Super Mario Party: Difference between revisions

m
→‎Glitches: Minor rewording.
(Personally is a complaint from me for the game and I've read on a number of other sites that some players weren't happy the maximum moves only reaching 20 or 30 on Kamek boards.)
Tag: Reverted
m (→‎Glitches: Minor rewording.)
(34 intermediate revisions by 23 users not shown)
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|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|release={{release|Japan|October 5, 2018<ref>編集部 Ike (June 13, 2018). [https://topics.nintendo.co.jp/c/article/bd7a99df-69f6-11e8-b9c0-063b7ac45a6d.html サイコロの目が0!? Nintendo Switch『スーパー マリオパーティ』で進化したスゴロクや新しいプレイスタイルを楽しもう!]. ''Nintendo.co.jp''. Retrieved June 13, 2018.</ref>|USA|October 5, 2018<ref name=E3Site>Nintendo (June 12, 2018). [https://web.archive.org/web/20180612233038/https://e3.nintendo.com/games/super-mario-party-switch/ ''Super Mario Party'']. ''Nintendo at E3 2018''. Retrieved June 12, 2018.</ref>|Mexico|October 5, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-party-switch/</ref>|Europe|October 5, 2018<ref>Nintendo UK. (June 13, 2018). [https://www.nintendo.co.uk/News/2018/June/Nintendo-smashes-E3-with-2018-line-up-details-about-Super-Smash-Bros-Ultimate-1388649.html Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate'']. ''Nintendo.co.uk''. Retrieved June 13, 2018.</ref>|Australia|October 5, 2018<ref>Nintendo Australia. (June 13, 2018). [https://www.nintendo.com.au/nintendo-smashes-e3-with-2018-line-up Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate''!]. ''Nintendo.com.au''. Retrieved June 13, 2018.</ref>|South Korea|October 5, 2018<ref>Nintendo of Korea. (June 13, 2018). [http://nintendo.co.kr/news/view.php?idx=127 한국닌텐도, 「슈퍼 스매시브라더스 얼티밋」의 발매일을 포함한 새로운 정보 및 「슈퍼 마리오 파티」「''Fire Emblem''(가칭)」의 한국어 대응 발매를 발표]. ''Nintendo.co.kr''. Retrieved September 14, 2018.</ref>|HK|October 5, 2018<ref>Nintendo HK. (June 13, 2018). [http://www.nintendo.com.hk/pressrelease/switch_e3_20180613.htm Nintendo HK E3 press release]. ''Nintendo.com.hk''. Retrieved June 13, 2018.</ref>|ROC|October 5, 2018<ref>Nintendo Taiwan. (June 13, 2018). [http://www.nintendo.tw/pressrelease/switch_e3_20180613.htm Nintendo Taiwan E3 press release]. ''Nintendo.tw''. Retrieved June 14, 2018.</ref>|China|May 11, 2021<ref>Tencent Nintendo Switch https://www.nintendoswitch.com.cn/super_mario_party/pc/index.html</ref>}}
|release={{release|Japan|October 5, 2018<ref>編集部 Ike (June 13, 2018). [https://topics.nintendo.co.jp/c/article/bd7a99df-69f6-11e8-b9c0-063b7ac45a6d.html サイコロの目が0!? Nintendo Switch『スーパー マリオパーティ』で進化したスゴロクや新しいプレイスタイルを楽しもう!]. ''Nintendo.co.jp''. Retrieved June 13, 2018.</ref>|USA|October 5, 2018<ref name=E3Site>Nintendo (June 12, 2018). [https://web.archive.org/web/20180612233038/https://e3.nintendo.com/games/super-mario-party-switch/ ''Super Mario Party'']. ''Nintendo at E3 2018''. Retrieved June 12, 2018.</ref>|Mexico|October 5, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-party-switch/</ref>|Europe|October 5, 2018<ref>Nintendo UK. (June 13, 2018). [https://www.nintendo.co.uk/News/2018/June/Nintendo-smashes-E3-with-2018-line-up-details-about-Super-Smash-Bros-Ultimate-1388649.html Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate'']. ''Nintendo.co.uk''. Retrieved June 13, 2018.</ref>|Australia|October 5, 2018<ref>Nintendo Australia. (June 13, 2018). [https://www.nintendo.com.au/nintendo-smashes-e3-with-2018-line-up Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate''!]. ''Nintendo.com.au''. Retrieved June 13, 2018.</ref>|South Korea|October 5, 2018<ref>Nintendo of Korea. (June 13, 2018). [http://nintendo.co.kr/news/view.php?idx=127 한국닌텐도, 「슈퍼 스매시브라더스 얼티밋」의 발매일을 포함한 새로운 정보 및 「슈퍼 마리오 파티」「''Fire Emblem''(가칭)」의 한국어 대응 발매를 발표]. ''Nintendo.co.kr''. Retrieved September 14, 2018.</ref>|HK|October 5, 2018<ref>Nintendo HK. (June 13, 2018). [http://www.nintendo.com.hk/pressrelease/switch_e3_20180613.htm Nintendo HK E3 press release]. ''Nintendo.com.hk''. Retrieved June 13, 2018.</ref>|ROC|October 5, 2018<ref>Nintendo Taiwan. (June 13, 2018). [http://www.nintendo.tw/pressrelease/switch_e3_20180613.htm Nintendo Taiwan E3 press release]. ''Nintendo.tw''. Retrieved June 14, 2018.</ref>|China|May 11, 2021<ref>Tencent Nintendo Switch https://www.nintendoswitch.com.cn/super_mario_party/pc/index.html</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player<br>Local and online multiplayer up to 4 players
|modes=Single-player<br>Local and online multiplayer up to 4 players
|ratings={{ratings|acb=g|esrb=e|pegi=3|usk=0|cero=a|rars=0+|dejus=l|grac=all|gsrr=p|fpb=pg|gcam=3|nmc=3|cadpa=8+}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|usk=0|cero=a|rars=0+|dejus=l|smeccv=A|grac=all|gsrr=p|fpb=pg|gcam=3|nmc=3|cadpa=8+}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules; each minigame comes with its own rules and controls. Players can practice the minigame in the instruction menu prior to starting the minigame, instead of using a separate button to practice. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.
Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules; each minigame comes with its own rules and controls. Players can practice the minigame in the instruction menu prior to starting the minigame, instead of using a separate button to practice. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.


