Super Mario 3D Land: Difference between revisions

(Can you elaborate on Main Theme (New Super Mario Bros.)?)
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*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's Athletic and Airship themes from ''[[Super Mario Galaxy]]'', and the ground theme remixes this game's ground theme in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
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*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. The first half of the ground theme is heavily based on this game's ground theme. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.