Super Mario World 2: Yoshi's Island: Difference between revisions

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{{redirect|SMW2|the game known as "Super Mario Wii 2" in South Korea|[[Super Mario Galaxy 2]]}}
{{redirect|SMW2|the game known as "Super Mario Wii 2" in South Korea|[[Super Mario Galaxy 2]]}}
{{game infobox
{{game infobox
|image=[[File:SMW2.jpg|300px]]
|image=[[File:SMW2.jpg|260px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'' and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on jumping and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'' and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on jumping and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.


Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
 
==Story==
==Story==
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
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==Worlds and levels==
==Worlds and levels==
[[File:Yoshi's Island.gif|frame|Yoshi's Island]]
{{multiple image
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|image1=Yoshi's Island.gif
|caption1=Day
 
|image2=SMW2 World map 2.gif
|caption2=Night
}}
The setting of the game takes place on [[Yoshi's Island (location)|Yoshi's Island]], which is the first world setting of ''Super Mario World''. The island portrayed in ''Super Mario World 2: Yoshi's Island'', however, is much larger in scale and comes with a larger variety of biomes and characters endemic to the island as players progress through the game. The game contains six worlds with eight regular levels each, retaining the eight level per world structure first normalized by ''[[Super Mario Bros. 3]]'', having a consistent amount of levels per world, and every fourth and eighth level of the world features a boss fight against an enemy enlarged by Kamek. All worlds have particular themed biomes, such as [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] having a grasslands while [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] has a stronger theme around caverns and lava as the player closer approaches [[King Bowser's Castle]]; this theming of levels has been carried in further entries of the ''Yoshi's Island'' series. Unlike ''Super Mario World'', ''Super Mario World 2: Yoshi's Island'' does not employ use of a world map and relies on a level select screen, which is represented by color-coded folders containing icons that preview the levels, and these levels are named after their features than rather than using generic numbered identifies, such as the third level of World 3 being called [[Nep-Enut's Domain]] rather simply being called World 3-3. One notable aspect of the level icons is that all Yoshis in their previews are Green Yoshis, despite Green Yoshis being used only in the first levels of each world, the Extra levels and King Bowser's Castle. While most levels have players moving on their own accord, a few levels are autoscrollers, with the first one being encountered in [[Hop! Hop! Donut Lifts]] in World 1.
The setting of the game takes place on [[Yoshi's Island (location)|Yoshi's Island]], which is the first world setting of ''Super Mario World''. The island portrayed in ''Super Mario World 2: Yoshi's Island'', however, is much larger in scale and comes with a larger variety of biomes and characters endemic to the island as players progress through the game. The game contains six worlds with eight regular levels each, retaining the eight level per world structure first normalized by ''[[Super Mario Bros. 3]]'', having a consistent amount of levels per world, and every fourth and eighth level of the world features a boss fight against an enemy enlarged by Kamek. All worlds have particular themed biomes, such as [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] having a grasslands while [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] has a stronger theme around caverns and lava as the player closer approaches [[King Bowser's Castle]]; this theming of levels has been carried in further entries of the ''Yoshi's Island'' series. Unlike ''Super Mario World'', ''Super Mario World 2: Yoshi's Island'' does not employ use of a world map and relies on a level select screen, which is represented by color-coded folders containing icons that preview the levels, and these levels are named after their features than rather than using generic numbered identifies, such as the third level of World 3 being called [[Nep-Enut's Domain]] rather simply being called World 3-3. One notable aspect of the level icons is that all Yoshis in their previews are Green Yoshis, despite Green Yoshis being used only in the first levels of each world, the Extra levels and King Bowser's Castle. While most levels have players moving on their own accord, a few levels are autoscrollers, with the first one being encountered in [[Hop! Hop! Donut Lifts]] in World 1.


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Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
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!colspan=6 style="background:forestgreen;color:white"align=center|<big>Levels</big>
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![[File:SMW2 New Game icon.png]] [[World 0]] [[File:SMW2 New Game icon.png]]
|-style="background:#ECFFEC"
|[[File:SMW2 Yoshi's House.png]]
|-
|-
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 New Game icon.png]] [[World 0]] [[File:SMW2 New Game icon.png]]
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|0
|[[Welcome To Yoshi's Island]]
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![[File:SMW2 - World 1 (icon).png]] [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] [[File:SMW2 - World 1 (icon).png]]
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|colspan=6 style="background:#ECFFEC"align=center|[[File:SMW2 Yoshi's House.png]]
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|[[Make Eggs, Throw Eggs]]
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|[[File:Icon SMW2-YI - Watch Out Below!.png|link=Watch Out Below!]]
|{{sort|2|1-2}}
|[[Watch Out Below!]]
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|[[File:Icon SMW2-YI - The Cave Of Chomp Rock.png|link=The Cave Of Chomp Rock]]
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|{{sort|Cave Of Chomp Rock, The|[[The Cave Of Chomp Rock]]}}
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|[[File:Icon SMW2-YI - Burt The Bashful's Fort.png|link=Burt The Bashful's Fort]]
|{{sort|4|1-4}}
|[[Burt The Bashful's Fort]]
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|[[File:Icon SMW2-YI - Hop! Hop! Donut Lifts.png|link=Hop! Hop! Donut Lifts]]
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|[[Hop! Hop! Donut Lifts]]
|Sky
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Shy-Guys On Stilts.png|link=Shy-Guys On Stilts]]
|{{sort|6|1-6}}
|[[Shy-Guys On Stilts]]
|Plains/Cavern
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|[[File:Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|link=Touch Fuzzy, Get Dizzy]]
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|[[Touch Fuzzy, Get Dizzy]]
|Forest
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Salvo The Slime's Castle.png|link=Salvo The Slime's Castle]]
|{{sort|8|1-8}}
|[[Salvo The Slime's Castle]]
|Castle
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Poochy Ain't Stupid.png|link=Poochy Ain't Stupid]]
|{{sort|9|Extra 1}}
|[[Poochy Ain't Stupid]]
|Lava Cavern
|-bgcolor=#ECFFEC
|[[File:SMW2-FlipCardsIcon.png|link=Flip Cards]]
|{{sort|10|Bonus 1}}
|[[Flip Cards]]
|Bonus Challenge
|}
|-bgcolor=limegreen
![[File:SMW2 - World 2 (icon).png]] [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]] [[File:SMW2 - World 2 (icon).png]]
|-
|-
|align=center style="background:#AFFFAA"|[[File:SMW2 New Game icon.png]]||align=center style="background:#AFFFAA"|0||align=center style="background:#AFFFAA"|[[Welcome To Yoshi's Island]]||align=center style="background:#AFFFAA"|Plains
|bgcolor=#ECFFEC|[[File:World 2 Map SMW2YI.png]]
|-
|-
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 - World 1 (icon).png]] [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] [[File:SMW2 - World 1 (icon).png]]
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{| class="wikitable sortable"style="text-align:center"width=99% align=center
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!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
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|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Visit Koopa And Para-Koopa.png|link=Visit Koopa And Para-Koopa]]
|{{sort|1|2-1}}
|[[Visit Koopa And Para-Koopa]]
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|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Baseball Boys.png|link=The Baseball Boys]]
|{{sort|2|2-2}}
|{{sort|Baseball Boys, The|[[The Baseball Boys]]}}
|Plains
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - What's Gusty Taste Like.png|link=What's Gusty Taste Like?]]
|{{sort|3|2-3}}
|[[What's Gusty Taste Like?]]
|Forest/Cavern
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|[[File:Icon SMW2-YI - Bigger Boo's Fort.png|link=Bigger Boo's Fort]]
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|[[Bigger Boo's Fort]]
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|[[File:Icon SMW2-YI - Watch Out For Lakitu.png|link=Watch Out For Lakitu]]
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|[[Watch Out For Lakitu]]
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|[[File:Icon SMW2-YI - The Cave Of The Mystery Maze.png|link=The Cave Of The Mystery Maze]]
|{{sort|6|2-6}}
|{{sort|Cave Of The Mystery Maze, The|[[The Cave Of The Mystery Maze]]}}
|Forest/Cavern
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Lakitu's Wall.png|link=Lakitu's Wall]]
|{{sort|7|2-7}}
|[[Lakitu's Wall]]
|Plains
|-
|-
|colspan=6 style="background:#ECFFEC"align=center|[[File:World 1 Map SMW2YI.png]]
|[[File:Icon SMW2-YI - The Potted Ghost's Castle.png|link=The Potted Ghost's Castle]]
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|{{sort|8|2-8}}
!rowspan=1 width=5%|Icon
|{{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}}
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|{{sort|9|Extra 2}}
|[[Hit That Switch!!]]
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|-
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]]||align=center style="background:#AFFFAA"|1-1||align=center style="background:#AFFFAA"|[[Make Eggs, Throw Eggs]]||align=center style="background:#AFFFAA"|Plains
|[[File:SMW2-ScratchandMatchIcon.png|link=Scratch and Match (minigame)]]
|{{sort|10|Bonus 2}}
|[[Scratch and Match (minigame)|Scratch and Match]]
|Bonus Challenge
|}
|-bgcolor=limegreen
![[File:SMW2 - World 3 (icon).png]] [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]] [[File:SMW2 - World 3 (icon).png]]
|-bgcolor=#ECFFEC
|[[File:World 3 Map SMW2YI.png]]
|-
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Watch Out Below!.png|link=Watch Out Below!]]||align=center style="background:#ECFFEC"|1-2||align=center style="background:#ECFFEC"|[[Watch Out Below!]]||align=center style="background:#ECFFEC"|Plains
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
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|[[File:Icon SMW2-YI - Welcome To Monkey World!.png|link=Welcome To Monkey World!]]
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|[[Welcome To Monkey World!]]
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|[[File:Icon SMW2-YI - Jungle Rhythm....png|link=Jungle Rhythm...]]
|{{sort|2|3-2}}
|[[Jungle Rhythm...]]
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|[[File:Icon SMW2-YI - Nep-Enut's Domain.png|link=Nep-Enut's Domain]]
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|[[Nep-Enut's Domain]]
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|[[File:Icon SMW2-YI - Prince Froggy's Fort.png|link=Prince Froggy's Fort]]
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|[[Prince Froggy's Fort]]
|Fortress/Sewer
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|[[File:Icon SMW2-YI - Jammin' Through The Trees.png|link=Jammin' Through The Trees]]
|{{sort|5|3-5}}
|[[Jammin' Through The Trees]]
|Forest/Sky
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|[[File:Icon SMW2-YI - The Cave Of Harry Hedgehog.png|link=The Cave Of Harry Hedgehog]]
|{{sort|6|3-6}}
|{{sort|Cave Of Harry Hedgehog, The|[[The Cave Of Harry Hedgehog]]}}
|Forest/Cave
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|[[File:Icon SMW2-YI - Monkeys' Favorite Lake.png|link=Monkeys' Favorite Lake]]
|{{sort|7|3-7}}
|[[Monkeys' Favorite Lake]]
|Lake/Forest
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Naval Piranha's Castle.png|link=Naval Piranha's Castle]]
|{{sort|8|3-8}}
|[[Naval Piranha's Castle]]
|Castle/Sewer
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|[[File:Icon SMW2-YI - More Monkey Madness.png|link=More Monkey Madness]]
|{{sort|9|Extra 3}}
|[[More Monkey Madness]]
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|[[File:SMW2-DrawingLotsIcon.png|link=Drawing Lots]]
|{{sort|10|Bonus 3}}
|[[Drawing Lots]]
|Bonus Challenge
|}
|-bgcolor=limegreen
![[File:SMW2 - World 4 (icon).png]] [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] [[File:SMW2 - World 4 (icon).png]]
|-bgcolor=#ECFFEC
|[[File:World 4 Map SMW2YI.png]]
|-
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - The Cave Of Chomp Rock.png|link=The Cave Of Chomp Rock]]||align=center style="background:#AFFFAA"|1-3||align=center style="background:#AFFFAA"|[[The Cave Of Chomp Rock]]||align=center style="background:#AFFFAA"|Cavern
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
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|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - GO! GO! MARIO!!.png|link=GO! GO! MARIO!!]]
|{{sort|1|4-1}}
|[[GO! GO! MARIO!!]]
|Plains/Valley
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|[[File:Icon SMW2-YI - The Cave Of The Lakitus.png|link=The Cave Of The Lakitus]]
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|{{sort|Cave Of The Lakitus, Cave|[[The Cave Of The Lakitus]]}}
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|[[File:Icon SMW2-YI - Don't Look Back!.png|link=Don't Look Back!]]
|{{sort|3|4-3}}
|[[Don't Look Back!]]
|Athletic
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Marching Milde's Fort.png|link=Marching Milde's Fort]]
|{{sort|4|4-4}}
|[[Marching Milde's Fort]]
|Fortress
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|[[File:Icon SMW2-YI - Chomp Rock Zone.png|link=Chomp Rock Zone]]
|{{sort|5|4-5}}
|[[Chomp Rock Zone]]
|Plains/Valley
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|[[File:Icon SMW2-YI - Lake Shore Paradise.png|link=Lake Shore Paradise]]
|{{sort|6|4-6}}
|[[Lake Shore Paradise]]
|Lake/Forest/Valley/Cavern
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|[[File:Icon SMW2-YI - Ride Like The Wind.png|link=Ride Like The Wind]]
|{{sort|7|4-7}}
|[[Ride Like The Wind]]
|Sky
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Hookbill The Koopa's Castle.png|link=Hookbill The Koopa's Castle]]
|{{sort|8|4-8}}
|[[Hookbill The Koopa's Castle]]
|Castle
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - The Impossible Maze.png|link=The Impossible? Maze]]
|{{sort|9|Extra 4}}
|{{sort|Impossible? Maze, The|[[The Impossible? Maze]]}}
|Cavern/Sewer
|-bgcolor=#ECFFEC
|[[File:SMW2-MatchCardsIcon.png|link=Match Cards]]
|{{sort|10|Bonus 4}}
|[[Match Cards]]
|Bonus Challenge
|}
|-bgcolor=limegreen
![[File:SMW2 - World 5 (icon).png]] [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]] [[File:SMW2 - World 5 (icon).png]]
|-bgcolor=#ECFFEC
|[[File:World 5 Map SMW2YI.png]]
|-
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Burt The Bashful's Fort.png|link=Burt The Bashful's Fort]]||align=center style="background:#ECFFEC"|1-4||align=center style="background:#ECFFEC"|[[Burt The Bashful's Fort]]||align=center style="background:#ECFFEC"|Fortress
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - BLIZZARD!!!.png|link=BLIZZARD!!!]]
|{{sort|1|5-1}}
|[[BLIZZARD!!!]]
|Snow/Plains
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Ride The Ski Lifts.png|link=Ride The Ski Lifts]]
|{{sort|2|5-2}}
|[[Ride The Ski Lifts]]
|Plains/Snow
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Danger - Icy Conditions Ahead.png|link=Danger - Icy Conditions Ahead]]
|{{sort|3|5-3}}
|[[Danger - Icy Conditions Ahead]]
|Forest/Plains/Lake/Snow
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Sluggy The Unshaven's Fort.png|link=Sluggy The Unshaven's Fort]]
|{{sort|4|5-4}}
|[[Sluggy The Unshaven's Fort]]
|Fortress
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Goonie Rides!.png|link=Goonie Rides!]]
|{{sort|5|5-5}}
|[[Goonie Rides!]]
|Sky
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Welcome To Cloud World.png|link=Welcome To Cloud World]]
|{{sort|6|5-6}}
|[[Welcome To Cloud World]]
|Sky
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Shifting Platforms Ahead.png|link=Shifting Platforms Ahead]]
|{{sort|7|5-7}}
|[[Shifting Platforms Ahead]]
|Sky
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Raphael The Raven's Castle.png|link=Raphael The Raven's Castle]]
|{{sort|8|5-8}}
|[[Raphael The Raven's Castle]]
|Castle
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Kamek's Revenge.png|link=Kamek's Revenge]]
|{{sort|9|Extra 5}}
|[[Kamek's Revenge]]
|Snow/Sky
|-bgcolor=#ECFFEC
|[[File:SMW2-RouletteIcon.png|link=Roulette]]
|{{sort|10|Bonus 5}}
|[[Roulette]]
|Bonus Challenge
|}
|-bgcolor=limegreen
![[File:SMW2 - World 6 (icon).png]] [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] [[File:SMW2 - World 6 (icon).png]]
|-bgcolor=#ECFFEC
|[[File:World 6 Map SMW2YI.png]]
|-
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Hop! Hop! Donut Lifts.png|link=Hop! Hop! Donut Lifts]]||align=center style="background:#AFFFAA"|1-5||align=center style="background:#AFFFAA"|[[Hop! Hop! Donut Lifts]]||align=center style="background:#AFFFAA"|Sky
|
|-
{| class="wikitable sortable"style="text-align:center"width=99% align=center
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Shy-Guys On Stilts.png|link=Shy-Guys On Stilts]]||align=center style="background:#ECFFEC"|1-6||align=center style="background:#ECFFEC"|[[Shy-Guys On Stilts]]||align=center style="background:#ECFFEC"|Plains/Cavern
!style="background:limegreen" width=5% class=unsortable|Icon
|-
!data-sort-type="number" style="background:limegreen" width=5%|#
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|link=Touch Fuzzy, Get Dizzy]]||align=center style="background:#AFFFAA"|1-7||align=center style="background:#AFFFAA"|[[Touch Fuzzy, Get Dizzy]]||align=center style="background:#AFFFAA"|Forest
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
|-
!style="background:limegreen" width=30%|Type of level
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Salvo The Slime's Castle.png|link=Salvo The Slime's Castle]]||align=center style="background:#ECFFEC"|1-8||align=center style="background:#ECFFEC"|[[Salvo The Slime's Castle]]||align=center style="background:#ECFFEC"|Castle
|-bgcolor=#AFFFAA
|-
|[[File:Icon SMW2-YI - Scary Skeleton Goonies!.png|link=Scary Skeleton Goonies!]]
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Poochy Ain't Stupid.png|link=Poochy Ain't Stupid]]||align=center style="background:#AFFFAA"|Extra 1||align=center style="background:#AFFFAA"|[[Poochy Ain't Stupid]]||align=center style="background:#AFFFAA"|Lava Cavern
|{{sort|1|6-1}}
|-
|[[Scary Skeleton Goonies!]]
|align=center style="background:#ECFFEC"|[[File:SMW2-FlipCardsIcon.png|link=Flip Cards]]||align=center style="background:#ECFFEC"|Bonus 1||align=center style="background:#ECFFEC"|[[Flip Cards]]||align=center style="background:#ECFFEC"|Bonus Challenge
|Lava/Cavern
|-
|-bgcolor=#ECFFEC
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 - World 2 (icon).png]] [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]] [[File:SMW2 - World 2 (icon).png]]
|[[File:Icon SMW2-YI - The Cave Of The Bandits.png|link=The Cave Of The Bandits]]
|-
|{{sort|2|6-2}}
|colspan=6 style="background:#ECFFEC"align=center|[[File:World 2 Map SMW2YI.png]]
|{{sort|Cave Of The Bandits, The|[[The Cave Of The Bandits]]}}
|-style=background:limegreen align=center
|Lava/Cavern
!rowspan=1 width=5%|Icon
|-bgcolor=#AFFFAA
!rowspan=1 width=5%|#
|[[File:Icon SMW2-YI - Beware The Spinning Logs.png|link=Beware The Spinning Logs]]
!rowspan=1 width=35%|Level
|{{sort|3|6-3}}
!rowspan=1 width=30%|Type of level
|[[Beware The Spinning Logs]]
|-style="background:limegreen" align="center"
|Lava/Sky
|-
|-bgcolor=#ECFFEC
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Visit Koopa And Para-Koopa.png|link=Visit Koopa And Para-Koopa]]||align=center style="background:#AFFFAA"|2-1||align=center style="background:#AFFFAA"|[[Visit Koopa And Para-Koopa]]||align=center style="background:#AFFFAA"|Sky
|[[File:Icon SMW2-YI - Tap-Tap The Red Nose's Fort.png|link=Tap-Tap The Red Nose's Fort]]
|-
|{{sort|4|6-4}}
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Baseball Boys.png|link=The Baseball Boys]]||align=center style="background:#ECFFEC"|2-2||align=center style="background:#ECFFEC"|[[The Baseball Boys]]||align=center style="background:#ECFFEC"|Plains
|[[Tap-Tap The Red Nose's Fort]]
|-
|Fortress
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - What's Gusty Taste Like.png|link=What's Gusty Taste Like?]]||align=center style="background:#AFFFAA"|2-3||align=center style="background:#AFFFAA"|[[What's Gusty Taste Like?]]||align=center style="background:#AFFFAA"|Forest/Cavern
|-bgcolor=#AFFFAA
|-
|[[File:Icon SMW2-YI - The Very Loooooong Cave.png|link=The Very Loooooong Cave]]
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Bigger Boo's Fort.png|link=Bigger Boo's Fort]]||align=center style="background:#ECFFEC"|2-4||align=center style="background:#ECFFEC"|[[Bigger Boo's Fort]]||align=center style="background:#ECFFEC"|Fortress
|{{sort|5|6-5}}
|-
|{{sort|Very Loooooong Cave, The|[[The Very Loooooong Cave]]}}
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Watch Out For Lakitu.png|link=Watch Out For Lakitu]]||align=center style="background:#AFFFAA"|2-5||align=center style="background:#AFFFAA"|[[Watch Out For Lakitu]]||align=center style="background:#AFFFAA"|Plains/Sky
|Lava/Cavern
|-
|-bgcolor=#ECFFEC
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Cave Of The Mystery Maze.png|link=The Cave Of The Mystery Maze]]||align=center style="background:#ECFFEC"|2-6||align=center style="background:#ECFFEC"|[[The Cave Of The Mystery Maze]]||align=center style="background:#ECFFEC"|Forest/Cavern
|[[File:Icon SMW2-YI - The Deep, Underground Maze.png|link=The Deep, Underground Maze]]
|-
|{{sort|6|6-6}}
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Lakitu's Wall.png|link=Lakitu's Wall]]||align=center style="background:#AFFFAA"|2-7||align=center style="background:#AFFFAA"|[[Lakitu's Wall]]||align=center style="background:#AFFFAA"|Plains
|{{sort|Deep Underground Maze, The|[[The Deep, Underground Maze]]}}
|-
|Cavern
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Potted Ghost's Castle.png|link=The Potted Ghost's Castle]]||align=center style="background:#ECFFEC"|2-8||align=center style="background:#ECFFEC"|[[The Potted Ghost's Castle]]||align=center style="background:#ECFFEC"|Castle
|-bgcolor=#AFFFAA
|-
|[[File:Icon SMW2-YI - KEEP MOVING!!!!.png|link=KEEP MOVING!!!!]]
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Hit That Switch!!.png|link=Hit That Switch!!]]||align=center style="background:#AFFFAA"|Extra 2||align=center style="background:#AFFFAA"|[[Hit That Switch!!]]||align=center style="background:#AFFFAA"|Sky
|{{sort|7|6-7}}
|-
|[[KEEP MOVING!!!!]]
|align=center style="background:#ECFFEC"|[[File:SMW2-ScratchandMatchIcon.png|link=Scratch and Match (minigame)]]||align=center style="background:#ECFFEC"|Bonus 2||align=center style="background:#ECFFEC"|[[Scratch and Match (minigame)|Scratch and Match]]||align=center style="background:#ECFFEC"|Bonus Challenge
|Hill/Castle
|-
|-bgcolor=#ECFFEC
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 - World 3 (icon).png]] [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]] [[File:SMW2 - World 3 (icon).png]]
|[[File:Icon SMW2-YI - King Bowser's Castle.png|link=King Bowser's Castle (Super Mario World 2: Yoshi's Island)]]
|-
|{{sort|8|6-8}}
|colspan=6 style="background:#ECFFEC"align=center|[[File:World 3 Map SMW2YI.png]]
|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style=background:limegreen align=center
|Castle
!rowspan=1 width=5%|Icon
|-bgcolor=#AFFFAA
!rowspan=1 width=5%|#
|[[File:Icon SMW2-YI - Ultimate Castle Challenge.png|link=Ultimate Castle Challenge]]
!rowspan=1 width=35%|Level
|{{sort|9|Extra 6}}
!rowspan=1 width=30%|Type of level
|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|-style="background:limegreen" align="center"
|Castle/Fortress
|-
|-bgcolor=#ECFFEC
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Welcome To Monkey World!.png|link=Welcome To Monkey World!]]||align=center style="background:#AFFFAA"|3-1||align=center style="background:#AFFFAA"|[[Welcome To Monkey World!]]||align=center style="background:#AFFFAA"|Forest
|[[File:SMW2-SlotMachineIcon.png|link=Slot Machine (Yoshi's Island series)]]
|-
|{{sort|10|Bonus 6}}
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Jungle Rhythm....png|link=Jungle Rhythm...]]||align=center style="background:#ECFFEC"|3-2||align=center style="background:#ECFFEC"|[[Jungle Rhythm...]]||align=center style="background:#ECFFEC"|Forest
|[[Slot Machine (Yoshi's Island series)|Slot Machine]]
|-
|Bonus Challenge
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Nep-Enut's Domain.png|link=Nep-Enut's Domain]]||align=center style="background:#AFFFAA"|3-3||align=center style="background:#AFFFAA"|[[Nep-Enut's Domain]]||align=center style="background:#AFFFAA"|Plains/Forest
|}
|-
|}
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Prince Froggy's Fort.png|link=Prince Froggy's Fort]]||align=center style="background:#ECFFEC"|3-4||align=center style="background:#ECFFEC"|[[Prince Froggy's Fort]]||align=center style="background:#ECFFEC"|Fortress/Sewer
 
|-
==Characters==
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Jammin' Through The Trees.png|link=Jammin' Through The Trees]]||align=center style="background:#AFFFAA"|3-5||align=center style="background:#AFFFAA"|[[Jammin' Through The Trees]]||align=center style="background:#AFFFAA"|Forest/Sky
===Playable characters===
|-
The Yoshi species are the primary playable characters of the game and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remain exclusive to this title, being replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]].
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Cave Of Harry Hedgehog.png|link=The Cave Of Harry Hedgehog]]||align=center style="background:#ECFFEC"|3-6||align=center style="background:#ECFFEC"|[[The Cave Of Harry Hedgehog]]||align=center style="background:#ECFFEC"|Forest/Cave
 