In the last three turns, replacing the [[Last Five Turns Event]], Toad and Toadette host character predictions, where a "guest expert", who will vary depending on the board, comes on and predicts a random character (frequently the player in last place) winning. This character will then receive a bonus item. In addition to this, Kamek will also turn any Bad Luck Spaces into Extra Bad Luck Spaces. At the end of the match, two Bonus Stars are issued (three if the game was set to 20 turns), and they are selected from a pool of Bonus Stars. These Stars are the following:
In the last three turns, replacing the [[Last Five Turns Event]], Toad and Toadette host character predictions, where a "guest expert", who will vary depending on the board, comes on and predicts a random character (frequently the player in last place) winning. This character will then receive a bonus item. In addition to this, Kamek will also turn any Bad Luck Spaces into Extra Bad Luck Spaces. At the end of the match, two Bonus Stars are issued (three if the game was set to 20 or 30 turns), and they are selected from a pool of Bonus Stars. These Stars are the following:
*'''Minigame Star''': Given to players who have won the most coins in minigames.
*'''Minigame Star''': Given to players who have won the most coins in minigames.
*'''Rich Star''': Given to players who have collected the most coins throughout the game.
*'''Rich Star''': Given to players who have collected the most coins throughout the game.
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====Challenge Road====
====Challenge Road====
{{quote2|Complete a series of special challenges based on 80 minigames.|Challenge Road}}
{{quote2|Complete a series of special challenges based on 80 minigames.|Challenge Road}}
Challenge Road is a one-player mode where the player plays a consecutive set of 80 minigames while trying to complete various challenges, such as earning a particular amount of points or finishing a minigame within a time limit. It plays very similarly to the various challenge gauntlets from previous entries such as Endurance Alley from ''[[Mario Party 6]]'', this time on a world map similar to the Minigame Island in ''[[Mario Party: The Top 100]]''. The mode becomes available when all minigames are unlocked. Players navigates through the minigames split up into six worlds: [[Shell Street]], [[Chestnut Forest]], [[Mushroom Beach]], [[Ghostly Hollow]], [[Salty Sea (world)|Salty Sea]], and [[End of the Road]]. After players beat the final minigame on End of the Road, they are awarded with the Gem of Passion, and a master variant of the challenges is unlocked, which often has more difficult requirements to complete.
Challenge Road is a one-player mode where the player plays a consecutive set of 80 minigames while trying to complete various challenges, such as earning a particular amount of points or finishing a minigame within a time limit. It plays very similarly to the various challenge gauntlets from previous entries such as Endurance Alley from ''[[Mario Party 6]]'', this time on a world map similar to the Minigame Island in ''[[Mario Party: The Top 100]]''. The mode becomes available when all minigames are unlocked. Players navigate through the minigames split up into six worlds: [[Shell Street]], [[Chestnut Forest]], [[Mushroom Beach]], [[Ghostly Hollow]], [[Salty Sea (world)|Salty Sea]], and [[End of the Road]]. After players beat the final minigame on End of the Road, they are awarded with the Gem of Passion, and a master variant of the challenges is unlocked, which often has more difficult requirements to complete.


