes without fear of heights. With Yoshi's help, you can scale the falls and recover the lost [[Power Star]]s needed to unlock new worlds.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank Galaxy
|-
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!width=16% style="background:#FFC2A3"|10. [[Boulder Bowl Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#FFC2A3"|10. [[Boulder Bowl Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boulder Bowl Galaxy (Rock and Rollodillo).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boulder Bowl Galaxy (Rock and Rollodillo).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Rock and Rollodillo]] ([[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Rock and Rollodillo]] ([[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Rolling Crabber Romp]]
|{{chart icon|SMG2-Comet}} [[Rolling Crabber Romp]]
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[C'mere, Goomba]]
|{{chart icon|SMG2-MissionS}} [[C'mere, Goomba]]
|-
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|colspan="2"align=center|''This galactic quarry is where you first discover the [[Rock Mushroom]], which turns you into [[Rock Mario]]. With this new power, you can roll into a [[boulder]] and smash through objects and enemies. And there are plenty of enemies in this galaxy, too, just waiting for you to roll through.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank Galaxy
|colspan="2"align=center|''This galactic quarry is where you first discover the [[Rock Mushroom]], which turns you into [[Rock Mario]]. With this new power, you can roll into a [[boulder]] and smash through objects and enemies. And there are plenty of enemies in this galaxy, too, just waiting for you to roll through.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank Galaxy
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!width=16% style="background:#FFC2A3"|11. [[Cosmic Cove Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4
!width=16% style="background:#FFC2A3"|11. [[Cosmic Cove Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cosmic Cove Galaxy (Twin Falls Hideaway).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cosmic Cove Galaxy (Twin Falls Hideaway).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Twin Falls Hideaway]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]])
|{{chart icon|SMG2-Mission}} [[Twin Falls Hideaway]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]])
|-
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|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Exploring the Cosmic Cavern]] ([[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Exploring the Cosmic Cavern]] ([[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 3]])
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Catch That Star Bunny]]
|{{chart icon|SMG2-MissionS}} [[Catch That Star Bunny]]
|-
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|colspan="2"align=center|''Splash down in the Cosmic Cove Galaxy to swim with the [[penguin]]s and discover a series of Power Stars, including a hidden star (unlocked by feeding a Hungry Luma 15 coins that sends you chasing a [[Star Bunny]] across an icy planetoid high above the cove).''<br>'''Unlock criterion''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy
|colspan="2"align=center|''Splash down in the Cosmic Cove Galaxy to swim with the [[penguin]]s and discover a series of Power Stars, including a hidden star (unlocked by feeding a Hungry Luma 15 coins that sends you chasing a [[Star Bunny]] across an icy planetoid high above the cove).''<br>'''Unlock criterion''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy
|-
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!width=16% style="background:#FFC2A3"|12. [[Wild Glide Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#FFC2A3"|12. [[Wild Glide Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Wild Glide Galaxy (Fluzzard's First Flight).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Wild Glide Galaxy (Fluzzard's First Flight).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Fluzzard's First Flight]] ([[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Fluzzard's First Flight]] ([[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 2]])
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Jungle Fluzzard Race]]
|{{chart icon|SMG2-MissionS}} [[Jungle Fluzzard Race]]
|-
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|colspan="2"align=center|''The Wild Glide Galaxy is home to [[Fluzzard]], a shy but speedy bird. You must soar with Fluzzard to the finish line of this galaxy to secure the Power Stars. At first, you can only race against time, but after beating "Step to the Beep" in Beat Block Galaxy, you get an invitation to a competitive race for a second Power Star.''<br>'''Unlock criterion''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy
|colspan="2"align=center|''The Wild Glide Galaxy is home to [[Fluzzard]], a shy but speedy bird. You must soar with Fluzzard to the finish line of this galaxy to secure the Power Stars. At first, you can only race against time, but after beating "Step to the Beep" in Beat Block Galaxy, you get an invitation to a competitive race for a second Power Star.''<br>'''Unlock criterion''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy
|-
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!width=16% style="background:#FFC2A3"|13. [[Honeybloom Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2
!width=16% style="background:#FFC2A3"|13. [[Honeybloom Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeybloom Galaxy (Bumble Beginnings).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeybloom Galaxy (Bumble Beginnings).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Bumble Beginnings]] ([[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Bumble Beginnings]] ([[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 2]])
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Secret Wall Jump]]
|{{chart icon|SMG2-MissionS}} [[The Secret Wall Jump]]
|-
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|colspan="2"align=center|''The Honeybloom Galaxy is the first place you find the [[Bee Mushroom]], which gives you the power of flight. Buzzing is limited, but with [[Bee Mario]], you can flutter to great heights and reach the Power Star high above this lush, flowery galaxy.''<br>'''Unlock criteria''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy and feed the Hungry Luma 700 Star Bits
|colspan="2"align=center|''The Honeybloom Galaxy is the first place you find the [[Bee Mushroom]], which gives you the power of flight. Buzzing is limited, but with [[Bee Mario]], you can flutter to great heights and reach the Power Star high above this lush, flowery galaxy.''<br>'''Unlock criteria''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy and feed the Hungry Luma 700 Star Bits
|-
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!width=16% style="background:#FFC2A3"|14. [[Bowser's Lava Lair]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#FFC2A3"|14. [[Bowser's Lava Lair]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#FFC2A3"|Missions
!width=34% style="background:#FFC2A3"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Lava Lair (Bowser's Big Lava Power Party).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Lava Lair (Bowser's Big Lava Power Party).png|x90px]]
|[[File:Smg2 icon grandstar.png|14px|Grand Star]] [[Bowser's Big Lava Power Party]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 2]])
|{{chart icon|SMG2-StarGrand}} [[Bowser's Big Lava Power Party]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 2]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Lava Lair Speed Run]]
|{{chart icon|SMG2-Comet}} [[Lava Lair Speed Run]]
|-
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|colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy
|colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy
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|colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color-link|World 3 (Super Mario Galaxy 2)|white|World 3: <small>The Far Reaches of the Universe</small>}}'''
|colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color-link|World 3 (Super Mario Galaxy 2)|white|World 3: <small>The Far Reaches of the Universe</small>}}'''
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!width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
!width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tall Trunk Galaxy (Tall Trunk's Big Slide).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tall Trunk Galaxy (Tall Trunk's Big Slide).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[The Flotacious Blimp Fruit]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[The Flotacious Blimp Fruit]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 2]])
|-
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|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Tall Trunk's Big Slide]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Tall Trunk's Big Slide]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Tall Trunk's Purple Coin Slide]]
|{{chart icon|SMG2-Comet}} [[Tall Trunk's Purple Coin Slide]]
|-
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|colspan="2"align=center|''Tall Trunk Galaxy grows a fun fruit: the [[Blimp Fruit]]. This blue bite gives Yoshi the power of flight, which is essential for reaching the lofty heights in this galaxy, where the Power Stars dangle.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|colspan="2"align=center|''Tall Trunk Galaxy grows a fun fruit: the [[Blimp Fruit]]. This blue bite gives Yoshi the power of flight, which is essential for reaching the lofty heights in this galaxy, where the Power Stars dangle.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
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!width=16% style="background:#AFFFAA"|16. [[Cloudy Court Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5
!width=16% style="background:#AFFFAA"|16. [[Cloudy Court Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloudy Court Galaxy (Head in the Clouds).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloudy Court Galaxy (Head in the Clouds).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Head in the Clouds]] ([[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Head in the Clouds]] ([[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 3]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[The Shadow Lining]]
|{{chart icon|SMG2-Comet}} [[The Shadow Lining]]
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Silver Stars in the Purple Pond]]
|{{chart icon|SMG2-MissionS}} [[Silver Stars in the Purple Pond]]
|-
|-
|colspan="2"align=center|''Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect [[coin]]s as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|colspan="2"align=center|''Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect [[coin]]s as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|-
|-
!width=16% style="background:#AFFFAA"|17. [[Haunty Halls Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
!width=16% style="background:#AFFFAA"|17. [[Haunty Halls Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Haunty Halls Galaxy (Sneaking Down the Creepy Corridor).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Haunty Halls Galaxy (Sneaking Down the Creepy Corridor).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[A Glimmer of Bulb Berry]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[A Glimmer of Bulb Berry]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 2]])
|-
|-
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Sneaking Down the Creepy Corridor]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Sneaking Down the Creepy Corridor]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 3]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Spooky Cosmic Clone Chase]]
|{{chart icon|SMG2-Comet}} [[Spooky Cosmic Clone Chase]]
|-
|-
|colspan="2"align=center|''Dare you explore the Haunty Halls, home to the [[Boo]]s? This creepy galaxy is where you first harvest the [[Bulb Berry]], which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars.''<br>'''Unlock criteria''': complete a mission in Tall Trunk Galaxy or Freezy Flake Galaxy
|colspan="2"align=center|''Dare you explore the Haunty Halls, home to the [[Boo]]s? This creepy galaxy is where you first harvest the [[Bulb Berry]], which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars.''<br>'''Unlock criteria''': complete a mission in Tall Trunk Galaxy or Freezy Flake Galaxy
|-
|-
!width=16% style="background:#AFFFAA"|18. [[Freezy Flake Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#AFFFAA"|18. [[Freezy Flake Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Freezy Flake Galaxy (Bowser on Ice).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Freezy Flake Galaxy (Bowser on Ice).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Bowser on Ice]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Bowser on Ice]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 2]])
|-
|-
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Sorbetti's Chilly Reception]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Sorbetti's Chilly Reception]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 3]])
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Chimp's Skating Challenge]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Skating Challenge]]
|-
|-
|colspan="2"align=center|''Shivers and chills abound in the Freezy Flake Galaxy. You must use the [[Fire Flower]]s and Rock Mushrooms to locate the Power Stars in this frozen corner of space. [[The Chimp]] from Fluffy Bluff is here too, just waiting to challenge you to another game. Can you prove to The Chimp that you're the best skater in the galaxy?''<br>'''Unlock criterion''': complete a mission in Cloudy Court Galaxy or Haunty Halls Galaxy
|colspan="2"align=center|''Shivers and chills abound in the Freezy Flake Galaxy. You must use the [[Fire Flower]]s and Rock Mushrooms to locate the Power Stars in this frozen corner of space. [[The Chimp]] from Fluffy Bluff is here too, just waiting to challenge you to another game. Can you prove to The Chimp that you're the best skater in the galaxy?''<br>'''Unlock criterion''': complete a mission in Cloudy Court Galaxy or Haunty Halls Galaxy
|-
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!width=16% style="background:#AFFFAA"|19. [[Rolling Masterpiece Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×9
!width=16% style="background:#AFFFAA"|19. [[Rolling Masterpiece Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×9
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Masterpiece Galaxy (Silver Chomp Grudge Match).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Masterpiece Galaxy (Silver Chomp Grudge Match).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Silver Chomp Grudge Match]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Silver Chomp Grudge Match]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 2]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Masterpiece Speed Run]]
|{{chart icon|SMG2-Comet}} [[Masterpiece Speed Run]]
|-
|-
|colspan="2"align=center|''When you land in this artful galaxy, you are immediately given the Power Star. But it's locked inside a [[Star Ball|sphere]]. You must race to the finish line to unlock the Power Star.''<br>'''Unlock criterion''': complete a mission in Freezy Flake Galaxy
|colspan="2"align=center|''When you land in this artful galaxy, you are immediately given the Power Star. But it's locked inside a [[Star Ball|sphere]]. You must race to the finish line to unlock the Power Star.''<br>'''Unlock criterion''': complete a mission in Freezy Flake Galaxy
|-
|-
!width=16% style="background:#AFFFAA"|20. [[Beat Block Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×3 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
!width=16% style="background:#AFFFAA"|20. [[Beat Block Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×3 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block Galaxy (Step to the Beep).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block Galaxy (Step to the Beep).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Step to the Beep]] ([[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Step to the Beep]] ([[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 2]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Silver Stars in Double Time]]
|{{chart icon|SMG2-Comet}} [[Silver Stars in Double Time]]
|-
|-