|-
The Yoshi colors are specific to the levels they are played on. Green Yoshis see the most usage, as they are used in the first levels of every world, extra levels, Mini Battles, and King Bowser's Castle, while the rest of the worlds feature levels in a set order of colored Yoshis; Pink Yoshis are always used in the second levels while Yellow Yoshis always fight against bosses in forts. Blue Yoshis are the least used Yoshis in the game as they are not used in the last castle, with a Green Yoshi taking the role instead.
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Monkeys' Favorite Lake.png|link=Monkeys' Favorite Lake]]||align=center style="background:#AFFFAA"|3-7||align=center style="background:#AFFFAA"|[[Monkeys' Favorite Lake]]||align=center style="background:#AFFFAA"|Lake/Forest
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-
|-style="background:forestgreen; color:white;"
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Naval Piranha's Castle.png|link=Naval Piranha's Castle]]||align=center style="background:#ECFFEC"|3-8||align=center style="background:#ECFFEC"|[[Naval Piranha's Castle]]||align=center style="background:#ECFFEC"|Castle/Sewer
!Image
|-
!Name
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - More Monkey Madness.png|link=More Monkey Madness]]||align=center style="background:#AFFFAA"|Extra 3||align=center style="background:#AFFFAA"|[[More Monkey Madness]]||align=center style="background:#AFFFAA"|Forest/Sky
!Playable levels
|-
|-style="background:#AFFFAA"
|align=center style="background:#ECFFEC"|[[File:SMW2-DrawingLotsIcon.png|link=Drawing Lots]]||align=center style="background:#ECFFEC"|Bonus 3||align=center style="background:#ECFFEC"|[[Drawing Lots]]||align=center style="background:#ECFFEC"|Bonus Challenge
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|-
|align="center"|[[Yoshi|Green Yoshi]]
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 - World 4 (icon).png]] [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] [[File:SMW2 - World 4 (icon).png]]
|First and extra levels, Mini Battles, [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-
|-style="background:#ECFFEC"
|colspan=6 style="background:#ECFFEC"align=center|[[File:World 4 Map SMW2YI.png]]
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|-style=background:limegreen align=center
|align="center"|[[Yoshi (species)|Pink Yoshi]]
!rowspan=1 width=5%|Icon
|Second levels
!rowspan=1 width=5%|#
|-style="background:#AFFFAA"
!rowspan=1 width=35%|Level
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
!rowspan=1 width=30%|Type of level
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|-style="background:limegreen" align="center"
|Third levels
|-
|-style="background:#ECFFEC"
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - GO! GO! MARIO!!.png|link=GO! GO! MARIO!!]]||align=center style="background:#AFFFAA"|4-1||align=center style="background:#AFFFAA"|[[GO! GO! MARIO!!]]||align=center style="background:#AFFFAA"|Plains/Valley
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|-
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Cave Of The Lakitus.png|link=The Cave Of The Lakitus]]||align=center style="background:#ECFFEC"|4-2||align=center style="background:#ECFFEC"|[[The Cave Of The Lakitus]]||align=center style="background:#ECFFEC"|Valley/Cavern
|[[Fort]]s (fourth levels)
|-
|-style="background:#AFFFAA"
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Don't Look Back!.png|link=Don't Look Back!]]||align=center style="background:#AFFFAA"|4-3||align=center style="background:#AFFFAA"|[[Don't Look Back!]]||align=center style="background:#AFFFAA"|Athletic
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|-
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Marching Milde's Fort.png|link=Marching Milde's Fort]]||align=center style="background:#ECFFEC"|4-4||align=center style="background:#ECFFEC"|[[Marching Milde's Fort]]||align=center style="background:#ECFFEC"|Fortress
|Fifth levels
|-
|-style="background:#ECFFEC"
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Chomp Rock Zone.png|link=Chomp Rock Zone]]||align=center style="background:#AFFFAA"|4-5||align=center style="background:#AFFFAA"|[[Chomp Rock Zone]]||align=center style="background:#AFFFAA"|Plains/Valley
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|-
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Lake Shore Paradise.png|link=Lake Shore Paradise]]||align=center style="background:#ECFFEC"|4-6||align=center style="background:#ECFFEC"|[[Lake Shore Paradise]]||align=center style="background:#ECFFEC"|Lake/Forest/Valley/Cavern
|Sixth levels
|-
|-style="background:#AFFFAA"
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Ride Like The Wind.png|link=Ride Like The Wind]]||align=center style="background:#AFFFAA"|4-7||align=center style="background:#AFFFAA"|[[Ride Like The Wind]]||align=center style="background:#AFFFAA"|Sky
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|-
|align="center"|[[Yoshi (species)|Red Yoshi]]
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Hookbill The Koopa's Castle.png|link=Hookbill The Koopa's Castle]]||align=center style="background:#ECFFEC"|4-8||align=center style="background:#ECFFEC"|[[Hookbill The Koopa's Castle]]||align=center style="background:#ECFFEC"|Castle
|Seventh levels*
|-
|-style="background:#ECFFEC"
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - The Impossible Maze.png|link=The Impossible? Maze]]||align=center style="background:#AFFFAA"|Extra 4||align=center style="background:#AFFFAA"|[[The Impossible? Maze]]||align=center style="background:#AFFFAA"|Cavern/Sewer
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|-
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|align=center style="background:#ECFFEC"|[[File:SMW2-MatchCardsIcon.png|link=Match Cards]]||align=center style="background:#ECFFEC"|Bonus 4||align=center style="background:#ECFFEC"|[[Match Cards]]||align=center style="background:#ECFFEC"|Bonus Challenge
|[[Castle]]s (eighth levels), excluding King Bowser's Castle
|-
|}
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 - World 5 (icon).png]] [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]] [[File:SMW2 - World 5 (icon).png]]
<nowiki>*</nowiki> - The Pink and Red Yoshis' positions on the map screen are swapped, with the former at the seventh level and the latter at the second. This was corrected in the Game Boy Advance version.
|-
 
|colspan=6 style="background:#ECFFEC"align=center|[[File:World 5 Map SMW2YI.png]]
===Supporting characters===
|-style=background:limegreen align=center
While ''Yoshi'' games prior feature adult [[Mario]] in a starring role while Yoshi accrues a more passive role, such as ''[[Yoshi (game)|Yoshi]]'', ''[[Yoshi's Cookie]]'', and ''[[Yoshi's Safari]]'', ''Super Mario World 2: Yoshi's Island'' and further entries in the ''Yoshi's Island'' series flips the roles in which the Yoshis are the primary, controllable stars while Mario, as baby Mario, rides on Yoshis and acts as their timed health meter should they get hurt by enemies or objects. Baby Mario is directly controllable only under the effects of the Super Star as [[Powerful Mario|Superstar Mario]] where he dons a yellow cape and becomes invincible. [[Luigi]] makes his debut in the overall ''Yoshi'' franchise as baby Luigi, though his role mirrors [[Princess Peach]] of the ''Super Mario'' franchise in that he is kidnapped and the overall goal of the game is to rescue him from [[Kamek]] and [[baby Bowser]]'s clutches.
!rowspan=1 width=5%|Icon
 
!rowspan=1 width=5%|#
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.
!rowspan=1 width=35%|Level
 
!rowspan=1 width=30%|Type of level
Five more species of helpful, generic characters assist Yoshis should they meet them and are typically exclusive to this game. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.
|-style="background:limegreen" align="center"
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - BLIZZARD!!!.png|link=BLIZZARD!!!]]||align=center style="background:#AFFFAA"|5-1||align=center style="background:#AFFFAA"|[[BLIZZARD!!!]]||align=center style="background:#AFFFAA"|Snow/Plains
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Ride The Ski Lifts.png|link=Ride The Ski Lifts]]||align=center style="background:#ECFFEC"|5-2||align=center style="background:#ECFFEC"|[[Ride The Ski Lifts]]||align=center style="background:#ECFFEC"|Plains/Snow
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Danger - Icy Conditions Ahead.png|link=Danger - Icy Conditions Ahead]]||align=center style="background:#AFFFAA"|5-3||align=center style="background:#AFFFAA"|[[Danger - Icy Conditions Ahead]]||align=center style="background:#AFFFAA"|Forest/Plains/Lake/Snow
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Sluggy The Unshaven's Fort.png|link=Sluggy The Unshaven's Fort]]||align=center style="background:#ECFFEC"|5-4||align=center style="background:#ECFFEC"|[[Sluggy The Unshaven's Fort]]||align=center style="background:#ECFFEC"|Fortress
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Goonie Rides!.png|link=Goonie Rides!]]||align=center style="background:#AFFFAA"|5-5||align=center style="background:#AFFFAA"|[[Goonie Rides!]]||align=center style="background:#AFFFAA"|Sky
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Welcome To Cloud World.png|link=Welcome To Cloud World]]||align=center style="background:#ECFFEC"|5-6||align=center style="background:#ECFFEC"|[[Welcome To Cloud World]]||align=center style="background:#ECFFEC"|Sky
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Shifting Platforms Ahead.png|link=Shifting Platforms Ahead]]||align=center style="background:#AFFFAA"|5-7||align=center style="background:#AFFFAA"|[[Shifting Platforms Ahead]]||align=center style="background:#AFFFAA"|Sky
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Raphael The Raven's Castle.png|link=Raphael The Raven's Castle]]||align=center style="background:#ECFFEC"|5-8||align=center style="background:#ECFFEC"|[[Raphael The Raven's Castle]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Kamek's Revenge.png|link=Kamek's Revenge]]||align=center style="background:#AFFFAA"|Extra 5||align=center style="background:#AFFFAA"|[[Kamek's Revenge]]||align=center style="background:#AFFFAA"|Snow/Sky
|-
|align=center style="background:#ECFFEC"|[[File:SMW2-RouletteIcon.png|link=Roulette]]||align=center style="background:#ECFFEC"|Bonus 5||align=center style="background:#ECFFEC"|[[Roulette]]||align=center style="background:#ECFFEC"|Bonus Challenge
|-
!colspan=6 style="background:limegreen"align=center|[[File:SMW2 - World 6 (icon).png]] [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] [[File:SMW2 - World 6 (icon).png]]
|-
|colspan=6 style="background:#ECFFEC"align=center|[[File:World 6 Map SMW2YI.png]]
|-style=background:limegreen align=center
!rowspan=1 width=5%|Icon
!rowspan=1 width=5%|#
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen" align="center"
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Scary Skeleton Goonies!.png|link=Scary Skeleton Goonies!]]||align=center style="background:#AFFFAA"|6-1||align=center style="background:#AFFFAA"|[[Scary Skeleton Goonies!]]||align=center style="background:#AFFFAA"|Lava/Cavern
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Cave Of The Bandits.png|link=The Cave Of The Bandits]]||align=center style="background:#ECFFEC"|6-2||align=center style="background:#ECFFEC"|[[The Cave Of The Bandits]]||align=center style="background:#ECFFEC"|Lava/Cavern
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Beware The Spinning Logs.png|link=Beware The Spinning Logs]]||align=center style="background:#AFFFAA"|6-3||align=center style="background:#AFFFAA"|[[Beware The Spinning Logs]]||align=center style="background:#AFFFAA"|Lava/Sky
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - Tap-Tap The Red Nose's Fort.png|link=Tap-Tap The Red Nose's Fort]]||align=center style="background:#ECFFEC"|6-4||align=center style="background:#ECFFEC"|[[Tap-Tap The Red Nose's Fort]]||align=center style="background:#ECFFEC"|Fortress
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - The Very Loooooong Cave.png|link=The Very Loooooong Cave]]||align=center style="background:#AFFFAA"|6-5||align=center style="background:#AFFFAA"|[[The Very Loooooong Cave]]||align=center style="background:#AFFFAA"|Lava/Cavern
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - The Deep, Underground Maze.png|link=The Deep, Underground Maze]]||align=center style="background:#ECFFEC"|6-6||align=center style="background:#ECFFEC"|[[The Deep, Underground Maze]]||align=center style="background:#ECFFEC"|Cavern
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - KEEP MOVING!!!!.png|link=KEEP MOVING!!!!]]||align=center style="background:#AFFFAA"|6-7||align=center style="background:#AFFFAA"|[[KEEP MOVING!!!!]]||align=center style="background:#AFFFAA"|Hill/Castle
|-
|align=center style="background:#ECFFEC"|[[File:Icon SMW2-YI - King Bowser's Castle.png|link=King Bowser's Castle (Super Mario World 2: Yoshi's Island)]]||align=center style="background:#ECFFEC"|6-8||align=center style="background:#ECFFEC"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#AFFFAA"|[[File:Icon SMW2-YI - Ultimate Castle Challenge.png|link=Ultimate Castle Challenge]]||align=center style="background:#AFFFAA"|Extra 6||align=center style="background:#AFFFAA"|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]|| align=center style="background:#AFFFAA"|Castle/Fortress
|-
|align=center style="background:#ECFFEC"|[[File:SMW2-SlotMachineIcon.png|link=Slot Machine (Yoshi's Island series)]]||align=center style="background:#ECFFEC"|Bonus 6||align=center style="background:#ECFFEC"|[[Slot Machine (Yoshi's Island series)|Slot Machine]]||align=center style="background:#ECFFEC"|Bonus Challenge
|}
 
==Characters==
===Playable characters===
The Yoshi species are the primary playable characters of the game and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remain exclusive to this title, being replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]].
 
The Yoshi colors are specific to the levels they are played on. Green Yoshis see the most usage, as they are used in the first levels of every world, extra levels, Mini Battles, and King Bowser's Castle, while the rest of the worlds feature levels in a set order of colored Yoshis; Pink Yoshis are always used in the second levels while Yellow Yoshis always fight against bosses in forts. Blue Yoshis are the least used Yoshis in the game as they are not used in the last castle, with a Green Yoshi taking the role instead.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
|-style="background:forestgreen; color:white;"
!Image
!Image
!Name
!Name
!Playable levels
!Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|align="center"|[[Yoshi|Green Yoshi]]
|align="center"|[[Baby Mario]]
|First and extra levels, Mini Battles, [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|Mario  as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
|align="center"|[[Yoshi (species)|Pink Yoshi]]
|align="center"|[[Baby Luigi]]
|Second levels
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the ''[[Super Mario (franchise)|Super Mario]]'' franchise, he needs to be rescued.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
|align="center"|[[File:Hung Stork.png]]
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|align="center"|[[Stork]]
|Third levels
|The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured alongside baby Luigi.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|align="center"|[[File:SMW2 Poochy.png]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|align="center"|[[Poochy]]
|[[Fort]]s (fourth levels)
|A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|align="center" |[[File:Melon Bug.png]] [[File:SMW2 Melon Bug roll.png]]
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|align="center"|[[Melon Bug]]
|Fifth levels
|Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|align="center"|[[File:HuffinPuffinSpriteYI.png]]
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|align="center"|[[Huffin Puffin]]
|Sixth levels
|Wanders around with chicks following. The chicks can be used as replacements for eggs.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[File:Muddy Buddy.png]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|align="center"|[[Muddy Buddy]]
|Seventh levels*
|Covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|align="center"|[[File:SMW2 Roger Lift.png]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|align="center"|[[Liquid lift]]
|[[Castle]]s (eighth levels), excluding King Bowser's Castle
|Lifts Yoshi to higher places by moving fluidly in a looping motion.
|-style="background:#AFFFAA"
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[Blarggwich|Support Ghost]]
|Takes Yoshi through treacherous terrain.
|}
|}
<nowiki>*</nowiki> - The Pink and Red Yoshis' positions on the map screen are swapped, with the former at the seventh level and the latter at the second. This was corrected in the Game Boy Advance version.


===Supporting characters===
===Enemies===
While ''Yoshi'' games prior feature adult [[Mario]] in a starring role while Yoshi accrues a more passive role, such as ''[[Yoshi (game)|Yoshi]]'', ''[[Yoshi's Cookie]]'', and ''[[Yoshi's Safari]]'', ''Super Mario World 2: Yoshi's Island'' and further entries in the ''Yoshi's Island'' series flips the roles in which the Yoshis are the primary, controllable stars while Mario, as baby Mario, rides on Yoshis and acts as their timed health meter should they get hurt by enemies or objects. Baby Mario is directly controllable only under the effects of the Super Star as [[Powerful Mario|Superstar Mario]] where he dons a yellow cape and becomes invincible. [[Luigi]] makes his debut in the overall ''Yoshi'' franchise as baby Luigi, though his role mirrors [[Princess Peach]] of the ''Super Mario'' franchise in that he is kidnapped and the overall goal of the game is to rescue him from [[Kamek]] and [[baby Bowser]]'s clutches.
 
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.
 
Five more species of helpful, generic characters assist Yoshis should they meet them and are typically exclusive to this game. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
|-style="background:forestgreen; color:white;"
Line 367: Line 620:
!Name
!Name
!Description
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|align="center"|[[File:SMW2-AquaLakitu.png]]
|align="center"|[[Baby Mario]]
|align="center"|[[Aqua Lakitu]]
|Mario  as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|A Lakitu that hides underwater and throws [[Spiny Egg]]s at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
|align=center|[[Naval Piranha's Castle]]
|align=center|[[Naval Piranha's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
|align="center"|[[File:Bandit-SMW2.png]] [[File:SMW2 Bandit hide.png]]
|align="center"|[[Baby Luigi]]
|align="center"|[[Bandit]]
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the ''[[Super Mario (franchise)|Super Mario]]'' franchise, he needs to be rescued.
|Thieves that attempt to steal baby Mario from Yoshi. It takes six eggs, three jumps or Pound the Ground to defeat them. They appear in [[Mini Battle]]s as the opponent a Yoshi faces.
|align=center|[[Salvo The Slime's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Hung Stork.png]]
|align="center"|[[File:BarneyBubble SMW2.png]]
|align="center"|[[Stork]]
|align="center"|[[Barney Bubble]]
|The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured alongside baby Luigi.
|Circular, purple enemies that quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Poochy.png]]
|align="center"|[[File:SMW2 Baron von Zeppelin R.png]] [[File:SMW2 Baron von Zeppelin Y.png]] [[File:BaronVonZepplin.png]] [[File:SMW2 Baron von Zeppelin M.png]]
|align="center"|[[Poochy]]
|align="center"|[[Item Balloon|Baron von Zeppelin]]
|A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
|A balloon that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
|align=center|[[Make Eggs, Throw Eggs]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center" |[[File:Melon Bug.png]] [[File:SMW2 Melon Bug roll.png]]
|align="center"|[[File:SMW2YI - Beach Koopa.png]] [[File:SMW2-BeachKoopaRed.png]]
|align="center"|[[Melon Bug]]
|align="center"|[[Beach Koopa]]
|Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red)
|align=center|[[Hookbill The Koopa's Castle]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:HuffinPuffinSpriteYI.png]]
|align="center"|[[File:SMW2 Big Boo hide.png]] [[File:SMW2YI - Big Boo.png]]<br>[[File:SMW2 Big and Little Boos.png]]
|align="center"|[[Huffin Puffin]]
|align="center"|[[Big Boo]]
|Wanders around with chicks following. The chicks can be used as replacements for eggs.
|A larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when a Yoshi turns away from them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them. Sometimes, a trail of Boos follows them.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Tap-Tap The Red Nose's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Muddy Buddy.png]]
|align="center"|[[File:SMW2 Big Shy Guy red.png]] [[File:SMW2 Big Shy Guy green.png]]
|align="center"|[[Muddy Buddy]]
|align="center"|[[Mega Guy|Big Shy Guy]]
|Covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|Normal-sized and -acting Shy-Guys encountered by a tiny Yoshi during the battle against [[Froggy]].
|align=center|[[Prince Froggy's Fort]]<br>(red)<br>[[Prince Froggy's Fort]]<br>(green)
|align=center|[[Prince Froggy's Fort]]<br>(red)<br>[[Prince Froggy's Fort]]<br>(green)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Roger Lift.png]]
|align="center"|[[File:Blow hard.png]] [[File:SMW2 Blow Hard puffed.png]]
|align="center"|[[Liquid lift]]
|align="center"|[[Blow Hard]]
|Lifts Yoshi to higher places by moving fluidly in a looping motion.
|Cactus enemies that shoot [[Pokey (projectile)|Needlenose]]s at a Yoshi, indicated by a flashing crosshair. Throwing eggs at them or Pounding The Ground nearby temporarily stuns them. They can be defeated only with a [[ice watermelon|blue watermelon]] or [[fire watermelon|red watermelon]].
|align=center|[[The Baseball Boys]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[File:BooBalloon SMW2.png]] [[File:SMW2 Boo Balloon big.png]] [[File:SMW2 Boo Balloon bigger.png]] [[File:SMW2 Boo Balloon biggest.png]]
|align="center"|[[Blarggwich|Support Ghost]]
|align="center"|[[Boo Balloon]]
|Takes Yoshi through treacherous terrain.  
|Balloons in the shape of Boos that wander around an area, attempting to attack a Yoshi. Hitting them with an egg inflates them; three hits defeats them.
|}
|align=center|[[Bigger Boo's Fort]]
 
