Mario Kart 8 Deluxe: Difference between revisions

What form of writing it uses isn't really a technical aspect, and it's not necessary to point out.
(→‎Pre-release and unused content: Added information about courses from Wave 2 as well as DS Shroom Ridge)
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|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play
|modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play
|ratings={{ratings|esrb=E|pegi=3|acb=g|cero=A|usk=0|dejus=l|rars=0+|grac=all|cadpa=8+|gsrr=p|fpb=pg|gcam=3|nmc=7}}
|ratings={{ratings|esrb=E|pegi=3|acb=g|cero=A|usk=0|dejus=l|smeccv=A|rars=0+|grac=all|cadpa=8+|gsrr=p|fpb=pg|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game.
Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game.


Characters can now carry up to two items at once, even if they do not equip the first item, and the game features the return of the [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Box]] from ''[[Mario Kart: Double Dash!!]]''. The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
 
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.


The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item.
The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item.
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There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  
There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  


[[Red Shell]]s and [[Spiny Shell (blue)|Spiny Shell]]s are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost.
The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced.
 
The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
 
All courses that feature confetti flying around the [[Finish line (object)|finish line]], such as [[Mario Circuit (Mario Kart 8)|Mario Circuit]], now also have confetti on the ground of the course near it.<ref>https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s</ref>
 
When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in ''[[Mario Kart Wii]]''; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in ''Mario Kart Wii''.
 
[[Inkling|Inkling Girl]], [[Isabelle]], and [[Link]] now appear on the loading screen, and the game also has reduced loading times when compared to the Wii U game; as a result, the second set of characters that originally appeared on the loading screen is almost never seen before the game finishes loading.
 
When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.


The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced. CPU players now have a chance to obtain [[Triple Red Shells]] from [[Item Box]]es, but this primarily only happens in the Shells Only item setting.
===Game modes===
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.


Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].
Offline VS Race now requires a minimum of four races per cup instead of three.


Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].
===Items===
Characters can now carry up to two items at once, even if they do not equip the first item, and the game features the return of the [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Box]] from ''[[Mario Kart: Double Dash!!]]''.


The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer.
[[Red Shell]]s and [[Spiny Shell (blue)|Spiny Shell]]s are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost.


If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.
If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.


The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
CPU players now have a chance to obtain [[Triple Red Shells]] from [[Item Box]]es, but this primarily only happens in the Shells Only item setting.


All courses that feature confetti flying around the [[Finish line (object)|finish line]], such as [[Mario Circuit (Mario Kart 8)|Mario Circuit]], now also have confetti on the ground of the course near it.<ref>https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s</ref>
===Online===
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].


When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in ''[[Mario Kart Wii]]''; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in ''Mario Kart Wii''.
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].


[[Inkling|Inkling Girl]], [[Isabelle]], and [[Link]] now appear on the loading screen, and the game also has reduced loading times when compared to the Wii U game; as a result, the second set of characters that originally appeared on the loading screen is almost never seen before the game finishes loading.
===Technical aspects===
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer.


When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.


