Wonder Effect: Difference between revisions

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[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]]
[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]]
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>[https://www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc English ''Nintendo Magazine'' 2023 summer], page 48.</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations, and remove hitstop like in local multiplayer.
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>[https://www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc English ''Nintendo Magazine'' 2023 summer], page 48.</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.


A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins. During an effect, the background often changes, [[? Block]]s (and [[! Block]]s when the "Add ! Blocks" [[Badge (Super Mario Bros. Wonder)|badge]] is equipped) turn magenta, and all [[Coin]]s dance to the music.
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in [[Missile Meg Mayhem]]). During an effect, the background often changes, [[? Block]]s (and [[! Block]]s when the "Add ! Blocks" [[Badge (Super Mario Bros. Wonder)|badge]] is equipped) turn magenta, and all [[Coin]]s dance to the music.
==Mechanics==
==Mechanics==
A Wonder Flower can be found in almost every level, and each Wonder Effect features a [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
A Wonder Flower can be found in almost every level, and each Wonder Effect features a [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
*All players are defeated.
*All players are defeated.
*The time limit on the effect (if present) runs out.
*The time limit on the effect (if present) runs out.
*Players proceed to the next scene (usually via a [[Warp Pipe]]) without collecting the [[Wonder Seed]].
*Players proceed to the next scene (usually via a [[Warp Pipe]]) without collecting the Wonder Seed.
*The [[Goal Pole]] is reached.
*The [[Goal Pole]] is reached.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.


==List of Wonder Effects==
==List of Wonder Effects==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain [[Wonder Token]]s.
|-style="background:#0F52BA;color:#fff;"
{|class=wikitable style="width:100%"
!width=20%|Wonder Effect
!Wonder Effect
!width=40%|Description
!Description
!width=30%|Appears in
!width=30%|Appears in
|-
|-
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|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Pipes start moving rhythmically.
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Pipes start moving rhythmically.
|align=center|[[Piranha Plants on Parade]]<br>[[Angry Spikes and Sinkin' Pipes]]<br>[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Piranha Plants on Parade]]<br>[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]]||Summons an endless rain of [[Super Star]]s.
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]]||Summons an endless rain of [[Super Star]]s. Collecting one resets a 10-second timer.
|align=center|[[Scram, Skedaddlers!]]<br>[[The Sugarstar Trial: Across the Night Sky]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Scram, Skedaddlers!]]*<br>[[The Sugarstar Trial: Across the Night Sky]]*<br>[[The Final Test Wonder Gauntlet]]*
|-
|-
|align=center|[[File:SMBW Bulrush stampede.jpg|250px]]||Summons a stampede of invincible [[Bulrush]]es.
|align=center|[[File:SMBW Bulrush stampede.jpg|250px]]||Summons a stampede of invincible [[Bulrush]]es.
|align=center|[[Bulrush Coming Through!]]<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Bulrush Coming Through!]]*<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||Summons rolling [[Hoppo]]s, including some [[Wonder Koronporin|large one]]s.
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||[[Wonder Koronporin|Giant Hoppos]] appear.
|align=center|[[Here Come the Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Here Come the Hoppos]]*<br>[[Cosmic Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on.
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on.
|align=center|[[Rolla Koopa Derby]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence  
|align=center|[[Rolla Koopa Derby]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence  
|-
|-
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Causes [[Spike]]s to dance and throw Spike Balls rhythmically.
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Causes [[Spike]]s to dance and throw Spike Balls rhythmically.
|align=center|[[Angry Spikes and Sinkin' Pipes]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Biyon Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage becomes silhouetted.
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Biyon Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted.
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]]
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]]
|-
|-
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|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]]||Causes the player and [[Wonder Bowser Jr.]] to shrink and grow.
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]]||Causes the player and [[Wonder Bowser Jr.]] to shrink or grow.
|align=center|[[Pipe-Rock Plateau Palace]] (boss)
|align=center|[[Pipe-Rock Plateau Palace]] (boss)
|-
|-
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]]||Summons a [[Wonder Haiden|giant Smackerel]].
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]]||Summons a [[Wonder Haiden|giant Smackerel]].
|align=center|[[Leaping Smackerel]]
|align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:RobbirdCove Wonder.jpg|250px]]||The dry area floods, while the watery area dries up.
|align=center|[[File:RobbirdCove Wonder.jpg|250px]]||The dry and flooded areas are inverted.