|align=center|[[Don't Look Back!]]
===Enemies===
|-style="background:#ECFFEC"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|align="center"|[[File:SMW2YI - Boo Blah.png]] [[File:SMW2 Boo Blah stretch.png]]
|-style="background:forestgreen; color:white;"
|align="center"|[[Boo Blah]]
!Image
|Adhesive ghosts that stick to the floor or ceiling and jump up periodically. Stepping on them stuns them temporarily; they can be defeated with an Anywhere POW or a Winged Cloud Maker.
!Name
|align=center|[[Bigger Boo's Fort]]
!Description
|align=center|[[Bigger Boo's Fort]]
!width=10%|First appearance
!width=10%|Last appearance
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-AquaLakitu.png]]
|align="center"|[[File:SMW2 Boo hide.png]] [[File:YIBoo.png]]
|align="center"|[[Aqua Lakitu]]
|align="center"|[[Boo|Boo Buddy]]
|A Lakitu that hides underwater and throws [[Spiny Egg]]s at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
|Ghost enemies that stop moving when looked at and follow a Yoshi when facing away. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
|align=center|[[Naval Piranha's Castle]]
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Naval Piranha's Castle]]
|align=center|[[Tap-Tap The Red Nose's Fort]]
|-style="background:#ECFFEC"
|align="center"|[[File:Bandit-SMW2.png]] [[File:SMW2 Bandit hide.png]]
|align="center"|[[Bandit]]
|Thieves that attempt to steal baby Mario from Yoshi. It takes six eggs, three jumps or Pound the Ground to defeat them. They appear in [[Mini Battle]]s as the opponent a Yoshi faces.
|align=center|[[Salvo The Slime's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|align="center"|[[File:BarneyBubble SMW2.png]]
|align="center"|[[Barney Bubble]]
|Circular, purple enemies that quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Baron von Zeppelin R.png]] [[File:SMW2 Baron von Zeppelin Y.png]] [[File:BaronVonZepplin.png]] [[File:SMW2 Baron von Zeppelin M.png]]
|align="center"|[[File:Boo Guy SMW2YI sprite.png]] [[File:SMW2 Boo Guy crank.png]]
|align="center"|[[Item Balloon|Baron von Zeppelin]]
|align="center"|[[Boo Guy]]
|A balloon that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
|A ghost Shy-Guy that floats and meanders around.
|align=center|[[Make Eggs, Throw Eggs]]
|align=center|[[Bigger Boo's Fort]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Beach Koopa.png]] [[File:SMW2-BeachKoopaRed.png]]
|align="center"|[[File:SMW2YI - Boo Man Bluff.png]] [[File:SMW2 Boo Man Bluff chase.png]]
|align="center"|[[Beach Koopa]]
|align="center"|[[Blindfold Boo|Boo Man Bluff]]
|A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
|A blindfolded Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red)
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Hookbill The Koopa's Castle]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red)
|align=center|[[Bigger Boo's Fort]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Big Boo hide.png]] [[File:SMW2YI - Big Boo.png]]<br>[[File:SMW2 Big and Little Boos.png]]
|align="center"|[[File:Bouncing Bullet Bill SMW2 sprite.png]]
|align="center"|[[Big Boo]]
|align="center"|[[Bouncing Bullet Bill]]
|A larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when a Yoshi turns away from them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them. Sometimes, a trail of Boos follows them.
|Bullet Bills that fired from a yellow Turtle Cannon and can bounce off any surface they touch.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[Tap-Tap The Red Nose's Fort]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Big Shy Guy red.png]] [[File:SMW2 Big Shy Guy green.png]]
|align="center"|[[File:Bowling Goonie.PNG]]
|align="center"|[[Mega Guy|Big Shy Guy]]
|align="center"|[[Bowling Goonie]]
|Normal-sized and -acting Shy-Guys encountered by a tiny Yoshi during the battle against [[Froggy]].
|A Hefty Goonie that is spat out and rolls about. They can be defeated by Pounding The Ground.
|align=center|[[Prince Froggy's Fort]]<br>(red)<br>[[Prince Froggy's Fort]]<br>(green)
|align=center|[[Goonie Rides!]]
|align=center|[[Prince Froggy's Fort]]<br>(red)<br>[[Prince Froggy's Fort]]<br>(green)
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Blow hard.png]] [[File:SMW2 Blow Hard puffed.png]]
|align="center" |[[File:Bubble Dayzee.PNG]]
|align="center"|[[Blow Hard]]
|align="center"|[[Bubble Dayzee]]
|Cactus enemies that shoot [[Pokey (projectile)|Needlenose]]s at a Yoshi, indicated by a flashing crosshair. Throwing eggs at them or Pounding The Ground nearby temporarily stuns them. They can be defeated only with a [[ice watermelon|blue watermelon]] or [[fire watermelon|red watermelon]].
|Purple Crazee Dayzees that can blow bubbles.
|align=center|[[The Baseball Boys]]
|align=center|[[Watch Out For Lakitu]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[Goonie Rides!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:BooBalloon SMW2.png]] [[File:SMW2 Boo Balloon big.png]] [[File:SMW2 Boo Balloon bigger.png]] [[File:SMW2 Boo Balloon biggest.png]]
|align="center"|[[File:BulletBill-SMW2.png]]
|align="center"|[[Boo Balloon]]
|align="center"|[[Bullet Bill]]
|Balloons in the shape of Boos that wander around an area, attempting to attack a Yoshi. Hitting them with an egg inflates them; three hits defeats them.
|Bullet-like enemies that are emitted from a [[Bill Blaster|Turtle Cannon]] and travel in a straight line.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Poochy Ain't Stupid]]
|align=center|[[Don't Look Back!]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Boo Blah.png]] [[File:SMW2 Boo Blah stretch.png]]
|align="center"|[[File:Bumpties.png]] [[File:SMW2 Bumpty slide.png]] [[File:SMW2 Bumpty fly.png]]
|align="center"|[[Boo Blah]]
|align="center"|[[Bumpty]]
|Adhesive ghosts that stick to the floor or ceiling and jump up periodically. Stepping on them stuns them temporarily; they can be defeated with an Anywhere POW or a Winged Cloud Maker.
|Penguin-like foes that can bump a Yoshi around. They cannot be eaten.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[BLIZZARD!!!]]
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Kamek's Revenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Boo hide.png]] [[File:YIBoo.png]]
|align="center"|[[File:SMW2 Burt Bros.png]] [[File:Burt SMW2YI sprite.png]]
|align="center"|[[Boo|Boo Buddy]]
|align="center"|[[Burt]]
|Ghost enemies that stop moving when looked at and follow a Yoshi when facing away. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
|Rotund, circular enemies that attack in pairs by jumping on top of each other. When one is defeated, the other Burt jumps more quickly. They can be defeated with an egg or Pounding The Ground.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Tap-Tap The Red Nose's Fort]]
|align=center|[[The Potted Ghost's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Boo Guy SMW2YI sprite.png]] [[File:SMW2 Boo Guy crank.png]]
|align="center"|[[File:CactusJack SMW2.png]]
|align="center"|[[Boo Guy]]
|align="center"|[[Cactus Jack]]
|A ghost Shy-Guy that floats and meanders around.
|Stationary foes that can be moved only when shot by an egg. If they come in contact with anything while rolling, they explode.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Watch Out For Lakitu]]
|align=center|[[The Deep, Underground Maze]]
|align=center|[[The Cave Of The Mystery Maze]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Boo Man Bluff.png]] [[File:SMW2 Boo Man Bluff chase.png]]
|align="center"|[[File:Caged ghost.PNG]]
|align="center"|[[Blindfold Boo|Boo Man Bluff]]
|align="center"|[[Caged Ghost]]
|A blindfolded Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
|Ghosts that appear from drainage grates. Hitting them with eggs shrinks them until they disappear momentarily, before regrowing to their large size.
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Naval Piranha's Castle]]
|align=center|[[Bigger Boo's Fort]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Bouncing Bullet Bill SMW2 sprite.png]]
|align="center"|[[File:SMW2 Chain Chomp.png]]
|align="center"|[[Bouncing Bullet Bill]]
|align="center"|[[Chain Chomp]]
|Bullet Bills that fired from a yellow Turtle Cannon and can bounce off any surface they touch.
|Confined, dog-like enemies that lunge at a Yoshi within their range of attack. They can be defeated by using an Anywhere POW or a Winged Cloud Maker.
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[Sluggy The Unshaven's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Bowling Goonie.PNG]]
|align="center"|[[File:Clawdaddy SMW2.png]] [[File:SMW2 Clawdaddy attack.png]]
|align="center"|[[Bowling Goonie]]
|align="center"|[[Clawdaddy]]
|A Hefty Goonie that is spat out and rolls about. They can be defeated by Pounding The Ground.
|Crabs covered in foam that uses its claws to attack a Yoshi. Three eggs or Pounding The Ground can defeat them.
|align=center|[[Goonie Rides!]]
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[Lake Shore Paradise]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center" |[[File:Bubble Dayzee.PNG]]
|align="center"|[[File:Cloud drops.PNG]] [[File:SMW2 Cloud Drop horizontal.png]]
|align="center"|[[Bubble Dayzee]]
|align="center"|[[Cloud Drop]]
|Purple Crazee Dayzees that can blow bubbles.
|Enemies that move back and forth in the air.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[Watch Out Below!]]
|align=center|[[Goonie Rides!]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:BulletBill-SMW2.png]]
|align="center"|[[File:Coin Bandit.png]]
|align="center"|[[Bullet Bill]]
|align="center"|[[Bandit|Coin Bandit]]
|Bullet-like enemies that are emitted from a [[Bill Blaster|Turtle Cannon]] and travel in a straight line.
|Bandits that carry a red coin on their heads. They run away if they see a Yoshi, but if a Yoshi collects a coin, they behave as normal Bandits: they attempt to take baby Mario away. It takes six eggs, three jumps, or Pounding The Ground to defeat them.  
|align=center|[[Poochy Ain't Stupid]]
|align=center|[[Marching Milde's Fort]]
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[The Cave Of The Bandits]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Bumpties.png]] [[File:SMW2 Bumpty slide.png]] [[File:SMW2 Bumpty fly.png]]
|align="center"|[[File:CrazeeDayzee-SMW2.png]] [[File:SMW2 Crazee Dayzee yellow.png]]
|align="center"|[[Bumpty]]
|align="center"|[[Crazee Dayzee]]
|Penguin-like foes that can bump a Yoshi around. They cannot be eaten.
|Very common enemies that behave as Shy-Guys; they wander around. Unlike Shy-Guys, they can survive if spat out, unless they collide with another enemy or object.
|align=center|[[BLIZZARD!!!]]
|align=center|[[Make Eggs, Throw Eggs]]<br>(white)<br>[[Make Eggs, Throw Eggs]]<br>(yellow)
|align=center|[[Kamek's Revenge]]
|align=center|[[Goonie Rides!]]<br>(white)<br>[[Goonie Rides!]]<br>(yellow)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Burt Bros.png]] [[File:Burt SMW2YI sprite.png]]
|align="center"|[[File:SMW2 DSGuy.png]]
|align="center"|[[Burt]]
|align="center"|[[Dancing Spear Guy]]
|Rotund, circular enemies that attack in pairs by jumping on top of each other. When one is defeated, the other Burt jumps more quickly. They can be defeated with an egg or Pounding The Ground.
|Spear Guys that appear in groups and dance around. They can be defeated with eggs or eating them.
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Jungle Rhythm...]]
|align=center|[[The Potted Ghost's Castle]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:CactusJack SMW2.png]]
|align="center"|[[File:Dangling ghost.PNG]]
|align="center"|[[Cactus Jack]]
|align="center"|[[Dangling Ghost]]
|Stationary foes that can be moved only when shot by an egg. If they come in contact with anything while rolling, they explode.
|Ghosts that swing back and forth while dangling from a ceiling. They can be temporarily retracted if an egg is shot at them.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[The Cave Of The Mystery Maze]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Caged ghost.PNG]]
|align="center"|[[File:DizzyDandy SMW2.png]]
|align="center"|[[Caged Ghost]]
|align="center"|[[Fooly Flower|Dizzy Dandy]]
|Ghosts that appear from drainage grates. Hitting them with eggs shrinks them until they disappear momentarily, before regrowing to their large size.
|Enemies that resemble Special Flowers, but with an angry face. When Yoshi approaches them, they collapse and roll towards Yoshi's direction.
|align=center|[[Naval Piranha's Castle]]
|align=center|[[The Potted Ghost's Castle]]
|align=center|[[Ultimate Castle Challenge]]
|align=center|[[BLIZZARD!!!]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Chain Chomp.png]]
|align="center"|[[File:DrFreezegood SMW2.png]]
|align="center"|[[Chain Chomp]]
|align="center"|[[Dr. Freezegood]]
|Confined, dog-like enemies that lunge at a Yoshi within their range of attack. They can be defeated by using an Anywhere POW or a Winged Cloud Maker.
|Stationary snowmen that appear on ski lifts and push Yoshi around. They can be defeated by jumping on them.
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Ride The Ski Lifts]]
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Danger - Icy Conditions Ahead]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Clawdaddy SMW2.png]] [[File:SMW2 Clawdaddy attack.png]]
|align="center"|[[File:SMW2 EggoDil.png]]
|align="center"|[[Clawdaddy]]
|align="center"|[[Eggo-Dil]]
|Crabs covered in foam that uses its claws to attack a Yoshi. Three eggs or Pounding The Ground can defeat them.
|Flower-like enemies that can expel their petals in a straight direction. Yoshi can eat the petals or perform a Pound The Ground on the Eggo-Dil to make it lose its petals. Only use of a [[Chomp Rock]] can defeat them.
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Touch Fuzzy, Get Dizzy]]
|align=center|[[Lake Shore Paradise]]
|align=center|[[Chomp Rock Zone]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Cloud drops.PNG]] [[File:SMW2 Cloud Drop horizontal.png]]
|align="center"|[[File:Fangs.PNG]]
|align="center"|[[Cloud Drop]]
|align="center"|[[Fang]]
|Enemies that move back and forth in the air.
|Flying bat enemies that can swoop down and fly around to attack Yoshi.
|align=center|[[Watch Out Below!]]
|align=center|[[Shy-Guys On Stilts]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Coin Bandit.png]]
|align="center"|[[File:SMW2YI - Fat Guy.png]] [[File:SMW2 Fat Guy green.png]]
|align="center"|[[Bandit|Coin Bandit]]
|align="center"|[[Fat Guy]]
|Bandits that carry a red coin on their heads. They run away if they see a Yoshi, but if a Yoshi collects a coin, they behave as normal Bandits: they attempt to take baby Mario away. It takes six eggs, three jumps, or Pounding The Ground to defeat them.  
|Fat, slow-moving Shy-Guys that produce [[Giant Egg]]s when Yoshi eat them.
|align=center|[[Marching Milde's Fort]]
|align=center|[[Lakitu's Wall]]<br>(red)<br>[[Lakitu's Wall]]<br>(green)
|align=center|[[The Cave Of The Bandits]]
|align=center|[[Lakitu's Wall]]<br>(red)<br>[[Lakitu's Wall]]<br>(green)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:CrazeeDayzee-SMW2.png]] [[File:SMW2 Crazee Dayzee yellow.png]]
|align="center"|[[File:SMW2YI - Fishin Lakitu.png]]
|align="center"|[[Crazee Dayzee]]
|align="center"|[[Fishin' Lakitu|Fishing Lakitu]]
|Very common enemies that behave as Shy-Guys; they wander around. Unlike Shy-Guys, they can survive if spat out, unless they collide with another enemy or object.
|Lakitus that attempt to steal baby Mario off Yoshi's back with their fishing hooks.
|align=center|[[Make Eggs, Throw Eggs]]<br>(white)<br>[[Make Eggs, Throw Eggs]]<br>(yellow)
|align=center|[[Hookbill The Koopa's Castle]]
|align=center|[[Goonie Rides!]]<br>(white)<br>[[Goonie Rides!]]<br>(yellow)
|align=center|[[Hookbill The Koopa's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 DSGuy.png]]
|align="center"|[[File:SMW2 Pyro Guy.png]] [[File:SMW2 Flamer Guy run.png]]
|align="center"|[[Dancing Spear Guy]]
|align="center"|[[Pyro Guy|Flamer Guy]]
|Spear Guys that appear in groups and dance around. They can be defeated with eggs or eating them.
|Shy-Guys on fire that can give a Yoshi the ability to shoot fire when eaten.
|align=center|[[Jungle Rhythm...]]
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[Ultimate Castle Challenge]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Dangling ghost.PNG]]
|align="center"|[[File:FlightlessGoonie SMW2.png]]
|align="center"|[[Dangling Ghost]]
|align="center"|[[Flightless Goonie]]
|Ghosts that swing back and forth while dangling from a ceiling. They can be temporarily retracted if an egg is shot at them.
|Goonies that lack wings. They walk quickly back and forth.
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[What's Gusty Taste Like?]]
|align=center|[[Ultimate Castle Challenge]]
|align=center|[[Kamek's Revenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:DizzyDandy SMW2.png]]
|align="center"|[[File:Flightless Skeleton Goonie SMW2.png]]
|align="center"|[[Fooly Flower|Dizzy Dandy]]
|align="center"|[[Flightless Skeleton Goonie]]
|Enemies that resemble Special Flowers, but with an angry face. When Yoshi approaches them, they collapse and roll towards Yoshi's direction.
|Skeletal Flightless Goonies that walk quickly back and forth.
|align=center|[[The Potted Ghost's Castle]]
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[BLIZZARD!!!]]
|align=center|[[The Very Loooooong Cave]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:DrFreezegood SMW2.png]]
|align="center"|[[File:Flopsy Fish.PNG]] [[File:SMW2 Flopsy Fish arc.png]] [[File:SMW2 Flopsy Fish vertical.png]]
|align="center"|[[Dr. Freezegood]]
|align="center"|[[Cheep Cheep|Flopsy Fish]]
|Stationary snowmen that appear on ski lifts and push Yoshi around. They can be defeated by jumping on them.
|Fish that appear in water and can jump out. Eating them does not produce eggs.
|align=center|[[Ride The Ski Lifts]]
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Danger - Icy Conditions Ahead]]
|align=center|[[Danger - Icy Conditions Ahead]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 EggoDil.png]]
|align="center"|[[File:SMW2 Fly Guy.png]]
|align="center"|[[Eggo-Dil]]
|align="center"|[[Fly Guy]]
|Flower-like enemies that can expel their petals in a straight direction. Yoshi can eat the petals or perform a Pound The Ground on the Eggo-Dil to make it lose its petals. Only use of a [[Chomp Rock]] can defeat them.
|Flying Shy-Guys that can carry various items such as red coins and 1-Ups. After a certain time has passed, the Fly Guys that carry helpful items fly away.
|align=center|[[Touch Fuzzy, Get Dizzy]]
|align=center|[[Make Eggs, Throw Eggs]]
|align=center|[[Chomp Rock Zone]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Fangs.PNG]]
|align="center"|[[File:Flutter SMW2.png]] [[File:SMW2 Flying Wiggler mad.png]]
|align="center"|[[Fang]]
|align="center"|[[Flutter|Flying Wiggler]]
|Flying bat enemies that can swoop down and fly around to attack Yoshi.
|Flying enemies that get enraged and go after a Yoshi if an egg is thrown at them or stepped on. They can be defeated by either getting eaten or by performing a Pound the Ground on them.
|align=center|[[Shy-Guys On Stilts]]
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[GO! GO! MARIO!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Fat Guy.png]] [[File:SMW2 Fat Guy green.png]]
|align="center"|[[File:Froggy.png]]
|align="center"|[[Fat Guy]]
|align="center"|[[Frog Pirate]]
|Fat, slow-moving Shy-Guys that produce [[Giant Egg]]s when Yoshi eat them.
|Frogs that can launch their long tongues and grab baby Mario off a Yoshi's back. Jumping on them stuns them temporarily, but they can get defeated by eating them or throwing eggs at them.
|align=center|[[Lakitu's Wall]]<br>(red)<br>[[Lakitu's Wall]]<br>(green)
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Lakitu's Wall]]<br>(red)<br>[[Lakitu's Wall]]<br>(green)
|align=center|[[Prince Froggy's Fort]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Fishin Lakitu.png]]
|align="center"|[[File:SMW2YI - Fuzzy.png]]
|align="center"|[[Fishin' Lakitu|Fishing Lakitu]]
|align="center"|[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]
|Lakitus that attempt to steal baby Mario off Yoshi's back with their fishing hooks.
|Puffy enemies that drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them.
|align=center|[[Hookbill The Koopa's Castle]]
|align=center|[[Touch Fuzzy, Get Dizzy]]
|align=center|[[Hookbill The Koopa's Castle]]
|align=center|[[Beware The Spinning Logs]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Pyro Guy.png]] [[File:SMW2 Flamer Guy run.png]]
|align="center"|[[File:GargantuaBlargg-SMW2.png]]
|align="center"|[[Pyro Guy|Flamer Guy]]
|align="center"|[[Gargantua Blargg]]
|Shy-Guys on fire that can give a Yoshi the ability to shoot fire when eaten.
|Tall and large enemies that appear out of lava and block a Yoshi's path, also giving a chase to a Yoshi. Shooting an egg at it temporarily causes it to retreat into lava.
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[Burt The Bashful's Fort]]
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Georgette Jelly.png]]
|align="center"|[[Georgette Jelly]]
|Slow-moving enemies that cannot produce eggs when eaten. Jumping on them splatters them on walls, which eventually causes them to reform.
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Sluggy The Unshaven's Fort]]
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Sprite Goomba.png]]
|align="center"|[[Goomba]]
|Small, weak enemies that walk back and forth. When jumped on, they are flattened, but can still move around and hurt a Yoshi. They can be defeated by throwing an egg at them, performing a Pound The Ground on them, or eating them.
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[GO! GO! MARIO!!]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:FlightlessGoonie SMW2.png]]
|align="center"|[[File:Goonie.PNG]]
|align="center"|[[Flightless Goonie]]
|align="center"|[[Goonie]]
|Goonies that lack wings. They walk quickly back and forth.
|Bird enemies that fly around and can be ridden on. Some of them carry bombs and Shy-Guys. Spitting them out turns them into Flightless Goonies.
|align=center|[[What's Gusty Taste Like?]]
|align=center|[[Danger - Icy Conditions Ahead]]
|align=center|[[Kamek's Revenge]]
|align=center|[[Kamek's Revenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Flightless Skeleton Goonie SMW2.png]]
|align="center"|[[File:SMW2YI - Green Glove.png]]
|align="center"|[[Flightless Skeleton Goonie]]
|align="center"|[[Green Glove]]
|Skeletal Flightless Goonies that walk quickly back and forth.
|An enemy that can catch eggs and throw them back at Yoshi.
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[The Baseball Boys]]
|align=center|[[The Very Loooooong Cave]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Flopsy Fish.PNG]] [[File:SMW2 Flopsy Fish arc.png]] [[File:SMW2 Flopsy Fish vertical.png]]
|align="center"|[[File:SMW2YI - ToadyGreen.png]]
|align="center"|[[Cheep Cheep|Flopsy Fish]]
|align="center"|[[Toady|Green Toady]]
|Fish that appear in water and can jump out. Eating them does not produce eggs.
|Toadies that appear alone, which slowly chase Yoshi. When Yoshi comes in contact with them, they steal baby Mario.
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[Danger - Icy Conditions Ahead]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Fly Guy.png]]
|align="center"|[[File:SMW2YI - Grim Leecher.png]]
|align="center"|[[Fly Guy]]
|align="center"|[[Grim Leecher]]
|Flying Shy-Guys that can carry various items such as red coins and 1-Ups. After a certain time has passed, the Fly Guys that carry helpful items fly away.
|Enemies that latch onto Yoshi, kicking baby Mario off and reversing the game's controls.
|align=center|[[Make Eggs, Throw Eggs]]
|align=center|[[The Impossible? Maze]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[The Impossible? Maze]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Flutter SMW2.png]] [[File:SMW2 Flying Wiggler mad.png]]
|align="center"|[[File:Grinder SMW2YI sprite.png]] [[File:SMW2 Grinder melon.png]] [[File:SMW2 Grinder dark.png]]
|align="center"|[[Flutter|Flying Wiggler]]
|align="center"|[[Ukiki|Grinder]]
|Flying enemies that get enraged and go after a Yoshi if an egg is thrown at them or stepped on. They can be defeated by either getting eaten or by performing a Pound the Ground on them.
|Monkeys that appear in jungle levels, where they can be seen jumping around and climbing vines. Some Grinders carry green watermelons and spit the seeds at a Yoshi. They can snatch baby Mario and run away with him.
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[Welcome To Monkey World!]]<br>(normal)<br>[[Welcome To Monkey World!]]<br>(spitting)<br>[[Welcome To Monkey World!]]<br>(swinging)
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[More Monkey Madness]]<br>(normal)<br>[[More Monkey Madness]]<br>(spitting)<br>[[Monkeys' Favorite Lake]]<br>(swinging)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Froggy.png]]
|align="center"|[[File:Grunt.PNG]] [[File:SMW2 Grunt walk.png]] [[File:SMW2 Grunt bare.png]]
|align="center"|[[Frog Pirate]]
|align="center"|[[Grunt (Yoshi's Island series)|Grunt]]
|Frogs that can launch their long tongues and grab baby Mario off a Yoshi's back. Jumping on them stuns them temporarily, but they can get defeated by eating them or throwing eggs at them.
|Enemies that wear spiked helmets. If hit by an egg, they lose their helmets, causing them to frantically run around.
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Marching Milde's Fort]]
|align=center|[[Prince Froggy's Fort]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Fuzzy.png]]
|align="center"|[[File:SMW2 Sprite Gusty.png]]
|align="center"|[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]
|align="center"|[[Gusty]]
|Puffy enemies that drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them.
|Fast, aerial enemies that appear offscreen and move in a straight line.
|align=center|[[Touch Fuzzy, Get Dizzy]]
|align=center|[[What's Gusty Taste Like?]]
|align=center|[[Beware The Spinning Logs]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:GargantuaBlargg-SMW2.png]]
|align="center"|[[File:SMW2YI Harry Hedgehog sprite.png]] [[File:HarryHedgehog SMW2.png]]
|align="center"|[[Gargantua Blargg]]
|align="center"|[[Harry Hedgehog]]
|Tall and large enemies that appear out of lava and block a Yoshi's path, also giving a chase to a Yoshi. Shooting an egg at it temporarily causes it to retreat into lava.
|Fast-moving, blue hedgehogs that puff up in a spiny, defensive position if a Yoshi approaches them. They cannot be eaten when in the defensive position.
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[The Cave Of Harry Hedgehog]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[The Cave Of Harry Hedgehog]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Georgette Jelly.png]]
|align="center"|[[File:VeryGoonie SMW2.png]]
|align="center"|[[Georgette Jelly]]
|align="center"|[[Hefty Goonie]]
|Slow-moving enemies that cannot produce eggs when eaten. Jumping on them splatters them on walls, which eventually causes them to reform.
|Large Goonies that bounce about rather than fly. They turn into Bowling Goonies if spat out or hit by an egg.
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Goonie Rides!]]
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Goonie Rides!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Sprite Goomba.png]]
|align="center"|[[File:Hootie the blue fish.PNG]] [[File:SMW2 Hootie chew.png]]
|align="center"|[[Goomba]]
|align="center"|[[Propeller Piranha|Hootie the Blue Fish]]
|Small, weak enemies that walk back and forth. When jumped on, they are flattened, but can still move around and hurt a Yoshi. They can be defeated by throwing an egg at them, performing a Pound The Ground on them, or eating them.
|Propelled Wild Piranhas that patrol along a set path, often in pairs. Throwing an egg at them temporarily stuns them. A red watermelon, blue watermelon, or Anywhere POW can defeat them.
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[Naval Piranha's Castle]]
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[Naval Piranha's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Goonie.PNG]]
|align="center"|[[File:SMW2 Hopping Tap-Tap.png]]
|align="center"|[[Goonie]]
|align="center"|[[Tap-Tap|Hopping Tap-Tap]]
|Bird enemies that fly around and can be ridden on. Some of them carry bombs and Shy-Guys. Spitting them out turns them into Flightless Goonies.
|Gray [[Tap-Tap]]s that bounce in place rather than walking.
|align=center|[[Danger - Icy Conditions Ahead]]
|align=center|[[Lakitu's Wall]]
|align=center|[[Kamek's Revenge]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Green Glove.png]]
|align="center"|[[File:Hot Lips.png]]
|align="center"|[[Green Glove]]
|align="center"|[[Hot Lips]]
|An enemy that can catch eggs and throw them back at Yoshi.
|Submerged enemies that periodically spits lava, which defeats a Yoshi when touched. They can be temporarily stunned with an egg, though Anywhere POWs can defeat them.
|align=center|[[The Baseball Boys]]
|align=center|[[Marching Milde's Fort]]
|align=center|[[Ultimate Castle Challenge]]
|align=center|[[Hookbill The Koopa's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - ToadyGreen.png]]
|align="center"|[[File:SMW2 Incoming Chomp far.png]] [[File:IncomingChomp.png]]
|align="center"|[[Toady|Green Toady]]
|align="center"|[[Incoming Chomp]]
|Toadies that appear alone, which slowly chase Yoshi. When Yoshi comes in contact with them, they steal baby Mario.
|Chain Chomps that appear in the background and jump nearby to where a Yoshi is, smashing any ground below them.
|align=center|[[Watch Out Below!]]
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Grim Leecher.png]]
|align="center"|[[File:SMW2 Itsy and the Bandit.png]]
|align="center"|[[Grim Leecher]]
|align="center"|[[Itsunomanika Heihō]]
|Enemies that latch onto Yoshi, kicking baby Mario off and reversing the game's controls.
|A green Shy-Guy that hinds behind foreground objects. If a Yoshi runs through the hiding spot, a Bandit will appear and run off with Baby Mario, leaving the Itsunomanika Heihō in his place.
|align=center|[[The Impossible? Maze]]
|align=center|[[Watch Out For Lakitu]]
|align=center|[[GO! GO! MARIO!!]]
|-style="background:#ECFFEC"
|align="center"|[[File:Jean De fillet.png]]
|align="center"|[[Jean de Fillet]]
|Fish that jump out of lava and water to attack a Yoshi. Eggs can defeat them.
|align=center|[[The Impossible? Maze]]
|align=center|[[The Impossible? Maze]]
|align=center|[[Tap-Tap The Red Nose's Fort]]
|-style="background:#AFFFAA"
|align="center"|[[File:Kaboomba.PNG]]
|align="center"|[[Kaboomba]]
|Cannon foes that shoot cannonballs, which explode after a few seconds. A Yoshi can ride on them by jumping on them. Eggs or Pounding The Ground can defeat them.
|align=center|[[The Cave Of The Mystery Maze]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Grinder SMW2YI sprite.png]] [[File:SMW2 Grinder melon.png]] [[File:SMW2 Grinder dark.png]]
|align="center"|[[File:SMW2YI - Kamek.png]] [[File:SMW2 Kamek ground.png]]
|align="center"|[[Ukiki|Grinder]]
|align="center"|[[Kamek]]
|Monkeys that appear in jungle levels, where they can be seen jumping around and climbing vines. Some Grinders carry green watermelons and spit the seeds at a Yoshi. They can snatch baby Mario and run away with him.
|One of the primary antagonists of the game that appears as an enemy in a few levels. He continuously flies around, swoops down, and attacks a Yoshi.
|align=center|[[Welcome To Monkey World!]]<br>(normal)<br>[[Welcome To Monkey World!]]<br>(spitting)<br>[[Welcome To Monkey World!]]<br>(swinging)
|align=center|[[Kamek's Revenge]]
|align=center|[[More Monkey Madness]]<br>(normal)<br>[[More Monkey Madness]]<br>(spitting)<br>[[Monkeys' Favorite Lake]]<br>(swinging)
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Grunt.PNG]] [[File:SMW2 Grunt walk.png]] [[File:SMW2 Grunt bare.png]]
|align="center"|[[File:SMW2 Kamek's Toadies.png]]
|align="center"|[[Grunt (Yoshi's Island series)|Grunt]]
|align="center"|[[Kamek's Toadies]]
|Enemies that wear spiked helmets. If hit by an egg, they lose their helmets, causing them to frantically run around.
|A quartet of small Magikoopas that work for Kamek. They kidnap baby Mario when the Timer runs out.
|align=center|[[Marching Milde's Fort]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sprite Gusty.png]]
|align="center"|[[Gusty]]
|Fast, aerial enemies that appear offscreen and move in a straight line.
|align=center|[[What's Gusty Taste Like?]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sprite Koopa.png]] [[File:SMW2-RedKoopaTroopa.png]]
|align="center"|[[Koopa Troopa]]
|Turtle enemies that have hard shells that prevent them from being ingested and turned into eggs. Yoshis can spit out their shells, however. When jumped on, they fly out of their shells and become Beach Koopas.
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red)
|align=center|[[Hookbill The Koopa's Castle]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI Harry Hedgehog sprite.png]] [[File:HarryHedgehog SMW2.png]]
|align="center"|[[File:SMW2YI - Lakitu.png]]
|align="center"|[[Harry Hedgehog]]
|align="center"|[[Lakitu]]
|Fast-moving, blue hedgehogs that puff up in a spiny, defensive position if a Yoshi approaches them. They cannot be eaten when in the defensive position.
|Cloud riding turtle enemies that chase their opponents in the same manner that they did in ''Super Mario World'', except they use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, then the Lakitu throws an egg towards the Yoshi's spot.
|align=center|[[The Cave Of Harry Hedgehog]]
|align=center|[[Watch Out For Lakitu]]
|align=center|[[The Cave Of Harry Hedgehog]]
|align=center|[[Welcome To Cloud World]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:VeryGoonie SMW2.png]]
|align="center"|[[File:SMW2YI - Lantern Ghost.png]] [[File:SMW2 Lantern Ghost gray.png]] [[File:SMW2 Lantern Ghost green.png]] [[File:SMW2 Lantern Ghost beige.png]]
|align="center"|[[Hefty Goonie]]
|align="center"|[[Lantern Ghost]]
|Large Goonies that bounce about rather than fly. They turn into Bowling Goonies if spat out or hit by an egg.
|Lantern-carrying specters that appear in dark areas and behave similarly to Shy-Guys.
|align=center|[[Goonie Rides!]]
|align=center|[[The Cave Of Chomp Rock]]<br>(orange)<br>[[The Cave Of Chomp Rock]]<br>(gray)<br>[[The Cave Of Chomp Rock]]<br>(green)<br>[[Shy-Guys On Stilts]]<br>(biege)
|align=center|[[Goonie Rides!]]
|align=center|[[The Cave Of The Lakitus]]<br>(orange)<br>[[BLIZZARD!!!]]<br>(gray)<br>[[The Cave Of The Mystery Maze]]<br>(green)<br>[[BLIZZARD!!!]]<br>(biege)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Hootie the blue fish.PNG]] [[File:SMW2 Hootie chew.png]]
|align="center"|[[File:SMW2YI - Lava Bubble.png]] [[File:SMW2 Lava Bubble arc.png]]
|align="center"|[[Propeller Piranha|Hootie the Blue Fish]]
|align="center"|[[Lava Bubble]]
|Propelled Wild Piranhas that patrol along a set path, often in pairs. Throwing an egg at them temporarily stuns them. A red watermelon, blue watermelon, or Anywhere POW can defeat them.
|Fireballs that jump up and down out of lava. If a Yoshi eats one, they can spit fire.
|align=center|[[Naval Piranha's Castle]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Naval Piranha's Castle]]
|align=center|[[The Very Loooooong Cave]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Hopping Tap-Tap.png]]
|align="center"|[[File:Lava Drop.png]] [[File:SMW2 Lava Drop horizontal.png]]
|align="center"|[[Tap-Tap|Hopping Tap-Tap]]
|align="center"|[[Lava Drop]]
|Gray [[Tap-Tap]]s that bounce in place rather than walking.
|Floating balls of lava that patrol either left and right or up and down. They can be defeated by passing through a Middle Ring or a Winged Cloud Maker.
|align=center|[[Lakitu's Wall]]
|align=center|[[Don't Look Back!]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Hot Lips.png]]
|align="center"|[[File:Slimes.png]]
|align="center"|[[Hot Lips]]
|align="center"|[[Slime Drop|Lemon Drop]]
|Submerged enemies that periodically spits lava, which defeats a Yoshi when touched. They can be temporarily stunned with an egg, though Anywhere POWs can defeat them.
|Goopy yellow gumdrops that are detached from Salvo the Slime when he is hit. They also appear as enemies in Prince Froggy's Fort.
|align=center|[[Marching Milde's Fort]]
|align=center|[[Salvo The Slime's Castle]]
|align=center|[[Hookbill The Koopa's Castle]]
|align=center|[[Prince Froggy's Fort]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Incoming Chomp far.png]] [[File:IncomingChomp.png]]
|align="center"|[[File:Little Mouser.PNG]] [[File:Black Little Mouser.png]]
|align="center"|[[Incoming Chomp]]
|align="center"|[[Little Mouser]]
|Chain Chomps that appear in the background and jump nearby to where a Yoshi is, smashing any ground below them.
|Mice enemies that attempt to steal a Yoshi Egg and run away with it.
|align=center|[[Watch Out Below!]]
|align=center|[[The Baseball Boys]]<br>(blue)<br>[[KEEP MOVING!!!!]]<br>(black)
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[Tap-Tap The Red Nose's Fort]]<br>(blue)<br>[[KEEP MOVING!!!!]]<br>(black)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Itsy and the Bandit.png]]
|align="center"|[[File:Little Skull Mouser.png]]
|align="center"|[[Itsunomanika Heihō]]
|align="center"|[[Little Skull Mouser]]
|A green Shy-Guy that hinds behind foreground objects. If a Yoshi runs through the hiding spot, a Bandit will appear and run off with Baby Mario, leaving the Itsunomanika Heihō in his place.
|A Little Mouser that jumps. Unlike Little Mousers, it does not steal eggs. If hit by an egg, jump, or Pounding The Ground, the skull helmet crumbles and turns the enemy into a Little Mouser.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[The Baseball Boys]]
|align=center|[[GO! GO! MARIO!!]]
|align=center|[[The Cave Of The Bandits]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Jean De fillet.png]]
|align="center"|[[File:Loch Nestor.png]] [[File:SMW2-LochNestorAngry.png]] [[File:SMW2 Loch Nestor bigger.png]] [[File:SMW2 Loch Nestor biggest.png]]
|align="center"|[[Jean de Fillet]]
|align="center"|[[Loch Nestor]]
|Fish that jump out of lava and water to attack a Yoshi. Eggs can defeat them.
|Passive enemies that appear only when a Yoshi has transformed into a submarine. When Yoshi hits them with a torpedo, they give chase. It is defeated when hit three times by a torpedo.
|align=center|[[The Impossible? Maze]]
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Tap-Tap The Red Nose's Fort]]
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Kaboomba.PNG]]
|align="center"|[[File:Lunge Fish SMW2.png]]
|align="center"|[[Kaboomba]]
|align="center"|[[Lunge Fish]]
|Cannon foes that shoot cannonballs, which explode after a few seconds. A Yoshi can ride on them by jumping on them. Eggs or Pounding The Ground can defeat them.
|Large lungfish that hide in the water, waiting for a Yoshi to approach. When a Yoshi gets close enough, they lunge out of the water, attempting to eat the Yoshi. If they are successful, the Yoshi instantly loses a life. They can be momentarily stunned if an egg is thrown at them.
|align=center|[[The Cave Of The Mystery Maze]]
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Kamek.png]] [[File:SMW2 Kamek ground.png]]
|align="center"|[[File:SMW2YI - Mace Guy.png]]
|align="center"|[[Kamek]]
|align="center"|[[Mace Guy]]
|One of the primary antagonists of the game that appears as an enemy in a few levels. He continuously flies around, swoops down, and attacks a Yoshi.
|Shy-Guys that swing flails. If a Yoshi eats the Shy-Guy, the Mace Guy loses its mace.
|align=center|[[Kamek's Revenge]]
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[Ultimate Castle Challenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Kamek's Toadies.png]]
|align="center"|[[File:SMW2 Spike.png]] [[File:SMW2 Mace Penguin throw.png]]
|align="center"|[[Kamek's Toadies]]
|align="center"|[[Spike|Mace Penguin]]
|A quartet of small Magikoopas that work for Kamek. They kidnap baby Mario when the Timer runs out.
|Small enemies that can create and throw large spike balls as a projectile.
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[BLIZZARD!!!]]
|align=center|[[BLIZZARD!!!]]
|-style="background:#ECFFEC"
|align="center"|[[File:Milde.png]]
|align="center"|[[Milde]]
|Enemies that march around in lines. When jumped on, they pop, knocking back any enemies nearby them.
|align=center|[[Touch Fuzzy, Get Dizzy]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Mock UpRed.png]] [[File:SMW2YI - Mock UpGreen.png]]
|align="center"|[[Mock Up]]
|Balloons that inflate when a Yoshi approaches them. If the Yoshi eats the balloon before it pops, a 1-Up is awarded. If the balloon pops, Yoshi gets damaged, while a Fly Guy flies away.
|align=center|[[Don't Look Back!]]<br>(red)<br>[[Shy-Guys On Stilts]]<br>(green)
|align=center|[[Don't Look Back!]]<br>(red)<br>[[Don't Look Back!]]<br>(green)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sprite Koopa.png]] [[File:SMW2-RedKoopaTroopa.png]]
|align="center"|[[File:Petal Guy.png]] [[File:SMW2 Mufti Guy yellow.png]] [[File:SMW2 Mufti Guy green.png]] [[File:SMW2 Mufti Guy magenta.png]]
|align="center"|[[Koopa Troopa]]
|align="center"|[[Petal Guy|Mufti Guy]]
|Turtle enemies that have hard shells that prevent them from being ingested and turned into eggs. Yoshis can spit out their shells, however. When jumped on, they fly out of their shells and become Beach Koopas.
|Shy-Guys that disguise themselves as flowers. When a Yoshi approaches, they stand up and walk after a Yoshi.
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red)
|align=center|[[The Cave Of The Mystery Maze]]<br>(red)<br>[[Goonie Rides!]]<br>(yellow)<br>[[The Cave Of The Mystery Maze]]<br>(green)<br>[[Hop! Hop! Donut Lifts]]<br>(magenta)
|align=center|[[Hookbill The Koopa's Castle]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red)
|align=center|[[The Cave Of The Mystery Maze]]<br>(red)<br>[[Goonie Rides!]]<br>(yellow)<br>[[Goonie Rides!]]<br>(green)<br>[[Hop! Hop! Donut Lifts]]<br>(magenta)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Lakitu.png]]
|align="center"|[[File:Needlenose SMW2.png]] [[File:SMW2 Needlenose yellow.png]]
|align="center"|[[Lakitu]]
|align="center"|[[Pokey (projectile)|Needlenose]]
|Cloud riding turtle enemies that chase their opponents in the same manner that they did in ''Super Mario World'', except they use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, then the Lakitu throws an egg towards the Yoshi's spot.
|Spiky, ball-like enemies often appear as projectiles in enemy attacks. They can be eaten and turned into eggs. Yellow Needlenoses pop when they strike an object, while green Needlenoses bounce around.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[Welcome To Monkey World!]]<br>(green)<br>[[The Baseball Boys]]<br>(yellow)
|align=center|[[Welcome To Cloud World]]
|align=center|[[KEEP MOVING!!!!]]<br>(green)<br>[[KEEP MOVING!!!!]]<br>(yellow)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Lantern Ghost.png]] [[File:SMW2 Lantern Ghost gray.png]] [[File:SMW2 Lantern Ghost green.png]] [[File:SMW2 Lantern Ghost beige.png]]
|align="center"|[[File:Nep-enut.PNG]]
|align="center"|[[Lantern Ghost]]
|align="center"|[[Nep-Enut]]
|Lantern-carrying specters that appear in dark areas and behave similarly to Shy-Guys.
|Aquatic enemies that chase a Yoshi and pop up out of the water in a similar fashion to Gargantua Blarggs. Shooting at egg at it temporarily causes it to retreat into the water.
|align=center|[[The Cave Of Chomp Rock]]<br>(orange)<br>[[The Cave Of Chomp Rock]]<br>(gray)<br>[[The Cave Of Chomp Rock]]<br>(green)<br>[[Shy-Guys On Stilts]]<br>(biege)
|align=center|[[What's Gusty Taste Like?]]
|align=center|[[The Cave Of The Lakitus]]<br>(orange)<br>[[BLIZZARD!!!]]<br>(gray)<br>[[The Cave Of The Mystery Maze]]<br>(green)<br>[[BLIZZARD!!!]]<br>(biege)
|align=center|[[Nep-Enut's Domain]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Lava Bubble.png]] [[File:SMW2 Lava Bubble arc.png]]
|align="center"|[[File:SMW2 Nipper Plant.png]]
|align="center"|[[Lava Bubble]]
|align="center"|[[Nipper Plant]]
|Fireballs that jump up and down out of lava. If a Yoshi eats one, they can spit fire.
|Enemies that appear after a Nipper Spore has touched the ground.
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[The Cave Of Chomp Rock]]
|align=center|[[The Very Loooooong Cave]]
|align=center|[[Naval Piranha's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Lava Drop.png]] [[File:SMW2 Lava Drop horizontal.png]]
|align="center"|[[File:SMW2nipperspore.png]]
|align="center"|[[Lava Drop]]
|align="center"|[[Nipper Spore]]
|Floating balls of lava that patrol either left and right or up and down. They can be defeated by passing through a Middle Ring or a Winged Cloud Maker.
|Free-flying, dandelion-like enemies that become Nipper Plants after they touch the ground. Eating them does not produce eggs.
|align=center|[[Don't Look Back!]]
|align=center|[[The Cave Of Chomp Rock]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[Naval Piranha's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Slimes.png]]
|align="center"|[[File:SMW2-GreenKoopaParatroopa.png]] [[File:SMW2-RedKoopaParatroopa.png]]
|align="center"|[[Slime Drop|Lemon Drop]]
|align="center"|[[Koopa Paratroopa|Para-Koopa]]
|Goopy yellow gumdrops that are detached from Salvo the Slime when he is hit. They also appear as enemies in Prince Froggy's Fort.
|Winged Koopa Troopas that fly around. They lose their wings when jumped on or eaten.
|align=center|[[Salvo The Slime's Castle]]
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red)
|align=center|[[Prince Froggy's Fort]]
|align=center|[[Lake Shore Paradise]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Little Mouser.PNG]] [[File:Black Little Mouser.png]]
|align="center"|[[File:PiroDanglesSMW2.png]] [[File:SMW2 Piro Dangle small fire.png]] [[File:SMW2 Piro Dangle no fire.png]]
|align="center"|[[Little Mouser]]
|align="center"|[[Spark|Piro Dangle]]
|Mice enemies that attempt to steal a Yoshi Egg and run away with it.
|Balls of fire that patrol a set path. They appear only in a secret room in Burt The Bashful's Fort, where they cannot be defeated.
|align=center|[[The Baseball Boys]]<br>(blue)<br>[[KEEP MOVING!!!!]]<br>(black)
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Tap-Tap The Red Nose's Fort]]<br>(blue)<br>[[KEEP MOVING!!!!]]<br>(black)
|align=center|[[Burt The Bashful's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Little Skull Mouser.png]]
|align="center"|[[File:Piscatory Pete.png]] [[File:SMW2 Piscatory Pete yellow.png]]
|align="center"|[[Little Skull Mouser]]
|align="center"|[[Cheep Cheep|Piscatory Pete]]
|A Little Mouser that jumps. Unlike Little Mousers, it does not steal eggs. If hit by an egg, jump, or Pounding The Ground, the skull helmet crumbles and turns the enemy into a Little Mouser.
|Fish enemies that are obstacles to the submarine form Yoshi. Firing a torpedo at them defeats them.
|align=center|[[The Baseball Boys]]
|align=center|[[Nep-Enut's Domain]]<br>(blue)<br>[[Nep-Enut's Domain]]<br>(yellow)
|align=center|[[The Cave Of The Bandits]]
|align=center|[[Monkeys' Favorite Lake]]<br>(blue)<br>[[Nep-Enut's Domain]]<br>(yellow)
|-style="background:#ECFFEC"
|align="center"|[[File:NeedlenoseWithCactus.png]]
|align="center"|[[Pokey (heading)|Pokey]]
|Cactus enemies that bounce Needlenoses on their heads.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[BLIZZARD!!!]]
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Potted Spiked Fun Guy.png]]
|align="center"|[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Potted Spiked Fun Guy]]
|Spiked Fun Guys that hide in pots. Throwing eggs at them can defeat them.
|align=center|[[Jammin' Through The Trees]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Loch Nestor.png]] [[File:SMW2-LochNestorAngry.png]] [[File:SMW2 Loch Nestor bigger.png]] [[File:SMW2 Loch Nestor biggest.png]]
|align="center"|[[File:Preying Mantas.png]]
|align="center"|[[Loch Nestor]]
|align="center"|[[Preying Mantas]]
|Passive enemies that appear only when a Yoshi has transformed into a submarine. When Yoshi hits them with a torpedo, they give chase. It is defeated when hit three times by a torpedo.
|Jellyfish enemies that are obstacles to the submarine form Yoshi; they move up and down. Firing a torpedo at them defeats them.
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Lunge Fish SMW2.png]]
|align="center"|[[File:Puchipuchi L SMW2.png]] [[File:SMW2 Puchipuchi XL.png]]
|align="center"|[[Lunge Fish]]
|align="center"|[[Puchipuchi L]]
|Large lungfish that hide in the water, waiting for a Yoshi to approach. When a Yoshi gets close enough, they lunge out of the water, attempting to eat the Yoshi. If they are successful, the Yoshi instantly loses a life. They can be momentarily stunned if an egg is thrown at them.
|Bigger versions of Mildes that split into four smaller Mildes when jumped on. Even bigger ones instead split into two big ones.
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Marching Milde's Fort]]
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Hookbill The Koopa's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Mace Guy.png]]
|align="center"|[[File:Raven sprite.png]]
|align="center"|[[Mace Guy]]
|align="center"|[[Raven]]
|Shy-Guys that swing flails. If a Yoshi eats the Shy-Guy, the Mace Guy loses its mace.
|Black, bird-like enemies that are found wandering on large floating rocks. A Yoshi cannot eat them, but they can be defeated by jumping on them or throwing eggs at them.
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Shifting Platforms Ahead]]
|align=center|[[Ultimate Castle Challenge]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Spike.png]] [[File:SMW2 Mace Penguin throw.png]]
|align="center"|[[File:Mini-raven.png]]
|align="center"|[[Spike|Mace Penguin]]
|align="center"|[[Raven (chick)]]
|Small enemies that can create and throw large spike balls as a projectile.
|Small, black bird-like enemies that can climb on walls and ceilings. When eaten, they do not produce eggs.
|align=center|[[BLIZZARD!!!]]
|align=center|[[Naval Piranha's Castle]]
|align=center|[[BLIZZARD!!!]]
|align=center|[[Beware The Spinning Logs]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Milde.png]]
|align="center"|[[File:CoBlargg.png]]
|align="center"|[[Milde]]
|align="center"|[[Blargg (small)|Red Blargg]]
|Enemies that march around in lines. When jumped on, they pop, knocking back any enemies nearby them.
|Enemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though an Anywhere POW can defeat them permanently.
|align=center|[[Touch Fuzzy, Get Dizzy]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Burt The Bashful's Fort]]
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Relay Heyho.png]]<br>[[File:SMW2 Relay Heyho fail.png]]
|align="center"|[[Relay Heihō]]
|Lines of Boo Guys that pass [[bomb]]s between each other to drop.
|align=center|[[The Potted Ghost's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|align="center"|[[File:Egg-Plant SMW2.png]]
|align="center"|[[Sanbo Flower]]
|[[Egg Plant|Egg-Plant]]s that instead produce harmful [[Pokey (projectile)|Needlenose]]s when Yoshi is not full on eggs.
|align=center|[[Lake Shore Paradise]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Mock UpRed.png]] [[File:SMW2YI - Mock UpGreen.png]]
|align="center"|[[File:Seedy sally.png]]
|align="center"|[[Mock Up]]
|align="center"|[[Ukiki|Seedy Sally]]
|Balloons that inflate when a Yoshi approaches them. If the Yoshi eats the balloon before it pops, a 1-Up is awarded. If the balloon pops, Yoshi gets damaged, while a Fly Guy flies away.
|Stationary Grinders on vines that drop Needlenoses directly below.
|align=center|[[Don't Look Back!]]<br>(red)<br>[[Shy-Guys On Stilts]]<br>(green)
|align=center|[[Welcome To Monkey World!]]
|align=center|[[Don't Look Back!]]<br>(red)<br>[[Don't Look Back!]]<br>(green)
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Petal Guy.png]] [[File:SMW2 Mufti Guy yellow.png]] [[File:SMW2 Mufti Guy green.png]] [[File:SMW2 Mufti Guy magenta.png]]
|align="center"|[[File:SMW2 Chomp Shark.png]]
|align="center"|[[Petal Guy|Mufti Guy]]
|align="center"|[[Big Chain Chomp|Shark Chomp]]
|Shy-Guys that disguise themselves as flowers. When a Yoshi approaches, they stand up and walk after a Yoshi.
|Very large, invincible enemies that give a Yoshi a chase until it chomps on a hard surface and breaks its teeth, defeating it.
|align=center|[[The Cave Of The Mystery Maze]]<br>(red)<br>[[Goonie Rides!]]<br>(yellow)<br>[[The Cave Of The Mystery Maze]]<br>(green)<br>[[Hop! Hop! Donut Lifts]]<br>(magenta)
|align=center|[[Marching Milde's Fort]]
|align=center|[[The Cave Of The Mystery Maze]]<br>(red)<br>[[Goonie Rides!]]<br>(yellow)<br>[[Goonie Rides!]]<br>(green)<br>[[Hop! Hop! Donut Lifts]]<br>(magenta)
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Needlenose SMW2.png]] [[File:SMW2 Needlenose yellow.png]]
|align="center"|[[File:Short fuse.png]]
|align="center"|[[Pokey (projectile)|Needlenose]]
|align="center"|[[Ukiki|Short Fuse]]
|Spiky, ball-like enemies often appear as projectiles in enemy attacks. They can be eaten and turned into eggs. Yellow Needlenoses pop when they strike an object, while green Needlenoses bounce around.
|Stationary Grinders on vines that drop bombs directly below.
|align=center|[[Welcome To Monkey World!]]<br>(green)<br>[[The Baseball Boys]]<br>(yellow)
|align=center|[[Welcome To Monkey World!]]
|align=center|[[KEEP MOVING!!!!]]<br>(green)<br>[[KEEP MOVING!!!!]]<br>(yellow)
|align=center|[[Monkeys' Favorite Lake]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Nep-enut.PNG]]
|align="center"|[[File:SMW2YI Red Shy Guy.png]] [[File:SMW2YI Yellow Shy Guy.png]] [[File:SMW2YI Green Shy Guy.png]] [[File:SMW2YI Purple Shy Guy.png]]<br>[[File:SMW2 Shy-Guy far.png]] [[File:SMW2 Shy-Guy paddle wheel.png]]
|align="center"|[[Nep-Enut]]
|align="center"|[[Shy Guy|Shy-Guy]]
|Aquatic enemies that chase a Yoshi and pop up out of the water in a similar fashion to Gargantua Blarggs. Shooting at egg at it temporarily causes it to retreat into the water.
|Mask-wearing enemies that are the ubiquitous enemy in the game. They wander about, come in different colors, and can be defeated in any manner. Shy-Guys can spawn out of certain Warp Pipes until a Yoshi has the max number of eggs.
|align=center|[[What's Gusty Taste Like?]]
|align=center|[[Welcome To Yoshi's Island]]<br>(red)<br>[[Make Eggs, Throw Eggs]]<br>(yellow)<br>[[Make Eggs, Throw Eggs]]<br>(green)<br>[[Welcome To Yoshi's Island]]<br>(magenta)<br>[[Lakitu's Wall]]<br>(wheel)
|align=center|[[Nep-Enut's Domain]]
|align=center|[[Ultimate Castle Challenge]]<br>(red)<br>[[Ultimate Castle Challenge]]<br>(yellow)<br>[[Ultimate Castle Challenge]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)<br>[[More Monkey Madness]]<br>(wheel)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Nipper Plant.png]]
|align="center"|[[File:SMW2 Red Shy Guy on Stilts.png]] [[File:SMW2 Yellow Shy Guy on Stilts.png]] [[File:SMW2 Green Shy Guy on Stilts.png]] [[File:SMW2 Pink Shy Guy on Stilts.png]]
|align="center"|[[Nipper Plant]]
|align="center"|[[Stilt Guy|Shy-Guy on Stilts]]
|Enemies that appear after a Nipper Spore has touched the ground.
|Shy-Guys on tall stilts that cannot be eaten in the front; a Yoshi must eat them from behind. If jumped on, they lose their stilts and turn into Shy-Guys.
|align=center|[[The Cave Of Chomp Rock]]
|align=center|[[Shy-Guys On Stilts]]<br>(red)<br>[[Shy-Guys On Stilts]]<br>(yellow)<br>[[Shy-Guys On Stilts]]<br>(green)<br>[[Shy-Guys On Stilts]]<br>(magenta)
|align=center|[[Naval Piranha's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(red)<br>[[Lake Shore Paradise]]<br>(yellow)<br>[[Lake Shore Paradise]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2nipperspore.png]]
|align="center"|[[File:SkeletonGoonie SMW2.png]]
|align="center"|[[Nipper Spore]]
|align="center"|[[Skeleton Goonie]]
|Free-flying, dandelion-like enemies that become Nipper Plants after they touch the ground. Eating them does not produce eggs.
|Skeletal Goonies that cannot be ridden on and instead turn into Flightless Skeleton Goonie if stepped on. Some of them carry bombs to drop on a Yoshi.
|align=center|[[The Cave Of Chomp Rock]]
|align=center|[[Danger - Icy Conditions Ahead]]
|align=center|[[Naval Piranha's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-GreenKoopaParatroopa.png]] [[File:SMW2-RedKoopaParatroopa.png]]
|align="center"|[[File:SMW2YI - Slime.png]]
|align="center"|[[Koopa Paratroopa|Para-Koopa]]
|align="center"|[[Slime]]
|Winged Koopa Troopas that fly around. They lose their wings when jumped on or eaten.
|Enemies that are disguised as large, rectangular platforms, carrying keys, until a Yoshi touches them, which transforms them. When hit by a seed or an egg, they turn smaller until they disappear.
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red)
|align=center|[[Salvo The Slime's Castle]]
|align=center|[[Lake Shore Paradise]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red)
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:PiroDanglesSMW2.png]] [[File:SMW2 Piro Dangle small fire.png]] [[File:SMW2 Piro Dangle no fire.png]]
|align="center"|[[File:Slugger SMW2.png]]
|align="center"|[[Spark|Piro Dangle]]
|align="center"|[[Slugger]]
|Balls of fire that patrol a set path. They appear only in a secret room in Burt The Bashful's Fort, where they cannot be defeated.
|Enemies holding baseball bats that deflect projectiles such as eggs, watermelon seeds, or Chomp Rocks.
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[The Baseball Boys]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Beware The Spinning Logs]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Piscatory Pete.png]] [[File:SMW2 Piscatory Pete yellow.png]]
|align="center"|[[File:SMW2YI - Sluggy.png]] [[File:SMW2-YellowSluggy.png]]
|align="center"|[[Cheep Cheep|Piscatory Pete]]
|align="center"|[[Sluggy]]
|Fish enemies that are obstacles to the submarine form Yoshi. Firing a torpedo at them defeats them.
|Slug-like enemies that attack a Yoshi by dropping off a ceiling. They can be defeated by jumping on them.
|align=center|[[Nep-Enut's Domain]]<br>(blue)<br>[[Nep-Enut's Domain]]<br>(yellow)
|align=center|[[Sluggy The Unshaven's Fort]]
|align=center|[[Monkeys' Favorite Lake]]<br>(blue)<br>[[Nep-Enut's Domain]]<br>(yellow)
|align=center|[[Sluggy The Unshaven's Fort]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:NeedlenoseWithCactus.png]]
|align="center"|[[File:Snifit SMW2.png]]
|align="center"|[[Pokey (heading)|Pokey]]
|align="center"|[[Snifit]]
|Cactus enemies that bounce Needlenoses on their heads.
|Shy-Guy-like enemies that can shoot projectiles in a straight line, and the projectile can go through walls.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[Marching Milde's Fort]]
|align=center|[[BLIZZARD!!!]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Potted Spiked Fun Guy.png]]
|align="center"|[[File:SMW2YI - ToadyPink.png]]
|align="center"|[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Potted Spiked Fun Guy]]
|align="center"|[[Toady|Solo Toady]]
|Spiked Fun Guys that hide in pots. Throwing eggs at them can defeat them.
|Pink Toadies that appear to snatch baby Mario directly after he's knocked off Yoshi's back.
|align=center|[[The Baseball Boys]]
|align=center|[[The Cave Of The Bandits]]
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sprite Speer Guy.png]] [[File:SMW2 Spear Guy short.png]]
|align="center"|[[Spear Guy]]
|Shy-Guys that cannot be jumped on, and their shield in the front protects them from attacks in that range. A Yoshi can defeat them by eating them or throwing an egg at them when their back is turned.
|align=center|[[Jungle Rhythm...]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Spiked Fun Guy.png]]
|align="center"|[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]
|Enemies that cannot be jumped on, but a Yoshi can either eat them or throw eggs at them to defeat them.
|align=center|[[Jammin' Through The Trees]]
|align=center|[[Jammin' Through The Trees]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[KEEP MOVING!!!!]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Preying Mantas.png]]
|align="center"|[[File:YISpooky.png]]
|align="center"|[[Preying Mantas]]
|align="center"|[[Spooky (enemy)|Spooky]]
|Jellyfish enemies that are obstacles to the submarine form Yoshi; they move up and down. Firing a torpedo at them defeats them.
|Enemies that wear a disguise as a ghost. A Yoshi can ride on a Spooky, but cannot defeat the Spooky with a jump. If a Spooky lands on top of a Yoshi, it can steal baby Mario. When a Yoshi attacks it, its disguise is revealed as a green Shy-Guy. If baby Mario is stolen, a Bandit is revealed.
|align=center|[[Nep-Enut's Domain]]
|align=center|[[The Deep, Underground Maze]]
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Puchipuchi L SMW2.png]] [[File:SMW2 Puchipuchi XL.png]]
|align="center"|[[File:Spray Fish.PNG]]
|align="center"|[[Puchipuchi L]]
|align="center"|[[Spray Fish]]
|Bigger versions of Mildes that split into four smaller Mildes when jumped on. Even bigger ones instead split into two big ones.
|Fish enemies that appear out of water and spray a jet of water that pushes a Yoshi back. They can be temporarily stunned if an egg is thrown at it.
|align=center|[[Marching Milde's Fort]]
|align=center|[[Salvo The Slime's Castle]]
|align=center|[[Hookbill The Koopa's Castle]]
|align=center|[[Danger - Icy Conditions Ahead]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Raven sprite.png]]
|align="center"|[[File:SMW2 Stretch yellow.png]] [[File:SMW2 Stretch.png]] [[File:SMW2 Stretch magenta.png]]
|align="center"|[[Raven]]
|align="center"|[[Stretch (Shy Guy)|Stretch]]
|Black, bird-like enemies that are found wandering on large floating rocks. A Yoshi cannot eat them, but they can be defeated by jumping on them or throwing eggs at them.
|Tall, thin Shy-Guys that cannot be defeated by jumping on them. When jumped on, they spit out an endless supply of watermelon seeds.
|align=center|[[Shifting Platforms Ahead]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(yellow)<br>[[Nep-Enut's Domain]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)
|align=center|[[Raphael The Raven's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(yellow)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Mini-raven.png]]
|align="center"|[[File:Taptapsprite.png]] [[File:SMW2YI Orange Tap-Tap sprite.png]]
|align="center"|[[Raven (chick)]]
|align="center"|[[Tap-Tap]]
|Small, black bird-like enemies that can climb on walls and ceilings. When eaten, they do not produce eggs.
|Spiky enemies that are impervious to most attacks, but they can be pushed around and stunned if a Yoshi licks them or throws an egg at them. Melon Bug balls, Chomp Rocks, red watermelons, and blue Watermelons can defeat them.
|align=center|[[Naval Piranha's Castle]]
|align=center|[[Touch Fuzzy, Get Dizzy]]<br>(gray)<br>[[Touch Fuzzy, Get Dizzy]]<br>(orange)
|align=center|[[Beware The Spinning Logs]]
|align=center|[[Scary Skeleton Goonies!]]<br>(gray)<br>[[The Deep, Underground Maze]]<br>(orange)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:CoBlargg.png]]
|align="center"|[[File:Tap-tap the golden.png]]
|align="center"|[[Blargg (small)|Red Blargg]]
|align="center"|[[Tap-Tap the Golden]]
|Enemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though an Anywhere POW can defeat them permanently.
|A large, golden enemy, found on the third door of King Bowser's Castle. Tap-Tap the Golden cannot be defeated and he chases Green Yoshi through a lava-filled, autoscrolling path, where Green Yoshi needs to outrun him and reach a Warp Pipe to escape. Green Yoshi can toss eggs at Tap-Tap the Golden to push him back.
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Relay Heyho.png]]<br>[[File:SMW2 Relay Heyho fail.png]]
|align="center"|[[File:ThunderLakitu SMW2.png]]
|align="center"|[[Relay Heihō]]
|align="center"|[[Thunder Lakitu]]
|Lines of Boo Guys that pass [[bomb]]s between each other to drop.
|Lakitus that shoot a ball of energy, setting the ground on fire.
|align=center|[[The Potted Ghost's Castle]]
|align=center|[[BLIZZARD!!!]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[BLIZZARD!!!]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Egg-Plant SMW2.png]]
|align="center"|[[File:Train bandits.PNG]]
|align="center"|[[Sanbo Flower]]
|align="center"|[[Train Bandit]]
|[[Egg Plant|Egg-Plant]]s that instead produce harmful [[Pokey (projectile)|Needlenose]]s when Yoshi is not full on eggs.
|Shy-Guys that chase after a Yoshi when the Yoshi has transformed into a train.
|align=center|[[Lake Shore Paradise]]
|align=center|[[Watch Out For Lakitu]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Seedy sally.png]]
|align="center"|[[File:Wall Lakitu.PNG]]
|align="center"|[[Ukiki|Seedy Sally]]
|align="center"|[[Wall Lakitu]]
|Stationary Grinders on vines that drop Needlenoses directly below.
|A Lakitu that hides behind walls and throws [[Spiny Egg]]s at Yoshi. Jumping on them or throwing eggs at them can defeat them.
|align=center|[[Welcome To Monkey World!]]
|align=center|[[Watch Out For Lakitu]]
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Chomp Shark.png]]
|align="center"|[[File:SMW2YI - Whirly Fly Guy.gif]]
|align="center"|[[Big Chain Chomp|Shark Chomp]]
|align="center"|[[Whirly Fly Guy]]
|Very large, invincible enemies that give a Yoshi a chase until it chomps on a hard surface and breaks its teeth, defeating it.
|Flashing Fly Guys that start off on the ground and slowly take off into the sky. If a Yoshi spits watermelon seeds at them, they drop coins. When hit enough times, they award extra lives to the Yoshi.
|align=center|[[Marching Milde's Fort]]
|align=center|[[Lakitu's Wall]]
|align=center|[[KEEP MOVING!!!!]]
|align=center|[[Sluggy The Unshaven's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Short fuse.png]]
|align="center"|[[File:SMW2 Piranha Plant.png]]
|align="center"|[[Ukiki|Short Fuse]]
|align="center"|[[Piranha Plant|Wild Piranha]]
|Stationary Grinders on vines that drop bombs directly below.
|Plant enemies that start small, but grow larger in size and chomp at a Yoshi's direction when a Yoshi approaches. Throwing eggs or using an item can defeat them.
|align=center|[[Welcome To Monkey World!]]
|align=center|[[Make Eggs, Throw Eggs]]
|align=center|[[Monkeys' Favorite Lake]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI Red Shy Guy.png]] [[File:SMW2YI Yellow Shy Guy.png]] [[File:SMW2YI Green Shy Guy.png]] [[File:SMW2YI Purple Shy Guy.png]]<br>[[File:SMW2 Shy-Guy far.png]] [[File:SMW2 Shy-Guy paddle wheel.png]]
|align="center"|[[File:Wild Piranha.png]] [[File:SMW2 Wild Ptooie Piranha yellow.png]] [[File:SMW2 Piranha Plant.png]]
|align="center"|[[Shy Guy|Shy-Guy]]
|align="center"|[[Wild Ptooie Piranha]]
|Mask-wearing enemies that are the ubiquitous enemy in the game. They wander about, come in different colors, and can be defeated in any manner. Shy-Guys can spawn out of certain Warp Pipes until a Yoshi has the max number of eggs.
|Wild Piranhas that spit Needlenoses at a Yoshi. They take three egg hits to defeat, changing colors when they are hit, from green, to yellow, to red.
|align=center|[[Welcome To Yoshi's Island]]<br>(red)<br>[[Make Eggs, Throw Eggs]]<br>(yellow)<br>[[Make Eggs, Throw Eggs]]<br>(green)<br>[[Welcome To Yoshi's Island]]<br>(magenta)<br>[[Lakitu's Wall]]<br>(wheel)
|align=center|[[Jammin' Through The Trees]]
|align=center|[[Ultimate Castle Challenge]]<br>(red)<br>[[Ultimate Castle Challenge]]<br>(yellow)<br>[[Ultimate Castle Challenge]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)<br>[[More Monkey Madness]]<br>(wheel)
|align=center|[[Lake Shore Paradise]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Red Shy Guy on Stilts.png]] [[File:SMW2 Yellow Shy Guy on Stilts.png]] [[File:SMW2 Green Shy Guy on Stilts.png]] [[File:SMW2 Pink Shy Guy on Stilts.png]]
|align="center"|[[File:SMW2 Woozy Guy red.png]] [[File:SMW2 Woozy Guy yellow.png]] [[File:SMW2 Woozy Guy green.png]] [[File:SMW2 Woozy Guy magenta.png]]
|align="center"|[[Stilt Guy|Shy-Guy on Stilts]]
|align="center"|[[Woozy Guy]]
|Shy-Guys on tall stilts that cannot be eaten in the front; a Yoshi must eat them from behind. If jumped on, they lose their stilts and turn into Shy-Guys.
|Shy-Guys that make flip jumps to move around.
|align=center|[[Shy-Guys On Stilts]]<br>(red)<br>[[Shy-Guys On Stilts]]<br>(yellow)<br>[[Shy-Guys On Stilts]]<br>(green)<br>[[Shy-Guys On Stilts]]<br>(magenta)
|align=center|[[Make Eggs, Throw Eggs]]<br>(red)<br>[[Lake Shore Paradise]]<br>(yellow)<br>[[Naval Piranha's Castle]]<br>(green)<br>[[Make Eggs, Throw Eggs]]<br>(magenta)
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(red)<br>[[Lake Shore Paradise]]<br>(yellow)<br>[[Lake Shore Paradise]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)
|align=center|[[Welcome To Cloud World]]<br>(red)<br>[[Welcome To Cloud World]]<br>(yellow)<br>[[Ultimate Castle Challenge]]<br>(green)<br>[[Nep-Enut's Domain]]<br>(magenta)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SkeletonGoonie SMW2.png]]
|align="center"|[[File:SMW2YI - Zeus Guy.png]]
|align="center"|[[Skeleton Goonie]]
|align="center"|[[Zeus Guy]]
|Skeletal Goonies that cannot be ridden on and instead turn into Flightless Skeleton Goonie if stepped on. Some of them carry bombs to drop on a Yoshi.
|Enemies that attack a Yoshi by shooting balls of energy. If a Yoshi gets too close, they kick or punch that Yoshi. Jumping on them or throwing eggs at them temporarily stuns them. They can be defeated with a red watermelon, blue watermelon, or Anywhere POW.  
|align=center|[[Danger - Icy Conditions Ahead]]
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#AFFFAA"
|}
|align="center"|[[File:SMW2YI - Slime.png]]
 