==Battle Mode==
==Battle Mode==
[[File:MK8D Isabelle Inkling and Link.png|left|thumb|upright=1.4|Inkling Girl, [[Link]], Mario, and [[Isabelle]] in Battle Stadium.]]
[[File:MK8D Isabelle Inkling and Link.png|left|thumb|upright=1.4|Inkling Girl, [[Link]], Mario, and [[Isabelle]] in Battle Stadium.]]
The biggest change made between ''Mario Kart 8 Deluxe'' and the original release of ''Mario Kart 8'' is the [[Battle Mode]]. Battle Mode now returns to the arena-based battle and unlike previous games, each player starts with five balloons, as opposed to three. Another addition to Battle Mode is that the character in the lead now wears a crown, unlike in ''Mario Kart 8'' where the crown is displayed only on the HUD map. Additionally, players now start out with zero points instead of ''Mario Kart 8''<nowiki>'</nowiki>s default three points, and their balloons do not serve as the remaining three points. Returning from ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'' is the ability to respawn after all balloons are popped; this causes the player's total score to halve and the player respawns with three balloons instead of five. A new addition to this mode is the feature to tell exactly which character hit whom, which appears on the bottom of the screen. Furthermore, after getting hit, players now have about 1.5 seconds of invincibility frames, unlike in ''Mario Kart 8''. The item options also appear to have been updated; alongside the "Frantic Items" option, which chooses powerful items more frequently, a "Skilled Items" option is also available for selection; in this option, powerful items appear less frequently, similar to ''Mario Kart Wii''<nowiki>'</nowiki>s "Strategic" ("Basic" in the British English version) item option.
The biggest change made between ''Mario Kart 8 Deluxe'' and the original release of ''Mario Kart 8'' is the [[Battle Mode]]. Battle Mode now returns to the arena-based battle and unlike previous games, each player starts with five balloons, as opposed to three. Another addition to Battle Mode is that the character in the lead now wears a crown, unlike in ''Mario Kart 8'' where the crown is displayed only on the HUD map. Additionally, players now start out with zero points instead of ''Mario Kart 8''{{'}}s default three points, and their balloons do not serve as the remaining three points. Returning from ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'' is the ability to respawn after all balloons are popped; this causes the player's total score to halve and the player respawns with three balloons instead of five. A new addition to this mode is the feature to tell exactly which character hit whom, which appears on the bottom of the screen. Furthermore, after getting hit, players now have about 1.5 seconds of invincibility frames, unlike in ''Mario Kart 8''. The item options also appear to have been updated; alongside the "Frantic Items" option, which chooses powerful items more frequently, a "Skilled Items" option is also available for selection; in this option, powerful items appear less frequently, similar to ''Mario Kart Wii''{{'}}s "Strategic" ("Basic" in the British English version) item option.
{{br}}
{{br}}
There are five different Battle Mode types:
There are five different Battle Mode types:
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==Characters==
==Characters==
{{construction|section=yes}}
Excluding character variants, there are a total of 48 playable characters in ''Mario Kart 8 Deluxe'', including 40 in the base game and eight as DLC. All base and DLC characters from ''Mario Kart 8'' are present in the base roster of ''Mario Kart 8 Deluxe'' and are now available from the start, while more characters that were not present in ''Mario Kart 8'' are also added. The base game includes returning characters [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]], who last appeared in the series as playable characters in ''[[Mario Kart Wii]]'', and [[Gold Mario]] (as a variant of [[Metal Mario]]), who was previously playable in ''[[Mario Kart Arcade GP DX]]''. It also introduces a new non-''Super Mario'' character, being the [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]''. Both the Inkling Girl and Inkling Boy are playable, and they have three selectable colors each. At the game's launch, Inkling Girl and Inkling Boy took up separate slots on the character selection screen, as did the two Villagers, who were originally present in the same character slot (with the female Villager being a variant of the male one) in ''Mario Kart 8''. However, as of the version 3.0.0 update, Inkling Boy and female Villager are now considered variants of Inkling Girl and male Villager respectively.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref>
Excluding character variants, there are a total of 48 playable characters in ''Mario Kart 8 Deluxe'', including 40 in the base game and eight as DLC. All base and DLC characters from ''Mario Kart 8'' are present in the base roster of ''Mario Kart 8 Deluxe'' and are now available from the start, while more characters that were not present in ''Mario Kart 8'' are also added. The base game includes returning characters [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]], who last appeared in the series as playable characters in ''[[Mario Kart Wii]]'', and [[Gold Mario]] (as a variant of [[Metal Mario]]), who was previously playable in ''[[Mario Kart Arcade GP DX]]''. It also introduces a new non-''Super Mario'' character, being the [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]''. Both the Inkling Girl and Inkling Boy are playable, and they have three selectable colors each. At the game's launch, Inkling Girl and Inkling Boy took up separate slots on the character selection screen, as did the two Villagers, who were originally present in the same character slot (with the female Villager being a variant of the male one) in ''Mario Kart 8''. However, as of the version 3.0.0 update, Inkling Boy and female Villager are now considered variants of Inkling Girl and male Villager respectively.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref>