====Minigames====
====Minigames====
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|Ita=Mario Party
|Ita=Mario Party
|ItaM=-
|ItaM=-
|Fra=Mario Party
|Fre=Mario Party
|FraM=-
|FreM=-
}}
}}


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|Ita=Partner Party
|Ita=Partner Party
|ItaM=-
|ItaM=-
|Fra=Mario Party en duos
|Fre=Mario Party en duos
|FraM=Mario Party by two
|FreM=Mario Party by two
}}
}}


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|Ita=Acque selvagge
|Ita=Acque selvagge
|ItaM=Wild waters
|ItaM=Wild waters
|Fra=Excursion en rafting
|Fre=Excursion en rafting
|FraM=Rafting excursion
|FreM=Rafting excursion
}}
}}


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|Ita=Palco del ritmo
|Ita=Palco del ritmo
|ItaM=Stage of rhythm
|ItaM=Stage of rhythm
|Fra=Scène rythmique
|Fre=Scène rythmique
|FraM=Rhythmic scene
|FreM=Rhythmic scene
}}
}}


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|Ita=Strada delle sfide
|Ita=Strada delle sfide
|ItaM=Challenge road
|ItaM=Challenge road
|Fra=Route des défis
|Fre=Route des défis
|FraM=Challenge road
|FreM=Challenge road
}}
}}


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|Ita=Minigiocathlon online
|Ita=Minigiocathlon online
|ItaM=Online-Minigamathlon
|ItaM=Online-Minigamathlon
|Fra=Mariothon en ligne
|Fre=Mariothon en ligne
|FraM=Online Mariothon
|FreM=Online Mariothon
}}
}}


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|Ita=Sala dei giocattoli
|Ita=Sala dei giocattoli
|ItaM=Toy room
|ItaM=Toy room
|Fra=Salle de jeux de Toad
|Fre=Salle de jeux de Toad
|FraM=Toad's toy room
|FreM=Toad's toy room
}}
}}


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==Characters==
==Characters==
===Playable===
===Playable===
There are twenty playable characters in ''Super Mario Party'', which is the largest number of playable characters thus far in the ''Mario Party'' series. Of these characters, sixteen are available from the start, while the other four need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with Pom Pom also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature [[Bowser]] and [[Shy Guy]] as fully playable characters, as well as the first home console installment in the series to feature [[Bowser Jr.]] and [[Diddy Kong]] as playable characters, after being previously playable in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party: Star Rush]]'', respectively. In addition, it is the first ''Mario Party'' game since ''[[Mario Party 8]]'' to have [[Hammer Bro]] and [[Dry Bones]] as playable characters, as well as the first since ''[[Mario Party 9]]'' to have Shy Guy and [[Koopa Troopa]] as playable characters.
[[File:Super Mario Party Character Select.jpg|thumb|350px|The character select screen, with every character unlocked.]]
There are 20 playable characters in ''Super Mario Party'', which is the largest number of playable characters thus far in the ''Mario Party'' series. Of these characters, 16 are available from the start, while the other four need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with Pom Pom also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature [[Bowser]] as a fully playable character, as well as the first home console installment in the series to feature [[Bowser Jr.]] and [[Diddy Kong]] as playable characters, after being previously playable in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party: Star Rush]]'', respectively. In addition, it is the first ''Mario Party'' game since ''[[Mario Party 8]]'' to have [[Hammer Bro]] and [[Dry Bones]] as playable characters, as well as the first since ''[[Mario Party 9]]'' to have [[Shy Guy]] and [[Koopa Troopa]] as playable characters.