|align="center"|[[Slime]]
===Bosses===
|Enemies that are disguised as large, rectangular platforms, carrying keys, until a Yoshi touches them, which transforms them. When hit by a seed or an egg, they turn smaller until they disappear.
[[File:RaphaelTheRavensCastle2.png|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]]
|align=center|[[Salvo The Slime's Castle]]
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach.
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=15%|Name
!width=5%|World
!width=15%|Location
!width=70%|Description
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Burt the Bashful.png]]
|align="center"|[[Burt the Bashful]]
|align="center"|[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]
|align="center"|[[Burt The Bashful's Fort]]
|An enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are gone entirely. It takes six hits to defeat him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Slugger SMW2.png]]
|align="center"|[[File:SMW2YI - Salvo the Slime.png]]
|align="center"|[[Slugger]]
|align="center"|[[Salvo the Slime]]
|Enemies holding baseball bats that deflect projectiles such as eggs, watermelon seeds, or Chomp Rocks.
|align="center"|[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]
|align=center|[[The Baseball Boys]]
|align="center"|[[Salvo The Slime's Castle]]
|align=center|[[Beware The Spinning Logs]]
|An enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Sluggy.png]] [[File:SMW2-YellowSluggy.png]]
|align="center"|[[File:BiggerBoo'sFort.png]]
|align="center"|[[Sluggy]]
|align="center"|[[Bigger Boo]]
|Slug-like enemies that attack a Yoshi by dropping off a ceiling. They can be defeated by jumping on them.
|align="center"|[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]
|align=center|[[Sluggy The Unshaven's Fort]]
|align="center"|[[Bigger Boo's Fort]]
|align=center|[[Sluggy The Unshaven's Fort]]
|A bigger Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows in size; hitting him five times defeats him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Snifit SMW2.png]]
|align="center"|[[File:SMW2YI - Roger the Potted Ghost.png]]
|align="center"|[[Snifit]]
|align="center"|[[Roger the Potted Ghost]]
|Shy-Guy-like enemies that can shoot projectiles in a straight line, and the projectile can go through walls.
|align="center"|[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]
|align=center|[[Marching Milde's Fort]]
|align="center"|[[The Potted Ghost's Castle]]
|align=center|[[KEEP MOVING!!!!]]
|A large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy-Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - ToadyPink.png]]
|align="center"|[[File:SMW2 Prince Froggy inside.png]]
|align="center"|[[Toady|Solo Toady]]
|align="center"|[[Froggy]]
|Pink Toadies that appear to snatch baby Mario directly after he's knocked off Yoshi's back.
|align="center"|[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]
|align=center|[[The Baseball Boys]]
|align="center"|[[Prince Froggy's Fort]]
|align=center|[[The Cave Of The Bandits]]
|A normal Frog Pirate that eats Yellow Yoshi when he is shrunk by Kamek. The battle takes place in Froggy's stomach, where Yellow Yoshi needs to hit the uvula at the top of the stomach with eggs. The main hazards in this battle are the gastric acid and the Shy-Guys (appearing [[Mega Guy|big]] to Yoshi) Froggy eats.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sprite Speer Guy.png]] [[File:SMW2 Spear Guy short.png]]
|align="center"|[[File:SMW2 Naval.png]]
|align="center"|[[Spear Guy]]
|align="center"|[[Naval Piranha]]
|Shy-Guys that cannot be jumped on, and their shield in the front protects them from attacks in that range. A Yoshi can defeat them by eating them or throwing an egg at them when their back is turned.
|align="center"|[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]
|align=center|[[Jungle Rhythm...]]
|align="center"|[[Naval Piranha's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|An enlarged Wild Piranha that attacks Blue Yoshi with [[Nipper Spore]]s and its two buds. Its weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before it even enlarges by throwing an egg at it before Blue Yoshi approaches the area.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Spiked Fun Guy.png]]
|align="center"|[[File:SMW2YI - Marching Milde.png]]
|align="center"|[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]
|align="center"|[[Marching Milde]]
|Enemies that cannot be jumped on, but a Yoshi can either eat them or throw eggs at them to defeat them.
|align="center"|[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]
|align=center|[[Jammin' Through The Trees]]
|align="center"|[[Marching Milde's Fort]]
|align=center|[[KEEP MOVING!!!!]]
|A large Milde who attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to Pound The Ground on her from above, which causes her to split to two extra large [[Puchipuchi L]]. Yellow Yoshi needs to Pound The Ground on them again to turn them into common sized Puchipuchi L, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:YISpooky.png]]
|align="center"|[[File:Hookbill-SMW2.png]]
|align="center"|[[Spooky (enemy)|Spooky]]
|align="center"|[[Hookbill the Koopa]]
|Enemies that wear a disguise as a ghost. A Yoshi can ride on a Spooky, but cannot defeat the Spooky with a jump. If a Spooky lands on top of a Yoshi, it can steal baby Mario. When a Yoshi attacks it, its disguise is revealed as a green Shy-Guy. If baby Mario is stolen, a Bandit is revealed.
|align="center"|[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]
|align=center|[[The Deep, Underground Maze]]
|align="center"|[[Hookbill The Koopa's Castle]]
|align=center|[[The Deep, Underground Maze]]
|An enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to Pound The Ground on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Spray Fish.PNG]]
|align="center"|[[File:SMW2YI - Sluggy the Unshaven.png]]
|align="center"|[[Spray Fish]]
|align="center"|[[Sluggy the Unshaven]]
|Fish enemies that appear out of water and spray a jet of water that pushes a Yoshi back. They can be temporarily stunned if an egg is thrown at it.
|align="center"|[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]
|align=center|[[Salvo The Slime's Castle]]
|align="center"|[[Sluggy The Unshaven's Fort]]
|align=center|[[Danger - Icy Conditions Ahead]]
|An enlarged Sluggy where Yellow Yoshi needs to attack his heart in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Stretch yellow.png]] [[File:SMW2 Stretch.png]] [[File:SMW2 Stretch magenta.png]]
|align="center"|[[File:SMW2YI - Raphael the Raven.png]]
|align="center"|[[Stretch (Shy Guy)|Stretch]]
|align="center"|[[Raphael the Raven]]
|Tall, thin Shy-Guys that cannot be defeated by jumping on them. When jumped on, they spit out an endless supply of watermelon seeds.
|align="center"|[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(yellow)<br>[[Nep-Enut's Domain]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)
|align="center"|[[Raphael The Raven's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(yellow)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(green)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(magenta)
|An enlarged Raven where the battle takes place on the moon. Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as Pounding The Ground to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Taptapsprite.png]] [[File:SMW2YI Orange Tap-Tap sprite.png]]
|align="center"|[[File:SMW2YI - Tap-Tap the Red Nose.png]]
|align="center"|[[Tap-Tap]]
|align="center"|[[Tap-Tap the Red Nose]]
|Spiky enemies that are impervious to most attacks, but they can be pushed around and stunned if a Yoshi licks them or throws an egg at them. Melon Bug balls, Chomp Rocks, red watermelons, and blue Watermelons can defeat them.
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|align=center|[[Touch Fuzzy, Get Dizzy]]<br>(gray)<br>[[Touch Fuzzy, Get Dizzy]]<br>(orange)
|align="center"|[[Tap-Tap The Red Nose's Fort]]
|align=center|[[Scary Skeleton Goonies!]]<br>(gray)<br>[[The Deep, Underground Maze]]<br>(orange)
|An invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava via throwing eggs at him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Tap-tap the golden.png]]
|align="center"|[[File:SnesBabyBowser.PNG]]
|align="center"|[[Tap-Tap the Golden]]
|align="center"|[[Baby Bowser]]
|A large, golden enemy, found on the third door of King Bowser's Castle. Tap-Tap the Golden cannot be defeated and he chases Green Yoshi through a lava-filled, autoscrolling path, where Green Yoshi needs to outrun him and reach a Warp Pipe to escape. Green Yoshi can toss eggs at Tap-Tap the Golden to push him back.
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|One of the antagonists of the game that has two phases. The first phase involves baby Bowser in his normal form, where he tries to Pound The Ground on the Green Yoshi to ride on him. Green Yoshi can attack baby Bowser by Pounding The Ground, using the shockwaves as an attack.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:ThunderLakitu SMW2.png]]
|align="center"|[[File:SMW2 Big Baby Bowser far.png]] [[File:SMW2 Baby Bowser 2.png]]
|align="center"|[[Thunder Lakitu]]
|align="center"|[[Mega Baby Bowser|Big Baby Bowser]]
|Lakitus that shoot a ball of energy, setting the ground on fire.
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|align=center|[[BLIZZARD!!!]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align=center|[[BLIZZARD!!!]]
|After Green Yoshi delivers three hits to Baby Bowser, Kamek enlarges baby Bowser, starting the second phase of the fight. In order to attack Big Baby Bowser, who approaches from the background, Green Yoshi needs to obtain Giant Eggs from Baron von Zeppelins that occasionally fly in. Big Baby Bowser attacks by sending flying rocks, breathing fireballs at Green Yoshi, and charging into Green Yoshi. He is defeated when Green Yoshi hits him seven times. If Big Baby Bowser gets too close, he destroys the platform Green Yoshi is standing on, defeating Green Yoshi.
|-style="background:#ECFFEC"
|}
|align="center"|[[File:Train bandits.PNG]]
 