Eight additional characters were added as downloadable content via the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]], starting with its fourth wave. Characters added include [[Birdo]], who was added in Wave 4 with nine selectable colors, [[Petey Piranha]], [[Wiggler]], and [[Kamek]], who were added in Wave 5 (with Wiggler being playable in the series for the first time since ''[[Mario Kart 7]]''), and [[Diddy Kong]], [[Funky Kong]], [[Pauline]], and [[Peachette]], who were added in Wave 6.<ref>https://www.youtube.com/watch?v=BiJ7IoeuhXE</ref> Wiggler, Gold Mario, Kamek, Pauline, Peachette, and all Birdo variants are playable for the first time in a home console ''Mario Kart'' installment. Kamek, Pauline, Peachette, and almost all Birdo variants were originally introduced in ''[[Mario Kart Tour]]'', which released after ''Mario Kart 8 Deluxe''.
Eight additional characters were added as downloadable content via the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', starting with its fourth wave. Characters added include [[Birdo]], who was added in Wave 4 with nine selectable colors, [[Petey Piranha]], [[Wiggler]], and [[Kamek]], who were added in Wave 5 (with Wiggler being playable in the series for the first time since ''[[Mario Kart 7]]''), and [[Diddy Kong]], [[Funky Kong]], [[Pauline]], and [[Peachette]], who were added in Wave 6.<ref>https://www.youtube.com/watch?v=BiJ7IoeuhXE</ref> Wiggler, Gold Mario, Kamek, Pauline, Peachette, and all Birdo variants are playable for the first time in a home console ''Mario Kart'' installment. Kamek, Pauline, Peachette, and almost all Birdo variants were originally introduced in ''[[Mario Kart Tour]]'', which released after ''Mario Kart 8 Deluxe''.


