Cheep Chomp: Difference between revisions

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In ''[[Super Mario 64]]'', Bubbas appear in two places on [[Tiny-Huge Island]]. As revealed from source assets, they were directly based on [[Blurp]]s during development as their internal name is "<tt>buku</tt>," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise [[Piranha Plant]]s use. If Mario is eaten by a Bubba, he loses a life. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a [[Green Shell|shell]]. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,<ref>[https://youtu.be/rYnB8ty_4ZM YouTube]. "Beached Bubba glitch." pannenkoek2012, July 18, 2013</ref> after which it will be stuck face-down and moving forward until it falls off the stage.
In ''[[Super Mario 64]]'', Bubbas appear in two places on [[Tiny-Huge Island]]. As revealed from source assets, they were directly based on [[Blurp]]s during development as their internal name is "<tt>buku</tt>," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise [[Piranha Plant]]s use. If Mario is eaten by a Bubba, he loses a life. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a [[Green Shell|shell]]. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,<ref>[https://youtu.be/rYnB8ty_4ZM YouTube]. "Beached Bubba glitch." pannenkoek2012, July 18, 2013</ref> after which it will be stuck face-down and moving forward until it falls off the stage.


In ''[[Super Mario 64 DS]]'', Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original [[Nintendo DS]]; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby [[Super Mushroom]].
In ''[[Super Mario 64 DS]]'', Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original [[Nintendo DS]]; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby [[Super Mushroom|mushroom]].
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:CheepChompNSMB.png|frame|left]]
[[File:CheepChompNSMB.png|frame|left]]
Cheep-Chomps (called as such for the first time) appear in ''[[New Super Mario Bros.]]''. If [[Mario]] or [[Luigi]] swim too close to a Cheep-Chomp, it follows him, opens its mouth, and tries to eat him. If Mario or Luigi is eaten, they lose a life. They can be defeated, like all other fish, with a [[fireball]] or as [[Mega Mario|Mega Mario/Luigi]]. Only three appear in the entire game, all of them appearing in the same level: [[World 3-1 (New Super Mario Bros.)|World 3-1]]. Additionally, it is the first game to give it its current English name and design, which is based on the ''Super Mario 64 DS'' incarnation except retextured purple with a turquoise tail and dorsal fin, likely so players can more easily distinguish them from the less-aggressive [[Big Cheep Cheep|Mega Cheep-Cheep]]. Incidentally, their coloration is somewhat reminiscent of [[Blurp]]. They are about three times as large as Cheep-Cheeps in this game.
Cheep-Chomps (called as such for the first time) appear in ''[[New Super Mario Bros.]]'' If [[Mario]] or [[Luigi]] swim too close to a Cheep-Chomp, it follows him, opens its mouth with a creaking sound, and tries to eat him. If Mario or Luigi is eaten, they lose a life. They can be defeated, like all other fish, with a [[fireball]] or as [[Mega Mario|Mega Mario/Luigi]]. Only three appear in the entire game, all of them appearing in the same level: [[World 3-1 (New Super Mario Bros.)|World 3-1]]. Additionally, it is the first game to give it its current English name and design, which is based on the ''Super Mario 64 DS'' incarnation except retextured purple with a turquoise tail and dorsal fin, likely so players can more easily distinguish them from the less-aggressive [[Big Cheep Cheep|Mega Cheep-Cheep]]. Incidentally, their coloration is somewhat reminiscent of [[Blurp]]. They are about three times as large as Cheep-Cheeps in this game.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSMBU Swim For Your Life Screenshot.jpg|thumb|Swim for Your Life]]
[[File:NSMBU Swim For Your Life Screenshot.jpg|thumb|Swim for Your Life]]
The Cheep Chomps reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', and act the same as in the predecessors. A new ability they possess is the ability to defeat any enemy they run into, which is utilized prominently in the levels they are featured in. This enemy is prominently featured in the level [[Swim for Your Life!]] in the former, and in the levels [[Cheep Chomp Chase]] and [[Star Coin Deep Dive]] in the latter. This time, it takes three hits from a fireball to be defeated, unlike earlier titles, where it took only one. However, like a [[Porcupuffer]], it returns shortly afterward. Cheep Chomps, along with [[Magmaargh]]s and [[Magmaw]]s, are also the only types of enemies that can defeat [[Nabbit]].
The Cheep Chomps reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', and act the same as in the predecessors. A new ability they possess is the ability to defeat any enemy they run into, which is utilized prominently in the levels they are featured in. This enemy is prominently featured in the level [[Swim for Your Life!]] in the former, and in the levels [[Cheep Chomp Chase]] and [[Star Coin Deep Dive]] in the latter. This time, it takes three hits from a fireball to be defeated, unlike earlier titles, where it took only one. However, like a [[Porcupuffer]], it returns shortly afterward.
 