|colspan="2"align=center|''No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space.''<br>'''Unlock criterion''': complete "A Glimmer of Bulb Berry" and feed the Hungry Luma 1000 Star Bits
|colspan="2"align=center|''No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space.''<br>'''Unlock criterion''': complete "A Glimmer of Bulb Berry" and feed the Hungry Luma 1000 Star Bits
|-
|-
!width=16% style="background:#AFFFAA"|21. [[Bowser Jr.'s Fearsome Fleet]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#AFFFAA"|21. [[Bowser Jr.'s Fearsome Fleet]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#AFFFAA"|Missions
!width=34% style="background:#AFFFAA"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fearsome Fleet (Bowser Jr.'s Mighty Megahammer).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fearsome Fleet (Bowser Jr.'s Mighty Megahammer).png|x90px]]
|[[File:Smg2 icon grandstar.png|14px|Grand Star]] [[Bowser Jr.'s Mighty Megahammer]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 2]])
|{{chart icon|SMG2-StarGrand}} [[Bowser Jr.'s Mighty Megahammer]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 2]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Megahammer's Daredevil Bash]]
|{{chart icon|SMG2-Comet}} [[Megahammer's Daredevil Bash]]
|-
|-
|colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
|colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
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|colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color-link|World 4 (Super Mario Galaxy 2)|white|World 4: <small>The Many Mysteries of the Cosmos</small>}}'''
|colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color-link|World 4 (Super Mario Galaxy 2)|white|World 4: <small>The Many Mysteries of the Cosmos</small>}}'''
|-
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!width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5
!width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Supermassive Galaxy (Huge Trouble with Big Wigglers).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Supermassive Galaxy (Huge Trouble with Big Wigglers).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Huge Trouble with Big Wigglers]] ([[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Huge Trouble with Big Wigglers]] ([[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Big Wigglers Speed Run]]
|{{chart icon|SMG2-Comet}} [[Big Wigglers Speed Run]]
|-
|-
|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[In Full Bloom]]
|{{chart icon|SMG2-MissionS}} [[In Full Bloom]]
|-
|-
|colspan="2"align=center|''Supermassive is composed of planets and enemies from previous adventures, but everything has been gigantic-sized. Though larger than you, these enemies are still vulnerable to your attacks so do not let their size scare you from questing for the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Mighty Megahammer"
|colspan="2"align=center|''Supermassive is composed of planets and enemies from previous adventures, but everything has been gigantic-sized. Though larger than you, these enemies are still vulnerable to your attacks so do not let their size scare you from questing for the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Mighty Megahammer"
|-
|-
!width=16% style="background:#DAC2EC"|23. [[Flipsville Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×8 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#DAC2EC"|23. [[Flipsville Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×8 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flipsville Galaxy (Flip-Flopping in Flipsville).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flipsville Galaxy (Flip-Flopping in Flipsville).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Flip-Flopping in Flipsville]] ([[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Flip-Flopping in Flipsville]] ([[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Flipsville's New Digs]]
|{{chart icon|SMG2-Mission}} [[Flipsville's New Digs]]
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Purple Coin Spin Speed Run]]
|{{chart icon|SMG2-Comet}} [[Purple Coin Spin Speed Run]]
|-
|-
|colspan="2"align=center|''Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue the Power Stars.''<br>'''Unlock criterion''': complete a mission in Supermassive Galaxy or Sweet Mystery Galaxy
|colspan="2"align=center|''Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue the Power Stars.''<br>'''Unlock criterion''': complete a mission in Supermassive Galaxy or Sweet Mystery Galaxy
|-
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!width=16% style="background:#DAC2EC"|24. [[Starshine Beach Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2  
!width=16% style="background:#DAC2EC"|24. [[Starshine Beach Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2  
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Starshine Beach Galaxy (Climbing the Cloudy Tower).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Starshine Beach Galaxy (Climbing the Cloudy Tower).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Surf, Sand, and Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Surf, Sand, and Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 2]])
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|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Climbing the Cloudy Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Climbing the Cloudy Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Purple Coin Beach Dash]]
|{{chart icon|SMG2-Comet}} [[Purple Coin Beach Dash]]
|-
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|colspan="2"align=center|''Starshine Beach looks like a wonderful place to vacation, but with [[Princess Peach|Peach]] in peril and Bowser plotting, you have no time to catch a few rays. With Yoshi at your side, you must find the Power Stars of Starshine Beach to keep pushing deeper into the cosmos.''<br>'''Unlock criterion''': complete a mission in Flipsville Galaxy or Honeyhop Galaxy
|colspan="2"align=center|''Starshine Beach looks like a wonderful place to vacation, but with [[Princess Peach|Peach]] in peril and Bowser plotting, you have no time to catch a few rays. With Yoshi at your side, you must find the Power Stars of Starshine Beach to keep pushing deeper into the cosmos.''<br>'''Unlock criterion''': complete a mission in Flipsville Galaxy or Honeyhop Galaxy
|-
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!width=16% style="background:#DAC2EC"|25. [[Chompworks Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5
!width=16% style="background:#DAC2EC"|25. [[Chompworks Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Chompworks Galaxy (Spring into the Chompworks).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Chompworks Galaxy (Spring into the Chompworks).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Where the Chomps Are Made of Gold]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Where the Chomps Are Made of Gold]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 2]])
|-
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|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Spring into the Chompworks]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Spring into the Chompworks]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Power Star]] [[Cosmic Clones in the Chompworks]]
|{{chart icon|SMG2-Comet}} [[Cosmic Clones in the Chompworks]]
|-
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|colspan="2"align=center|''Ever wonder where all those giant [[Chain Chomp|Chomp]]s come from? It turns out there's a planet out in deep space where Chomps just roll off an assembly line. Can you survive this fearsome factory and bring home some Power Stars?''<br>'''Unlock criterion''': complete a mission in Flipsville Galaxy or Honeyhop Galaxy
|colspan="2"align=center|''Ever wonder where all those giant [[Chain Chomp|Chomp]]s come from? It turns out there's a planet out in deep space where Chomps just roll off an assembly line. Can you survive this fearsome factory and bring home some Power Stars?''<br>'''Unlock criterion''': complete a mission in Flipsville Galaxy or Honeyhop Galaxy
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!width=16% style="background:#DAC2EC"|26. [[Sweet Mystery Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2
!width=16% style="background:#DAC2EC"|26. [[Sweet Mystery Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sweet Mystery Galaxy (Bulb Berry's Mysterious Glow).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sweet Mystery Galaxy (Bulb Berry's Mysterious Glow).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Bulb Berry's Mysterious Glow]] ([[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Bulb Berry's Mysterious Glow]] ([[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Bulb Berry's Purple Coin Glow]]
|{{chart icon|SMG2-Comet}} [[Bulb Berry's Purple Coin Glow]]
|-
|-
|colspan="2"align=center|''Indulge your sweet tooth in this galaxy made of cookies and cakes. But not every delicious delight is out in the open. Yoshi must snack on Bulb Berries to make every platform visible. Without revealing a safe route through this galaxy, you'll never enjoy a dessert of Power Stars.''<br>'''Unlock criteria''': complete "Bowser Jr.'s Mighty Megahammer" and feed the Hungry Luma 1200 Star Bits
|colspan="2"align=center|''Indulge your sweet tooth in this galaxy made of cookies and cakes. But not every delicious delight is out in the open. Yoshi must snack on Bulb Berries to make every platform visible. Without revealing a safe route through this galaxy, you'll never enjoy a dessert of Power Stars.''<br>'''Unlock criteria''': complete "Bowser Jr.'s Mighty Megahammer" and feed the Hungry Luma 1200 Star Bits
|-
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!width=16% style="background:#DAC2EC"|27. [[Honeyhop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2
!width=16% style="background:#DAC2EC"|27. [[Honeyhop Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeyhop Galaxy (The Sweetest Silver Stars).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeyhop Galaxy (The Sweetest Silver Stars).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[The Sweetest Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[The Sweetest Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 2]])
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Chimp's Score Challenge]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Score Challenge]]
|-
|-
|colspan="2"align=center|''The [[Honey Queen|Queen Bee]] holds high court above Honeyhop Galaxy. If you can please her majesty, perhaps she will reward you handsomely with some Power Stars. And what's this about The Chimp hanging about, challenging galactic travelers to [[Octoomba]]-stomping contests?''<br>'''Unlock criterion''': complete a mission in Supermassive Galaxy
|colspan="2"align=center|''The [[Honey Queen|Queen Bee]] holds high court above Honeyhop Galaxy. If you can please her majesty, perhaps she will reward you handsomely with some Power Stars. And what's this about The Chimp hanging about, challenging galactic travelers to [[Octoomba]]-stomping contests?''<br>'''Unlock criterion''': complete a mission in Supermassive Galaxy
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!width=16% style="background:#DAC2EC"|28. [[Bowser's Gravity Gauntlet]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#DAC2EC"|28. [[Bowser's Gravity Gauntlet]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#DAC2EC"|Missions
!width=34% style="background:#DAC2EC"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Gravity Gauntlet (Breaking into Bowser's Castle).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Gravity Gauntlet (Breaking into Bowser's Castle).png|x90px]]
|[[File:Smg2 icon grandstar.png|14px|Grand Star]] [[Breaking into Bowser's Castle]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 2]])
|{{chart icon|SMG2-StarGrand}} [[Breaking into Bowser's Castle]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Gravity Star Speed Run]]
|{{chart icon|SMG2-Comet}} [[Gravity Star Speed Run]]
|-
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|colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy
|colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy
Line 617: Line 629:
|colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color-link|World 5 (Super Mario Galaxy 2)|white|World 5: <small>Trial of the Galaxies</small>}}'''
|colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color-link|World 5 (Super Mario Galaxy 2)|white|World 5: <small>Trial of the Galaxies</small>}}'''
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!width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5
!width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Space Storm Galaxy (Follow Me, Bob-omb).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Space Storm Galaxy (Follow Me, Bob-omb).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Follow Me, Bob-omb]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 1]])
|{{chart icon|SMG2-Mission}} [[Follow Me, Bob-omb]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 1]])
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|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[To the Top of Topman's Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[To the Top of Topman's Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 3]])
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[C'mere, Topman]]
|{{chart icon|SMG2-MissionS}} [[C'mere, Topman]]
|-
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|colspan="2"align=center|''The Space Storm Galaxy is a collection of derelict battle stations and [[Pull Star]]s. You spend a lot of time hanging out over nothing but a great void, so keep a steady hand on those Pull Stars!''<br>'''Unlock criterion''': complete "Breaking into Bowser's Castle"
|colspan="2"align=center|''The Space Storm Galaxy is a collection of derelict battle stations and [[Pull Star]]s. You spend a lot of time hanging out over nothing but a great void, so keep a steady hand on those Pull Stars!''<br>'''Unlock criterion''': complete "Breaking into Bowser's Castle"
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!width=16% style="background:#FCB4B2"|30. [[Slipsand Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#FCB4B2"|30. [[Slipsand Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slipsand Galaxy (Sailing the Sandy Seas).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slipsand Galaxy (Sailing the Sandy Seas).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Squizzard's Sandy Sinkhole]] ([[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Squizzard's Sandy Sinkhole]] ([[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 3]])
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|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Sailing the Sandy Seas]]
|{{chart icon|SMG2-Mission}} [[Sailing the Sandy Seas]]
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Squizzard's Daredevil Run]]
|{{chart icon|SMG2-Comet}} [[Squizzard's Daredevil Run]]
|-
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|colspan="2"align=center|''The parched Slipsand Galaxy is a dangerous desert loaded with challenges like a giant sand slide and rolling [[Rhomp]]s. Things get even trickier when you travel to a great expanse of the desert and must ride on the back of a [[Sand Bird|bird]] that can disappear when it hits hazards… too bad you don't have the same skill.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=center|''The parched Slipsand Galaxy is a dangerous desert loaded with challenges like a giant sand slide and rolling [[Rhomp]]s. Things get even trickier when you travel to a great expanse of the desert and must ride on the back of a [[Sand Bird|bird]] that can disappear when it hits hazards… too bad you don't have the same skill.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
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!width=16% style="background:#FCB4B2"|31. [[Shiverburn Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#FCB4B2"|31. [[Shiverburn Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Shiverburn Galaxy (Prince Pikante's Peppery Mood).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Shiverburn Galaxy (Prince Pikante's Peppery Mood).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Prince Pikante's Peppery Mood]] ([[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Prince Pikante's Peppery Mood]] ([[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 3]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Octo-Army Icy Rainbow Romp]]