There is only one unlockable character in this game, that being Gold Mario. He is unlocked by clearing all cups of the 200cc Grand Prix. Additionally, the version 1.6.0 update added a new variant for [[Link]], Champion's Tunic Link,<ref name=ChampionLink> @NintendoAmerica (July 20, 2018). [https://twitter.com/NintendoAmerica/status/1020112660778561536 "''A new update to #MarioKart 8 Deluxe is available now for #NintendoSwitch! Race like a champion with the Master Cycle Zero and Champion’s Tunic Link from The Legend of #Zelda: Breath of the Wild! This update also includes the Ancient Tires and the Paraglider parts!''"] ''X''. Retrieved September 12, 2023.</ref> based on his appearance in ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. When Gold Mario is unlocked and Champion's Tunic Link is downloaded, they become the default variations of their character, while Metal Mario and the version of Link based on his appearance in ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' are relegated to alternate costumes. As of the 3.0.0 update, however, the character select screen now remembers the last costume used for characters with alternate costumes.
There is only one unlockable character in this game, that being Gold Mario. He is unlocked by clearing all cups of the 200cc Grand Prix. Additionally, the version 1.6.0 update added a new variant for [[Link]], Champion's Tunic Link,<ref name=ChampionLink> @NintendoAmerica (July 20, 2018). [https://twitter.com/NintendoAmerica/status/1020112660778561536 "''A new update to #MarioKart 8 Deluxe is available now for #NintendoSwitch! Race like a champion with the Master Cycle Zero and Champion’s Tunic Link from The Legend of #Zelda: Breath of the Wild! This update also includes the Ancient Tires and the Paraglider parts!''"] ''X''. Retrieved September 12, 2023.</ref> based on his appearance in ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. When Gold Mario is unlocked and Champion's Tunic Link is downloaded, they become the default variations of their character, while Metal Mario and the version of Link based on his appearance in ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' are relegated to alternate costumes. As of the 3.0.0 update, however, the character select screen now remembers the last costume used for characters with alternate costumes.
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MK8 Iggy Icon.png|[[File:MK8 Iggy Emblem.png|30px]]<br>[[Iggy Koopa|Iggy]]
MK8 Iggy Icon.png|[[File:MK8 Iggy Emblem.png|30px]]<br>[[Iggy Koopa|Iggy]]
MK8 Roy Icon.png|[[File:MK8 Roy Emblem.png|30px]]<br>[[Roy Koopa|Roy]]
MK8 Roy Icon.png|[[File:MK8 Roy Emblem.png|30px]]<br>[[Roy Koopa|Roy]]
MK8 Morton Icon.png|[[File:MK8 Morton Jr Emblem.png|30px]]<br>[[Morton Koopa|Morton]]
MK8 Morton Icon.png|[[File:MK8 Morton Jr Emblem.png|30px]]<br>[[Morton Koopa Jr.|Morton]]
MK8DX Peachette Icon.png|[[File:MK8D Peachette Emblem.png|30px]]<br>''[[Peachette]]''<br><small>[[Mario Kart 8 Deluxe – Booster Course Pass#Wave 6|DLC, Wave 6]]</small>
MK8DX Peachette Icon.png|[[File:MK8D Peachette Emblem.png|30px]]<br>''[[Peachette]]''<br><small>[[Mario Kart 8 Deluxe – Booster Course Pass#Wave 6|DLC, Wave 6]]</small>
MK8DX Female Inkling Icon.png|[[File:MK8D Inkling Girl Emblem.png|30px]]<br>''[[Inkling Girl]]'' <sup>(new)</sup>
MK8DX Female Inkling Icon.png|[[File:MK8D Inkling Girl Emblem.png|30px]]<br>''[[Inkling|Inkling Girl]]'' <sup>(new)</sup>
VillagerMale-Icon-MK8.png|[[File:MK8 Villager Emblem.png|30px]]<br>[[Villager]]
VillagerMale-Icon-MK8.png|[[File:MK8 Villager Emblem.png|30px]]<br>[[Villager]]
MK8 Isabelle Icon.png|[[File:MK8 Isabelle Emblem.png|30px]]<br>[[Isabelle]]
MK8 Isabelle Icon.png|[[File:MK8 Isabelle Emblem.png|30px]]<br>[[Isabelle]]
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===Available parts===
===Available parts===
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:<br/>
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:<br>
*'''Bold''' = Part is available at the start.
*'''Bold''' = Part is available at the start.
*<nowiki>*</nowiki> = Changes color, depending on the character.
*<nowiki>*</nowiki> = Changes color, depending on the character.
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|style="background-color:#80a4ff;"|6
|style="background-color:#80a4ff;"|6
|style="background-color:#92ffec;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#92ffec;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#b6ffc8;"|2
|style="background-color:#daffa4;"|1
|style="background-color:#daffa4;"|1
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{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
|-valign=top bgcolor=
|-valign=top bgcolor=
![[File:MK8 MushroomCup.png|70px]]<br />[[Mushroom Cup]]
![[File:MK8 MushroomCup.png|70px]]<br>[[Mushroom Cup]]
![[File:MK8 FlowerCup.png|70px]]<br />[[Flower Cup]]
![[File:MK8 FlowerCup.png|70px]]<br>[[Flower Cup]]
![[File:MK8 Star Cup Emblem.png|70px]]<br />[[Star Cup]]
![[File:MK8 Star Cup Emblem.png|70px]]<br>[[Star Cup]]
![[File:MK8 Special Cup Emblem.png|70px]]<br />[[Special Cup]]
![[File:MK8 Special Cup Emblem.png|70px]]<br>[[Special Cup]]
![[File:MK8 Egg Cup Emblem.png|70px]]<br />[[Egg Cup]]
![[File:MK8 Egg Cup Emblem.png|70px]]<br>[[Egg Cup]]
![[File:MK8 Crossing Cup Emblem.png|70px]]<br />[[Crossing Cup]]
![[File:MK8 Crossing Cup Emblem.png|70px]]<br>[[Crossing Cup]]
|-align=center
|-align=center
|{{course icon|MK8|Mario Kart Stadium}}
|{{course icon|MK8|Mario Kart Stadium}}
