Mario Power Tennis: Difference between revisions

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==Gameplay==
==Gameplay==
Players participate in a tennis game, just as its precedents in the ''Mario Tennis'' series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning set, game, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.
Players participate in a tennis game, just as its precedents in the ''Mario Tennis'' series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning game, set, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.


===Controls===
===Controls===
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ToadToadetteTennis.png|Toad and Toadette
ToadToadetteTennis.png|Toad and Toadette
MT Logo.jpg|The original logo
MT Logo.jpg|The original logo
MPTHammerBroModel.png|Hammer Bro. model
MPTHammerBroModel.png|Hammer Bro model
MPTSpinyModel.png|Spiny model
MPTSpinyModel.png|Spiny model
MPTShellcreeperModel.png|Shellcreeper model
MPTShellcreeperModel.png|Shellcreeper model
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===Walpeach===
===Walpeach===
<!--Please do not change the spelling to "Wapeach." The character's creator, Fumihide Aoki, consistently spelled it as "Walpeach," making that the proper spelling.-->
After the idea of a Walpeach was [[Mario Tennis (Nintendo 64)#Pre-release and unused content|discarded]] for ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', the concept was revisited by Fumihide Aoki for this game. Some concept art, where she is labeled as both「ワルピーチ」(''Warupīchi'') (Walpeach) and「プリーチ」(''Purīchi'') (Preach or Priech), and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again as there were no characters to pair with her. Fumihide also stated that she was designed with the intention of "defying everyone's expectations in a good way," mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from {{wp|Yatterman}}, and according to Fumihide Aoki, she would have most likely taken [[Bowser]]'s role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.<ref>[https://twitter.com/GenesisJam_/status/1730803149915472217 Screenshots taken from the now deleted Instagram post from Yuzumpo]. Twitter. Retrieved December 5, 2023</ref>
After the idea of a Walpeach was [[Mario Tennis (Nintendo 64)#Pre-release and unused content|discarded]] for ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', the concept was revisited by Fumihide Aoki for this game. Some concept art, where she is labeled as both「ワルピーチ」(''Warupīchi'') (Walpeach) and「プリーチ」(''Purīchi'') (Preach or Priech), and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again as there were no characters to pair with her. Fumihide also stated that she was designed with the intention of "defying everyone's expectations in a good way," mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from {{wp|Yatterman}}, and according to Fumihide Aoki, she would have most likely taken [[Bowser]]'s role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.<ref>[https://twitter.com/GenesisJam_/status/1730803149915472217 Screenshots taken from the now deleted Instagram post from Yuzumpo]. Twitter. Retrieved December 5, 2023</ref>
<gallery>
<gallery>
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==Glitches==
==Glitches==
===Banana glitch===
{{main|List of Mario Power Tennis glitches}}
This glitch requires good timing. In item battle mode, the server must hit the ball and activate the "fault" message. The opponent must have a banana item and after the "fault" message is activated, they must hit the ball while making sure it doesn't touch the ground before the ball is back to the server. If done correctly, the banana will still be seen on the ball with the server. However, it behaves normally.
 
===Hovering Power Shots===
In the Wii version, if a character is jumping while charging up a regular shot in response to a relatively high shot and meanwhile activates a power shot, the character will either remain in mid-air during the animation of said Power Shot or start the animation in the air before returning to the ground mid-animation. This has no effect on the trajectory of the ball nor can it be executed by characters that don't jump while charging a shot.
 
===Inappropriate match animations===
If a player or team earns the required amount of rings during a ring match before the opponent or the opponent's team does, but misses the ball or hits it out, it triggers their losing animation as though the player or team lost the match, while the opponent player acts as if the match is won. In the results screen, however, the animation and results are correct, meaning that the glitch does not prevent a recorded win.
 
===Incorrect Wario audio===
Occasionally, when a player-controlled Wario uses his Offensive Power Shot, Wario will begin saying his Defensive Power Shot Audio instead of his Offensive Power Shot Audio. This glitch has only been found on the Wii version.
 
===Offensive Power Shot immunity===
===Offensive Power Shot immunity===
[[File:Glitch Mario's Offensive Power Shot - MPT.png|thumb|Mario not being pushed back as a result of the immunity glitch]]
[[File:Glitch Mario's Offensive Power Shot - MPT.png|thumb|Mario not being pushed back as a result of the immunity glitch]]
Mario or Luigi rebounding an [[Power Shot (Mario Tennis series)|Offensive Power Shot]] with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's [[Sludge Racket]].
Mario or Luigi rebounding an [[Power Shot (Mario Tennis series)|Offensive Power Shot]] with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's [[Sludge Racket]].
===Power Shots losing effect===
If an Offensive Power Shot is triggered too close to the net with the ball too close to the ground, the ball will lose the effect of the power shot while it travels, despite keeping the effect if defended by an opposing player. This glitch can often send the ball flying out of the court and can sometimes happen seemingly at random, far from the previously mentioned area.
===Sliding Power Shots===
On the Mario Bros. stage, when a Freezie turns the court into slippery ice, if the player triggers a power shot while sliding, the animation will carry the momentum and keep sliding until the end of the power shot, where the ball will be hit as intended even if the animation isn't displayed properly. This glitch will result in the character leaping further than intended if the Power Shot animation ends with a jump. If it starts with a jump, however, the glitch will not happen as the character returns to the default location when jumping. Some characters will not be affected by this glitch according to their power shot animations.
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|ChiT=瑪利歐網球GC<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (Nintendo GameCube)<br>''Mǎlì'ōu Wǎngqiú GC''<br>Wii來玩 瑪利歐網球GC<ref>https://www.nintendo.com.hk/wii/wii_software.html</ref> (Wii)<br>''Wii Lái wán Mǎlì'ōu Wǎngqiú GC''
|ChiT=瑪利歐網球GC<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (Nintendo GameCube)<br>''Mǎlì'ōu Wǎngqiú GC''<br>Wii來玩 瑪利歐網球GC<ref>https://www.nintendo.com.hk/wii/wii_software.html</ref> (Wii)<br>''Wii Lái wán Mǎlì'ōu Wǎngqiú GC''
|ChiTM=Mario Tennis GC<br>Play with Wii: Mario Tennis GC
|ChiTM=Mario Tennis GC<br>Play with Wii: Mario Tennis GC
|FraE=Mario Power Tennis (Nintendo GameCube)<br>Mario Power Tennis NOUVELLE FAÇON DE JOUER ! (Wii)
|FreE=Mario Power Tennis (Nintendo GameCube)<br>Mario Power Tennis NOUVELLE FAÇON DE JOUER ! (Wii)
|FraEM=-<br>Mario Power Tennis NEW WAY TO PLAY!
|FreEM=-<br>Mario Power Tennis NEW WAY TO PLAY!
}}
}}
==Trivia==
*''Mario Power Tennis'' is the only ''[[Super Mario (franchise)|Super Mario]]'' title on the [[Nintendo GameCube]] to natively support 16:9 widescreen display in addition to the conventional 4:3.


==References==
==References==
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