|align="center"|[[Train Bandit]]
==Transformations==
|Shy-Guys that chase after a Yoshi when the Yoshi has transformed into a train.
===Metamorphosis bubble===
|align=center|[[Watch Out For Lakitu]]
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
|align=center|[[Raphael The Raven's Castle]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!Image
!Name
!Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Wall Lakitu.PNG]]
|align="center"|[[File:SMW2 Helicopter Yoshi pink.png]]
|align="center"|[[Wall Lakitu]]
|align="center"|[[Helicopter Yoshi|Helicopter]]
|A Lakitu that hides behind walls and throws [[Spiny Egg]]s at Yoshi. Jumping on them or throwing eggs at them can defeat them.
|Allows a Yoshi to fly around for a brief time.
|align=center|[[Watch Out For Lakitu]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Whirly Fly Guy.gif]]
|align="center"|[[File:SMW2 Mole Tank brown.png]]
|align="center"|[[Whirly Fly Guy]]
|align="center"|[[Mole Tank]]
|Flashing Fly Guys that start off on the ground and slowly take off into the sky. If a Yoshi spits watermelon seeds at them, they drop coins. When hit enough times, they award extra lives to the Yoshi.
|Allows a Yoshi to tunnel through sections of dirt.
|align=center|[[Lakitu's Wall]]
|align=center|[[Sluggy The Unshaven's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Piranha Plant.png]]
|align="center"|[[File:SMW2YI - Submarine -LightBlue.png]]
|align="center"|[[Piranha Plant|Wild Piranha]]
|align="center"|[[Submarine Yoshi|Submarine]]
|Plant enemies that start small, but grow larger in size and chomp at a Yoshi's direction when a Yoshi approaches. Throwing eggs or using an item can defeat them.
|Allows a Yoshi to move around underwater and fire torpedoes.
|align=center|[[Make Eggs, Throw Eggs]]
|align=center|[[The Deep, Underground Maze]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Wild Piranha.png]] [[File:SMW2 Wild Ptooie Piranha yellow.png]] [[File:SMW2 Piranha Plant.png]]
|align="center"|[[File:SMW2 Train Yoshi purple.png]]
|align="center"|[[Wild Ptooie Piranha]]
|align="center"|[[Train (form)|Train]]
|Wild Piranhas that spit Needlenoses at a Yoshi. They take three egg hits to defeat, changing colors when they are hit, from green, to yellow, to red.
|Allows a Yoshi to move along tracks seen in the background.
|align=center|[[Jammin' Through The Trees]]
|align=center|[[Lake Shore Paradise]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Woozy Guy red.png]] [[File:SMW2 Woozy Guy yellow.png]] [[File:SMW2 Woozy Guy green.png]] [[File:SMW2 Woozy Guy magenta.png]]
|align="center"|[[File:SMW2YI - Car -Red.png]]
|align="center"|[[Woozy Guy]]
|align="center"|[[Car Yoshi|Vehicle]]
|Shy-Guys that make flip jumps to move around.
|Allows a Yoshi to move quickly across land. The Yoshi can increase the height of its suspension, allowing it to avoid enemies and reach higher areas.
|align=center|[[Make Eggs, Throw Eggs]]<br>(red)<br>[[Lake Shore Paradise]]<br>(yellow)<br>[[Naval Piranha's Castle]]<br>(green)<br>[[Make Eggs, Throw Eggs]]<br>(magenta)
|align=center|[[Welcome To Cloud World]]<br>(red)<br>[[Welcome To Cloud World]]<br>(yellow)<br>[[Ultimate Castle Challenge]]<br>(green)<br>[[Nep-Enut's Domain]]<br>(magenta)
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Zeus Guy.png]]
|align="center"|[[Zeus Guy]]
|Enemies that attack a Yoshi by shooting balls of energy. If a Yoshi gets too close, they kick or punch that Yoshi. Jumping on them or throwing eggs at them temporarily stuns them. They can be defeated with a red watermelon, blue watermelon, or Anywhere POW.  
|align=center|[[Scary Skeleton Goonies!]]
|align=center|[[The Deep, Underground Maze]]
|}
|}


===Bosses===
===Other transformations===
[[File:RaphaelTheRavensCastle2.png|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]]
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!Image
!width=15%|Name
!Name
!width=5%|World
!Description
!width=15%|Location
!width=70%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Burt the Bashful.png]]
|align="center"|[[File:SMW2YI - Superstar Mario.png]]
|align="center"|[[Burt the Bashful]]
|align="center"|[[Superstar Mario|Powerful Mario]]
|align="center"|[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]
|Collecting a [[Super Star]] causes baby Mario to be temporarily transformed into [[Superstar Mario|Powerful Mario]]. While in this state, baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.
|align="center"|[[Burt The Bashful's Fort]]
|An enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are gone entirely. It takes six hits to defeat him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Salvo the Slime.png]]
|align="center"|[[File:SMW2 Ski Yoshi light blue.png]]
|align="center"|[[Salvo the Slime]]
|align="center"|[[Ski Yoshi]]
|align="center"|[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]
|Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails. If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.
|align="center"|[[Salvo The Slime's Castle]]
|}
|An enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
{{br}}
 
