Super Mario All-Stars: Difference between revisions

→‎Gameplay: Realized that this might work better on the glitches page for SMB3 since it isn't a deliberate gameplay change.
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(→‎Gameplay: Realized that this might work better on the glitches page for SMB3 since it isn't a deliberate gameplay change.)
Tag: Manual revert
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** Underwater levels have a distortion effect.  
** Underwater levels have a distortion effect.  
** Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference.  
** Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference.  
** Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Brother]]s, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].)  
** Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]thers, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].)  
** The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green.
** The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green.
** Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.  
** Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.  
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* ''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.
* ''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.


* Players only have to compleate ''Super Mario Bros.: The Lost Levels'' once to reach [[World A|Worlds A]] through [[World D|D]].
* Players only have to complete ''Super Mario Bros.: The Lost Levels'' once to reach [[World A|Worlds A]] through [[World D|D]].


* In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.
* In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.
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