Cheep Chomps are the only type of enemy that can defeat [[Nabbit]].


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
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===''Yoshi's Island DS''===
===''Yoshi's Island DS''===
[[File:BigCheepCheep YIDS.png|frame|left]]
[[File:BigCheepCheep YIDS.png|frame|left]]
Cheep-Chomps<ref>「ヨッシーアイランドDS任天堂公式ガイドブック」 (''Yoshi's Island DS Nintendo Kōshiki Guidebook''), page 110. 「'''バクバク'''」</ref>, referred to as "'''Boss Bass'''"<ref>Williams, Drew. ''Yoshi's Island DS'' Player's Guide. Pages 56, 62, 65, 68.</ref><ref>Black, Fletcher. ''Yoshi's Island DS'' PRIMA Official Game Guide. Pages 128, 152, 159, 171.</ref>, are also found in ''[[Yoshi's Island DS]]''. They patrol their own little section of water, and periodically leap out in an attempt to swallow Yoshi whole. Boss Bass can only eat Yoshi while they are descending. The mid-boss of World 3, [[Bessie Bass]], is a giant member of the species.
Cheep-Chomps,<ref>「ヨッシーアイランドDS任天堂公式ガイドブック」 (''Yoshi's Island DS Nintendo Kōshiki Guidebook''), page 110. 「'''バクバク'''」</ref> referred to as "'''Boss Bass'''",<ref>Williams, Drew. ''Yoshi's Island DS'' Player's Guide. Pages 56, 62, 65, 68.</ref><ref>Black, Fletcher. ''Yoshi's Island DS'' PRIMA Official Game Guide. Pages 128, 152, 159, 171.</ref> appear in ''[[Yoshi's Island DS]]''. They patrol their own little section of water, and periodically leap out in an attempt to swallow Yoshi whole. Boss Bass can only eat Yoshi while they are descending. The mid-boss of World 3, [[Bessie Bass]], is a giant member of the species.