|{{chart icon|SMG2-Comet}} [[Octo-Army Icy Rainbow Romp]]
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Chimp's Ultimate Skating Challenge]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Ultimate Skating Challenge]]
|-
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|colspan="2"align=center|''Shiverburn Galaxy is a system of polar opposites. One second you are trying to keep your feet out of a lava lake, the next you are figure skating over a glassy sheet of ice. But one thing remains constant here: every enemy wants to deny you those Power Stars.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=center|''Shiverburn Galaxy is a system of polar opposites. One second you are trying to keep your feet out of a lava lake, the next you are figure skating over a glassy sheet of ice. But one thing remains constant here: every enemy wants to deny you those Power Stars.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
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!width=16% style="background:#FCB4B2"|32. [[Boo Moon Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×5
!width=16% style="background:#FCB4B2"|32. [[Boo Moon Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boo Moon Galaxy (Silver Stars Pop-Up).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boo Moon Galaxy (Silver Stars Pop-Up).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Silver Stars Pop-Up]] ([[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Silver Stars Pop-Up]] ([[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 3]])
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|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Haunting the Howling Tower]]
|{{chart icon|SMG2-Mission}} [[Haunting the Howling Tower]]
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Star in the Sinking Swamp]]
|{{chart icon|SMG2-MissionS}} [[The Star in the Sinking Swamp]]
|-
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|colspan="2"align=center|''Once in a Boo Moon… this haunted galaxy is home to a whole host of Boos, so get ready to play a little hide-and-seek with these spectral foes. You also discover the [[Boo Mushroom]] here, though, so at least you can turn the tables when wearing the Boo Mushroom.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=center|''Once in a Boo Moon… this haunted galaxy is home to a whole host of Boos, so get ready to play a little hide-and-seek with these spectral foes. You also discover the [[Boo Mushroom]] here, though, so at least you can turn the tables when wearing the Boo Mushroom.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
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!width=16% style="background:#FCB4B2"|33. [[Upside Dizzy Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2
!width=16% style="background:#FCB4B2"|33. [[Upside Dizzy Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Upside Dizzy Galaxy (A Walk on the Weird Side).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Upside Dizzy Galaxy (A Walk on the Weird Side).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[A Walk on the Weird Side]] ([[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[A Walk on the Weird Side]] ([[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 2]])
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Burning Upside Dizzy]]
|{{chart icon|SMG2-MissionS}} [[Burning Upside Dizzy]]
|-
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|colspan="2"align=center|''Upside Dizzy Galaxy is a funhouse of gravity, where down is up and up is down. Unless gravity reverses itself. And then everything is normal again. But that usually only lasts for a few seconds in this topsy-turvy galaxy.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=center|''Upside Dizzy Galaxy is a funhouse of gravity, where down is up and up is down. Unless gravity reverses itself. And then everything is normal again. But that usually only lasts for a few seconds in this topsy-turvy galaxy.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
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!width=16% style="background:#FCB4B2"|34. [[Fleet Glide Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#FCB4B2"|34. [[Fleet Glide Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fleet Glide Galaxy (Fluzzard's Wild Battlefield Glide).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fleet Glide Galaxy (Fluzzard's Wild Battlefield Glide).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Fluzzard's Wild Battlefield Glide]] ([[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Fluzzard's Wild Battlefield Glide]] ([[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 2]])
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Fastest Feathers in the Galaxy]]
|{{chart icon|SMG2-MissionS}} [[Fastest Feathers in the Galaxy]]
|-
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|colspan="2"align=center|''The Fleet Glide Galaxy is a giant battle station. While clutching Fluzzard's talons, you must soar above the station and dive through some tight tunnels to win the Power Stars and escape with your hide.''<br>'''Unlock criteria''': complete a mission in Space Storm Galaxy and feed the Hungry Luma 1500 Star Bits
|colspan="2"align=center|''The Fleet Glide Galaxy is a giant battle station. While clutching Fluzzard's talons, you must soar above the station and dive through some tight tunnels to win the Power Stars and escape with your hide.''<br>'''Unlock criteria''': complete a mission in Space Storm Galaxy and feed the Hungry Luma 1500 Star Bits
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!width=16% style="background:#FCB4B2"|35. [[Bowser Jr.'s Boom Bunker]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#FCB4B2"|35. [[Bowser Jr.'s Boom Bunker]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#FCB4B2"|Missions
!width=34% style="background:#FCB4B2"|Missions
|-
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Boom Bunker (Bowser Jr.'s Boomsday Machine).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Boom Bunker (Bowser Jr.'s Boomsday Machine).png|x90px]]
|[[File:Smg2 icon grandstar.png|14px|Grand Star]] [[Bowser Jr.'s Boomsday Machine]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 2]])
|{{chart icon|SMG2-StarGrand}} [[Bowser Jr.'s Boomsday Machine]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Boomsday Machine Daredevil Run]]
|{{chart icon|SMG2-Comet}} [[Boomsday Machine Daredevil Run]]
|-
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|colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy
|colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy
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|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|World 6 (Super Mario Galaxy 2)|white|World 6: <small>Bowser in Your Sights</small>}}'''
|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|World 6 (Super Mario Galaxy 2)|white|World 6: <small>Bowser in Your Sights</small>}}'''
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!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×9 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Melty Monster Magmaargh Planets.png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Melty Monster Magmaargh Planets.png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[The Magnificent Magma Sea]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[The Magnificent Magma Sea]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 2]])
|-
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|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[A Stroll Down Rolling Lane]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[A Stroll Down Rolling Lane]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Chimp's Bowling Challenge]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Bowling Challenge]]
|-
|-
|colspan="2"align=center|''[[Magmaw]]s and [[Magmaargh]]s erupt from the lava-soaked worlds of this galaxy, splashing the skies with molten earth in hopes of keeping you from collecting the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Boomsday Machine"
|colspan="2"align=center|''[[Magmaw]]s and [[Magmaargh]]s erupt from the lava-soaked worlds of this galaxy, splashing the skies with molten earth in hopes of keeping you from collecting the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Boomsday Machine"
|-
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!width=16% style="background:#A6DAC6"|37. [[Clockwork Ruins Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×8
!width=16% style="background:#A6DAC6"|37. [[Clockwork Ruins Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×8
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Clockwork Ruins Galaxy (Time for Adventure).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Clockwork Ruins Galaxy (Time for Adventure).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Time for Adventure]] ([[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Time for Adventure]] ([[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[The Adventure of the Purple Coins]]
|{{chart icon|SMG2-Comet}} [[The Adventure of the Purple Coins]]
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Ledge Hammer Trap]]
|{{chart icon|SMG2-MissionS}} [[The Ledge Hammer Trap]]
|-
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|colspan="2"align=center|''Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.''<br>'''Unlock criterion''': complete a mission in Melty Monster Galaxy
|colspan="2"align=center|''Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.''<br>'''Unlock criterion''': complete a mission in Melty Monster Galaxy
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!width=16% style="background:#A6DAC6"|38. [[Throwback Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#A6DAC6"|38. [[Throwback Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Throwback Galaxy (Return of the Whomp King).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Throwback Galaxy (Return of the Whomp King).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Return of the Whomp King]] ([[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Return of the Whomp King]] ([[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 2]])
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|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Silver Stars in the Whomp Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Silver Stars in the Whomp Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
|-
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Whomp Silver Star Speed Run]]
|{{chart icon|SMG2-Comet}} [[Whomp Silver Star Speed Run]]
|-
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|colspan="2"align=center|''Longtime fans will recognize this galaxy -- it's the [[Whomp's Fortress|pyramid]] from ''Super Mario 64''. And just as before, the [[Whomp King]] is waiting for you somewhere on this planet.''<br>'''Unlock criteria''': collect 60 Power Stars and complete a mission in Clockwork Ruins Galaxy
|colspan="2"align=center|''Longtime fans will recognize this galaxy -- it's the [[Whomp's Fortress|pyramid]] from ''Super Mario 64''. And just as before, the [[Whomp King]] is waiting for you somewhere on this planet.''<br>'''Unlock criteria''': collect 60 Power Stars and complete a mission in Clockwork Ruins Galaxy
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!width=16% style="background:#A6DAC6"|39. [[Battle Belt Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!width=16% style="background:#A6DAC6"|39. [[Battle Belt Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Battle Belt Galaxy (Mini-Planet Mega-Run).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Battle Belt Galaxy (Mini-Planet Mega-Run).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Mini-Planet Mega-Run]] ([[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 3]])
|{{chart icon|SMG2-Mission}} [[Mini-Planet Mega-Run]] ([[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 3]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Mini-Planet Daredevil Run]]
|{{chart icon|SMG2-Comet}} [[Mini-Planet Daredevil Run]]
|-
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[Snacktime for Gobblegut]]
|{{chart icon|SMG2-MissionS}} [[Snacktime for Gobblegut]]
|-
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|colspan="2"align=center|''The Battle Belt Galaxy is a series of planets, all infested with infested with enemies from previous galaxies. As you bounce from planetoid to planetoid, you must defeat Crabbers, Jack O' Goombas, Li'l Cinders, and more to unlock the Launch Stars that propel you toward the Power Star.''<br>'''Unlock criteria''': collect 65 Power Stars and complete "Return of the Whomp King"
|colspan="2"align=center|''The Battle Belt Galaxy is a series of planets, all infested with infested with enemies from previous galaxies. As you bounce from planetoid to planetoid, you must defeat Crabbers, Jack O' Goombas, Li'l Cinders, and more to unlock the Launch Stars that propel you toward the Power Star.''<br>'''Unlock criteria''': collect 65 Power Stars and complete "Return of the Whomp King"
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!width=16% style="background:#A6DAC6"|40. [[Flash Black Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2
!width=16% style="background:#A6DAC6"|40. [[Flash Black Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flash Black Galaxy (Jumping Around in the Dark).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flash Black Galaxy (Jumping Around in the Dark).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Jumping Around in the Dark]] ([[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Jumping Around in the Dark]] ([[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Dark Octo-Army Romp]]
|{{chart icon|SMG2-Comet}} [[Dark Octo-Army Romp]]
|-
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|colspan="2"align=center|''Darkness reigns in this spooky galaxy. Every few seconds, lightning crackles across the sky and reveals the architecture of a haunted mansion and a maze of platforms out over empty space. Use those flashes so you aren't stumbling around in the dark.''<br>'''Unlock criteria''': complete a mission in Melty Monster Galaxy and feed the Hungry Luma 1800 Star Bits
|colspan="2"align=center|''Darkness reigns in this spooky galaxy. Every few seconds, lightning crackles across the sky and reveals the architecture of a haunted mansion and a maze of platforms out over empty space. Use those flashes so you aren't stumbling around in the dark.''<br>'''Unlock criteria''': complete a mission in Melty Monster Galaxy and feed the Hungry Luma 1800 Star Bits
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!width=16% style="background:#A6DAC6"|41. [[Slimy Spring Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2
!width=16% style="background:#A6DAC6"|41. [[Slimy Spring Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slimy Spring Galaxy (The Deep Shell Well).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slimy Spring Galaxy (The Deep Shell Well).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[The Deep Shell Well]] ([[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[The Deep Shell Well]] ([[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 2]])
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|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star]] [[The Chimp's Coin Challenge]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Coin Challenge]]
|-
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|colspan="2"align=center|''Grab a [[shell]] and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of [[Snoodle]], chambers full of Boos, and a pair of writhing [[Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.''<br>'''Unlock criterion''': complete "Jumping Around in the Dark"
|colspan="2"align=center|''Grab a [[shell]] and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of [[Snoodle]], chambers full of Boos, and a pair of writhing [[Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.''<br>'''Unlock criterion''': complete "Jumping Around in the Dark"
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!width=16% style="background:#A6DAC6"|42. [[Bowser's Galaxy Generator]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!width=16% style="background:#A6DAC6"|42. [[Bowser's Galaxy Generator]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#A6DAC6"|Missions
!width=34% style="background:#A6DAC6"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Galaxy Generator (Bowser's Fortified Fortress).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Galaxy Generator (Bowser's Fortified Fortress).png|x90px]]