==Items==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:BiggerBoo'sFort.png]]
|align="center"|[[File:SMW2-1UP.png]] [[File:SMW2 1-Up cloud.png]]
|align="center"|[[Bigger Boo]]
|align="center"|[[Extra life|1-Up]]
|align="center"|[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]
|Provide an extra life if collected; usually carried by [[Fly Guy]]s, [[bubble]]s, and [[Winged Cloud]]s.
|align="center"|[[Bigger Boo's Fort]]
|A bigger Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows in size; hitting him five times defeats him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Roger the Potted Ghost.png]]
|align="center"|[[File:SMW2YI Boss Key.png]]
|align="center"|[[Roger the Potted Ghost]]
|align="center"|[[Key|Big Key]]
|align="center"|[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]
|Huge keys held by each world boss, these lead to the next world.
|align="center"|[[The Potted Ghost's Castle]]
|A large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy-Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Prince Froggy inside.png]]
|align="center"|[[File:SMW2YI - Watermelon blue.png]]
|align="center"|[[Froggy]]
|align="center"|[[Ice watermelon|Blue watermelon]]
|align="center"|[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]
|Watermelons that give Yoshis the ability to breathe frost, allowing them to freeze enemies.
|align="center"|[[Prince Froggy's Fort]]
|A normal Frog Pirate that eats Yellow Yoshi when he is shrunk by Kamek. The battle takes place in Froggy's stomach, where Yellow Yoshi needs to hit the uvula at the top of the stomach with eggs. The main hazards in this battle are the gastric acid and the Shy-Guys (appearing [[Mega Guy|big]] to Yoshi) Froggy eats.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Naval.png]]
|align="center"|[[File:SMW2YI - Coin.png]] [[File:SMW2 Coin alt.png]]
|align="center"|[[Naval Piranha]]
|align="center"|[[Coin]]
|align="center"|[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]
|Currency that, when 100 are collected, Yoshi receives an extra life.
|align="center"|[[Naval Piranha's Castle]]
|An enlarged Wild Piranha that attacks Blue Yoshi with [[Nipper Spore]]s and its two buds. Its weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before it even enlarges by throwing an egg at it before Blue Yoshi approaches the area.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Marching Milde.png]]
|align="center"|[[File:SMW2YI Flashing Egg.gif]]
|align="center"|[[Marching Milde]]
|align="center"|[[Flashing Egg]]
|align="center"|[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]
|Eggs that release a red coin when a Yoshi strikes an enemy with it.
|align="center"|[[Marching Milde's Fort]]
|A large Milde who attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to Pound The Ground on her from above, which causes her to split to two extra large [[Puchipuchi L]]. Yellow Yoshi needs to Pound The Ground on them again to turn them into common sized Puchipuchi L, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Hookbill-SMW2.png]]
|align="center"|[[File:SMW2 Giant Yoshi Egg.png]] [[File:SMW2 Giant Egg red.png]]
|align="center"|[[Hookbill the Koopa]]
|align="center"|[[Giant Egg]]
|align="center"|[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]
|Giant Yoshi Eggs that can defeat all on-screen enemies merely from the shock-wave they give off when thrown.
|align="center"|[[Hookbill The Koopa's Castle]]
|An enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to Pound The Ground on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Sluggy the Unshaven.png]]
|align="center"|[[File:SMW2 Green Shell.png]]
|align="center"|[[Sluggy the Unshaven]]
|align="center"|[[Green Shell]]
|align="center"|[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]
|Shells that can be carried by Yoshi, but Yoshi cannot swallow them due to them being hard and inedible and they still can hurt Yoshi when they are sliding on the ground.
|align="center"|[[Sluggy The Unshaven's Fort]]
|An enlarged Sluggy where Yellow Yoshi needs to attack his heart in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Raphael the Raven.png]]
|align="center"|[[File:SMW2 Hidden Coin.png]]
|align="center"|[[Raphael the Raven]]
|align="center"|[[Hidden Coin]]
|align="center"|[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]
|Coins that cannot be collected unless they are made to appear with a [[! Switch|Switch]].
|align="center"|[[Raphael The Raven's Castle]]
|An enlarged Raven where the battle takes place on the moon. Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as Pounding The Ground to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Tap-Tap the Red Nose.png]]
|align="center"|[[File:SMW2 Key.png]]
|align="center"|[[Tap-Tap the Red Nose]]
|align="center"|[[Key]]
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|Keys that can be collected and carried like Yoshi Eggs, taking up one space of the player's maximum number of eggs.
|align="center"|[[Tap-Tap The Red Nose's Fort]]
|An invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava via throwing eggs at him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SnesBabyBowser.PNG]]
|align="center"|[[File:SMW2 Red Coin.png]]
|align="center"|[[Baby Bowser]]
|align="center"|[[Red Coin|Red coin]]
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|Coins that are hidden behind regular gold coins. There are 20 of them in each level and grabbing one adds one point to Yoshi's score tally at the end of the level.  
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|One of the antagonists of the game that has two phases. The first phase involves baby Bowser in his normal form, where he tries to Pound The Ground on the Green Yoshi to ride on him. Green Yoshi can attack baby Bowser by Pounding The Ground, using the shockwaves as an attack.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Big Baby Bowser far.png]] [[File:SMW2 Baby Bowser 2.png]]
|align="center"|[[File:SMW2 Red Egg.png]]
|align="center"|[[Baby Bowser#Super Mario World 2: Yoshi's Island|Big Baby Bowser]]
|align="center"|[[Red Egg]]
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|A red Yoshi Egg that causes two Stars to appear when it hits an enemy or other destroyable object (such as a Winged Cloud).
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|After Green Yoshi delivers three hits to Baby Bowser, Kamek enlarges baby Bowser, starting the second phase of the fight. In order to attack Big Baby Bowser, who approaches from the background, Green Yoshi needs to obtain Giant Eggs from Baron von Zeppelins that occasionally fly in. Big Baby Bowser attacks by sending flying rocks, breathing fireballs at Green Yoshi, and charging into Green Yoshi. He is defeated when Green Yoshi hits him seven times. If Big Baby Bowser gets too close, he destroys the platform Green Yoshi is standing on, defeating Green Yoshi.
|align="center"|[[File:SMW2 Red Shell.png]]
|}
|align="center"|[[Red Shell]]
 
|A Red Koopa Shell that can be used by spitting it out, but it cannot be used for making eggs.
==Transformations==
===Metamorphosis bubble===
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!Image
!Name
!Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Helicopter Yoshi pink.png]]
|align="center"|[[File:SMW2YI - Watermelon red.png]]
|align="center"|[[Helicopter Yoshi|Helicopter]]
|align="center"|[[Fire watermelon|Red watermelon]]
|Allows a Yoshi to fly around for a brief time.
|Watermelons that give Yoshis to breathe fire, allowing them to burn enemies and melt Ice Blocks.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Mole Tank brown.png]]
|align="center"|[[File:SMW2 Special Flower unbloomed.png]] [[File:Smiley Flower SMW2YI sprite.png]]
|align="center"|[[Mole Tank]]
|align="center"|[[Smiley Flower|Special Flower]]
|Allows a Yoshi to tunnel through sections of dirt.
|Special Flowers that serve as collectibles. Netting all five flowers earns Yoshi an extra life and fifty points toward the completion score. Getting all the flowers in each level is also necessary for Yoshi to get a perfect score. Collecting at least one flower is also necessary to access a Bonus Challenge via the Goal Ring, and the chance of playing a Bonus Challenge is increased by collecting more.  
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Submarine -LightBlue.png]]
|align="center"|[[File:Sprite Star Yoshis Island.png]]
|align="center"|[[Submarine Yoshi|Submarine]]
|align="center"|[[Star (Yoshi's Island series)|Star]]
|Allows a Yoshi to move around underwater and fire torpedoes.
|Stars that add one more second to Yoshi's [[Countdown Timer]].
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Train Yoshi purple.png]]
|align="center"|[[File:Super Star.PNG]]
|align="center"|[[Train (form)|Train]]
|align="center"|[[Super Star]]
|Allows a Yoshi to move along tracks seen in the background.
|Turns [[Baby Mario]] into [[Superstar Mario|Powerful Mario]].
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Watermelon.png]] [[File:SMW2YI - Watermelon bite.png]] [[File:SMW2 Watermelon seed.png]]
|align="center"|[[Watermelon]]
|Fruit that gives Yoshis the ability to shoot seeds. Watermelons with bite marks come with only a third of the seeds.
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Yellow Egg.png]]
|align="center"|[[Yellow Egg]]
|Yoshi Eggs that can be acquired if Yoshi throws a green egg that recoils once from the wall.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Car -Red.png]]
|align="center"|[[File:SMW2YI - Yoshi Egg.png]]
|align="center"|[[Car Yoshi|Vehicle]]
|align="center"|[[Yoshi's Egg|Yoshi Egg]]
|Allows a Yoshi to move quickly across land. The Yoshi can increase the height of its suspension, allowing it to avoid enemies and reach higher areas.
|Eggs that can be used as projectiles and can be obtained from eating enemies or hitting an Egg Block. Only six eggs can be carried at one time.
|}
|}


===Other transformations===
==Objects==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
|-style="background:forestgreen; color:white;"
!Image
!width=10%|Image
!Name
!width=10%|Name
!Description
!width=80%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Superstar Mario.png]]
|align="center"|[[File:SMW2 ! Block.png]]
|align="center"|[[Superstar Mario|Powerful Mario]]
|align="center"|[[! Block]]
|Collecting a [[Super Star]] causes baby Mario to be temporarily transformed into [[Superstar Mario|Powerful Mario]]. While in this state, baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.
|Dotted Line Blocks that turn into these blocks after a Yoshi activates a ! Switch.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Ski Yoshi light blue.png]]
|align="center"|[[File:SMW2 Air pump.png]]
|align="center"|[[Ski Yoshi]]
|align="center"|Air pump<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 81.</ref>
|Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails. If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.
|Inflates a [[Red balloon (object)|red balloon]] when jumped on repeatedly.
|}
{{br}}
 
==Items==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-1UP.png]] [[File:SMW2 1-Up cloud.png]]
|align="center"|[[File:SMW2YI Switch Block green.png]] [[File:SMW2YI Switch Block red.png]]
|align="center"|[[Extra life|1-Up]]
|align="center"|[[Arrow block]]
|Provide an extra life if collected; usually carried by [[Fly Guy]]s, [[bubble]]s, and [[Winged Cloud]]s.
|Blocks that cause spotted platforms to rotate when hit.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI Boss Key.png]]
|align="center"|[[File:SMW2 Arrow Cloud red.png]] [[File:SMW2 Arrow Cloud Yellow.png]] [[File:SMW2 Arrow Cloud Green.png]] [[File:SMW2 Arrow Cloud Purple.png]]
|align="center"|[[Key|Big Key]]
|align="center"|[[Arrow Cloud]]
|Huge keys held by each world boss, these lead to the next world.
|Clouds that sends eggs flying in the direction the arrow is pointing.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Watermelon blue.png]]
|align="center"|[[File:SMW2 Arrow Sign board.png]] [[File:SMW2 Arrow Sign float.png]]
|align="center"|[[Ice watermelon|Blue watermelon]]
|align="center"|[[Arrow Sign]]
|Watermelons that give Yoshis the ability to breathe frost, allowing them to freeze enemies.
|Points to areas of interest or the path through the level.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Coin.png]] [[File:SMW2 Coin alt.png]]
|align="center"|[[File:SMW2 Balloon battle red.png]] [[File:SMW2 Balloon battle magenta.png]]
|align="center"|[[Coin]]
|align="center"|[[Balloon (Mini Battle)]]
|Currency that, when 100 are collected, Yoshi receives an extra life.
|Inflatable balls that appear in two [[Mini Battle]]s focused on them popping.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI Flashing Egg.gif]]
|align="center"|[[File:Balloon-1.png]] [[File:SMW2 Balloon yellow.png]] [[File:SMW2 Balloon green.png]] [[File:SMW2 Balloon magenta.png]]
|align="center"|[[Flashing Egg]]
|align="center"|[[Balloon (platform)]]
|Eggs that release a red coin when a Yoshi strikes an enemy with it.
|Rising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Giant Yoshi Egg.png]] [[File:SMW2 Giant Egg red.png]]
|align="center"|[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]]
|align="center"|[[Giant Egg]]
|align="center"|[[Beanstalk]]
|Giant Yoshi Eggs that can defeat all on-screen enemies merely from the shock-wave they give off when thrown.
|Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Green Shell.png]]
|align="center"|[[File:SMW2 Bobbing rock.png]]
|align="center"|[[Green Shell]]
|align="center"|Bobbing rock
|Shells that can be carried by Yoshi, but Yoshi cannot swallow them due to them being hard and inedible and they still can hurt Yoshi when they are sliding on the ground.
|Small platforms that float in water. Standing on them tips Yoshi into the water.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Hidden Coin.png]]
|align="center"|[[File:SMW2 Bomb green.png]] [[File:SMW2 Bomb magenta.png]]
|align="center"|[[Hidden Coin]]
|align="center"|[[Bomb]]
|Coins that cannot be collected unless they are made to appear with a [[! Switch|Switch]].
|Small explosives used by many enemies.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Key.png]]
|align="center"|[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]]
|align="center"|[[Key]]
|align="center"|[[Breakable block]]
|Keys that can be collected and carried like Yoshi Eggs, taking up one space of the player's maximum number of eggs.
|Large colored bricks that, when hit, go from red to yellow to green before being destroyed.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Red Coin.png]]
|align="center"|[[File:SMW2 Brick lift.png]]
|align="center"|[[Red Coin|Red coin]]
|align="center"|Brick lift
|Coins that are hidden behind regular gold coins. There are 20 of them in each level and grabbing one adds one point to Yoshi's score tally at the end of the level.  
|Stone slabs that appear in different sizes in isometric sections, moving up and down.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Red Egg.png]]
|align="center"|[[File:SMW2 Bubble.png]]
|align="center"|[[Red Egg]]
|align="center"|[[Bubble]]
|A red Yoshi Egg that causes two Stars to appear when it hits an enemy or other destroyable object (such as a Winged Cloud).
|Bubbles that can carry various items, such as 1-Ups, though most bubbles take form as [[morph bubble|metamorphosis bubble]]s. When a Yoshi is damaged by an enemy, baby Mario gets encased in a bubble.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Red Shell.png]]
|align="center"|[[File:Bucket2.PNG]]
|align="center"|[[Red Shell]]
|align="center"|[[Bucket (Yoshi's Island series)|Bucket]]
|A Red Koopa Shell that can be used by spitting it out, but it cannot be used for making eggs.
|Buckets that turn upside down and drop [[coin]]s or occasionally enemies when hit by an egg. In some levels, these buckets can be used as platforms to traverse water or lava.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Watermelon red.png]]
|align="center"|[[File:SMW2 Cannon.png]]
|align="center"|[[Fire watermelon|Red watermelon]]
|align="center"|[[Cannon]]
|Watermelons that give Yoshis to breathe fire, allowing them to burn enemies and melt ice blocks.
|Cannons fire coins in the [[Gather Coins]] Mini Battle.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Special Flower unbloomed.png]] [[File:Smiley Flower SMW2YI sprite.png]]
|align="center"|[[File:SMW2YI Gray Chomp Rock.png]] [[File:SMW2YI Brown Chomp Rock.png]]
|align="center"|[[Smiley Flower|Special Flower]]
|align="center"|[[Chomp Rock]]
|Special Flowers that serve as collectibles. Netting all five flowers earns Yoshi an extra life and fifty points toward the completion score. Getting all the flowers in each level is also necessary for Yoshi to get a perfect score. Collecting at least one flower is also necessary to access a Bonus Challenge via the Goal Ring, and the chance of playing a Bonus Challenge is increased by collecting more.  
|Rocks that can be pushed, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Sprite Star Yoshis Island.png]]
|align="center"|[[File:SMW2 Chomp sign.png]]
|align="center"|[[Star (Yoshi's Island series)|Star]]
|align="center"|Chomp sign
|Stars that add one more second to Yoshi's [[Countdown Timer]].
|Marks the territory of [[Incoming Chomp]]s.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Super Star.PNG]]
|align="center"|[[File:SMW2 Coin Block.png]]
|align="center"|[[Super Star]]
|align="center"|[[Coin Block]]
|Turns [[Baby Mario]] into [[Superstar Mario|Powerful Mario]].
|Blocks that provide endless coins and stars to [[Superstar Mario|Powerful Mario]].
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Watermelon.png]] [[File:SMW2YI - Watermelon bite.png]] [[File:SMW2 Watermelon seed.png]]
|align="center"|[[File:SMW2 Cork.png]]
|align="center"|[[Watermelon]]
|align="center"|[[Cork]]
|Fruit that gives Yoshis the ability to shoot seeds. Watermelons with bite marks come with only a third of the seeds.
|A special lock that plugs a pipe.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Yellow Egg.png]]
|align="center"|[[File:SMW2 Countdown Platform TCOTMM 1.png]] [[File:SMW2 Countdown Platform TCOTMM 2.png]] [[File:SMW2 Countdown Platform TCOTMM 3.png]]<br>[[File:SMW2 Number Platform.png]] [[File:SMW2 Countdown Platform DLB 2.png]] [[File:SMW2 Countdown Platform DLB 3.png]]<br>[[File:SMW2 Countdown Platform KM 1.png]] [[File:SMW2 Countdown Platform KM 2.png]] [[File:SMW2 Countdown Platform KM 3.png]] [[File:SMW2 Countdown Platform KM 4.png]]
|align="center"|[[Yellow Egg]]
|align="center"|[[Countdown Platform]]
|Yoshi Eggs that can be acquired if Yoshi throws a green egg that recoils once from the wall.
|A balance that has a number labeled on it, with the number shown decreasing by one every time something moves on it. When the number decreases to zero, the entire platform vanishes into dust. The highest number they can be is four.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI - Yoshi Egg.png]]
|align="center"|[[File:SMW2 Rock Block brown.png]] [[File:SMW2 Rock Block tan.png]] [[File:SMW2 Rock Block maroon.png]]<br>[[File:SMW2 Rock Block gray.png]] [[File:SMW2 Rock Block gray smooth.png]] [[File:SMW2 Rock Block.png]] [[File:SMW2 Rock Block blue smooth.png]]
|align="center"|[[Yoshi's Egg|Yoshi Egg]]
|align="center"|[[Rock Block|Cracked block]]
|Eggs that can be used as projectiles and can be obtained from eating enemies or hitting an Egg Block. Only six eggs can be carried at one time.
|A large block made of a durable type of rock that can only be destroyed with Yoshi Eggs.
|}
|-style="background:#ECFFEC"
 