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{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
|-valign=top  
|-valign=top  
![[File:MK8 Shell Cup Emblem.png|70px]]<br />[[Shell Cup]]
![[File:MK8 Shell Cup Emblem.png|70px]]<br>[[Shell Cup]]
![[File:MK8 Banana Cup Emblem.png|70px]]<br />[[Banana Cup]]
![[File:MK8 Banana Cup Emblem.png|70px]]<br>[[Banana Cup]]
![[File:MK8 Leaf Cup Emblem.png|70px]]<br />[[Leaf Cup]]
![[File:MK8 Leaf Cup Emblem.png|70px]]<br>[[Leaf Cup]]
![[File:MK8 Lightning Cup Emblem.png|70px]]<br />[[Lightning Cup]]
![[File:MK8 Lightning Cup Emblem.png|70px]]<br>[[Lightning Cup]]
![[File:MK8 Triforce Cup Emblem.png|70px]]<br />[[Triforce Cup]]
![[File:MK8 Triforce Cup Emblem.png|70px]]<br>[[Triforce Cup]]
![[File:MK8 Bell Cup Emblem.png|70px]]<br />[[Bell Cup]]
![[File:MK8 Bell Cup Emblem.png|70px]]<br>[[Bell Cup]]
|-align=center
|-align=center
|{{course icon|MK8|Wii Moo Moo Meadows}}
|{{course icon|MK8|Wii Moo Moo Meadows}}
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===Items found on the track===
===Items found on the track===
|-
|-
|align=center|[[File:MK8D Cash.png|x75px]]<br/>[[Cash]]
|align=center|[[File:MK8D Cash.png|x75px]]<br>[[Cash]]
|The equivalent of a coin, used for [[Urchin Underpass]]. They replace coins both as an item and on the track.
|The equivalent of a coin, used for [[Urchin Underpass]]. They replace coins both as an item and on the track.
|-
|-
|align=center|[[File:MK8D CoinYoshi.png|x75px]]<br/>[[Coin]] ([[Yoshi's Island (race course)|Yoshi's Island]])
|align=center|[[File:MK8D CoinYoshi.png|x75px]]<br>[[Coin]] ([[Yoshi's Island (race course)|Yoshi's Island]])
|In the [[Yoshi's Island (race course)|Yoshi's Island]] course, coins have an altered appearance that resembles their design in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, both as an item and on the track.
|In the [[Yoshi's Island (race course)|Yoshi's Island]] course, coins have an altered appearance that resembles their design in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, both as an item and on the track.
|-
|-
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===New Items===
===New Items===
|-
|-
|align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br/>[[Boo]]
|align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br>[[Boo]]
|Allows the player to become invisible to other racers for 10 seconds. While invisible, players will also be granted immunity to items and obstacles. Activating the item will also allow Boo to steal an item from a randomly selected racer in front of the player. If there are no items to steal, Boo will bring back a single Mushroom by default. If Boo steals a multiple usage item or a timed item, it will be returned to the player fresh. Boo cannot steal Crazy 8s or Piranha Plants and Bullet Bills already in use. Only one Boo can be in play at a time; once it brings back an item, another can appear in Item Boxes again, even while a player is still invisible. Players who are under the effect of a Super Star or a Boo are not immune to Boo's item stealing.
|Allows the player to become invisible to other racers for 10 seconds. While invisible, players will also be granted immunity to items and obstacles. Activating the item will also allow Boo to steal an item from a randomly selected racer in front of the player. If there are no items to steal, Boo will bring back a single Mushroom by default. If Boo steals a multiple usage item or a timed item, it will be returned to the player fresh. Boo cannot steal Crazy 8s or Piranha Plants and Bullet Bills already in use. Only one Boo can be in play at a time; once it brings back an item, another can appear in Item Boxes again, even while a player is still invisible. Players who are under the effect of a Super Star or a Boo are not immune to Boo's item stealing.
|-
|-
|align=center|[[File:MK8 Deluxe Art - Cape Feather.png|x75px]]<br/>[[Cape Feather|Feather]]
|align=center|[[File:MK8 Deluxe Art - Cape Feather.png|x75px]]<br>[[Cape Feather|Feather]]
|Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump). When used near an opponent, the player steals a balloon, 3 coins, or the Shine Sprite from them, depending on the mode; however, the player needs to touch the opponent to steal from them, either by touching them upon use, or upon landing. Can be used on trickable places to gain more height, though does not grant more height if used while airborne, and cancels the gliding immediately. Exclusive to Battle Mode.
|Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump). When used near an opponent, the player steals a balloon, 3 coins, or the Shine Sprite from them, depending on the mode; however, the player needs to touch the opponent to steal from them, either by touching them upon use, or upon landing. Can be used on trickable places to gain more height, though does not grant more height if used while airborne, and cancels the gliding immediately. Exclusive to Battle Mode.
|}
|}
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|{{wp|Tokyo Big Sight|Tokyo International Exhibition Center}}<br>(Nintendo Live 2022)
|{{wp|Tokyo Big Sight|Tokyo International Exhibition Center}}<br>(Nintendo Live 2022)
|[[File:MK8D Online Challenge Final Stage logo2.png|300px]]
|[[File:MK8D Online Challenge Final Stage logo2.png|300px]]
|-
![[Mario Kart 8 Deluxe World Championship 2024|''Mario Kart 8 Deluxe'' World Championship 2024]]
|TBD
|[[File:MK8D World Championship 2024 logo.jpg|300px]]
|}
|}