|[[File:Smg2 icon grandstar.png|14px|Grand Star]] [[Bowser's Fortified Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 2]])
|{{chart icon|SMG2-StarGrand}} [[Bowser's Fortified Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Bowser's Big Bad Speed Run]]
|{{chart icon|SMG2-Comet}} [[Bowser's Big Bad Speed Run]]
|-
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|colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy
|colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy
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|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color-link|World S|white|World S: <small>Here We Go!</small>}}'''
|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color-link|World S|white|World S: <small>Here We Go!</small>}}'''
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!width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Mario Squared Galaxy (Make Mario a Star).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Mario Squared Galaxy (Make Mario a Star).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[Make Mario a Star]] ([[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Make Mario a Star]] ([[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Luigi's Purple Coin Chaos]]
|{{chart icon|SMG2-Comet}} [[Luigi's Purple Coin Chaos]]
|-
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|colspan="2"align=center|''Mario Squared Galaxy is shaped like classic Mario from his [[Super Mario Bros.|8-bit adventures]]. The red in Mario's overalls is actually colored in by lava, so be careful you don't singe your behind on your own duds.''<br>'''Unlock criterion''': complete "Bowser's Fortified Fortress"
|colspan="2"align=center|''Mario Squared Galaxy is shaped like classic Mario from his [[Super Mario Bros.|8-bit adventures]]. The red in Mario's overalls is actually colored in by lava, so be careful you don't singe your behind on your own duds.''<br>'''Unlock criterion''': complete "Bowser's Fortified Fortress"
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!width=16% style="background:#FFFF4B"|44. [[Rolling Coaster Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#FFFF4B"|44. [[Rolling Coaster Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Coaster Galaxy (The Rainbow Road Roll).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Coaster Galaxy (The Rainbow Road Roll).png|x90px]]
|[[File:Smg2 icon powerstar.png|14px|Power Star]] [[The Rainbow Road Roll]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[The Rainbow Road Roll]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Purple Coins on the Rainbow Road]]
|{{chart icon|SMG2-Comet}} [[Purple Coins on the Rainbow Road]]
|-
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|colspan="2"align=center|''The Rolling Coaster Galaxy is modeled after [[Rainbow Road|one of Mario's favorite karting tracks]]. However, there are no wheels to be found here. Instead, you must roll through this colorful cosmic challenge on a sphere. The Power Star you seek is actually right under your toes.''<br>'''Unlock criteria''': collect 75 Power Stars and complete a mission in Mario Squared Galaxy
|colspan="2"align=center|''The Rolling Coaster Galaxy is modeled after [[Rainbow Road|one of Mario's favorite karting tracks]]. However, there are no wheels to be found here. Instead, you must roll through this colorful cosmic challenge on a sphere. The Power Star you seek is actually right under your toes.''<br>'''Unlock criteria''': collect 75 Power Stars and complete a mission in Mario Squared Galaxy
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!width=16% style="background:#FFFF4B"|45. [[Twisty Trials Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
!width=16% style="background:#FFFF4B"|45. [[Twisty Trials Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Twisty Trials Galaxy (Spinning and Spinning and Spinning).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Twisty Trials Galaxy (Spinning and Spinning and Spinning).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Spinning and Spinning and Spinning]] ([[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Spinning and Spinning and Spinning]] ([[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 2]])
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|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Turning Turning Double Time]]
|{{chart icon|SMG2-Comet}} [[Turning Turning Double Time]]
|-
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|colspan="2"align=center|''The planets in this galaxy are spinning blocks that never slow down. You must jump from block to block, carefully stepping over the edges so you constantly stay on flat surfaces and are not dumped out into the [[pit|void]].''<br>'''Unlock criteria''': collect 80 Power Stars and complete a mission in Rolling Coaster Galaxy
|colspan="2"align=center|''The planets in this galaxy are spinning blocks that never slow down. You must jump from block to block, carefully stepping over the edges so you constantly stay on flat surfaces and are not dumped out into the [[pit|void]].''<br>'''Unlock criteria''': collect 80 Power Stars and complete a mission in Rolling Coaster Galaxy
|-
|-
!width=16% style="background:#FFFF4B"|46. [[Stone Cyclone Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#FFFF4B"|46. [[Stone Cyclone Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Stone Cyclone Galaxy (Silver Stars on the Cyclone).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Stone Cyclone Galaxy (Silver Stars on the Cyclone).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Silver Stars on the Cyclone]] ([[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Silver Stars on the Cyclone]] ([[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 2]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Tox Box Speed Run]]
|{{chart icon|SMG2-Comet}} [[Tox Box Speed Run]]
|-
|-
|colspan="2"align=center|''Remember [[Beach Bowl Galaxy|this planet]] from ''Super Mario Galaxy''? It's back and tougher than ever. The [[Tox Box]] menace on this planet has gone critical, with these rolling giants dominating every square inch of solid ground. Seek refuge in the gaping maws of the Tox Boxes as they roll by so you aren't squashed.''<br>'''Unlock criteria''': collect 90 Power Stars and complete a mission in Twisty Trials Galaxy
|colspan="2"align=center|''Remember [[Beach Bowl Galaxy|this planet]] from ''Super Mario Galaxy''? It's back and tougher than ever. The [[Tox Box]] menace on this planet has gone critical, with these rolling giants dominating every square inch of solid ground. Seek refuge in the gaping maws of the Tox Boxes as they roll by so you aren't squashed.''<br>'''Unlock criteria''': collect 90 Power Stars and complete a mission in Twisty Trials Galaxy
|-
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!width=16% style="background:#FFFF4B"|47. [[Boss Blitz Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×10
!width=16% style="background:#FFFF4B"|47. [[Boss Blitz Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×10
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boss Blitz Galaxy (Throwback Throwdown).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boss Blitz Galaxy (Throwback Throwdown).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Throwback Throwdown Speed Run]]
|{{chart icon|SMG2-Comet}} [[Throwback Throwdown Speed Run]]
|-
|-
|colspan="2"align=center|''This galaxy is a rogue's gallery of bosses from the first ''Super Mario Galaxy''. [[Dino Piranha]], [[King Kaliente]], [[Major Burrows]], and [[Bouldergeist]] have all booked return tickets to the cosmos for this challenge. But none of them is as tough as [[Dino Piranha|Fiery Dino Piranha]]. That fired-up [[Piranha Plant]] is back and madder than ever!''<br>'''Unlock criteria''': collect 100 Power Stars and complete a mission in Stone Cyclone Galaxy
|colspan="2"align=center|''This galaxy is a rogue's gallery of bosses from the first ''Super Mario Galaxy''. [[Dino Piranha]], [[King Kaliente]], [[Major Burrows]], and [[Bouldergeist]] have all booked return tickets to the cosmos for this challenge. But none of them is as tough as [[Dino Piranha|Fiery Dino Piranha]]. That fired-up [[Piranha Plant]] is back and madder than ever!''<br>'''Unlock criteria''': collect 100 Power Stars and complete a mission in Stone Cyclone Galaxy
|-
|-
!width=16% style="background:#FFFF4B"|48. [[Flip-Out Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×2
!width=16% style="background:#FFFF4B"|48. [[Flip-Out Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Out Galaxy (Wicked Wall Jumps).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Out Galaxy (Wicked Wall Jumps).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[Wicked Wall Jumps]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Wicked Wall Jumps]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 1]])
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[Cosmic Clone Wall Jumpers]]
|{{chart icon|SMG2-Comet}} [[Cosmic Clone Wall Jumpers]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 2]])
|-
|-
|colspan="2"align=center|''This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here.''<br>'''Unlock criteria''': collect 110 Power Stars, complete a mission in Boss Blitz Galaxy, and feed the Hungry Luma 2000 Star Bits
|colspan="2"align=center|''This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here.''<br>'''Unlock criteria''': collect 110 Power Stars, complete a mission in Boss Blitz Galaxy, and feed the Hungry Luma 2000 Star Bits
|-
|-
!width=16% style="background:#FFFF4B"|49. [[Grandmaster Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG2 Chart Planet.png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2
!width=16% style="background:#FFFF4B"|49. [[Grandmaster Galaxy]]<br>{{chart icon|SMG2-totalS}}×2 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalY}}×2
!width=34% style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Grandmaster Galaxy (The Perfect Run).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Grandmaster Galaxy (The Perfect Run).png|x90px]]
|[[File:smg2 icon powerstar.png|14px|Power Star]] [[The Ultimate Test]]
|{{chart icon|SMG2-Mission}} [[The Ultimate Test]]
|-
|-
|[[File:Smg2 icon prankstercomet.png|14px|Prankster Comet]] [[The Perfect Run]]
|{{chart icon|SMG2-Comet}} [[The Perfect Run]]
|-
|-
|colspan="2"align=center|''Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the [[Prankster Comet|prankster comet]] is overhead…''<br>'''Unlock criterion''': collect 240 Power Stars
|colspan="2"align=center|''Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the [[Prankster Comet|prankster comet]] is overhead…''<br>'''Unlock criterion''': collect 240 Power Stars
|-
|-
|colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a World are designated with a unique number. This number correlates with the galaxy's listing on the in-game [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are appendixed with ([[File:SMG Asset Sprite UI Hungry Luma.png|14px]]). Four symbols convey attributes about each galaxy: [[File:SMG Asset Sprite UI Power Star.png|15px]] denotes the total number of obtainable [[Power Star]]s; [[File:SMG2 Chart Planet.png|15px]] denotes the total number of reachable planets and/or areas; [[File:SMG2 Asset Sprite UI Yoshi.png|15px]] denotes the number of missions that feature [[Yoshi]]; and [[File:SMG2 Asset Sprite UI Bowser.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. [[File:smg icon powerstar.png|14px]] denotes a normal mission; [[File:smg icon grandstar.png|14px]] denotes a [[Grand Star]] mission; [[File:Smg2 icon prankstercomet.png|14px]] denotes a [[Prankster Comet]] mission; and [[File:SMG Asset Sprite LS Secret Star.png|14px]] denotes an intramissionary Secret Star. Missions that contain hidden [[Green Star]]s are appendixed with one or more [[File:Smg2 icon greencomet.png|15px]], depending on how many there are.
|colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a World are designated with a unique number. This number correlates with the galaxy's listing on the in-game [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are appendixed with ({{chart icon|SMG2-LumaH}}). Four symbols convey attributes about each galaxy: {{chart icon|SMG2-totalS}} denotes the total number of obtainable [[Power Star]]s; {{chart icon|SMG2-totalP}} denotes the total number of reachable planets and/or areas; {{chart icon|SMG2-totalY}} denotes the number of missions that feature [[Yoshi]]; and {{chart icon|SMG2-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. {{chart icon|SMG2-Mission}} denotes a normal mission; {{chart icon|SMG2-StarGrand}} denotes a [[Grand Star]] mission; {{chart icon|SMG2-Comet}} denotes a [[Prankster Comet]] mission; and {{chart icon|SMG2-MissionS}} denotes an intramissionary Secret Star. Missions that contain hidden [[Green Star]]s are appendixed with one or more {{chart icon|SMG2-StarGreen}}, depending on how many there are.
|}
|}
</center>
</center>
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The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.
The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show table"data-collapsetext="Hide table">
<center>
<center>
{|width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable mw-collapsible"style="border-collapse:collapse; background:#F5F5F5;"
{|width=80% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!style="background:#FF2400; color:white;"|No.
!style="background:#FF2400;color:white;"|No.
!style="background:#FF2400; color:white;"|Name
!style="background:#FF2400;color:white;"|Name
!style="background:#FF2400; color:white;"|Unlock criterion
!style="background:#FF2400;color:white;"|Unlock criterion
!style="background:#FF2400; color:white;"|Placement
!style="background:#FF2400;color:white;"|Placement
!style="background:#FF2400; color:white;"|Dialogue
!style="background:#FF2400;color:white;"|Dialogue
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|align=center|01
|align=center|01
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|align=center|Complete "[[Digga-Leg's Planet]]".
|align=center|Complete "[[Digga-Leg's Planet]]".
|align=center|below right ear
|align=center|below right ear
|align=center|"''Hey--[[Toad Brigade|everyone]]'s waiting for you on the [[Starshroom]]! We found a [[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]], so we're keeping it there for you.''"
|align=center|"''Hey--[[Toad Brigade|everyone]]'s waiting for you on the [[Starshroom]]! We found a {{chart icon|SMG2-1Up}}, so we're keeping it there for you.''"
|-
|-
|align=center|03
|align=center|03
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|align=center|Accumulate 7 [[Power Star]]s.
|align=center|Accumulate 7 [[Power Star]]s.
|align=center|small patch of white flowers on the deck
|align=center|small patch of white flowers on the deck
|align=center|"''Hello from your friendly Banktoad! I can help share your stash of [[File:SMG Asset Sprite UI Star Bit.png|x15px]] [[Star Bit]]s with other adventurers!''"
|align=center|"''Hello from your friendly Banktoad! I can help share your stash of {{chart icon|SMG2-Bits}} [[Star Bit]]s with other adventurers!''"
|-
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|align=center|04
|align=center|04
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|align=center|Accumulate 13 Power Stars.
|align=center|Accumulate 13 Power Stars.
|align=center|patch of red flowers on the deck
|align=center|patch of red flowers on the deck
|align=center|"''Hello! I've held on to every [[File:SMG Asset Sprite UI Mail.png|15px|link=Letter]] I've received! Here--look…''"
|align=center|"''Hello! I've held on to every {{chart icon|SMG2-Letter}} I've received! Here--look…''"
|-
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|align=center|05
|align=center|05
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|align=center|Complete "[[The Secret Wall Jump]]".
|align=center|Complete "[[The Secret Wall Jump]]".
|align=center|left of the middle engine
|align=center|left of the middle engine
|align=center|"''Bet you'd like to know our secret… When we get [[File:SMG Asset Sprite UI Coin.png|x15px]] [[coin]]s in the air, we can fly farther!''"
|align=center|"''Bet you'd like to know our secret… When we get {{chart icon|SMG2-Coin}} [[coin]]s in the air, we can fly farther!''"
|-
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|align=center|07
|align=center|07
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|align=center|Collect one [[Power Star]] in [[World 3 (Super Mario Galaxy 2)|World 3]].