|align="center"|[[File:YoshisIslandCrate.png]]
==Objects==
|align="center"|[[Crate]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|Objects that can be broken by Pounding The Ground on them. They release coins, Stars or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object.
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 ! Block.png]]
|align="center"|[[File:SMW2 Donut Block.png]] [[File:SMW2 Donut Lift giant.png]]
|align="center"|[[! Block]]
|align="center"|[[Donut Block|Donut Lift]]
|Dotted Line Blocks that turn into these blocks after a Yoshi activates a ! Switch.
|Unstable platforms that collapse when a Yoshi stays too long on one block.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Air pump.png]]
|align="center"|[[File:SMW2 Door.png]]
|align="center"|Air pump<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 81.</ref>
|align="center"|[[Warp Door|Door]]
|Inflates a [[Red balloon (object)|red balloon]] when jumped on repeatedly.
|Take Yoshi to other rooms.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI Switch Block green.png]] [[File:SMW2YI Switch Block red.png]]
|align="center"|[[File:SMW2 Dotted Line Block.png]]
|align="center"|[[Arrow block]]
|align="center"|[[Dotted-Line Block|Dotted Line Block]]
|Blocks that cause spotted platforms to rotate when hit.
|Invisible platforms that indicate where a ! Block will spawn if a ! Switch is hit.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Arrow Cloud red.png]] [[File:SMW2 Arrow Cloud Yellow.png]] [[File:SMW2 Arrow Cloud Green.png]] [[File:SMW2 Arrow Cloud Purple.png]]
|align="center"|[[File:SMW2 Egg Blocks.png]] [[File:SMW2 Egg Block yellow.png]] [[File:SMW2 Egg Block red.png]] [[File:SMW2 Egg Block flashing.gif]]
|align="center"|[[Arrow Cloud]]
|align="center"|[[Egg Block]]
|Clouds that sends eggs flying in the direction the arrow is pointing.
|Blocks that, when struck from below, produce Yoshi Eggs. They stop making eggs when a Yoshi has the maximum amount. Non-green ones simply turn into eggs of the same color.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Arrow Sign board.png]] [[File:SMW2 Arrow Sign float.png]]
|align="center"|[[File:Egg-Plant SMW2.png]]
|align="center"|[[Arrow Sign]]
|align="center"|[[Egg Plant]]
|Points to areas of interest or the path through the level.
|Plants that produce eggs. They stop emitting eggs when a Yoshi has the maximum amount. They emit eggs at a faster rate when a Yoshi Pounds The Ground near them.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Balloon battle red.png]] [[File:SMW2 Balloon battle magenta.png]]
|align="center"|[[File:SMW2 Expansion Block.png]] [[File:SMW2 Expansion Block big.png]]
|align="center"|[[Balloon (Mini Battle)]]
|align="center"|[[Expansion Block]]
|Inflatable balls that appear in two [[Mini Battle]]s focused on them popping.
|A block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Balloon-1.png]] [[File:SMW2 Balloon yellow.png]] [[File:SMW2 Balloon green.png]] [[File:SMW2 Balloon magenta.png]]
|align="center"|[[File:SMW2 Door boss.png]] [[File:SMW2 Door Bowser.png]]
|align="center"|[[Balloon (platform)]]
|align="center"|Exit door<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 34.</ref>
|Rising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear.
|Take Yoshi to the boss of the respective [[fortress|fort]] or [[castle]].
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]]
|align="center"|[[File:SMW2 Falling Rock.png]]
|align="center"|[[Beanstalk]]
|align="center"|[[Cascading Stone|Falling stone block]]
|Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
|Platforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Bobbing rock.png]]
|align="center"|[[File:Flatbed Ferry.png]] [[File:SMW2 Flatbed Ferry yellow.png]] [[File:SMW2 Flatbed Ferry red.png]]<br>[[File:SMW2 Flatbed Ferry magenta.png]] [[File:SMW2 Flatbed Ferry pink.png]] [[File:SMW2 Flatbed Ferry cyan.png]]
|align="center"|Bobbing rock
|align="center"|[[Flatbed Ferry]]
|Small platforms that float in water. Standing on them tips Yoshi into the water.
|Platforms attached to a dotted line that travel across it until the end, indicated by a large red sphere. These fall when the dotted lines do not have a large red sphere at the end of it. There are different varieties of Flatbed Ferry, and their color indicates their speed. Green Flatbed Ferries are the slowest, yellow ones run at a faster speed, and red ones are the fastest Flatbed Ferries.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Bomb green.png]] [[File:SMW2 Bomb magenta.png]]
|align="center"|[[File:SMW2 Flip bridge.png]]
|align="center"|[[Bomb]]
|align="center"|Flip bridge
|Small explosives used by many enemies.
|Bridges that rotate along the center towards the screen.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]]
|align="center"|[[File:SMW2 Flipper.png]]
|align="center"|[[Breakable block]]
|align="center"|[[Flipper]]
|Large colored bricks that, when hit, go from red to yellow to green before being destroyed.
|Bars that, once passed through, prevent access to the area before.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Brick lift.png]]
|align="center"|[[File:SMW2 Goal Roulette.png]]
|align="center"|Brick lift
|align="center"|[[Goal Ring]]
|Stone slabs that appear in different sizes in isometric sections, moving up and down.
|Roulettes that are found at the end of every level, except for castles and fortresses, and act as the goal point.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Bubble.png]]
|align="center"|[[File:SMW2 Hard Block gray.png]] [[File:SMW2 Hard Block brown.png]] [[File:SMW2 Hard Block blue.png]] [[File:SMW2 Hard Block toy.png]]
|align="center"|[[Bubble]]
|align="center"|[[Hard Block]]
|Bubbles that can carry various items, such as 1-Ups, though most bubbles take form as [[morph bubble|metamorphosis bubble]]s. When a Yoshi is damaged by an enemy, baby Mario gets encased in a bubble.
|Blocks that Yoshi cannot destroy.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Bucket2.PNG]]
|align="center"|[[File:SMW2-YI - Ice Block.png]]
|align="center"|[[Bucket (Yoshi's Island series)|Bucket]]
|align="center"|[[Ice Block]]
|Buckets that turn upside down and drop [[coin]]s or occasionally enemies when hit by an egg. In some levels, these buckets can be used as platforms to traverse water or lava.
|Blocks that serve as slippery obstacles and cannot be picked up, but can be melted by Yoshi's fire breath. Some Ice Blocks can hide items as well.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Cannon.png]]
|align="center"|[[File:SMW2 Lakitu's Cloud.png]]
|align="center"|[[Cannon]]
|align="center"|[[Lakitu's cloud]]
|Cannons fire coins in the [[Gather Coins]] Mini Battle.
|Clouds that enable Yoshis to reach places that they could normally not get to.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI Gray Chomp Rock.png]] [[File:SMW2YI Brown Chomp Rock.png]]
|align="center"|[[File:SMW2 Door locked.png]]
|align="center"|[[Chomp Rock]]
|align="center"|[[Key Door|Locked Door]]
|Rocks that can be pushed, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not.
|Doors that require a [[key]] to open.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Chomp sign.png]]
|align="center"|[[File:SMW2 Wobbling log small.png]] [[File:SMW2 Wobbling log vertical.png]]
|align="center"|Chomp sign
|align="center"|[[Makeshift surfboard]]
|Marks the territory of [[Incoming Chomp]]s.
|Small platforms that float in lava. Ones on their sides act as makeshift boats, while ones on-end simply bob in place.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Coin Block.png]]
|align="center"|[[File:SMW2 Message Block.png]]
|align="center"|[[Coin Block]]
|align="center"|[[Message Block]]
|Blocks that provide endless coins and stars to [[Superstar Mario|Powerful Mario]].
|Blocks that teach the player about controls and give tips.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Cork.png]]
|align="center"|[[File:SMW2 Middle Ring.png]]
|align="center"|[[Cork]]
|align="center"|[[Checkpoint Ring|Middle Ring]]
|A special lock that plugs a pipe.
|Rings of light that appear partway through most stages and serve as checkpoints.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Countdown Platform TCOTMM 1.png]] [[File:SMW2 Countdown Platform TCOTMM 2.png]] [[File:SMW2 Countdown Platform TCOTMM 3.png]]<br>[[File:SMW2 Number Platform.png]] [[File:SMW2 Countdown Platform DLB 2.png]] [[File:SMW2 Countdown Platform DLB 3.png]]<br>[[File:SMW2 Countdown Platform KM 1.png]] [[File:SMW2 Countdown Platform KM 2.png]] [[File:SMW2 Countdown Platform KM 3.png]] [[File:SMW2 Countdown Platform KM 4.png]]
|align="center"|[[File:SMW2 Checker block blue.png]] [[File:SMW2 Checker block blue 2.png]] [[File:SMW2 Checker block pink.png]] [[File:SMW2 Checker block pink 2.png]]
|align="center"|[[Countdown Platform]]
|align="center"|[[Moving block]]
|A balance that has a number labeled on it, with the number shown decreasing by one every time something moves on it. When the number decreases to zero, the entire platform vanishes into dust. The highest number they can be is four.
|Blocks that change into small moving platforms when hit.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Rock Block brown.png]] [[File:SMW2 Rock Block tan.png]] [[File:SMW2 Rock Block maroon.png]]<br>[[File:SMW2 Rock Block gray.png]] [[File:SMW2 Rock Block gray smooth.png]] [[File:SMW2 Rock Block.png]] [[File:SMW2 Rock Block blue smooth.png]]
|align="center"|[[File:SMW2 Checker Ferry.png]]
|align="center"|[[Rock Block|Cracked block]]
|align="center"|Moving platform<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 14.</ref>
|A large block made of a durable type of rock that can only be destroyed with Yoshi Eggs.
|Small platforms that carry other objects along a horizontal track in Mini Battles.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:YoshisIslandCrate.png]]
|align="center"|[[File:SMW2 Paddle Wheel.png]]
|align="center"|[[Crate]]
|align="center"|[[Paddle Platform|Paddle wheel]]
|Objects that can be broken by Pounding The Ground on them. They release coins, Stars or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object.
|A round platform that is made up of four smaller platforms connected to chains.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Donut Block.png]] [[File:SMW2 Donut Lift giant.png]]
|align="center"|[[File:SMW2 Track ball.png]]
|align="center"|[[Donut Block|Donut Lift]]
|align="center"|[[Pinwheel (object)|Pinwheel]]
|Unstable platforms that collapse when a Yoshi stays too long on one block.
|Round platforms that can be made to roll along rails if spun.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Door.png]]
|align="center"|[[File:SMW2 Post.png]]
|align="center"|[[Warp Door|Door]]
|align="center"|[[Stump|Post]]
|Take Yoshi to other rooms.
|Wooden posts that come up from the ground. Yoshi must Pound The Ground on them to get rid of them. Their color and design vary by location.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Dotted Line Block.png]]
|align="center"|[[File:Vase SMW2.png]]
|align="center"|[[Dotted-Line Block|Dotted Line Block]]
|align="center"|[[Vase|Pot]]
|Invisible platforms that indicate where a ! Block will spawn if a ! Switch is hit.
|Objects that break when Yoshi pushes them off an edge.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Egg Blocks.png]] [[File:SMW2 Egg Block yellow.png]] [[File:SMW2 Egg Block red.png]] [[File:SMW2 Egg Block flashing.gif]]
|align="center"|[[File:POWBlock SMW2.png]]
|align="center"|[[Egg Block]]
|align="center"|[[POW Block]]
|Blocks that, when struck from below, produce Yoshi Eggs. They stop making eggs when a Yoshi has the maximum amount. Non-green ones simply turn into eggs of the same color.
|A block that turns all nearby enemies turn into Stars. They can be hit three times before they disappear.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Egg-Plant SMW2.png]]
|align="center"|[[File:SMW2 Flimsy Ferry.png]]
|align="center"|[[Egg Plant]]
|align="center"|[[Red-and-yellow bridge]]
|Plants that produce eggs. They stop emitting eggs when a Yoshi has the maximum amount. They emit eggs at a faster rate when a Yoshi Pounds The Ground near them.
|Weak platforms that fall apart if Yoshi Pounds The Ground on them.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Expansion Block.png]] [[File:SMW2 Expansion Block big.png]]
|align="center"|[[File:SMW2 Red Balloon.png]]
|align="center"|[[Expansion Block]]
|align="center"|[[Red balloon (object)|Red balloon]]
|A block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size.
|A large red balloon that Yoshi can ride for a limited time before it deflates.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Door boss.png]] [[File:SMW2 Door Bowser.png]]
|align="center"|[[File:SMW2 Wobble Rock.png]]
|align="center"|Exit door<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 34.</ref>
|align="center"|[[Wobble Rock|Rolling rock]]
|Take Yoshi to the boss of the respective [[fortress|fort]] or [[castle]].
|Tilting stone buttes that fall if stood on too long.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Falling Rock.png]]
|align="center"|[[File:SMW2 Door sealed.png]]
|align="center"|[[Cascading Stone|Falling stone block]]
|align="center"|[[Warp Door|Sealed Door]]
|Platforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it.
|Doors that have been boarded up and can no longer be entered after a certain point.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Flatbed Ferry.png]] [[File:SMW2 Flatbed Ferry yellow.png]] [[File:SMW2 Flatbed Ferry red.png]]<br>[[File:SMW2 Flatbed Ferry magenta.png]] [[File:SMW2 Flatbed Ferry pink.png]] [[File:SMW2 Flatbed Ferry cyan.png]]
|align="center"|[[File:SMW2 Shack.png]]
|align="center"|[[Flatbed Ferry]]
|align="center"|Shack
|Platforms attached to a dotted line that travel across it until the end, indicated by a large red sphere. These fall when the dotted lines do not have a large red sphere at the end of it. There are different varieties of Flatbed Ferry, and their color indicates their speed. Green Flatbed Ferries are the slowest, yellow ones run at a faster speed, and red ones are the fastest Flatbed Ferries.
|Most shacks are locked and contain Mini Battles. Unlocked ones give Yoshi [[ski]]s.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Flip bridge.png]]
|align="center"|[[File:SMW2 Ski Lift.png]]
|align="center"|Flip bridge
|align="center"|[[Chairlift|Ski Lift]]
|Bridges that rotate along the center towards the screen.
|Moving seats suspended from rails on the snowy mountains.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Flipper.png]]
|align="center"|[[File:Snowball.PNG]] [[File:SMW2 Snowball biggest.png]]
|align="center"|[[Flipper]]
|align="center"|[[Snowball]]
|Bars that, once passed through, prevent access to the area before.
|A snowball that becomes larger the more Yoshi pushes it in snow. It can also defeat enemies and can be used as a platform for Yoshi.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Goal Roulette.png]]
|align="center"|[[File:SMW2 Breakable rock yellow.png]]
|align="center"|[[Goal Ring]]
|align="center"|[[Soft rock]]<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 10.</ref>
|Roulettes that are found at the end of every level, except for castles and fortresses, and act as the goal point.
|Weak rocky walls that can be quickly chipped through with nearly any manner of attack. Breakable rock comes in various colors and textures.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Hard Block gray.png]] [[File:SMW2 Hard Block brown.png]] [[File:SMW2 Hard Block blue.png]] [[File:SMW2 Hard Block toy.png]]
|align="center"|[[File:SMW2 Door carousel.png]]
|align="center"|[[Hard Block]]
|align="center"|Spinning doors<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 116.</ref>
|Blocks that Yoshi cannot destroy.
|A rapidly spinning quartet of doors; Yoshi can pick the one he will go through by hitting it with an egg, causing it to fall and the rest to disappear.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2-YI - Ice Block.png]]
|align="center"|[[File:SMW2 Spinning Log.png]]
|align="center"|[[Ice Block]]
|align="center"|[[Spinning Log]]
|Blocks that serve as slippery obstacles and cannot be picked up, but can be melted by Yoshi's fire breath. Some Ice Blocks can hide items as well.
|Orange logs that stay still for a while and then start spinning wildly, which can either help or hinder Yoshi.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Lakitu's Cloud.png]]
|align="center"|[[File:Arrow Lift.png]] [[File:SMW2 Spinning wheel blue.png]] [[File:SMW2 Arrow wheel special.png]]
|align="center"|[[Lakitu's cloud]]
|align="center"|[[Arrow wheel|Spinning wheel]]
|Clouds that enable Yoshis to reach places that they could normally not get to.
|Circular lifts that travel in the direction it is pointing when a Yoshi stands on it. They stop spinning when a Yoshi stands on it, and they continue when a Yoshi jumps off of it. A Yoshi can also eat these and spit them out to another area. If a Yoshi falls off to an area where the Yoshi cannot reach the spinning wheel, it respawns in the location it started at. There are two main types of spinning wheels: the blue spinning wheels disappear if a Yoshi jumps off one and does not ride it again for a while, while the tan ones stay there until Yoshi leaves the room or goes at a far enough distance away from the tan spinning wheel. A rare double-arrowed type only moves up and down or left and right, rotating when hit by an egg.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Door locked.png]]
|align="center"|[[File:SMW2 Spiked Ferry green.png]] [[File:SMW2 Spiked Ferry red.png]]
|align="center"|[[Key Door|Locked Door]]
|align="center"|[[Rough platform|Spotted platform]]
|Doors that require a [[key]] to open.
|Flatbed Ferries with spikes covering one side.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Wobbling log small.png]] [[File:SMW2 Wobbling log vertical.png]]
|align="center"|[[File:Springball.PNG]] [[File:SMW2 Spring ball big.png]]
|align="center"|[[Makeshift surfboard]]
|align="center"|[[Spring Ball|Spring ball]]
|Small platforms that float in lava. Ones on their sides act as makeshift boats, while ones on-end simply bob in place.
|Balls that Yoshi can jump on top of, then jump again to be propelled high into the air with a boosted jump. Yoshi can jump even further up if he times the jump right when the he contacts the spring ball. There are also larger variations, which propel Yoshi even higher.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Message Block.png]]
|align="center"|[[File:SMW2 Squishy block 2.png]] [[File:SMW2 Squishy Block.png]]
|align="center"|[[Message Block]]
|align="center"|[[Squishy block]]
|Blocks that teach the player about controls and give tips.
|Jellylike blocks that move when pushed. When they hit a wall, they squish against the wall, growing taller and thinner. When performing a Pound The Ground on them, the inverse happens. They can be used to safely cross over spikes.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Middle Ring.png]]
|align="center"|[[File:SMW2 Step.png]]
|align="center"|[[Checkpoint Ring|Middle Ring]]
|align="center"|Step
|Rings of light that appear partway through most stages and serve as checkpoints.
|Tiny [[Semisolid Platform]]s that appear in chains as bridges or stairs, often summoned by ? Clouds.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Checker block blue.png]] [[File:SMW2 Checker block blue 2.png]] [[File:SMW2 Checker block pink.png]] [[File:SMW2 Checker block pink 2.png]]
|align="center"|[[File:SMW2 Sway bridge.png]]
|align="center"|[[Moving block]]
|align="center"|Sway bridge
|Blocks that change into small moving platforms when hit.
|A bridge that wildly rocks along its center towards the screen.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Checker Ferry.png]]
|align="center"|[[File:SMW2YI ! Switch.png]]
|align="center"|Moving platform<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 14.</ref>
|align="center"|[[! Switch|Switch]]
|Small platforms that carry other objects along a horizontal track in Mini Battles.
|Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Paddle Wheel.png]]
|align="center"|[[File:SMW2 Seesaw.png]][[File:SMW2 Wobbling log.png]]
|align="center"|[[Paddle Platform|Paddle wheel]]
|align="center"|[[Seesaw|Teeter-totter]]
|A round platform that is made up of four smaller platforms connected to chains.
|Long platforms that rotate from Yoshi's weight. Log-based ones fall if tilted far enough.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Track ball.png]]
|align="center"|[[File:SMW2 Track.png]]
|align="center"|[[Pinwheel (object)|Pinwheel]]
|align="center"|[[Track]]
|Round platforms that can be made to roll along rails if spun.
|Rails that various types of platforms travel along.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Post.png]]
|align="center"|[[File:SMW2 Tulip.png]]
|align="center"|[[Stump|Post]]
|align="center"|[[Tulip]]
|Wooden posts that come up from the ground. Yoshi must Pound The Ground on them to get rid of them. Their color and design vary by location.
|Giant floating red flowers that spit out eight Stars when an egg, shell, or a spit-up enemy enters them.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Vase SMW2.png]]
|align="center"|[[File:SMW2 Bolt Lift.png]]
|align="center"|[[Vase|Pot]]
|align="center"|[[Bolt Lift|Tumbler]]
|Objects that break when Yoshi pushes them off an edge.
|Huge industrial nuts that spin when stood upon.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:POWBlock SMW2.png]]
|align="center"|[[File:SMW2 Rotating board.png]]
|align="center"|[[POW Block]]
|align="center"|Twirling tier<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 124.</ref>
|A block that turns all nearby enemies turn into Stars. They can be hit three times before they disappear.
|Spinning platforms that can move Yoshi and whose functional length changes depending on how big they look at the time.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Flimsy Ferry.png]]
|align="center"|[[File:SMW2 Warp Pipe.png]]
|align="center"|[[Red-and-yellow bridge]]
|align="center"|[[Warp Pipe]]
|Weak platforms that fall apart if Yoshi Pounds The Ground on them.
|Pipes that lead to other places. They can sometimes spawn enemies, usually as a source for Yoshi Eggs.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Red Balloon.png]]
|align="center"|[[File:SMW2 Watermelon jar.png]]
|align="center"|[[Red balloon (object)|Red balloon]]
|align="center"|Watermelon jar
|A large red balloon that Yoshi can ride for a limited time before it deflates.
|Small pots that appear in the [[Watermelon Seed Spitting Contest]] to dispense watermelons.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Wobble Rock.png]]
|align="center"|[[File:SMW2 Winged Cloud.png]] [[File:SMW2 Wingless Cloud.png]]
|align="center"|[[Wobble Rock|Rolling rock]]
|align="center"|[[Winged Cloud]]
|Tilting stone buttes that fall if stood on too long.
|Clouds that trigger events when a Yoshi Egg is thrown at them.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Door sealed.png]]
|align="center"|[[File:SMW2 Wooden Ferry.png]]
|align="center"|[[Warp Door|Sealed Door]]
|align="center"|Wooden Ferry{{ref needed}}
|Doors that have been boarded up and can no longer be entered after a certain point.
|Completely inert brown Flatbed Ferries of varying length that act as floating [[Semisolid Platform]]s.
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Shack.png]]
|align="center"|[[File:SMW2 Yoshi Block.png]] [[File:SMW2 Yoshi Block pink.png]] [[File:SMW2 Yoshi Block light-blue.png]] [[File:SMW2 Yoshi Block yellow.png]]<br>[[File:SMW2 Yoshi Block purple.png]] [[File:SMW2 Yoshi Block brown.png]] [[File:SMW2 Yoshi Block red.png]] [[File:SMW2 Yoshi Block blue.png]]
|align="center"|Shack
|align="center"|[[Yoshi Block]]
|Most shacks are locked and contain Mini Battles. Unlocked ones give Yoshi [[ski]]s.
|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle.
|-style="background:#ECFFEC"
|}
|align="center"|[[File:SMW2 Ski Lift.png]]
 
|align="center"|[[Chairlift|Ski Lift]]
===Obstacles===
|Moving seats suspended from rails on the snowy mountains.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!Image
!Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Snowball.PNG]] [[File:SMW2 Snowball biggest.png]]
|align="center"|[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]]
|align="center"|[[Snowball]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|A snowball that becomes larger the more Yoshi pushes it in snow. It can also defeat enemies and can be used as a platform for Yoshi.
|Giant, slow-moving flails that are usually powered by groups of [[Boo Guy]]s.
|align="center"|[[Burt The Bashful's Fort]]<br>(single)<br>[[Burt The Bashful's Fort]]<br>(double)
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(single)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(double)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Breakable rock yellow.png]]
|align="center"|[[File:Shy Guy mace.png]]
|align="center"|[[Soft rock]]<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 10.</ref>
|align="center"|[[Ball and chain (windup)|Ball and chain]]
|Weak rocky walls that can be quickly chipped through with nearly any manner of attack. Breakable rock comes in various colors and textures.
|A large mace that is operated by a Boo Guy. Timed jumps must be used to pass.
|align="center"|[[Hookbill The Koopa's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Door carousel.png]]
|align="center"|[[File:SMW2 Boulder.png]]
|align="center"|Spinning doors<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 116.</ref>
|align="center"|[[Boulder]]
|A rapidly spinning quartet of doors; Yoshi can pick the one he will go through by hitting it with an egg, causing it to fall and the rest to disappear.
|Huge chunks of rock summoned to drop and destroy terrain by the giant Baby Bowser.
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Spinning Log.png]]
|align="center"|[[File:SMW2 Cannonball.png]]
|align="center"|[[Spinning Log]]
|align="center"|[[Cannonball]]
|Orange logs that stay still for a while and then start spinning wildly, which can either help or hinder Yoshi.
|Projectiles fired by [[Kaboomba]]s.
|align=center|[[The Cave Of The Mystery Maze]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Arrow Lift.png]] [[File:SMW2 Spinning wheel blue.png]] [[File:SMW2 Arrow wheel special.png]]
|align="center"|[[File:Makiage Dosun.png]]
|align="center"|[[Arrow wheel|Spinning wheel]]
|align="center"|[[Spiked weight|Chain Gate]]
|Circular lifts that travel in the direction it is pointing when a Yoshi stands on it. They stop spinning when a Yoshi stands on it, and they continue when a Yoshi jumps off of it. A Yoshi can also eat these and spit them out to another area. If a Yoshi falls off to an area where the Yoshi cannot reach the spinning wheel, it respawns in the location it started at. There are two main types of spinning wheels: the blue spinning wheels disappear if a Yoshi jumps off one and does not ride it again for a while, while the tan ones stay there until Yoshi leaves the room or goes at a far enough distance away from the tan spinning wheel. A rare double-arrowed type only moves up and down or left and right, rotating when hit by an egg.
|Spiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[The Potted Ghost's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Spiked Ferry green.png]] [[File:SMW2 Spiked Ferry red.png]]
|align="center"|[[File:SMW2 Rushing water.png]]
|align="center"|[[Rough platform|Spotted platform]]
|align="center"|[[Current]]
|Flatbed Ferries with spikes covering one side.
|Streams found in sewers that push Yoshi and anything else caught in them around.
|align="center"|[[The Impossible? Maze]]
|align="center"|[[The Impossible? Maze]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Springball.PNG]] [[File:SMW2 Spring ball big.png]]
|align="center"|[[File:SMW2 Drawbridge.png]]
|align="center"|[[Spring Ball|Spring ball]]
|align="center"|Drawbridge
|Balls that Yoshi can jump on top of, then jump again to be propelled high into the air with a boosted jump. Yoshi can jump even further up if he times the jump right when the he contacts the spring ball. There are also larger variations, which propel Yoshi even higher.
|Heavy wooden doors that open to crush Yoshi.
|align="center"|[[Burt The Bashful's Fort]]
|align="center"|[[Burt The Bashful's Fort]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Squishy block 2.png]] [[File:SMW2 Squishy Block.png]]
|align="center"|[[File:SMW2YI - Fire Bar.png]] [[File:SMW2 Fire-Bar double.png]]
|align="center"|[[Squishy block]]
|align="center"|[[Fire Bar|Fire-Bar]]
|Jellylike blocks that move when pushed. When they hit a wall, they squish against the wall, growing taller and thinner. When performing a Pound The Ground on them, the inverse happens. They can be used to safely cross over spikes.
|A line of balls of fire that rotate around a central pivot point, swinging in three dimensions.
|align="center"|[[Bigger Boo's Fort]]<br>(single)<br>[[Bigger Boo's Fort]]<br>(double)
|align="center"|[[Tap-Tap The Red Nose's Fort]]<br>(single)<br>[[Tap-Tap The Red Nose's Fort]]<br>(double)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Step.png]]
|align="center"|[[File:SMW2 Fireball Roger.png]] [[File:SMW2 Fireball Bowser.png]]
|align="center"|Step
|align="center"|[[Fireball (obstacle)|Fireball]]
|Tiny [[Semisolid Platform]]s that appear in chains as bridges or stairs, often summoned by ? Clouds.
|Hazards spat out by certain bosses.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Sway bridge.png]]
|align="center"|[[File:SMW2 Icicle.png]] [[File:SMW2 Icicle long.png]] [[File:SMW2 Icicle longer.png]]
|align="center"|Sway bridge
|align="center"|[[Icicle]]
|A bridge that wildly rocks along its center towards the screen.
|Icicles that fall from the ceiling when an egg is thrown at them.
|align="center"|[[BLIZZARD!!!]]<br>(short)<br>[[BLIZZARD!!!]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
|align="center"|[[The Very Loooooong Cave]]<br>(short)<br>[[The Very Loooooong Cave]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2YI ! Switch.png]]
|align="center"|[[File:SMW2 PoochyTraps.png]]
|align="center"|[[! Switch|Switch]]
|align="center"|[[Lava]]
|Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s.
|Molten rock that causes Yoshi to lose a life upon contact.
|align="center"|[[Burt The Bashful's Fort]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Seesaw.png]][[File:SMW2 Wobbling log.png]]
|align="center"|[[File:SMW2 Mud.png]]
|align="center"|[[Seesaw|Teeter-totter]]
|align="center"|[[Mud]]
|Long platforms that rotate from Yoshi's weight. Log-based ones fall if tilted far enough.
|Soft soil that acts as a slick surface in swamps.
|align="center"|[[Welcome To Monkey World!]]
|align="center"|[[More Monkey Madness]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Track.png]]
|align="center"|[[File:SMW2 Shockwave.png]]
|align="center"|[[Track]]
|align="center"|Shockwave
|Rails that various types of platforms travel along.
|Rapidly moving bursts of energy created by Raphael the Raven to travel around the moon.
|align="center"|[[Raphael The Raven's Castle]]
|align="center"|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Tulip.png]]
|align="center"|[[File:SMW2 Spike Trap.png]]
|align="center"|[[Tulip]]
|align="center"|[[Spike Trap|Spike]]
|Giant floating red flowers that spit out eight Stars when an egg, shell, or a spit-up enemy enters them.
|Obstacles that cause Yoshi to lose a life instantly upon touching them.
|align="center"|[[Salvo The Slime's Castle]]
|align="center"|[[Ultimate Castle Challenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Bolt Lift.png]]
|align="center"|[[File:SMW2 Spiny Egg 1.png]] [[File:SMW2 Spiny Egg 2.png]]
|align="center"|[[Bolt Lift|Tumbler]]
|align="center"|[[Spiny Egg]]
|Huge industrial nuts that spin when stood upon.
|Explosive projectiles tossed by the Lakitu family.
|align="center"|[[Watch Out For Lakitu]]
|align="center"|[[Welcome To Cloud World]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Rotating board.png]]
|align="center"|[[File:SMW2 Acid.png]]
|align="center"|Twirling tier<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 124.</ref>
|align="center"|Stomache acid<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 61.</ref>
|Spinning platforms that can move Yoshi and whose functional length changes depending on how big they look at the time.
|Caustic drops found in Froggy's stomach.
|align="center"|[[Prince Froggy's Fort]]
|align="center"|[[Prince Froggy's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Warp Pipe.png]]
|align="center"|[[File:SMW2 Thorn.png]]
|align="center"|[[Warp Pipe]]
|align="center"|[[Thorn]]
|Pipes that lead to other places. They can sometimes spawn enemies, usually as a source for Yoshi Eggs.
|Spiky obstacles that act similar to Spikes and will cause Yoshi to die instantly.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Watermelon jar.png]]
|align="center"|[[File:SMW2 Turtle Cannon green.png]] [[File:SMW2 Turtle Cannon yellow.png]]
|align="center"|Watermelon jar
|align="center"|[[Bill Blaster|Turtle Cannon]]
|Small pots that appear in the [[Watermelon Seed Spitting Contest]] to dispense watermelons.
|Cannons that puff up and fire [[Bullet Bill]]s of their color.
|-style="background:#AFFFAA"
|align="center"|[[Poochy Ain't Stupid]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|align="center"|[[File:SMW2 Winged Cloud.png]] [[File:SMW2 Wingless Cloud.png]]
|align="center"|[[Raphael The Raven's Castle]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|align="center"|[[Winged Cloud]]
|Clouds that trigger events when a Yoshi Egg is thrown at them.
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Wooden Ferry.png]]
|align="center"|Wooden Ferry{{ref needed}}
|Completely inert brown Flatbed Ferries of varying length that act as floating [[Semisolid Platform]]s.
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Yoshi Block.png]] [[File:SMW2 Yoshi Block pink.png]] [[File:SMW2 Yoshi Block light-blue.png]] [[File:SMW2 Yoshi Block yellow.png]]<br>[[File:SMW2 Yoshi Block purple.png]] [[File:SMW2 Yoshi Block brown.png]] [[File:SMW2 Yoshi Block red.png]] [[File:SMW2 Yoshi Block blue.png]]
|align="center"|[[Yoshi Block]]
|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle.
|}
|}


===Obstacles===
==Minigames==
===Bonus Challenge===
[[Bonus Challenge]]s are initiated when the Goal Ring stops on a flower at the end of the level. Yoshis can increase the chances of playing a Bonus Challenge by collecting Special Flowers on the level. During a Bonus Challenge, the player players one of several minigames. Upon winning the minigame, the player can receive lives or [[Special Item (Yoshi's Island series)|Special Item]]s. A specific Bonus Challenge is unlocked when the player collects 800 points in a world, and that specific Bonus Challenge can be played any time.
 
There are six Bonus Challenges in total.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
|-style="background:forestgreen; color:white;"
!Image
!width=10%|Image
!Name
!width=10%|Name
!Description
!width=80%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]]
|align="center"|[[File:SMW2-FlipCardsIcon.png]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|align="center"|[[Flip Cards]]
|Giant, slow-moving flails that are usually powered by groups of [[Boo Guy]]s.
|Players flip over panels to earn Special Items and lives, but lose their rewards if Kamek is flipped over.
|align="center"|[[Burt The Bashful's Fort]]<br>(single)<br>[[Burt The Bashful's Fort]]<br>(double)
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(single)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(double)
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:Shy Guy mace.png]]
|align="center"|[[File:SMW2-ScratchandMatchIcon.png]]
|align="center"|[[Ball and chain (windup)|Ball and chain]]
|align="center"|[[Scratch and Match (minigame)|Scratch and Match]]
|A large mace that is operated by a Boo Guy. Timed jumps must be used to pass.
|Players scratch cards with baby Mario icons to earn lives.
|align="center"|[[Hookbill The Koopa's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Boulder.png]]
|align="center"|[[File:SMW2-DrawingLotsIcon.png]]
|align="center"|[[Boulder]]
|align="center"|[[Drawing Lots]]
|Huge chunks of rock summoned to drop and destroy terrain by the giant Baby Bowser.
|Players can earn Special Items by selecting a panel that does not contain a Kamek card.
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Cannonball.png]]
|align="center"|[[File:SMW2-MatchCardsIcon.png]]
|align="center"|[[Cannonball]]
|align="center"|[[Match Cards]]
|Projectiles fired by [[Kaboomba]]s.
|Players need to memorize pairs of panels and flip over the correct pairing to receive Special Items or lives.
|align=center|[[The Cave Of The Mystery Maze]]
|align=center|[[Raphael The Raven's Castle]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:Makiage Dosun.png]]
|align="center"|[[File:SMW2-RouletteIcon.png]]
|align="center"|[[Spiked weight|Chain Gate]]
|align="center"|[[Roulette]]
|Spiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down.
|Players bet lives on a roulette, which randomly spins to generate an equation that increases or decreases lives depending on what was stopped on.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[The Potted Ghost's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Rushing water.png]]
|align="center"|[[File:SMW2-SlotMachineIcon.png]]
|align="center"|[[Current]]
|align="center"|[[Slot Machine (Yoshi's Island series)|Slot Machine]]
|Streams found in sewers that push Yoshi and anything else caught in them around.
|Players stop a slot machine, which generates lives depending on the combo stopped on.
|align="center"|[[The Impossible? Maze]]
|}
|align="center"|[[The Impossible? Maze]]
 
===Mini Battles===
[[Mini Battle]]s are minigames that can be played in various levels, when a Yoshi receives a key and enters a Bonus Game Shack. These are competitive fights against a Bandit, and besting that Bandit earns the Yoshi a reward. Mini Battles can later be played in the main level selection screen after they have been unlocked. If the players hold {{button|snes|select}} and press {{button|snes|X}}, {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|B}}, and {{button|snes|A}} on the level selection screen, a screen pops up listing all Mini Battles, as well as a 2-player version of Throwing Balloons and Watermelon Seed Spitting Contest and a 4-button Throwing Balloons mode.
 