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The game sold 459,000 copies for its US launch day, making it the fastest-selling ''Mario Kart'' game in the US and meaning 45% of US Switch owners purchased the game.<ref>Brian (May 1, 2017) [http://nintendoeverything.com/mario-kart-8-deluxe-sells-459000-copies-in-the-us-on-launch-day-fastest-selling-mario-kart-game/ Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game]. ''Nintendo Everything''. Retrieved May 1, 2017</ref>
The game sold 459,000 copies for its US launch day, making it the fastest-selling ''Mario Kart'' game in the US and meaning 45% of US Switch owners purchased the game.<ref>Brian (May 1, 2017) [http://nintendoeverything.com/mario-kart-8-deluxe-sells-459000-copies-in-the-us-on-launch-day-fastest-selling-mario-kart-game/ Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game]. ''Nintendo Everything''. Retrieved May 1, 2017</ref>


As of December 31, 2017, ''Mario Kart 8 Deluxe'' had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original ''Mario Kart 8''{{'}}s 8.42 million and making it the second best-selling game on the Nintendo Switch behind ''[[Super Mario Odyssey]]''.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, ''Mario Kart 8 Deluxe'' had sold 15.02 million units worldwide, exceeding ''Super Mario Odyssey''{{'}}s sales and making it the best-selling game on the Nintendo Switch.<ref name=Jansales>GameXplain. (February 1, 2019) [https://www.youtube.com/watch?v=cVJnzoW-E6w Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More!] ''YouTube''. Retrieved December 22, 2020.</ref> By June 30, 2021, the game had sold 37.08 million units worldwide.<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved August 5, 2021. [https://web.archive.org/web/20210805070306/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 5, 2021.</ref> By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing ''Mario Kart Wii'' as the best-selling game in the series.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108090438/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on November 8, 2021.</ref> By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the ''Super Mario'' franchise, surpassing ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]].<ref>Nintendo (February 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved February 3, 2022. [https://web.archive.org/web/20220203073454/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on February 3, 2022.</ref> By December 31, 2022, the game had sold 52 million units worldwide.<ref>Nintendo (August 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 3, 2022. [https://web.archive.org/web/20220803065123/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 3, 2022.</ref>
As of December 31, 2017, ''Mario Kart 8 Deluxe'' had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original ''Mario Kart 8''{{'}}s 8.42 million and making it the second best-selling game on the Nintendo Switch behind ''[[Super Mario Odyssey]]''.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, ''Mario Kart 8 Deluxe'' had sold 15.02 million units worldwide, exceeding ''Super Mario Odyssey''{{'}}s sales and making it the best-selling game on the Nintendo Switch.<ref name=Jansales>GameXplain. (February 1, 2019) [https://www.youtube.com/watch?v=cVJnzoW-E6w Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More!] ''YouTube''. Retrieved December 22, 2020.</ref> By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing ''Mario Kart Wii'' as the best-selling game in the series.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108090438/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on November 8, 2021.</ref> By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the ''Super Mario'' franchise, surpassing ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]].<ref>Nintendo (February 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved February 3, 2022. [https://web.archive.org/web/20220203073454/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on February 3, 2022.</ref> As of December 31, 2023, the game had sold 60.58 million units worldwide.<ref>Nintendo (March 19, 2024) [https://https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved March 22, 2024. [https://web.archive.org/web/20240319104424/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on March 19, 2024.</ref>


===Awards and acknowledgements===
===Awards and acknowledgements===
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==Trivia==
==Trivia==
*There are exactly four courses in which perpetually moving [[Car (obstacle)|cars]] act as obstacles in ''Mario Kart 8 Deluxe'', and they occupy each of the four possible slots in a [[cup]]. {{classic-link|Tour|Berlin Byways}} is the first course of the [[Moon Cup]], {{classic-link|DS|Shroom Ridge}} is the second course of the [[Lucky Cat Cup]], {{classic-link|Wii|Moonview Highway}} is the third course of the [[Feather Cup]], and {{classic-link|N64|Toad's Turnpike}} is the fourth course of the [[Shell Cup]].
*There are exactly four courses in which perpetually moving [[Car (obstacle)|cars]] act as obstacles in ''Mario Kart 8 Deluxe'', and they occupy each of the four possible slots in a [[cup]]: {{classic-link|Tour|Berlin Byways}} is the first course of the [[Moon Cup]], {{classic-link|DS|Shroom Ridge}} is the second course of the [[Lucky Cat Cup]], {{classic-link|Wii|Moonview Highway}} is the third course of the [[Feather Cup]], and {{classic-link|N64|Toad's Turnpike}} is the fourth course of the [[Shell Cup]].
*In the music menu, in addition to the usual method of pressing {{button|switch|Y}} to cycle through the different song variants of a course, it is possible to select a specific one via the shoulder buttons, similarly to selecting the season of [[Animal Crossing]]. Depending on the number of song variants a course has, holding {{button|switch|L}} selects the first variant, {{button|switch|R}} selects the second variant, {{button|switch|ZL}} selects the third variant, {{button|switch|ZR}} selects the fourth variant, and both {{button|switch|L}} and {{button|switch|R}} selects the fifth variant.


==External links==
==External links==