|align=center|Collect one [[Power Star]] in [[World 3 (Super Mario Galaxy 2)|World 3]].
|align=center|Pipe room in the left ear
|align=center|Pipe room in the left ear
|align=center|"''Lumalee! ♪ Lumabop! ♪ Welcome to the Luma Shop! Care to spin a [[Chance Cube]] for only 30 [[File:SMG Asset Sprite UI Star Bit.png|x15px]] Star Bits?''"
|align=center|"''Lumalee! ♪ Lumabop! ♪ Welcome to the Luma Shop! Care to spin a [[Chance Cube]] for only 30 {{chart icon|SMG2-Bits}} Star Bits?''"
|-
|-
|align=center|10
|align=center|10
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|align=center|Complete "[[Tall Trunk's Big Slide]]".
|align=center|Complete "[[Tall Trunk's Big Slide]]".
|align=center|behind the left ear
|align=center|behind the left ear
|align=center|"''Collect many [[File:SMG2 Asset Sprite UI Comet Medal.png|15px|link=Comet Medal]]? [[Prankster Comet|Comet]] arrive! First time in galaxy… Always one [[File:SMG2 Asset Sprite UI Comet Medal.png|15px]] somewhere! Look hard.''"
|align=center|"''Collect many {{chart icon|SMG2-Medal}}? [[Prankster Comet|Comet]] arrive! First time in galaxy… Always one {{chart icon|SMG2-Medal}} somewhere! Look hard.''"
|-
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|align=center|11
|align=center|11
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|align=center|Complete "[[C'mere, Goomba]]".
|align=center|Complete "[[C'mere, Goomba]]".
|align=center|at tea set
|align=center|at tea set
|align=center|"''I kinda dig those [[File:SMG2 Asset Sprite UI Goomba.png|15px]] [[Goomba|guys]]!''"
|align=center|"''I kinda dig those {{chart icon|SMG2-Goomba}} [[Goomba|guys]]!''"
|-
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|align=center|12
|align=center|12
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|align=center|Complete "[[C'mere, Topman]]".
|align=center|Complete "[[C'mere, Topman]]".
|align=center|at tea set
|align=center|at tea set
|align=center|"''I just love the way those li'l [[File:SMG2 Asset Sprite UI Spiky Topman.png|15px]] [[Spiky Topman|red guys]] spin!''"
|align=center|"''I just love the way those li'l {{chart icon|SMG2-Topman}} [[Spiky Topman|red guys]] spin!''"
|-
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|align=center|13
|align=center|13
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|align=center|Complete "[[The Magnificent Magma Sea]]".
|align=center|Complete "[[The Magnificent Magma Sea]]".
|align=center|Pipe room in the left ear
|align=center|Pipe room in the left ear
|align=center|"''Care to spin 5 Chance Cubes for only 100 [[File:SMG2 Asset Sprite UI Coins.png|15px]] coins?''"
|align=center|"''Care to spin 5 Chance Cubes for only 100 {{chart icon|SMG2-Coins}} coins?''"
|-
|-
|align=center|14
|align=center|14
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|align=center|Accumulate 120 Power Stars.
|align=center|Accumulate 120 Power Stars.
|align=center|left of the stern, by the tree
|align=center|left of the stern, by the tree
|align=center|"''The universe is so full of joy… Have you ever seen a [[File:Smg2 icon greencomet.png|15px]] cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!''"
|align=center|"''The universe is so full of joy… Have you ever seen a {{chart icon|SMG2-StarGreen}} cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!''"
|-
|-
|align=center|17
|align=center|17
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|}
|}
</center>
</center>
</div>


==Characters==
==Characters==
===Playable characters===
===Playable characters===
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|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
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===Rideable characters===
===Rideable characters===
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|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
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===Non-playable characters===
===Non-playable characters===
A star symbol (★) denotes a character that was not in the first ''[[Super Mario Galaxy]]''. In addition to the characters listed below, a [[Mii]] can be set as the file select icon for the player's saved file.
A star symbol (★) denotes a character that was not in the first ''[[Super Mario Galaxy]]''. In addition to the characters listed below, a [[Mii]] can be set as the file select icon for the player's saved file.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
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|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
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|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SSBU Lubba Spirit.png|100x100px]]<br>[[Lubba]] ★
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Lubba.png|100x100px]]<br>[[Lubba]] ★
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|align=center|[[Starship Mario]]
|align=center|[[Starship Mario]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|Big Lumas that run the Luma Shops. One typically precedes a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|Denizens of the Mushroom Kingdom. They are [[mushroom]] people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|align=center|[[Mushroom Kingdom]]
|align=center|[[Mushroom Kingdom]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Hint Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Yellow Toad).png|75x75px]]<br>[[Toad Brigade]]
|The captain of the [[Toad Brigade]] – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy.
|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships. The [[Captain Toad|Red Toad]] is the self-designated captain. He will bring the brigade into dangerous sitatuions. The knowledgeable [[Hint Toad|Blue Toad]] believes his position as the leader is questionable, and that he can be quite lazy. The other members include a green bank teller, a purple mail carrier, and a sleepy [[Yellow Toad (Toad Brigade)|Yellow Toad]].
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Hint Toad).png|100x100px]]<br>[[Hint Toad]]
|A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Yellow Toad).png|100x100px]]<br>[[Yellow Toad (Toad Brigade)|Yellow Toad]]
|A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be [[Mushroom Kingdom|home]] when out in the field.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|Spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|-
|-
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|Bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his Bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|align=center|[[Honeyhop Galaxy]]
|align=center|[[Honeyhop Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s ★
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s ★
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|Cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Bill Board]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Board.png|100x100px]]<br>[[Boards (characters)|Bill Board]]
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
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|}
|}


==Enemies==
==Enemies and obstacles==
===New enemies===
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
|Giant [[Paragoomba]]s that fly back-and-forth. [[Spin]]ning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as [[Big Goomba|Giant Goomba]]s.
|Giant [[Paragoomba]]s that fly back-and-forth. [[Spin]]ning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as [[Big Goomba|Giant Goomba]]s.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Big Goomba]]×1
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:Choppah.png|100x100px]]<br>'''[[Choppah]]'''
|align=center|[[File:Choppah.png|100x100px]]<br>'''[[Choppah]]'''
|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|align=center|[[Honeybloom Galaxy]], [[Sweet Mystery Galaxy]], [[Honeyhop Galaxy]], [[Flip-Out Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Sweet Mystery Galaxy]], [[Honeyhop Galaxy]], [[Flip-Out Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:CosmicCloneSMG2.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|align=center|[[File:CosmicCloneSMG2.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Chompworks Galaxy]], [[Mario Squared Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Chompworks Galaxy]], [[Mario Squared Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Digga.png|100x100px]]<br>'''[[Digga]]'''
|align=center|[[File:Digga.png|100x100px]]<br>'''[[Digga]]'''
|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|align=center|[[Spin-Dig Galaxy]]
|align=center|[[Spin-Dig Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:Elite Octoomba.png|100x100px]]<br>'''[[Elite Octoomba]]'''
|align=center|[[File:Elite Octoomba.png|100x100px]]<br>'''[[Elite Octoomba]]'''
|Strong [[Octoomba]]s that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|Strong [[Octoomba]]s that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Boulder Bowl Galaxy]], [[Cloudy Court Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Clockwork Ruins Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Boulder Bowl Galaxy]], [[Cloudy Court Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Clockwork Ruins Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Asset Model Fizzlit.png|100x100px]]<br>'''[[Fizzlit]]'''
|align=center|[[File:SMG2 Asset Model Fizzlit.png|100x100px]]<br>'''[[Fizzlit]]'''
|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|align=center|[[Cosmic Cove Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Space Storm Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|align=center|[[Cosmic Cove Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Space Storm Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Flaptack.png|100x100px]]<br>'''[[Flaptack]]'''
|align=center|[[File:Flaptack.png|100x100px]]<br>'''[[Flaptack]]'''
|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|align=center|[[Fluffy Bluff Galaxy]], [[Cloudy Court Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Cloudy Court Galaxy]], [[Flash Black Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Flomp.png|100x100px]]<br>[[File:SMG2 Angry Flomp.png|100x100px]]<br>'''[[Flomp]]'''
|align=center|[[File:SMG2 Flomp.png|100x100px]]<br>[[File:SMG2 Angry Flomp.png|100x100px]]<br>'''[[Flomp]]'''
|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|align=center|[[Bowser's Lava Lair]], [[Grandmaster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Grandmaster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:GoldGummit SMG2.png|100x100px]]<br>'''[[Golden Gummit]]'''
|align=center|[[File:GoldGummit SMG2.png|100x100px]]<br>'''[[Golden Gummit]]'''
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|[[Chain Chomp|Chomp]]s with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|[[Chain Chomp|Chomp]]s with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|align=center|[[Rolling Masterpiece Galaxy]], [[Slipsand Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Slipsand Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×10
|align=center|{{chart icon|SMG2-Bit}}×10
|-
|-
|align=center|[[File:Kleptoad Art.png|100x100px]]<br>'''[[Kleptoad]]'''
|align=center|[[File:Kleptoad Art.png|100x100px]]<br>'''[[Kleptoad]]'''
|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|align=center|[[Hightail Falls Galaxy]]
|align=center|[[Hightail Falls Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Smg2 icon silverstar.png|15px|link=Silver Star]]×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|-
|-
|align=center|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaargh]]'''
|align=center|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaargh]]'''
|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like {{wp|:File:Hippopotamus amphibius - Karlsruhe Zoo.jpg|hippopotamuses}}. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like {{wp|:File:Hippopotamus amphibius - Karlsruhe Zoo.jpg|hippopotamuses}}. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|align=center|[[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaw]]'''
|align=center|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaw]]'''
|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|align=center|[[Melty Monster Galaxy]]
|align=center|[[Melty Monster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Mattermouth art SMG2.png|100x100px]]<br>'''[[Mattermouth]]'''
|align=center|[[File:Mattermouth art SMG2.png|100x100px]]<br>'''[[Mattermouth]]'''
|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>'''[[Mega Boo]]'''
|Enormous Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by [[Big Boo]]s. They cannot be defeated.
|align=center|[[Haunty Halls Galaxy]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Octoboo Artwork.png|100x100px]]<br>'''[[Octoboo]]'''
|align=center|[[File:SMG2 Octoboo Artwork.png|100x100px]]<br>'''[[Octoboo]]'''
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>100 pts.
|align=center|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|-
|-
|align=center|[[File:Prickly Piranha Plant.png|100x100px]]<br>'''[[Prickly Piranha Plant]]'''
|align=center|[[File:Prickly Piranha Plant.png|100x100px]]<br>'''[[Prickly Piranha Plant]]'''
|A [[Spiny Piranha Plant]] with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|A [[Spiny Piranha Plant]] with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|align=center|[[Sky Station Galaxy]]
|align=center|[[Sky Station Galaxy]]
|align=center|[[File:SMG Chart Asset Key.png|15px|link=Key]]×1
|align=center|{{chart icon|SMG2-Key}}×1
|-
|-
|align=center|[[File:SMG2 Pupdozer Artwork.png|100x100px]]<br>'''[[Pupdozer]]'''
|align=center|[[File:SMG2 Pupdozer Artwork.png|100x100px]]<br>'''[[Pupdozer]]'''
|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|align=center|[[Flipsville Galaxy]]
|align=center|[[Flipsville Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:RhompRoller.png|100x100px]]<br>'''[[Rhomp]]'''
|align=center|[[File:RhompRoller.png|100x100px]]<br>'''[[Rhomp]]'''
|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Smeech.png|100x100px]]<br>'''[[Smeech]]'''
|align=center|[[File:Smeech.png|100x100px]]<br>'''[[Smeech]]'''
|Winged creatures. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|align=center|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Haunty Halls Galaxy]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Haunty Halls Galaxy]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Snoodle.png|100x100px]]<br>'''[[Snoodle]]'''
|align=center|[[File:SMG2 Snoodle.png|100x100px]]<br>'''[[Snoodle]]'''
|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Spiky Gummit.png|100x100px]]<br>'''[[Spiky Gummit]]'''
|align=center|[[File:Spiky Gummit.png|100x100px]]<br>'''[[Spiky Gummit]]'''
|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Bee Eater.png|100x100px]]<br>'''[[Spindleburr]]'''
|align=center|[[File:SMG2 Bee Eater.png|100x100px]]<br>'''[[Spindleburr]]'''
|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name=weegee group=note/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name=weegee group=note/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|align=center|[[Honeybloom Galaxy]]
|align=center|[[Honeybloom Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SpinyHermits.png|100x100px]]<br>'''[[Spinecone]]'''
|align=center|[[File:SpinyHermits.png|100x100px]]<br>'''[[Spinecone]]'''
|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|align=center|[[Starshine Beach Galaxy]], [[Boo Moon Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Boo Moon Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Swaphopper.png|100x100px]]<br>'''[[Swaphopper]]'''
|align=center|[[File:Swaphopper.png|100x100px]]<br>'''[[Swaphopper]]'''
|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[Arrow Switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[Arrow Switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|align=center|[[Rightside Down Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG2 Open Flower Mimic.png|x100px]]<br>[[File:SMG2 Closed Flower Mimic.png|x70px]]<br>'''[[Trapdragon]]'''
|align=center|[[File:SMG2 Open Flower Mimic.png|x100px]]<br>[[File:SMG2 Closed Flower Mimic.png|x70px]]<br>'''[[Trapdragon]]'''
|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Twirlip.png|100x100px]]<br>'''[[Twirlip]]'''
|align=center|[[File:Twirlip.png|100x100px]]<br>'''[[Twirlip]]'''
|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|align=center|[[Spin-Dig Galaxy]], [[Flipsville Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Spin-Dig Galaxy]], [[Flipsville Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Pattan.png|100x100px]]<br>'''[[Whimp]]'''
|align=center|[[File:Pattan.png|100x100px]]<br>'''[[Whimp]]'''
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|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}


===Returning enemies===
===Returning enemies===
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a horizontal back-and-forth pattern.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a horizontal back-and-forth pattern.