All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref>
All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref>
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!width=20%|[[Hammer Bro]]
!width=20%|[[Hammer Bro]]
|-
|-
|[[File:Monty Mole Super Sluggers.png|150x150px]]
|[[File:Monty Mole SMP.png|150x150px]]
|[[File:SMPBowserJr.png|150x150px]]
|[[File:SMPBowserJr.png|150x150px]]
|[[File:SMP Boo.png|150x150px]]
|[[File:SMP Boo.png|150x150px]]
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==Items==
==Items==
===Dice Blocks===
===Dice Blocks===
*'''Normal Dice Block''': The standard 1-6 [[Dice Block]].
*'''Normal Dice Block''': The standard [[Dice Block]] that can roll a 1, 2, 3, 4, 5, or 6.
*Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0. The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
*Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0. The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
*'''Ally Dice Block''': Every ally of the player(s) can use an extra Dice Block that can roll from 1-2.
*'''Ally Dice Block''': Every ally of the player(s) can use an extra Dice Block that has a 50% chance of rolling either a 1 or 2.


Dice Blocks marked with an asterisk (*) are character Dice Blocks reused from Toad Scramble in ''[[Mario Party: Star Rush]]''. In Wario's case, his Dice Block was originally used by Waluigi instead.
Dice Blocks marked with an asterisk (*) are character Dice Blocks reused from Toad Scramble in ''[[Mario Party: Star Rush]]''. In Wario's case, his Dice Block was originally used by Waluigi instead.
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|-
|-
|{{anchor|Bowser Dice Block}}[[File:SMP Icon Bowser.png|100px]]<br>[[Bowser]]
|{{anchor|Bowser Dice Block}}[[File:SMP Icon Bowser.png|100px]]<br>[[Bowser]]
|[[File:SMP Bowser Dice Block.png|100px]]<br>Bowser Dice Block
|[[File:SMP Bowser Dice Block.png|100px]]<br>[[Bowser Dice Block]]
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
| -3 coins, -3 coins, 1, 8, 9, 10
| -3 coins, -3 coins, 1, 8, 9, 10
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|-
|-
|{{anchor|Dash Mushroom}}[[File:SMP Dash Mushroom.png|100px]]<br>[[Dash Mushroom]]
|{{anchor|Dash Mushroom}}[[File:SMP Dash Mushroom.png|100px]]<br>[[Dash Mushroom]]
|''+3 to Dice Roll.''
|''+3 to Dice Roll''
|Adds 3 to the player's Dice Roll.
|Adds 3 to the player's Dice Roll.
|-
|-
|{{anchor|Poison Mushroom}}[[File:SMP Poison Mushroom.png|100px]]<br>[[Poison Mushroom]]
|{{anchor|Poison Mushroom}}[[File:SMP Poison Mushroom.png|100px]]<br>[[Poison Mushroom]]
|''-2 to rival's Dice Roll.''
|''-2 to rival's Dice Roll''
|Subtracts 2 from a rival's Dice Roll on their next turn, chosen by the player.
|Subtracts 2 from a rival's Dice Roll on their next turn, chosen by the player.
|-
|-
|{{anchor|Golden Dash Mushroom}}[[File:GoldenMushroomSMP.png|100px]]<br>[[Golden Dash Mushroom]]
|{{anchor|Golden Dash Mushroom}}[[File:GoldenMushroomSMP.png|100px]]<br>[[Golden Dash Mushroom]]
|''+5 to Dice Roll.''
|''+5 to Dice Roll''
|Adds 5 to the player's Dice Roll.
|Adds 5 to the player's Dice Roll.
|-
|-
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|-
|-
|{{anchor|Ally Phone}}[[File:SMP Buddy Phone.png|100px]]<br>[[Ally Phone]]
|{{anchor|Ally Phone}}[[File:SMP Buddy Phone.png|100px]]<br>[[Ally Phone]]
|''Call on an ally''
|''Call on an ally.''
|Instantly grants the player a random ally.
|Instantly grants the player a random ally.
|-
|-
|{{anchor|Custom Dice Block}}[[File:Custom Dice Block (SMP).png|100px]]<br>[[Custom Dice Block]]{{footnote|main|1}}
|{{anchor|Custom Dice Block}}[[File:Custom Dice Block (SMP).png|100px]]<br>[[Custom Dice Block]]{{footnote|main|1}}
|''Roll whatever you want from 1 to 6. Stops allies from rolling dice.''
|''Roll whatever number you want from 1 to 6. Stops allies from rolling dice.''
|Lets the player select their Dice Roll from 1 to 6, and their allies will not roll an extra Dice Block this turn.
|Lets the player select their Dice Roll from 1 to 6, and their allies will not roll an extra Dice Block this turn.
|-
|-
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|-  
|-  
|-bgcolor=#dedede
|-bgcolor=#dedede
!width="3%"bgcolor="#dedede"|Space
!width="3%"style="background:#dedede"|Space
!width="6%"bgcolor="#dedede"|Description
!width="6%"style="background:#dedede"|Description
!width="6%"bgcolor="#dedede"|Effect
!width="6%"style="background:#dedede"|Effect
|-
|-
|[[File:Nocoverart.png]]<br>[[Start Space]]
|[[File:Nocoverart.png]]<br>[[Start Space]]
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*Rather than a simple menu, there is now a complete controllable hub world.
*Rather than a simple menu, there is now a complete controllable hub world.
*Character selection now comes before selecting any in-game modes.
*Character selection now comes before selecting any in-game modes.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press a button to confirm they are ready to start as a result of this change.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press the {{button|switch|sl}} or {{button|switch|sr}} buttons to confirm they are ready to start as a result of this change.
*In Partner Party, the dice rolls are shared between the two players.
*In Partner Party, the dice rolls are shared between the two players.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; most previous games have the player decide between 10-50 turns.
*After a 2 vs. 2 or 1 vs. 3 minigame or in any mode where the player competes with teammates, there is a bonus where they can high-five their teammates to earn bonus coins. If AI teams win, this is not the case.
*After a 2 vs. 2, 1 vs. 3 (should the solo player lose) or Co-op minigame, if there is at least one human player on the winning team, they are given an opportunity to high five teammates for bonus coins (in Mario and Partner Party) or time (in River Survival).
*Bonus Stars are determined based on turn amount. 20 and 30 turn games gives out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed.
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed.
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*This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer.
*This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer.
*This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable.
*This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable.
*This is the first home console game where the maximum number of turns is 30 rather than 50.
*This is the first home console game where the maximum number of turns is 30 rather than 50, and the second game in the franchise to have that distinction overall, after ''[[Mario Party DS]]''.