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)<br>Credits sequence
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)<br>Credits sequence
|-
|-
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]]||Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of shooting their beaks.
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]]||Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of arrows.
|align=center|[[Blewbird Roost]]<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Blewbird Roost]]*<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW snow level.jpg|250px]]||Reveals a giant snowball that begins rolling and destroying the level.
|align=center|[[File:SMBW snow level.jpg|250px]]||Reveals a giant snowball that begins rolling and destroying the level.
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|align=center|[[File:CondartsAway Wonder.jpg|250px]]||The player starts walking on the walls from a top-down perspective.
|align=center|[[File:CondartsAway Wonder.jpg|250px]]||The player starts walking on the walls from a top-down perspective.
|align=center|[[Condarts Away!]]<br>[[Raarghs in the Ruins]]<br>[[Shining Falls Special Triple Threat Deluge]]<br>Credits sequence
|align=center|[[Condarts Away!]]*<br>[[Raarghs in the Ruins]]*<br>[[Shining Falls Special Triple Threat Deluge]]<br>Credits sequence
|-
|-
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]]||[[Pole Block]]s start extending in all sorts of shapes.
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]]||[[Pole Block]]s start extending in all sorts of shapes.
|align=center|[[Pole Block Passage]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Pole Block Passage]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]]||The player turns into a [[Puffy Lift]], guiding [[Spike Ball]]s along the way.
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]]||The player turns into a [[Puffy Lift]], guiding [[Spike Ball]]s along the way.
|align=center|[[Up 'n' Down with Puffy Lifts]]
|align=center|[[Up 'n' Down with Puffy Lifts]]*
|-
|-
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player.
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player.
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|-
|-
|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]]||Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence.
|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]]||Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence.
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]<br>[[Fluff-Puff Peaks Special Climb to the Beat]]
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]*<br>[[Fluff-Puff Peaks Special Climb to the Beat]]*
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|250px]]||The player starts freefalling.
|align=center|[[File:SMBW skydiving level.jpg|250px]]||The player starts freefalling.
|align=center|[[Countdown to Drop Down]]<br>[[Fungi Mines Special Dangerous Donut Ride]]
|align=center|[[Countdown to Drop Down]]*<br>[[Fungi Mines Special Dangerous Donut Ride]]
|-
|-
|align=center|[[File:CruisingwithLinkingLifs Wonder.jpg|250px]]||Causes [[Linking Lift]]s to grow taller and/or wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course.
|align=center|[[File:CruisingwithLinkingLifts Wonder.jpg|250px]]||Causes [[Linking Lift]]s to grow taller and/or wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Cruising with Linking Lifts]]†*
|-
|-
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]]||Causes the ground to become icy or sticky.
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]]||Causes the ground to become icy or sticky.
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|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Giant Hoppin|giant Hoppycat]]s.
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Big Hoppycat|giant Hoppycat]]s.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]]||Summons flying rainbow [[Anglefish]].
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]]||Summons flying rainbow [[Anglefish]].
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:MidwayTrial Wonder.jpg|250px]]||The player transforms into their [[Hoppycat Mario|Hoppycat form]].
|align=center|[[File:MidwayTrial Wonder.jpg|250px]]||The player transforms into their [[Hoppycat Mario|Hoppycat form]].
|align=center|[[The Midway Trial: Hop to It]]<br>[[The Sharp Trial: Launch to Victory]]<br>[[The Final Trial: Zip Track Dash]]
|align=center|[[The Midway Trial: Hop to It]]*<br>[[The Sharp Trial: Launch to Victory]]*<br>[[The Final Trial: Zip Track Dash]]
|-
|-
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]]||Summons a [[Wonder Konk|giant Konk]].
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]]||Summons a [[Big Konk]].
|align=center|[[Jewel-Block Cave]]
|align=center|[[Jewel-Block Cave]]*
|-
|-
|align=center|[[File:SMBWPokey.jpg|250px]]||Causes time to speed up.
|align=center|[[File:SMBWPokey.jpg|250px]][[File:ValleyFullaSnootles Wonder.jpg|250px]]||Causes time to speed up, slow down, or both periodically.
|align=center|[[Armads on the Roll]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Armads on the Roll]]<br>[[Valley Fulla Snootles]]*<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]]||Causes an ancient temple to rise from below the ground.