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Space Storm Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>'''[[Banzai Bill]]'''
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|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Fleet Glide Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Fleet Glide Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>'''[[Big Wiggler]]''' ★
|align=center|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>'''[[Big Wiggler]]''' ★
|Giant Wigglers. They are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BlooperSMG.png|100x100px]]<br>'''[[Blooper]]'''
|align=center|[[File:BlooperSMG.png|100x100px]]<br>'''[[Blooper]]'''
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Bob-Omb Model.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMG Bob-Omb Model.png|100x100px]]<br>'''[[Bob-omb]]'''
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|-
|-
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Boss Blitz Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|align=center|None
|align=center|None
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|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center|[[Fluffy Bluff Galaxy]], [[Throwback Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Artwork Boo.jpg|100x100px]]<br>'''[[Boo]]'''
|align=center|[[File:SMG2 Artwork Boo.jpg|100x100px]]<br>'''[[Boo]]'''
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]].
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]].
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>'''[[Boomerang Bro]]''' ★
|align=center|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>'''[[Boomerang Bro]]''' ★
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|-
|-
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
|align=center|[[Bowser's Lava Lair]], [[Boo Moon Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Boo Moon Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long.
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards [[glass case]]s and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|None
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|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|align=center|[[Puzzle Plank Galaxy]], [[Rolling Masterpiece Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Rolling Masterpiece Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>'''[[Cannonball]]'''
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>'''[[Cannonball]]'''
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|Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump.
|Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump.
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Bowser's Gravity Gauntlet]]
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Bowser's Gravity Gauntlet]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>'''[[Chain Chomp|Chomp]]'''
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>'''[[Chain Chomp|Chomp]]'''
|Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer [[Star Bit]]s each time and eventually stop all together. They bark when in close proximity.
|Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer [[Star Bit]]s each time and eventually stop all together. They bark when in close proximity.
|align=center|[[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>'''[[Clampy]]'''
|align=center|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>'''[[Clampy]]'''
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|Red [[Plurp]]s that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, which leaves them dazed and open to attack.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>'''[[Crabber]]''' (Blue)
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>'''[[Crabber]]''' (Blue)
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Boulder Bowl Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|SMG2-1Up}}×1
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|Red Crabbers actively pursue Mario, but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG2 Chart Crabber Claw.png|15px|Crabber Claw]]×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
|-
|-
|align=center|[[File:SMG Dry Bones Model.png|100x100px]]<br>'''[[Dry Bones]]'''
|align=center|[[File:SMG Dry Bones Model.png|100x100px]]<br>'''[[Dry Bones]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into [[quicksand]] or [[lava]].
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into [[quicksand]] or [[lava]].
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Firearc.png|100x100px]]<br>'''[[Fire Shooter]]'''
|align=center|[[File:Firearc.png|100x100px]]<br>'''[[Fire Shooter]]'''
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Galaxy Generator]]
|align=center|[[Bowser's Galaxy Generator]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|bee form]], they pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Fuzzy]]''' ★
|align=center|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Fuzzy]]''' ★
|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|align=center|[[Honeybloom Galaxy]], [[Flipsville Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Flipsville Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Big Goomba.png|100x100px]]<br>'''[[Big Goomba|Giant Goomba]]'''
|align=center|[[File:SMG Asset Model Big Goomba.png|100x100px]]<br>'''[[Big Goomba|Giant Goomba]]'''
|A giant Goomba. It can only be defeated with a spin and a kick. [[Big Paragoomba]]s become Giant Goombas if they recover from being dazed.
|A giant Goomba. It can only be defeated with a spin and a kick. [[Big Paragoomba]]s become Giant Goombas if they recover from being dazed.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:GargantuaKoopa.png|100x100px]]<br>'''[[Big Koopa Troopa|Giant Koopa]]''' ★
|align=center|[[File:GargantuaKoopa.png|100x100px]]<br>'''[[Big Koopa Troopa|Giant Koopa]]''' ★
|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>'''[[Gold Chomp]]'''
|align=center|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>'''[[Gold Chomp]]'''
|A rolling Chomp made of gold.
|A rolling Chomp made of gold.
|align=center|[[Chompworks Galaxy]]
|align=center|[[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|align=center|{{chart icon|SMG2-Star}}×1
|-
|-
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Honeybloom Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Freezy Flake Galaxy]], [[Rolling Masterpiece Galaxy]], [[Beat Block Galaxy]], [[Bowser's Gravity Gauntlet]], [[Boo Moon Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Honeybloom Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Freezy Flake Galaxy]], [[Rolling Masterpiece Galaxy]], [[Beat Block Galaxy]], [[Bowser's Gravity Gauntlet]], [[Boo Moon Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|Helmet-wearing Goombas. The helmets protect them from being stomped. Spinning one flips it upside down, exposing its unprotected underside. It can be defeated in this state.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|Giant eels. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|Big {{wp|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|-
|-
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by [[fireball]]s.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|A large Jammyfish that idly floats in place. It electrocute Mario if touched. The Jam-o'-War is defeated when hit by a shell twice. The first strike turns it green.
|A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>'''[[Jammyfish]]'''
|align=center|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>'''[[Jammyfish]]'''
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell.
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Chart Green Shell.png|15px|link=Green Shell]]×1
|align=center|{{chart icon|SMG2-Shell}}×1
|-
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|align=center|[[File:SMG2 Lakitu.png|100x100px]]<br>'''[[Lakitu]]''' ★
|align=center|[[File:SMG2 Lakitu.png|100x100px]]<br>'''[[Lakitu]]''' ★
|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]''' (Blue)
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]''' (Blue)
Line 1,508: Line 1,520:
|Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava.
|Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava.
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Melty Monster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Melty Monster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked.
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magikoopa]]'''
|Robed [[Koopa (species)|Koopa]]s that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall.
|Robed [[Koopa (species)|Koopa]]s that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall.
|align=center|[[Yoshi Star Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Yoshi Star Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They are defeated when [[Ground Pound]]ed. A Mandibug trembles if Mario stands on its back but will eventually shake him off.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but it eventually shakes him off.
|align=center|[[Puzzle Plank Galaxy]]
|align=center|[[Puzzle Plank Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|align=center|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>'''[[Big Boo|Mega Boo]]'''
|Large Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by other Boos. They cannot be defeated.
|align=center|[[Haunty Halls Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|Fiery space rocks. They rain from the sky in lava-themed galaxies.
|Fiery space rocks. They rain from the sky.
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|None
|align=center|None
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|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Cosmic Cove Galaxy]], [[Flipsville Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Flipsville Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>'''[[Mikey Mine]]'''
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>'''[[Mikey Mine]]'''
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|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Cloudy Court Galaxy]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Cloudy Court Galaxy]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups.
|Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|Goomba-like octopus creatures. They sidestep back-and-forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Paragoomba.png|100x100px]]<br>'''[[Paragoomba]]''' ★
|align=center|[[File:SMG2 Paragoomba.png|100x100px]]<br>'''[[Paragoomba]]''' ★
|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Chompworks Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Chompworks Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]], [[Throwback Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Vine}}×1
|-
|-
|align=center|[[File:SMG2 Pokey Sprout Artwork.png|100x100px]]<br>'''[[Pokey Head]]'''
|align=center|[[File:SMG2 Pokey Sprout Artwork.png|100x100px]]<br>'''[[Pokey Head]]'''
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb|rubbery bulb plant]]. They can be eaten by Yoshi.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]]. They can be eaten by Yoshi.
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Chart Sling Star.png|15px|link=Sling Star]]×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|-
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Ring Beamer|Pulse Beam]]'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Pulse Beams damages Mario.
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|Large and stationary alien [[zeldawiki:Octorok|Octorok]]s that hide in [[barrel]]s. They shoot [[coconut]]s<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against.
|Stationary [[zeldawiki:Octorok|Octorok]]s that sit in [[barrel]]s. They shoot coconuts<ref name="melon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|None
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|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them.
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them.
|align=center|[[Boulder Bowl Galaxy]]
|align=center|[[Boulder Bowl Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of one temporarily prevent it from firing. They follow Mario's position when he is close.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Skeeterartwork SMG2.png|100x100px]]<br>'''[[Skeeter]]''' ★
|align=center|[[File:Skeeterartwork SMG2.png|100x100px]]<br>'''[[Skeeter]]''' ★
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Throwback Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|Leech-like parasites related to Octoombas. They latch onto Mario and gradually deplete his [[Health Meter|life meter]]. Slurples are easily disposed of with a spin.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them.
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Mini Chomp|Small Chomp]]'''
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Small Chomp]]'''
|Little Chomps that roll out of small houses. Mini Chomps cannot be damaged directly: they are only destroyed one struck by a rubbery bulb.
|Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs.
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Chart Asset Key.png|15px|link=Key]]×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|-
|-
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|Mid-air Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Asset Model Spiny.png|100x100px]]<br>'''[[Spiny]]''' ★
|align=center|[[File:SMG2 Asset Model Spiny.png|100x100px]]<br>'''[[Spiny]]''' ★
|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[File:SMG2 Chart Spiny Egg.png|15px|link=Spiny Egg]]×1
|align=center|{{chart icon|SMG2-Spiny}}×1
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>'''[[Spiny Cheep Cheep]]'''
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>'''[[Spiny Cheep Cheep]]'''
|Pufferfish enemies. They protract their spines and charge towards Mario on sight.
|Pufferfish enemies. They protract their spines and charge towards Mario on sight.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|100x100px]]<br>'''[[Spiny Egg]]''' ★
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|100x100px]]<br>'''[[Spiny Egg]]''' ★
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|-
|-
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it, while jumping on its head defeats it.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Spoing.png|100x100px]]<br>'''[[Spoing]]'''
|align=center|[[File:SMG2 Spoing.png|100x100px]]<br>'''[[Spoing]]'''
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Tall Trunk Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[Tall Trunk Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spranglers briefly become incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce Topminis.
|Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Spring Beam model.png|100x100px]]<br>'''[[Spring Vault]]'''
|align=center|[[File:SMG Spring Beam model.png|100x100px]]<br>'''[[Spring Vault]]'''
|Spring-like Ring Beamers. They can be used as springs after jumping on their head.
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|None
|align=center|None
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|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>'''[[Thwomp]]'''
|align=center|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>'''[[Thwomp]]'''
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively.
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively.
|align=center|[[Rightside Down Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Space Storm Galaxy]], [[Fleet Glide Galaxy]], [[Throwback Galaxy]], [[Stone Cyclone Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Space Storm Galaxy]], [[Fleet Glide Galaxy]], [[Throwback Galaxy]], [[Stone Cyclone Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Topmini.png|100x100px]]<br>'''[[Topmini]]'''
|align=center|[[File:SMG Asset Model Topmini.png|100x100px]]<br>'''[[Topmini]]'''
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis.