There are four Mini Battles in total.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Drawbridge.png]]
|align="center"|[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]]
|align="center"|Drawbridge
|align="center"|[[Throwing Balloons]]
|Heavy wooden doors that open to crush Yoshi.
|Players need to toss a water balloon back and forth against a Bandit, using the button commands displayed on a screen. The player must either press four or six buttons depending on the variation of the game.
|align="center"|[[Burt The Bashful's Fort]]
|align="center"|[[Burt The Bashful's Fort]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Fire Bar.png]] [[File:SMW2 Fire-Bar double.png]]
|align="center"|[[File:SMW2-PoppingBalloonsIcon.png]]
|align="center"|[[Fire Bar|Fire-Bar]]
|align="center"|[[Popping Balloons]]
|A line of balls of fire that rotate around a central pivot point, swinging in three dimensions.
|Players need to pop a balloon with a Special Item in it.
|align="center"|[[Bigger Boo's Fort]]<br>(single)<br>[[Bigger Boo's Fort]]<br>(double)
|align="center"|[[Tap-Tap The Red Nose's Fort]]<br>(single)<br>[[Tap-Tap The Red Nose's Fort]]<br>(double)
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Fireball Roger.png]] [[File:SMW2 Fireball Bowser.png]]
|align="center"|[[File:SMW2-SeedSpitIcon.png]]
|align="center"|[[Fireball (obstacle)|Fireball]]
|align="center"|[[Watermelon Seed Spitting Contest]]
|Hazards spat out by certain bosses.
|Players need to spit watermelon seed projectiles at an opponent.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Icicle.png]] [[File:SMW2 Icicle long.png]] [[File:SMW2 Icicle longer.png]]
|align="center"|[[File:SMW2-GatherCoinsIcon.png]]
|align="center"|[[Icicle]]
|align="center"|[[Gather Coins]]
|Icicles that fall from the ceiling when an egg is thrown at them.
|Players need to collect the most coins shot out by a cannon before the time limit expires.
|align="center"|[[BLIZZARD!!!]]<br>(short)<br>[[BLIZZARD!!!]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
|}
|align="center"|[[The Very Loooooong Cave]]<br>(short)<br>[[The Very Loooooong Cave]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
 
===Special Items===
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 PoochyTraps.png]]
|align="center"|[[File:SMW2YI 10-Point Star.png]]
|align="center"|[[Lava]]
|align="center"|[[10-Point Star|10 Point Star]]
|Molten rock that causes Yoshi to lose a life upon contact.
|Increases the amount of time in the Countdown Timer by ten seconds.
|align="center"|[[Burt The Bashful's Fort]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Mud.png]]
|align="center"|[[File:20PointStar.png]]
|align="center"|[[Mud]]
|align="center"|[[20-Point Star|20 Point Star]]
|Soft soil that acts as a slick surface in swamps.
|Increases the amount of time in the Countdown Timer by twenty seconds.
|align="center"|[[Welcome To Monkey World!]]
|align="center"|[[More Monkey Madness]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Shockwave.png]]
|align="center"|[[File:Anytime Egg.png]]
|align="center"|Shockwave
|align="center"|[[Anytime Egg]]
|Rapidly moving bursts of energy created by Raphael the Raven to travel around the moon.
|Refills Yoshi Egg count up to six.
|align="center"|[[Raphael The Raven's Castle]]
|align="center"|[[Raphael The Raven's Castle]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Spike Trap.png]]
|align="center"|[[File:Anywhere POW.png]]
|align="center"|[[Spike Trap|Spike]]
|align="center"|[[Anywhere POW]]
|Obstacles that cause Yoshi to lose a life instantly upon touching them.
|Creates a shockwave that turns all on-screen enemies into [[Star (Yoshi's Island series)|Star]]s.
|align="center"|[[Salvo The Slime's Castle]]
|align="center"|[[Ultimate Castle Challenge]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Spiny Egg 1.png]] [[File:SMW2 Spiny Egg 2.png]]
|align="center"|[[File:Winged cloud maker.png]]
|align="center"|[[Spiny Egg]]
|align="center"|[[Winged Cloud Maker]]
|Explosive projectiles tossed by the Lakitu family.
|Transforms all enemies on-screen into Winged Clouds.
|align="center"|[[Watch Out For Lakitu]]
|align="center"|[[Welcome To Cloud World]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Acid.png]]
|align="center"|[[File:Magnifying Glass SMW2YI sprite.png]]
|align="center"|Stomache acid<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 61.</ref>
|align="center"|[[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]]
|Caustic drops found in Froggy's stomach.
|Reveals red coins and hidden Winged Clouds to the player.
|align="center"|[[Prince Froggy's Fort]]
|align="center"|[[Prince Froggy's Fort]]
|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Thorn.png]]
|align="center"|[[File:SMW2-GreenWatermelonIcon.png]]
|align="center"|[[Thorn]]
|align="center"|[[Watermelon (Yoshi's Island series)|Super Green Watermelon]]
|Spiky obstacles that act similar to Spikes and will cause Yoshi to die instantly.
|Gives Yoshi a green watermelon, allowing him to shoot seeds.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[Ultimate Castle Challenge]]
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Turtle Cannon green.png]] [[File:SMW2 Turtle Cannon yellow.png]]
|align="center"|[[File:SMW2-RedWatermelonIcon.png]]
|align="center"|[[Bill Blaster|Turtle Cannon]]
|align="center"|[[Fire watermelon|Super Red Watermelon]]
|Cannons that puff up and fire [[Bullet Bill]]s of their color.
|Gives Yoshi a red watermelon, allowing him to spit fire.
|align="center"|[[Poochy Ain't Stupid]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|-style="background:#AFFFAA"
|align="center"|[[Raphael The Raven's Castle]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|align="center"|[[File:SMW2-BlueWatermelonIcon.png]]
|align="center"|[[Ice watermelon|Super Blue Watermelon]]
|Gives Yoshi a blue watermelon, allowing him to breathe frost.
|}
|}


==Minigames==
==Soundtrack==
===Bonus Challenge===
{{main|Super Mario: Yossy Island Original Sound Version}}
[[Bonus Challenge]]s are initiated when the Goal Ring stops on a flower at the end of the level. Yoshis can increase the chances of playing a Bonus Challenge by collecting Special Flowers on the level. During a Bonus Challenge, the player players one of several minigames. Upon winning the minigame, the player can receive lives or [[Special Item (Yoshi's Island series)|Special Item]]s. A specific Bonus Challenge is unlocked when the player collects 800 points in a world, and that specific Bonus Challenge can be played any time.
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yossy Island Original Sound Version''. The disc contains 26 music cues from the game's soundtrack, as composed by [[Koji Kondo]].
 
The instrumentation for this game's music was sampled from the {{wp|Akai S1000}} synthesizer; {{wp|E-mu Systems}}' {{wp|E-mu Proteus|Proteus}} synthesizers; the {{wp|Korg 01/W}}; Optical Media International's Universe of Sounds Vol. 2; {{wp|Roland Corporation|Roland}}'s L-CD1 synthesizer, {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, and {{wp|Roland R-8|R-8}} drum machine; and the {{wp|Yamaha Corporation|Yamaha}} TG77 and TG100. The Roland Sound Canvas, in particular, would go on to become one of the longest-used sources of instrumentation in ''Super Mario'' franchise music, with samples from both the SC-88 and the later {{wp|Roland SC-8850|SC-8850}} model being used in numerous games during the next four gaming generations. Some of the game's sound effects are samples of stock sound effects: the jungle ambience heard on the title screen and baby Mario's cry are taken from {{wp|Sound Ideas}}' General Series 6000 library, while Yoshi's tongue sound and the noises made by Piranha Plants come from Rarefaction's ''A Poke in the Ear with a Sharp Stick''.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
 
==Promotion==
===Culver City event===
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]]
An event was held in front of a Toys "R" Us in {{wp|Culver City, California}} on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi's Egg|Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the game cartridge. Group photos were then taken of children with the cartridge.
 
The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.
 
A raffle was then held with one winner receiving an SNES which included a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed.


There are six Bonus Challenges in total.
===Material===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{{multiple image
|-style="background:forestgreen; color:white;"
|align=left
!width=10%|Image
|direction=vertical
!width=10%|Name
|image1=Super Power Club Cards Yoshi's Island.jpg
!width=80%|Description
|width1=130
|-style="background:#AFFFAA"
|image2=Super Power Club Cards Yoshi's Island Back.jpg
|align="center"|[[File:SMW2-FlipCardsIcon.png]]
|width2=130
|align="center"|[[Flip Cards]]
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards.
|Players flip over panels to earn Special Items and lives, but lose their rewards if Kamek is flipped over.
}}
|-style="background:#ECFFEC"
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:
|align="center"|[[File:SMW2-ScratchandMatchIcon.png]]
*[[Raphael the Raven]]
|align="center"|[[Scratch and Match (minigame)|Scratch and Match]]
*[[Roger the Potted Ghost]] (titled "The Potted Ghost")
|Players scratch cards with baby Mario icons to earn lives.
*[[Bigger Boo]]
|-style="background:#AFFFAA"
*[[Burt the Bashful]] (erroneously titled "Bashful Burt")
|align="center"|[[File:SMW2-DrawingLotsIcon.png]]
*[[Hookbill the Koopa]]
|align="center"|[[Drawing Lots]]
*[[Sluggy the Unshaven]]
|Players can earn Special Items by selecting a panel that does not contain a Kamek card.
*[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose")
|-style="background:#ECFFEC"
*[[Naval Piranha]]
|align="center"|[[File:SMW2-MatchCardsIcon.png]]
{{br}}
|align="center"|[[Match Cards]]
 
|Players need to memorize pairs of panels and flip over the correct pairing to receive Special Items or lives.
===Videos===
|-style="background:#AFFFAA"
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]]
|align="center"|[[File:SMW2-RouletteIcon.png]]
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country#Trivia|Donkey Kong Country: Exposed]]'' promotional VHS.
|align="center"|[[Roulette]]
 
|Players bet lives on a roulette, which randomly spins to generate an equation that increases or decreases lives depending on what was stopped on.
Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance.
|-style="background:#ECFFEC"
 
|align="center"|[[File:SMW2-SlotMachineIcon.png]]
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>https://www.youtube.com/watch?v=WKzA-SCjnG4</ref>
|align="center"|[[Slot Machine (Yoshi's Island series)|Slot Machine]]
{{br}}
|Players stop a slot machine, which generates lives depending on the combo stopped on.
|}


===Mini Battles===
==Adaptations==
[[Mini Battle]]s are minigames that can be played in various levels, when a Yoshi receives a key and enters a Bonus Game Shack. These are competitive fights against a Bandit, and besting that Bandit earns the Yoshi a reward. Mini Battles can later be played in the main level selection screen after they have been unlocked. If the players hold {{button|snes|select}} and press {{button|snes|X}}, {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|B}}, and {{button|snes|A}} on the level selection screen, a screen pops up listing all Mini Battles, as well as a 2-player version of Throwing Balloons and Watermelon Seed Spitting Contest and a 4-button Throwing Balloons mode.
Volume 14 of ''[[Super Mario-kun]]'' mostly focuses on the events of ''Super Mario World 2: Yoshi's Island'', with the arc concluding in volume 15. The ''Super Mario-kun'' version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and baby Mario.


There are four Mini Battles in total.
A standalone manga, titled "''Super Mario: Yossy Island''" from the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The first two volumes are based on the stories from the game, while the third volume has original stories that use the game's characters and themes.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
 
|-style="background:forestgreen; color:white;"
''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4-koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''".  
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]]
|align="center"|[[Throwing Balloons]]
|Players need to toss a water balloon back and forth against a Bandit, using the button commands displayed on a screen. The player must either press four or six buttons depending on the variation of the game.
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2-PoppingBalloonsIcon.png]]
|align="center"|[[Popping Balloons]]
|Players need to pop a balloon with a Special Item in it.
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-SeedSpitIcon.png]]
|align="center"|[[Watermelon Seed Spitting Contest]]
|Players need to spit watermelon seed projectiles at an opponent.
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2-GatherCoinsIcon.png]]
|align="center"|[[Gather Coins]]
|Players need to collect the most coins shot out by a cannon before the time limit expires.
|}


===Special Items===
An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''.
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
<gallery>
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
|-style="background:forestgreen; color:white;"
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
!width=10%|Image
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''.
!width=10%|Name
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
!width=80%|Description
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2.
|-style="background:#AFFFAA"
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''.
|align="center"|[[File:SMW2YI 10-Point Star.png]]
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
|align="center"|[[10-Point Star|10 Point Star]]
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''.
|Increases the amount of time in the Countdown Timer by ten seconds.
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
|-style="background:#ECFFEC"
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3.
|align="center"|[[File:20PointStar.png]]
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s.
|align="center"|[[20-Point Star|20 Point Star]]
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s.
|Increases the amount of time in the Countdown Timer by twenty seconds.
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
|-style="background:#AFFFAA"
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
|align="center"|[[File:Anytime Egg.png]]
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
|align="center"|[[Anytime Egg]]
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi''
|Refills Yoshi Egg count up to six.
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14.
|-style="background:#ECFFEC"
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]].
|align="center"|[[File:Anywhere POW.png]]
Kunissue15.jpg|''Super Mario-kun'' volume 15. The [[Helicopter Yoshi|Helicopter]] is on the cover along with Powerful Mario (baby Mario).
|align="center"|[[Anywhere POW]]
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4-Koma Gag Battle'' series.
|Creates a shockwave that turns all on-screen enemies into [[Star (Yoshi's Island series)|Star]]s.
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4-Koma Gag Battle'' series.
|-style="background:#AFFFAA"
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents
|align="center"|[[File:Winged cloud maker.png]]
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine
|align="center"|[[Winged Cloud Maker]]
Kodansha Yoshi's Island Enemies.jpg
|Transforms all enemies on-screen into Winged Clouds.
|-style="background:#ECFFEC"
|align="center"|[[File:Magnifying Glass SMW2YI sprite.png]]
|align="center"|[[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]]
|Reveals red coins and hidden Winged Clouds to the player.
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-GreenWatermelonIcon.png]]
|align="center"|[[Watermelon (Yoshi's Island series)|Super Green Watermelon]]
|Gives Yoshi a green watermelon, allowing him to shoot seeds.
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2-RedWatermelonIcon.png]]
|align="center"|[[Fire watermelon|Super Red Watermelon]]
|Gives Yoshi a red watermelon, allowing him to spit fire.
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2-BlueWatermelonIcon.png]]
|align="center"|[[Ice watermelon|Super Blue Watermelon]]
|Gives Yoshi a blue watermelon, allowing him to breathe frost.
|}


==Soundtrack==
</gallery>
{{main|Super Mario: Yossy Island Original Sound Version}}
 
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yossy Island Original Sound Version''. The disc contains 26 music cues from the game's soundtrack, as composed by [[Koji Kondo]].
==Staff==
{{main|List of Super Mario World 2: Yoshi's Island staff}}
''Super Mario World 2: Yoshi's Island'' was directed by video game designers [[Takashi Tezuka]], [[Shigefumi Hino]], and [[Hideki Konno]] and programmer Toshihiko Nakago; the four had worked on previous titles in the ''Super Mario'' series, with all except Hino being directors for ''[[Super Mario World]]''. Konno had earlier worked as a map and level designer in the previous ''Super Mario'' games and served as map director for ''Super Mario World''. This is the first ''Super Mario''-related project to involve [[Yasuhisa Yamamura]], who has most notably worked on the dungeon design in the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series. The C.G. design the game employs is credited to [[Yoshiaki Koizumi]], who previously worked on ''[[Super Mario Kart]]'' as the illustrator. The soundtrack was composed by [[Koji Kondo]], well known for creating the ''Super Mario'' franchise's iconic tunes. [[Shigeru Miyamoto]] had heavy involvement with the game's development and served as the game's producer, while Nintendo's then-president, [[Hiroshi Yamauchi]], was the executive producer.
 
==Development==
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name="History"></ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name="History"></ref>


The instrumentation for this game's music was sampled from the {{wp|Akai S1000}} synthesizer; {{wp|E-mu Systems}}' {{wp|E-mu Proteus|Proteus}} synthesizers; the {{wp|Korg 01/W}}; Optical Media International's Universe of Sounds Vol. 2; {{wp|Roland Corporation|Roland}}'s L-CD1 synthesizer, {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, and {{wp|Roland R-8|R-8}} drum machine; and the {{wp|Yamaha Corporation|Yamaha}} TG77 and TG100. The Roland Sound Canvas, in particular, would go on to become one of the longest-used sources of instrumentation in ''Super Mario'' franchise music, with samples from both the SC-88 and the later {{wp|Roland SC-8850|SC-8850}} model being used in numerous games during the next four gaming generations. Some of the game's sound effects are samples of stock sound effects: the jungle ambience heard on the title screen and baby Mario's cry are taken from {{wp|Sound Ideas}}' General Series 6000 library, while Yoshi's tongue sound and the noises made by Piranha Plants come from Rarefaction's ''A Poke in the Ear with a Sharp Stick''.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch.


==Promotion==
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref>
===Culver City event===
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]]
An event was held in front of a Toys "R" Us in {{wp|Culver City, California}} on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi's Egg|Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the game cartridge. Group photos were then taken of children with the cartridge.


The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.


A raffle was then held with one winner receiving an SNES which included a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed.
==Reception==
===Critical reception===
''Super Mario World 2: Yoshi's Island'' was critically acclaimed upon release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game. The game remains critically lauded, garnering a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game come from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego called the time-based health mechanic "innovative" for its time and described it as influention on later titles, comparing it to ''Halo''{{'}}s time-based life mechanic. While he admitted that the game itself isn't revolutionary, Delgrego praised the creativity of its puzzles and pastel-style graphics. Delgrego's only criticisms focused on the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> praising the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. Warrender praised the quality of the game's graphics and sound while criticizing the easy difficulty and the short length, citing that the game can be completed in five hours despite the replay value of the points system.


===Material===
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
{{multiple image
|align=left
|direction=vertical
|image1=Super Power Club Cards Yoshi's Island.jpg
|width1=130
|image2=Super Power Club Cards Yoshi's Island Back.jpg
|width2=130
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards.
}}
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:
*[[Raphael the Raven]]
*[[Roger the Potted Ghost]] (titled "The Potted Ghost")
*[[Bigger Boo]]
*[[Burt the Bashful]] (erroneously titled "Bashful Burt")
*[[Hookbill the Koopa]]
*[[Sluggy the Unshaven]]
*[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose")
*[[Naval Piranha]]
{{br}}


===Videos===
{| class="wikitable reviews"
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]]
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country#Trivia|Donkey Kong Country: Exposed]]'' promotional VHS.
|-style="background-color:#E6E6E6;"
 
|Release
Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance.
|Reviewer, Publication
 
|Score
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>https://www.youtube.com/watch?v=WKzA-SCjnG4</ref>
|Comment
{{br}}
|-
|[[Super Nintendo Entertainment System|SNES]]
|Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Nintendo Life]
|10/10
|align="left"|"''Yoshi's Island isn't just a great platformer: it's a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn't a work of art, then the definition of "art" needs to be amended.''"
|-
|SNES
|[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n177/mode/1up NEXT Generation Issue #14 February 1996]
|5/5
|align="left"|"''You'll find yourself baffled at the task of completing this gargantuan game, but you'll definitely enjoy trying.''"
|-
|SNES
|Reece Warrender, [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Cubed3]
|9/10
|align="left"|"''Super Mario World was possibly the most popular game to be released on the SNES console. Following a large change of direction in the sequel you will find yourself controlling different Yoshi's in an attempted to protect a baby Mario. The game sounds unappealing, but after giving the game a fair chance you will experience a platformer like no other.''"
|-
|SNES
|Rob Hamilton,<br>[http://www.honestgamers.com/9570/super-nintendo/super-mario-world-2-yoshis-island/review.html Honest Gamers]
|10/10
|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Game Rankings
|colspan=2|[https://web.archive.org/web/20150924150750/http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html 96.00%]
|}
{{br}}


==Adaptations==
===Sales===
Volume 14 of ''[[Super Mario-kun]]'' mostly focuses on the events of ''Super Mario World 2: Yoshi's Island'', with the arc concluding in volume 15. The ''Super Mario-kun'' version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and baby Mario.
''Super Mario World 2: Yoshi's Island'' has sold over 4 million copies, with the Edge publication stating that the game was "a radical sequel to Super Mario World whose anarchic gameworld and illustration-style visuals win it loyal fans but less dramatic total sales".<ref>Edge Staff (June 25, 2007). [https://web.archive.org/web/20090705172908/http://www.edge-online.com/magazine/the-nintendo-years?page=0%2C1 THE NINTENDO YEARS.] ''Edge''. Retrieved March 1, 2018.</ref>


A standalone manga, titled "''Super Mario: Yossy Island''" from the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The first two volumes are based on the stories from the game, while the third volume has original stories that use the game's characters and themes.
==Pre-release and unused content==
{{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}}
{{multiple image
|align=right
|direction=horizontal
|image1=YoshiPlane.gif
|width1=32
|image2=YoshiShroom.gif
|width2=32
|image3=YoshiTree.gif
|width3=32
|footer=Animated graphics of the unused metamorphosis bubble transformations.
}}
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.  


''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4-koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''".  
The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros 5: Yoshi's Island''''' (or '''''Super Mario Bros 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>


An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''.
==Glitches==
<gallery>
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
===Constantly full mouth===
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref>
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''.
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2.
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''.
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''.
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3.
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s.
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s.
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi''
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14.
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]].
Kunissue15.jpg|''Super Mario-kun'' volume 15. The [[Helicopter Yoshi|Helicopter]] is on the cover along with Powerful Mario (baby Mario).
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4-Koma Gag Battle'' series.
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4-Koma Gag Battle'' series.
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine
Kodansha Yoshi's Island Enemies.jpg
 
</gallery>
 
==Staff==
{{main|List of Super Mario World 2: Yoshi's Island staff}}
''Super Mario World 2: Yoshi's Island'' was directed by video game designers [[Takashi Tezuka]], [[Shigefumi Hino]], and [[Hideki Konno]] and programmer Toshihiko Nakago; the four had worked on previous titles in the ''Super Mario'' series, with all except Hino being directors for ''[[Super Mario World]]''. Konno had earlier worked as a map and level designer in the previous ''Super Mario'' games and served as map director for ''Super Mario World''. This is the first ''Super Mario''-related project to involve [[Yasuhisa Yamamura]], who has most notably worked on the dungeon design in the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series. The C.G. design the game employs is credited to [[Yoshiaki Koizumi]], who previously worked on ''[[Super Mario Kart]]'' as the illustrator. The soundtrack was composed by [[Koji Kondo]], well known for creating the ''Super Mario'' franchise's iconic tunes. [[Shigeru Miyamoto]] had heavy involvement with the game's development and served as the game's producer, while Nintendo's then-president, [[Hiroshi Yamauchi]], was the executive producer.
 
==Development==
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name="History"></ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name="History"></ref>
 
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch.
 
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref>
 
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
 
==Reception==
===Critical reception===
''Super Mario World 2: Yoshi's Island'' was critically acclaimed upon release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game. The game remains critically lauded, garnering a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game come from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego called the time-based health mechanic "innovative" for its time and described it as influention on later titles, comparing it to ''Halo''{{'}}s time-based life mechanic. While he admitted that the game itself isn't revolutionary, Delgrego praised the creativity of its puzzles and pastel-style graphics. Delgrego's only criticisms focused on the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> praising the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. Warrender praised the quality of the game's graphics and sound while criticizing the easy difficulty and the short length, citing that the game can be completed in five hours despite the replay value of the points system.
 
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
 
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Nintendo Life]
|10/10
|align="left"|"''Yoshi's Island isn't just a great platformer: it's a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn't a work of art, then the definition of "art" needs to be amended.''"
|-
|SNES
|[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n177/mode/1up NEXT Generation Issue #14 February 1996]
|5/5
|align="left"|"''You'll find yourself baffled at the task of completing this gargantuan game, but you'll definitely enjoy trying.''"
|-
|SNES
|Reece Warrender, [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Cubed3]
|9/10
|align="left"|"''Super Mario World was possibly the most popular game to be released on the SNES console. Following a large change of direction in the sequel you will find yourself controlling different Yoshi's in an attempted to protect a baby Mario. The game sounds unappealing, but after giving the game a fair chance you will experience a platformer like no other.''"
|-
|SNES
|Rob Hamilton,<br>[http://www.honestgamers.com/9570/super-nintendo/super-mario-world-2-yoshis-island/review.html Honest Gamers]
|10/10
|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Game Rankings
|colspan=2|[https://web.archive.org/web/20150924150750/http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html 96.00%]
|}
{{br}}
 
===Sales===
''Super Mario World 2: Yoshi's Island'' has sold over 4 million copies, with the Edge publication stating that the game was "a radical sequel to Super Mario World whose anarchic gameworld and illustration-style visuals win it loyal fans but less dramatic total sales".<ref>Edge Staff (June 25, 2007). [https://web.archive.org/web/20090705172908/http://www.edge-online.com/magazine/the-nintendo-years?page=0%2C1 THE NINTENDO YEARS.] ''Edge''. Retrieved March 1, 2018.</ref>
 
==Pre-release and unused content==
{{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}}
{{multiple image
|align=right
|direction=horizontal
|image1=YoshiPlane.gif
|width1=32
|image2=YoshiShroom.gif
|width2=32
|image3=YoshiTree.gif
|width3=32
|footer=Animated graphics of the unused metamorphosis bubble transformations.
}}
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.


The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros 5: Yoshi's Island''''' (or '''''Super Mario Bros 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>
==Glitches==
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
===Giant Egg anywhere===
===Giant Egg anywhere===
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref>
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref>
===Constantly full mouth===
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref>
{{br}}


==Remakes and ports==
==Remakes and ports==
Line 2,106: Line 2,314:
==References in later games==
==References in later games==
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]]
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]]
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Thought Peek|thought]] that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port.
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port.
Line 2,139: Line 2,347:
*''[[WarioWare Gold]]'': This game contains [[Yoshi's Island (microgame)|a microgame]] based on ''Super Mario World 2: Yoshi's Island'', where Yoshi must save Baby Mario from a bubble.
*''[[WarioWare Gold]]'': This game contains [[Yoshi's Island (microgame)|a microgame]] based on ''Super Mario World 2: Yoshi's Island'', where Yoshi must save Baby Mario from a bubble.
*''[[Super Smash Bros. Ultimate]]'': Slugger & Green Glove appear as a spirit, using artwork from ''Super Mario World 2: Yoshi's Island''. Bowser's Final Smash in this game is based on Baby Bowser's second boss battle.
*''[[Super Smash Bros. Ultimate]]'': Slugger & Green Glove appear as a spirit, using artwork from ''Super Mario World 2: Yoshi's Island''. Bowser's Final Smash in this game is based on Baby Bowser's second boss battle.
*''[[Mario Kart 8 Deluxe]]'': The [[Yoshi's Island (race course)|Yoshi's Island]] course in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] is based on the game, with numerous obstacles being based on its enemies and sections based on the island layout and world themes as seen in the 3D overview on the title screen. The music is an arrangement of the athletic theme. Starting a race plays the Game Start theme, and finishing a race plays an arrangement of the Goal & Score theme. Kamek's speaking sound effect is used for his horn.
*''[[Mario Kart 8 Deluxe]]'': The [[Yoshi's Island (race course)|Yoshi's Island]] course in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' is based on the game, with numerous obstacles being based on its enemies and sections based on the island layout and world themes as seen in the 3D overview on the title screen. The music is an arrangement of the athletic theme. Starting a race plays the Game Start theme, and finishing a race plays an arrangement of the Goal & Score theme. Kamek's speaking sound effect is used for his horn.
*''[[Mario Kart Tour]]'': Yoshi's Island returns as a race course in this game. The [[Smiley Flower Glider]]'s art and animation are derived from the Smiley Flower from this game.
*''[[Mario Kart Tour]]'': Yoshi's Island returns as a race course in this game. The [[Smiley Flower Glider]]'s art and animation are derived from the Smiley Flower from this game.
*''[[Super Mario Bros. Wonder]]'': The 1-Up jingle sounds similar to the one from ''Yoshi's Island''. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling are also similar.
*''[[Super Mario Bros. Wonder]]'': The 1-Up jingle sounds similar to the one from ''Yoshi's Island''. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling are also similar.
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