While they do not appear in later games of the ''[[Yoshi (franchise)|Yoshi]]'' franchise, [[Lunge Fish]] are given a similar leaping behavior afterwards.
While they do not appear in later games of the ''[[Yoshi (franchise)|Yoshi]]'' franchise, [[Lunge Fish]] are given a similar leaping behavior afterwards.
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====''Mario Party 10''====
====''Mario Party 10''====
[[File:Cheep Chomp MP10 JP Website.jpg|frame|right|Mega Cheep Chomp's Shell Shock]]
[[File:Cheep Chomp MP10 JP Website.jpg|frame|right|Mega Cheep Chomp's Shell Shock]]
In ''[[Mario Party 10]]'', a Cheep Chomp named '''Mega Cheep Chomp''' ({{hover|巨大|きょだい}}バクバク<ref>[https://www.youtube.com/watch?v=tclNlA19yMQ ''Mario Party 10'' Japanese version footage]</ref>, ''Kyodai Bakubaku'') appears as a boss. Its minigame, [[Mega Cheep Chomp's Shell Shock]], involves the players firing Koopa shells from cannons at it to deal damage. Each player has three Koopa shells, and they try not to have the Mega Cheep Chomp face them when time runs out, otherwise resulting in the Mega Cheep Chomp lurching out of the water and landing on the player it is facing, deducting points. Every time a player hits it with a Koopa shell, it rotates, changing the player it will attack. When it is mad, either two or three [[Cheep Cheep]]s will appear and swim around it, deflecting shots from cannons. They can be eliminated by shooting shells at them. The player will lose two points if hit.
In ''[[Mario Party 10]]'', a Cheep Chomp named '''Mega Cheep Chomp''' appears as a boss. Its minigame, [[Mega Cheep Chomp's Shell Shock]], involves the players firing Koopa shells from cannons at it to deal damage. Each player has three Koopa shells, and they try not to have the Mega Cheep Chomp face them when time runs out, otherwise resulting in the Mega Cheep Chomp lurching out of the water and landing on the player it is facing, deducting points. Every time a player hits it with a Koopa shell, it rotates, changing the player it will attack. When it is mad, either two or three [[Cheep Cheep]]s will appear and swim around it, deflecting shots from cannons. They can be eliminated by shooting shells at them. The player will lose two points if hit.


====''Super Mario Party''====
====''Super Mario Party''====
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|Jap=バクバク
|Jap=バクバク
|JapR=Bakubaku
|JapR=Bakubaku
|JapM=Onomatopoeia for devouring; following the naming formats of「プクプク」(''Pukupuku'', [[Cheep Cheep]]) and「ブクブク」(''Bukubuku'', [[Blurp]])
|JapM=Onomatopoeia for devouring; following the naming formats of「プクプク」(''Pukupuku'', "[[Cheep Cheep]]") and「ブクブク」(''Bukubuku'', "[[Blurp]]")
|Jap2={{hover|巨大|きょだい}}バクバク<ref>[https://www.youtube.com/watch?v=tclNlA19yMQ ''Mario Party 10'' Japanese version footage]</ref>
|Jap2R=Kyodai Bakubaku
|Jap2M= <small>(''Mario Party 10'')</small>
|ChiS=大嘴鱼
|ChiS=大嘴鱼
|ChiSR=Dàzuǐ Yú
|ChiSR=Dàzuǐ Yú
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|Dut=Cheep Chomp
|Dut=Cheep Chomp
|FreA=Aquavorace
|FreA=Aquavorace
|FreAM=From "Aquazo" ("Cheep Cheep") and "vorace"
|FreAM=From ''Aquazo'' ("Cheep Cheep") and ''vorace'' ("voracious")
|FreE=Cheep Chomp
|FreE=Cheep Chomp
|Ger=Happ-Cheep
|Ger=Happ-Cheep
|GerM=From "Happen" (morsel) and "Cheep Cheep"
|GerM=From ''Happen'' ("morsel") and "Cheep Cheep"
|Ita=Pesce Gnam
|Ita=Pesce Gnam
|ItaM=Chomp Fish
|ItaM=Chomp Fish
|Ita2=Pesce Smack Gigante<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 86. ''Super Mario 64'' section</ref>
|Ita2M=Giant Cheep Cheep, shared with [[Big Cheep Cheep#Names in other languages|Big Cheep Cheep]]
|Kor=우걱우걱
|Kor=우걱우걱
|KorR=Ugeok-ugeok
|KorR=Ugeok-ugeok
|KorM=Onomatopoeia for chomping
|KorM=Onomatopoeia for chomping
|Por=Come Cheep
|Por=Come Cheep
|PorM=From "comer" (to eat) and "Cheep Cheep"
|PorM=From ''comer'' ("to eat") and "Cheep Cheep"
|Rus=Чип-кусалкин
|Rus=Чип-кусалкин
|RusR=Chip-kusalkin
|RusR=Chip-kusalkin
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