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|align=center|[[File:SMG Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center|[[Stone Cyclone Galaxy]]
|align=center|[[Stone Cyclone Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Petapeta.png|100x100px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|align=center|[[File:SMG2 Petapeta.png|100x100px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20
|align=center|{{chart icon|SMG2-Bit}}×20
|-
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Undergrunt Gunner.png|100x100px]]<br>'''[[Undergrunt Gunner]]''' {{hover|★|appeared as a boss in Super Mario Galaxy}}
|align=center|[[File:SMG2 Undergrunt Gunner.png|100x100px]]<br>'''[[Undergrunt Gunner]]''' {{hover|★|appeared as a boss in Super Mario Galaxy}}
|Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves.
|Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:SMG Urchin model.png|100x100px]]<br>'''[[Urchin]]'''
|align=center|[[File:SMG Urchin model.png|100x100px]]<br>'''[[Urchin]]'''
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Starshine Beach Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Whomp.png|100x100px]]<br>'''[[Whomp]]''' ★
|align=center|[[File:Whomp.png|100x100px]]<br>'''[[Whomp]]''' ★
|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>'''[[Wiggler]]'''
|align=center|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>'''[[Wiggler]]'''
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center|[[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Throwback Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>'''[[Big Amp|Zap Ball]]'''
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>'''[[Big Amp|Zap Ball]]'''
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}


===Obstacles===
===Obstacles===
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|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=19%|Locations
!width=19%|Locations
|-
|-
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|Giant cannons that fire [[Banzai Bill]]s.
|Giant cannons that fire [[Banzai Bill]]s.
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|-
|align=center|[[File:SMG2 Screenshot Bars.png|100x100px]]<br>'''[[Bars (Boo Mario)|Bars]]'''
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Boo Moon Galaxy]]
|-
|-
|align=center|[[File:SMG2 Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
|align=center|[[File:SMG2 Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
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|-
|-
|align=center|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>'''[[Current]]'''
|align=center|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>'''[[Current]]'''
|Currents that push Mario or Luigi in one direction underwater.
|Currents that push Mario towards one direction. A rapid current in Stone Cyclone Galaxy brings him into a black hole.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Stone Cyclone Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>'''[[Dark]]'''
|align=center|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>'''[[Dark]]'''
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|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center|[[Boulder Bowl Galaxy]]
|align=center|[[Boulder Bowl Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Poison.png|100x100px]]<br>'''[[Poison (obstacle)|Poison swamp]]'''
|Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Quicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center|[[File:SMG2 Screenshot Quicksand.png|100x100px]]<br>'''[[Quicksand]]'''
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|align=center|[[Honeybloom Galaxy]]
|align=center|[[Honeybloom Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Rushing Water.png|100x100px]]<br>'''{{conjectural|Rushing water}}'''
|align=center|[[File:SMG2 Screenshot Poison.png|100x100px]]<br>'''[[Poison (obstacle)|Sinking Swamp]]'''
|Rapidly flowing water where it can push Mario in the direction of its trajectory and potentially into hazards.
|A bubbly, toxic sludge. Mario becomes trapped in the Sinking Swamp when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|align=center|[[Stone Cyclone Galaxy]]
|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Spike Block.png|100x100px]]<br>'''[[Spike Block]]'''
|align=center|[[File:Flipsville spikes.png|100x100px]]<br>'''[[Spike Trap|Spike]]'''
|A cube of spike traps that damage Mario or Luigi on contact.
|Spikes damage Mario on contact. They generally appear attached to terrain. In some galaxies, spikes protract and retract into the floor in intervals that can be timed.
|align=center|[[Flipsville Galaxy]]
|align=center|[[Flipsville Galaxy]], [[Clockwork Ruins Galaxy]], [[Flip-Out Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|align=center|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
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===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!Description
!width=19%|Missions
!width=19%|Missions
|-
|-
!colspan=3 style="background:#AEAEAE;"|Main bosses
!colspan=3 style="background:#FF7733;"|Main bosses
|-
|-
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]'''
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]'''
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|align=center|[[Return of the Whomp King]]
|align=center|[[Return of the Whomp King]]
|-
|-
!colspan=3 style="background:#AEAEAE;"|Secret bosses
!colspan=3 style="background:#FF7733;"|Secret bosses
|-
|-
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
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==Items and objects==
==Items and objects==
===Items===
===Items===
Collectibles, pickups, and launchable objects.
These are collectibles, pickups, health-restoring objects, and strikable objects that have consistent, specific contents.
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
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|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!width=38%|Description
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!width=38%|Description
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|90x90px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|90x90px]]<br>[[Green Shell]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|90x90px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|90x90px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|90x90px]]<br>[[Bronze Star]]s
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|90x90px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|90x90px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|90x90px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|90x90px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|90x90px]]<br>[[Star Chip|Yellow Star Chips]]
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|-
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|90x90px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|90x90px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|90x90px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|90x90px]]<br>[[Fruit (Yoshi food)|Fruits]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|90x90px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|90x90px]]<br>Giant fruits<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|90x90px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|90x90px]]<br>[[Chance Cube|Lucky Cubes]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes are only found in galaxies will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|90x90px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Chance Cube 2.png|90x90px]]<br>Chance Cubes
|Dice carried by the [[Lumalee]]s on Staship Mario.  One Lumalee with transform into a Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cube can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|90x90px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|90x90px]][[File:SMG Asset Model Watermelon.png|90x90px]]<br>[[Coconut]]s / [[Watermelon]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|90x90px]]<br>[[+ Clock|Clock]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.39.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|90x90px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|}
|}


===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities. The [[Ice Flower]] and [[Red Star]] are the only power-ups from the first ''[[Super Mario Galaxy]]'' to not return.
Items that transform Mario's appearance and give him unique abilities. The [[Ice Flower]] and [[Red Star]] are the only power-ups from the first ''[[Super Mario Galaxy]]'' to not return.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Power-up
!width=12%|Power-up
!width=15%|Effect
!width=15%|Effect
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|New power-ups
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|90x90px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Cloud Mario]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Cloud Mario]]
|The Cloud Flower transforms [[Mario]] into Cloud Mario, which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|The Cloud Flower transforms [[Mario]] into Cloud Mario, which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mushroom.png|90x90px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mushroom.png|100x100px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Returning power-ups
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|90x90px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[lantern]]s and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|90x90px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|110x110px]]<br>[[Bee Mario]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|110x110px]]<br>[[Bee Mario]]
|Touching the Bee Mushroom transforms Mario into Bee Mario. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Flower (platform)|flower]]s. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|Touching the Bee Mushroom transforms Mario into Bee Mario. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Flower (platform)|flower]]s. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|90x90px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x90px]]<br>[[Rainbow Mario]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x90px]]<br>[[Rainbow Mario]]
|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|90x90px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|100x100px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|110x110px]]<br>[[Boo Mario]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|110x110px]]<br>[[Boo Mario]]
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|90x90px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|110x110px]]<br>[[Spring Mario]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|110x110px]]<br>[[Spring Mario]]
|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
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===Yoshi's fruits===
===Yoshi's fruits===
There are fruits that function as power-ups for [[Yoshi]]. When consumed, he is temporarily transformed and gains new abilities.
There are fruits that function as power-ups for [[Yoshi]]. When consumed, he is temporarily transformed and gains new abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Fruit
!width=12%|Fruit
!width=15%|Effect
!width=15%|Effect
!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|90x90px]]<br>[[Dash Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|100x100px]]<br>[[Dash Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x90px]]<br>[[Dash Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x90px]]<br>[[Dash Yoshi]]
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|90x90px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|100x100px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Blimp Yoshi]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Blimp Yoshi]]
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|90x90px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|100x100px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|110x110px]]<br>[[Bulb Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|110x110px]]<br>[[Bulb Yoshi]]
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
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===Objects===
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|x90px]]<br>[[Bubble]]
|Big bubbles fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x90px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|x90px]]<br>[[Divot]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|Indentations in the ground for the Star Ball. The yellow divots launch the Star Ball from one planetoid to another. The green ones are the final goals for the levels. They break the Star Ball and allows Mario to collect its Power Star.
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x90px]]<br>[[Floaty Fluff]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|x90px]]<br>[[Flower (grapple)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|100x100px]]<br>[[Flower (grapple)|Flower]]
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|90x90px]]<br>[[Key Door]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|Doors that open when Mario makes contact with a [[key]].
|Doors that open when Mario makes contact with a [[key]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|90x90px]]<br>[[Launch Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|100x100px]]<br>[[Launch Star]]
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|x90px]]<br>[[Leaf raft]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|100x100px]]<br>[[Leaf raft]]
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|x90px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas the feature [[The Chimp]].
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas the feature [[The Chimp]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|x90px]]<br>[[Pull Star]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|100x100px]]<br>[[Pull Star]]
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|x90px]]<br>[[Ramp]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|100x100px]]<br>[[Ramp]]
|Ramps that launch Rock Mario from one platform to another while rolling.
|Ramps that launch Rock Mario from one platform to another while rolling.
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|align=center style="background:#FFFFFF"|[[File:Sling Star.png|90x90px]]<br>[[Sling Star]]
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|100x100px]]<br>[[Sling Star]]
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x90px]]<br>[[Star Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal - a green divot - causes the Star Ball to break and release its Power Star. There is a [[Purple Coin Ball|variant]] that contains a [[Purple Coin]].
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
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|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|90x90px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x90px]]<br>[[Tornado]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|90x90px]]<br>[[Warp Pad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
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!colspan=3 style="background:#FF7733; color:white;"|Blocks and containers
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
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|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|90x90px]]<br>[[? Block]]
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|90x90px]]<br>[[Beat Block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|100x100px]]<br>[[Beat Block]]
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
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|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|90x90px]]<br>[[Empty Block|Block]]
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|90x90px]]<br>[[Brick Block|Brick]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Glass Cage.png|90x90px]]<br>[[Cage]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.36, 42, 96.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]
|Clear cages that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
|Cloche domes that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|90x90px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|90x90px]]<br>[[Flying ? Block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|100x100px]]<br>[[Flying ? Block]]
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|90x90px]]<br>[[Ice Block|Ice block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|90x90px]]<br>[[Snake Block|Pink block]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|100x100px]]<br>[[Snake Block|Pink block]]
|Block platforms. Standing on one generates more pink brocks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
|Block platforms. Standing on one generates more pink brocks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|90x90px]]<br>[[Snow sculpture]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|100x100px]]<br>[[Snow sculpture]]
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|90x90px]]<br>[[Treasure chest]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|100x100px]]<br>[[Treasure chest]]
|Wooden treasure chests that contain items. One opens when a [[Green Shell]] is thrown at it.
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell|Green Shell]] is thrown at it.
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!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
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|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|90x90px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Statue.png|90x90px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|90x90px]]<br>[[Bowser Statue]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Statue.png|100x100px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|100x100px]]<br>[[Bowser Statue]]
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|90x90px]]<br>Bull's-eye<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|90x90px]]<br> [[File:SMG2 Screenshot Crystal (Giant).png|90x90px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube]]
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee with transform into a Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cube can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fence.png|90x90px]]<br>Fence
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his rock form.
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|90x90px]]<br>[[Glass case]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|90x90px]]<br>[[Golden peg]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Spire.png|90x90px]]<br>[[Rock spire|Obelisk]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
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|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes are only found in galaxies will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]].
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|90x90px]]<br>[[Rubbery bulb]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|90x90px]]<br>[[Snowball]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|100x100px]]<br>[[Snowball]]
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Star Crystal.png|90x90px]]<br>[[Star Piece Cluster Rock]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Star Crystal.png|100x100px]]<br>[[Star Piece Cluster Rock]]
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|90x90px]][[File:SMG2 Screenshot Shell Circle.png|90x90px]]<br>[[Stone circle]] / Shell circle
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|90x90px]]<br>[[Torch (Super Mario series)|Torch]]
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
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!colspan=3 style="background:#FF7733; color:white;"|Ground-poundable objects
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|90x90px]]<br>[[Cymbal]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|A planetoid in [[Cloudy Court Galaxy]]. Ground-pounding the center of the cymbal slams it together and generates 25 Star Bits on its surface.
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|90x90px]]<br>[[Trampoline|Drum]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.117.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|Trampoline-like planetoids in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|90x90px]]<br>[[Grate]]
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|90x90px]]<br>[[Meteorite]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|100x100px]]<br>[[Meteorite]]
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|90x90px]]<br>Picture block
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|100x100px]]<br>[[Picture Match|Picture block]]
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create of picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create of picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|90x90px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|100x100px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|90x90px]]<br>[[Springboard]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|100x100px]]<br>[[Springboard]]
|Blue springs that bounce Mario into the air when jumped on.
|Blue springs that bounce Mario into the air when jumped on.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|90x90px]]<br>[[Stone wheel]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|90x90px]]<br>[[Stump]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|90x90px]]<br>[[Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
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!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|90x90px]]<br>[[Banandelion]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flagpole.png|90x90px]]<br>[[Flagpole]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|Climbable poles that bear the flag of the [[Koopa Troop]].