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]]||Causes an ancient temple to rise from below the ground.
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|-
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|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]]||The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll.
|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]]||The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll.
|align=center|[[Rolling-Ball Hall]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Rolling-Ball Hall]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]]||Causes "Ninji Disco" to play and Ninjis to dance.
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]]||Causes "Ninji Disco" to play and Ninjis to dance.
|align=center|[[Ninji Jump Party]]<br>Credits sequence
|align=center|[[Ninji Jump Party]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]]||Turns the player into their [[Balloon Mario|Balloon form]].
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]]||Turns the player into their [[Balloon Mario|Balloon form]].
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Bloomps of the Desert Skies]]*
|-
|align=center|[[File:ValleyFullaSnootles Wonder.jpg|250px]]||Causes time to slow down.
|align=center|[[Valley Fulla Snootles]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]]||Summons [[Rift Mario]] to chase the player.
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]]||Summons [[Rift Mario]] to chase the player.
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]
|-
|-
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]]||A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]]||A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
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|-
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|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]]||Summons large [[Water Ball]]s.
|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]]||Summons large [[Water Ball]]s.
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]<br>Credits sequence
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]†*<br>Credits sequence
|-
|-
|align=center|[[File:GnawsherLair Wonder.jpg|250px]]||Summons a swarm of invincible [[Gnawsher]]s.
|align=center|[[File:GnawsherLair Wonder.jpg|250px]]||Summons a swarm of invincible [[Gnawsher]]s.
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]]||Turns the player into a [[Goomba Mario|Goomba]].
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]]||Turns the player [[Goomba Mario|into a Goomba]].
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]]
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]]
|-
|-
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|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>Credits sequence
|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]]||Starts a quiz. The player must pull on the Taily with the right answer to complete three questions.
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]]||Starts a quiz. The player must pull on the [[Taily]] with the right answer to complete three questions.
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Taily's Toxic Pond]]*
|-
|-
|align=center|[[File:SMBWKingBoo.png|250px]]||Summons [[King Boo]] to sing and chase the player, with [[Noknok]]s and [[Boo]]s singing along.
|align=center|[[File:SMBWKingBoo.png|250px]]||Summons [[King Boo]] to sing and chase the player, with [[Noknok]]s and [[Boo]]s singing along.
|align=center|[[Light-Switch Mansion]]<br>[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Light-Switch Mansion]]*<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:WubbaRuins Wonder.jpg|250px]]||Turns the player into a [[Wubba Mario|Wubba]].
|align=center|[[File:WubbaRuins Wonder.jpg|250px]]||Turns the player [[Wubba Mario|into a Wubba]].
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]]
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SwayingRuins Wonder.jpg|250px]]||The ground becomes slimy and slippery.
|align=center|[[File:SwayingRuins Wonder.jpg|250px]]||The ground becomes slimy and slippery.
|align=center|[[Another Uncharted Area: Swaying Ruins]]<br>Credits sequence
|align=center|[[Another Uncharted Area: Swaying Ruins]]*<br>Credits sequence
|-
|-
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around.
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around.
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|align=center|[[File:PullTurnBurn Wonder.jpg|250px]]||The player becomes invincible and able to swim through [[lava|magma]].
|align=center|[[File:PullTurnBurn Wonder.jpg|250px]]||The player becomes invincible and able to swim through [[lava|magma]].
|align=center|[[Pull, Turn, Burn]]<br>Credits sequence
|align=center|[[Pull, Turn, Burn]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]]||Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player.
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]]||Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Wavy Ride through the Magma Tube]]*
|-
|-
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]]||Revives a dragon fossil into an [[Ancient Dragon]].
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]]||Revives a dragon fossil into an [[Ancient Dragon]].
|align=center|[[Dragon Boneyard]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]<br>Credits sequence
|align=center|[[Dragon Boneyard]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]<br>Credits sequence
|-
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|align=center|[[File:SMBW long Bullet Bills.jpg|250px]]||Summons several Wonder-powered [[Missile Meg]]s.
|align=center|[[File:SMBW long Bullet Bills.jpg|250px]]||Summons several Wonder-powered [[Missile Meg]]s.
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