==Regional differences==
==Regional differences==
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Party'' has been met with generally positive reviews, garnering an average of 76 based off 84 reviews on Metacritic<ref>[https://www.metacritic.com/game/switch/super-mario-party Metacritic score for ''Super Mario Party''.] ''Metacritic.'' Retrieved October 10, 2018.</ref> and a 74.35% based off 36 reviews on GameRankings<ref>[https://www.gamerankings.com/switch/241207-super-mario-party/index.html GameRankings score for ''Super Mario Party''.] ''GameRankings.'' Retrieved October 10, 2018.</ref>, notably receiving more praise than most ''Mario Party'' games in the series, being second only to the original ''[[Mario Party]]'' title for the [[Nintendo 64]]. Critics have generally praised the return to the original method of playing the game's main mode, blended with elements new to the series, as well as the amount of minigames and modes, in addition to the party experience with multiple players. Critics have compared the game favorably to the recent past installments of the ''Mario Party'' series. Much of the criticism has been directed at the number of boards, the board design, CPU intelligence, the single-player experience, the online implementation and to a lesser degree, the shorter max number of moves.
''Super Mario Party'' has been met with generally positive reviews, garnering an average of 76 based off 84 reviews on Metacritic<ref>[https://www.metacritic.com/game/switch/super-mario-party Metacritic score for ''Super Mario Party''.] ''Metacritic.'' Retrieved October 10, 2018.</ref> and a 74.35% based off 36 reviews on GameRankings<ref>[https://www.gamerankings.com/switch/241207-super-mario-party/index.html GameRankings score for ''Super Mario Party''.] ''GameRankings.'' Retrieved October 10, 2018.</ref>, notably receiving more praise than most ''Mario Party'' games in the series, being second only to the original ''[[Mario Party]]'' title for the [[Nintendo 64]]. Critics have generally praised the return to the original method of playing the game's main mode, blended with elements new to the series, as well as the amount of minigames and modes, in addition to the party experience with multiple players. Critics have compared the game favorably to the recent past installments of the ''Mario Party'' series. Much of the criticism has been directed at the number of boards, the board design, CPU intelligence, the single-player experience, and the online implementation.