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|90x90px]]<br>[[Honey wall]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|90x90px]]<br>[[Nail]]
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|90x90px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some are [[Goal Pole|flagpoles]] that bear the Jolly Roger of the [[Koopa Troop]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|90x90px]]<br>[[Sproutle Vine]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|90x90px]]<br>[[Trapeze|Swing]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|90x90px]][[File:SMG2 Screenshot Pine Tree.png|90x90px]]<br>[[File:SMG2 Screenshot Palm Tree.png|90x90px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|100x100px]][[File:SMG2 Screenshot Pine Tree.png|100x100px]]<br>[[Tree]]
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Switches
!colspan=3 style="background:#FF7733;"|Switches
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|90x90px]][[File:SMG Asset Model Gravity Arrow (Red).png|90x90px]]<br>[[Arrow Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|90x90px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|90x90px]]<br>[[Flipswitch Panel]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|90x90px]]<br>[[Ground-Pound Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|90x90px]]<br>Handle<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|90x90px]]<br>[[Lever Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|90x90px]]<br>[[Airship]]
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|90x90px]]<br>[[Assembly Block]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|90x90px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|cloud]] or bee forms.
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|Yellow lifts. They have a set designation marked by a transparent outline of the platform. Reaching this spot causes it to flash blue and disappear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|90x90px]]<br>[[Red-Blue Panel|Flipping panel]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel|Flipping panel]]
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|90x90px]]<br>[[Flower (platform)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|90x90px]]<br>Giant grape<ref name=Prima102/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102/>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his bee form.
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gravity Ramp.png|90x90px]]<br>{{conjectural|Gravity ramp}}
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
|Stone ramps that enable traversal between two gravitational planes. Pink blocks will snake through these ramps and be directed towards a new plane as well.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Metal Platform.png|90x90px]]<br>Green and blue platforms
|Platforms that sink in lava when stepped on, then rise back up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|90x90px]]<br>Ice
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|90x90px]]<br>[[Ice Meteor]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|100x100px]]<br>[[Ice Meteor]]
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|90x90px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|100x100px]]<br>[[Lift]]
|Yellow moving platforms. They have a set designation marked by a transparent outline of the lift. Reaching this spot causes it to flash blue and disappear.
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Rotating, wooden lifts attached to tracks appear in Throwback Galaxy.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|90x90px]]<br>[[Red and blue blocks]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|100x100px]]<br>[[Red and blue blocks]]
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|90x90px]]<br>{{conjectural|Rotating lift}}
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sand Bird.png|100x100px]]<br>[[Sand Bird]]
|Wooden lifts attached to a conveyer belt. It completely rotates as it reaches the apex of the conveyer belt, meaning Mario is pushed off of it if he does not jump off himself.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sand Bird.png|90x90px]]<br>[[Sand Bird]]
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|90x90px]]<br>[[Shrinking platform]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|A checkerboard platform that disappears once Mario stands on it.
|A checkerboard platform that disappears once Mario stands on it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sinking Rock Platform.png|90x90px]]<br>{{conjectural|Sinking rock platform}}
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|Platforms that sink in lava when stepped on, then rise back up.
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|Rails that can roll the [[Star Ball]] without the player moving it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Waterfall.png|100x100px]]<br>Waterfall
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Spinning Block.png|90x90px]]<br>Spinning block<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.253.</ref>
!colspan=3 style="background:#FF7733;"|Other objects
|A knobbed wooden block floating in empty space. It rotates.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|90x90px]]<br>[[Starshroom]]
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|90x90px]]<br>[[Boo Moon Galaxy#Crescent Seesaw Planet|Teeter-totter moon]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.194.</ref>
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|A planetoid in [[Boo Moon Galaxy]]. The moon shifts back-and-forth like a seesaw based on where Mario stands on it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Track.png|90x90px]]<br>Track
|Creates air [[bubble]]s.
|Rails that can roll the [[Star Ball]] without the player moving it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Waterfall.png|90x90px]]<br>Waterfall
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fan.png|100x100px]][[File:SMG2 Screenshot Windmill.png|100x100px]]<br>Fan / Windmill
|Produce constant gusts of wind. The currents can carry the cloud platforms made by Cloud Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flowers.png|100x100px]][[File:SMG2 Screenshot Pink Flower.png|100x100px]][[File:SMG2 Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flowers]] / Grass
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|100x100px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|Fences that bounce Rock Mario if he rolls towards them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Wooden Cog.png|90x90px]]<br>Wooden cog<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.255.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Travel Tip|Signpost]]
|Wooden gears that move back and forth in empty space. They spin like wheels.
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|90x90px]]<br>[[Arrow Sign]]
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|90x90px]]<br>[[Beacon]]
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Board.png|90x90px]]<br>[[Boards (characters)|Board]]
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubbler.png|90x90px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|Creates air bubbles.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|90x90px]]<br>[[Checkpoint Flag]]
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fan.png|90x90px]]<br>Fan
|Produces constant gusts of wind.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flowers.png|90x90px]][[File:SMG2 Screenshot Pink Flower.png|90x90px]][[File:SMG2 Screenshot Grass.png|90x90px]]<br>[[Flower (biological)|Flowers]] / Grass
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|90x90px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|90x90px]]<br>[[Rock (Super Mario series)|Rock]]
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rubber Rail.png|90x90px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|Fences that bounce Rock Mario if he rolls towards them.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|90x90px]]<br>[[Star Barrier]]
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|-
|-
|align=center style="background:#FFFFFF"|[[File:TipNetwork.png|90x90px]]<br>[[Tip Network]]
|align=center style="background:#FFFFFF"|[[File:TipNetwork.png|100x100px]]<br>[[Tip Network]]
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Water Spigot.png|90x90px]]<br>[[Water spout]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Windmill.png|90x90px]]<br>Windmill
|Structures with rotating blades in Cloudy Court Galaxy. The windmills generate currents that Cloud Mario can ride using his cloud platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|90x90px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|}
|}


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==Reception==
==Reception==
Upon its release, ''Super Mario Galaxy 2'' was met with universal acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. ''EDGE'' magazine has given the game a perfect score of 10 out of 10, being the third [[Super Mario (franchise)|''Super Mario'' game]] so far to receive such rating (the others were ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''). ''Official Nintendo Magazine'' grants it a 97%, while ''Game Informer'' has given the game 9.25 out of 10. ''[[Nintendo Power]]'' gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.  
Upon its release, ''Super Mario Galaxy 2'' was met with universal acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. ''EDGE'' magazine has given the game a perfect score of 10 out of 10, being the third [[Super Mario (franchise)|''Super Mario'' game]] so far to receive such rating (the others were ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''). ''Official Nintendo Magazine'' grants it a 97%, while ''Game Informer'' has given the game 9.25 out of 10. ''[[Nintendo Power]]'' gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.  
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''While the [[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]] games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of [[Donkey Kong (video game)|Donkey Kong]], of [[Super Mario Bros.]], of [[Super Mario 64]]. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is.''"
|align="left"|"''While the [[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]] games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of [[Donkey Kong (video game)|Donkey Kong]], of [[Super Mario Bros.]], of [[Super Mario 64]]. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is.''"
|-
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!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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{{br}}
{{br}}
===Sales===
===Sales===
''Super Mario Galaxy 2'' sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.<ref>https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]</ref> In North America, the game sold 650,000 copies during the month of May 2010.<ref>https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/</ref> In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.<ref>https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php</ref> As of July 16, 2010, the game has sold 1 million copies within the USA<ref>https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html</ref> and 6.36 million copies worldwide as of April 2011.<ref>https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5</ref>
''Super Mario Galaxy 2'' sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.<ref>https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]</ref> In North America, the game sold 650,000 copies during the month of May 2010.<ref>https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/</ref> In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.<ref>https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php</ref> As of July 16, 2010, the game has sold 1 million copies within the USA<ref>https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html</ref> and 6.36 million copies worldwide as of April 2011.<ref>https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5</ref>
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==Glitches==
==Glitches==
{{main|List of Super Mario Galaxy 2 glitches}}
{{main|List of Super Mario Galaxy 2 glitches}}
===Yoshi's infinite [[Flutter Jump]]===
===Infinite Fluttering===
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.


===Flip-Swap Superjump===   
===Red-Blue Panel jump glitch===   
In the [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>
In [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>


This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
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{{main|Super Mario Galaxy 2 Original Soundtrack}}
{{main|Super Mario Galaxy 2 Original Soundtrack}}
An official two-disc soundtrack was released exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the [[Mario Galaxy Orchestra]].
An official two-disc soundtrack was released exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the [[Mario Galaxy Orchestra]].
===Media===
===Media===
{{main-media}}
{{main-media}}
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*''[[Super Mario Bros.]]'': [[Supermassive Galaxy]]'s music, which is itself a remix of [[Toy Time Galaxy]]'s music from the [[Super Mario Galaxy|first game]], originated from this game's [[Ground Theme (Super Mario Bros.)|overworld theme]]. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from ''Super Mario Galaxy'' as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
*''[[Super Mario Bros.]]'': [[Supermassive Galaxy]]'s music, which is itself a remix of [[Toy Time Galaxy]]'s music from the [[Super Mario Galaxy|first game]], originated from this game's [[Ground Theme (Super Mario Bros.)|overworld theme]]. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from ''Super Mario Galaxy'' as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
*''[[Super Mario Bros. 3]]'': [[Supermassive Galaxy]] is similar to [[Giant Land]] from this game, as the two are of massive size and feature giant versions of common items and enemies.
*''[[Super Mario Bros. 3]]'': [[Supermassive Galaxy]] is similar to [[Giant Land]] from this game, as the two are of massive size and feature giant versions of common items and enemies.
*''[[Super Mario World]]'': [[Yoshi]], who first appeared in this game, is playable in ''Super Mario Galaxy 2'', and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as [[Hightail Falls Galaxy]]'s music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the [[Ghost House]] theme returns as [[Haunty Halls Galaxy]]'s and [[Boo Moon Galaxy]]'s music. Also, the sound effect that is heard when a [[P Switch]]'s effect is about to run out is used in the bonus areas of ''Super Mario Galaxy 2'', and the sound effect heard when passing through a door in this game is used when opening a door in [[Boo Moon Galaxy]]. In Puzzle Plank Galaxy, the Rainbow Notes play the [[bonus game (Super Mario World)|bonus game]] theme from ''Super Mario World''.
*''[[Super Mario World]]'': [[Yoshi]], who first appeared in this game, is playable in ''Super Mario Galaxy 2'', and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's [[Athletic Theme (Super Mario World)|athletic theme]] returns as [[Hightail Falls Galaxy]]'s music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the [[Ghost House]] [[Obake Yashiki BGM|theme]] returns as [[Haunty Halls Galaxy]]'s and [[Boo Moon Galaxy]]'s music. Also, the sound effect that is heard when a [[P Switch]]'s effect is about to run out is used in the bonus areas of ''Super Mario Galaxy 2'', and the sound effect heard when passing through a door in this game is used when opening a door in [[Boo Moon Galaxy]]. In Puzzle Plank Galaxy, the Rainbow Notes play the [[bonus game (Super Mario World)|bonus game]] [[Bonus Men BGM|theme]] from ''Super Mario World''.
*''[[Super Mario 64]]'': The slider theme from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is remixed once again from the [[Wing Cap]] and [[Vanish Cap]] theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario 64]]'': "[[Slider]]" from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. "[[Koopa's Road]]" theme is arranged once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of "[[Super Mario 64 Main Theme]]" plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is an arrangement of "[[Super Star (theme)#Super Mario 64|Powerful Mario]]". Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario 64 DS]]'': The [[Silver Star]]s from this game return in ''Super Mario Galaxy 2''.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. [[Fuzzy|Fuzzies]], the credits cake, and [[Snake Block|pink bricks]] take design elements from Fuzzies, the Koopalings' cake, and [[Ice Snake Block]]s respectively in this game. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in ''Super Mario Galaxy 2'''s credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.


==References in later media==
==References in later media==
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*''[[Super Mario 3D World]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Fizzlit]]s return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for [[Bowser's Galaxy Generator]]. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]], which is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario 3D World]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Fizzlit]]s return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for [[Bowser's Galaxy Generator]]. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]], which is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]].
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
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==Trivia==
==Trivia==
*The save data description in English is ''"Launch into a new adventure!"''
*The save data description in English is "''Launch into a new adventure!''"
**The Japanese equivalent is 「銀河を舞台にまたまた大冒険!」
**The Japanese equivalent is 「銀河を舞台にまたまた大冒険!」
*Even though ''Super Mario Galaxy 2'' is not featured in the compilation title ''[[Super Mario 3D All-Stars]]'', an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's title screen.
*Even though ''Super Mario Galaxy 2'' is not featured in the compilation title ''[[Super Mario 3D All-Stars]]'', an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's title screen.
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