Casey Gibson of Nintendo World Report gave ''Super Mario Party'' an 8/10,<ref>Gibson, Casey. (October 3, 2018) [http://www.nintendoworldreport.com/review/48544/super-mario-party-switch-review ''Super Mario Party'' (Switch) Review.] ''Nintendo World Report''. Retrieved October 10, 2018.</ref> praising this direction of the ''Mario Party'' series favorably compared to the ''Mario Party'' titles where "everyone was placed in the same vehicle, which would then move around the board at the same time." While Gibson has noted that the time can feel "drawn out" while playing with computer players, it was noted that the pacing can feel better than played with friends. Gibson has additionally praised the assortment of the 80 minigames where they are "actually a ton of fun and are pulled off very well", citing [[Sizzling Stakes]] as one of the favorite minigames played. The most jarring criticism from Gibson has been directed towards the online play and its features and options (which she considers restrictive), such as its rotation of 10 minigames, where she summarizes, "Overall, although the mode is fun, it won't likely see much playtime as you repeat the same few games over and over. It's a tease of what could be, but ultimately fails to add much value to the overall package." Colette from My Nintendo News gave the game an 8/10, echoing sentiments from Gibson, citing the previously released ''[[Mario Party: The Top 100]]'' and ''[[Mario Party 10]]'' as disappointing, as well as stating "the less said about ''[[Mario Party: Island Tour]]'' (2013), the better", while praising ''Super Mario Party'' in comparison, saying it "changes the sour flow into something much sweeter."<ref>Colette. (October 3, 2018) [https://mynintendonews.com/2018/10/03/review-super-mario-party-for-nintendo-switch/ Review: ''Super Mario Party'' For Nintendo Switch.] ''My Nintendo News''. Retrieved October 10, 2018.</ref> Colette has cited elements of minigames that she found frustrating, such as the CPU players in [[Pull It Together]] in the Challenge Road, but has otherwise mostly praised minigames seen as fun. Colette additionally criticizes the online functionality (finding it to be disappointing), although she did note that ''Super Mario Party'' was the first ''Mario Party'' game to feature online play.
Casey Gibson of Nintendo World Report gave ''Super Mario Party'' an 8/10,<ref>Gibson, Casey. (October 3, 2018) [http://www.nintendoworldreport.com/review/48544/super-mario-party-switch-review ''Super Mario Party'' (Switch) Review.] ''Nintendo World Report''. Retrieved October 10, 2018.</ref> praising this direction of the ''Mario Party'' series favorably compared to the ''Mario Party'' titles where "everyone was placed in the same vehicle, which would then move around the board at the same time." While Gibson has noted that the time can feel "drawn out" while playing with computer players, it was noted that the pacing can feel better than played with friends. Gibson has additionally praised the assortment of the 80 minigames where they are "actually a ton of fun and are pulled off very well", citing [[Sizzling Stakes]] as one of the favorite minigames played. The most jarring criticism from Gibson has been directed towards the online play and its features and options (which she considers restrictive), such as its rotation of 10 minigames, where she summarizes, "Overall, although the mode is fun, it won't likely see much playtime as you repeat the same few games over and over. It's a tease of what could be, but ultimately fails to add much value to the overall package." Colette from My Nintendo News gave the game an 8/10, echoing sentiments from Gibson, citing the previously released ''[[Mario Party: The Top 100]]'' and ''[[Mario Party 10]]'' as disappointing, as well as stating "the less said about ''[[Mario Party: Island Tour]]'' (2013), the better", while praising ''Super Mario Party'' in comparison, saying it "changes the sour flow into something much sweeter."<ref>Colette. (October 3, 2018) [https://mynintendonews.com/2018/10/03/review-super-mario-party-for-nintendo-switch/ Review: ''Super Mario Party'' For Nintendo Switch.] ''My Nintendo News''. Retrieved October 10, 2018.</ref> Colette has cited elements of minigames that she found frustrating, such as the CPU players in [[Pull It Together]] in the Challenge Road, but has otherwise mostly praised minigames seen as fun. Colette additionally criticizes the online functionality (finding it to be disappointing), although she did note that ''Super Mario Party'' was the first ''Mario Party'' game to feature online play.
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===Sales===
===Sales===
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> By March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. By December 31, 2022, the game had sold 18.79 million copies.<ref>Nintendo (August 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 3, 2022. [https://web.archive.org/web/20220803065123/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 3, 2022.</ref>
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> By March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. By December 31, 2023, the game had sold 20.34 million copies.<ref>Nintendo (March 19, 2024) [https://https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved March 22, 2024. [https://web.archive.org/web/20240319104424/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on March 19, 2024.</ref>


==Glitches==
==Glitches==
===Golden Pipe Clip===
===Golden Pipe clip===
[[File:GoldenPipeClip.png|thumb|200px|The Golden Pipe Clip.]]
[[File:GoldenPipeClip.png|thumb|200px|The glitch in action]]
In [[King Bob-omb's Powderkeg Mine]], if the player uses a [[Golden Pipe]] while at the [[Blue Space]] directly in front of [[King Bob-omb]], the pipe will clip through the countdown timer.
In [[King Bob-omb's Powderkeg Mine]], if the player uses a [[Golden Pipe]] while at the [[Blue Space]] directly in front of [[King Bob-omb]], the pipe will clip through the countdown timer.
===Out of Bounds in River Survival===
{{br}}
 
===River Survival out of bounds glitch===
In the [[Kamek's Curse]] route, one of the [[Dash Panel]]s can be hit at a certain angle and, upon being hit, boosts the player out of bounds into the cliffside, [[unwinnable state|softlocking them]].<ref>[https://www.suppermariobroth.com/post/189797367130/in-the-river-survival-mode-of-super-mario-party Supper Mario Broth]</ref>
In the [[Kamek's Curse]] route, one of the [[Dash Panel]]s can be hit at a certain angle and, upon being hit, boosts the player out of bounds into the cliffside, [[unwinnable state|softlocking them]].<ref>[https://www.suppermariobroth.com/post/189797367130/in-the-river-survival-mode-of-super-mario-party Supper Mario Broth]</ref>
{{br|right}}


==Quotes==
==Quotes==
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{{more media|2 or 3 more music samples}}
{{more media|2 or 3 more music samples}}
{{media table
{{media table
|file1=SMP Main Menu Theme.oga
|file1=Super Mario Party 002 Main Menu.oga
|title1=Main Menu
|title1=Main Menu
|length1=0:30
|length1=0:30
|file2=SMP Strike It Rich.oga
|file2=Super Mario Party 126 Strike It Rich.oga
|title2=[[Strike It Rich]]
|title2=[[Strike It Rich]]
|length2=0:30
|length2=0:30
|file3=SMP Around and Around.oga
|file3=Super Mario Party 077 Around and Around.oga
|title3=Around and Around
|title3=Around and Around
|length3=0:30
|length3=0:30
|file4=SMP Smooth Sailing.oga
|file4=Super Mario Party 120 Smooth Sailing.oga
|title4=Smooth Sailing
|title4=Smooth Sailing
|length4=0:30
|length4=0:30
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*''[[Super Mario Strikers]]'': Some of Hammer Bro's voice clips are reused from this game.
*''[[Super Mario Strikers]]'': Some of Hammer Bro's voice clips are reused from this game.
*''[[Mario Party 8]]'': Hammer Bro's artwork, as well as some voice clips, are reused from this game.
*''[[Mario Party 8]]'': Hammer Bro's artwork, as well as some voice clips, are reused from this game.
*''[[Super Mario Galaxy]]'': Rosalina's artwork is reused from this game.
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Mario Kart Wii]]'': Some voice clips are reused.
*''[[Mario Kart Wii]]'': Some voice clips are reused.
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|ChiSR=Chāojí Mǎlìōu Pàiduì
|ChiSR=Chāojí Mǎlìōu Pàiduì
|ChiSM=Super Mario Party
|ChiSM=Super Mario Party
|Fra=''Super Mario Party''
|Fre=''Super Mario Party''
|FraM=-
|FreM=-
|Kor=슈퍼 마리오 파티
|Kor=슈퍼 마리오 파티
|KorR=Syupeo Mario Pati
|KorR=Syupeo Mario Pati
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