Missable content: Difference between revisions

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[[File:HiddenChest01.png|frame|right|A missable [[Surprise Box]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that can only be reached at the beginning of the game.]]
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[[File:HiddenChest01.png|frame|right|A missable [[Hidden Treasure|hidden treasure]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that can only be reached at the beginning of the game.]]
'''Missable content''' refers to items, equipment or other details that can be obtained or experienced at one point in the game, but can be missed permanently if the player does not do so before reaching a certain point in the game, or before its location [[Unrevisitable area|cannot be revisited]].
'''Missable content''' refers to items, equipment or other details that can be obtained or experienced at one point in the game, but can be missed permanently if the player does not do so before reaching a certain point in the game, or before its location [[Unrevisitable area|cannot be revisited]].


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===''[[Super Mario 3D Land]]''===
===''[[Super Mario 3D Land]]''===
Similarly to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file.  
Similarly to ''New Super Mario Bros. Wii'', if the player loses five lives when attempting to clear a course from one of the first eight worlds, an [[Assist Block]] will appear on re-entry, permanently preventing the player from ever having shiny stars on their save file. This only applies before the course is cleared.


In all subsequent ''Super Mario'' platformers, making the Super Guide Block or Assist Block appear will not void the player's chance to get shiny stars on their save file; any player who uses the Super Guide or [[Invincibility Leaf]] can regain shiny stars by completing the same level(s) without using it.
In all subsequent ''Super Mario'' platformers, making the Super Guide Block or Assist Block appear will not void the player's chance to get shiny stars on their save file; any player who uses the Super Guide or [[Invincibility Leaf]] can regain shiny stars by completing the same level(s) without using it.


===''[[Super Mario Odyssey]]''===
===''[[Super Mario Odyssey]]''===
[[File:Missable Large Coin Pile.jpg|thumb|250px|Luncheon’s missable large coin pile]]
There are three [[Checkpoint Flag]]s that completely disappear once the player has reached a certain point (regardless of whether they have been activated or not):
There are three [[Checkpoint Flag]]s that completely disappear once the player has reached a certain point (regardless of whether they have been activated or not):
#Waterfall Basin ([[Cascade Kingdom]]): When the player arrives at this kingdom from the [[Cap Kingdom]] for the first time, there is a Checkpoint Flag in front of the player at the beginning. This flag disappears after the player has repaired the [[Odyssey]] and landed in the [[Sand Kingdom]], since the flag at the Odyssey practically replaces its function.
#Waterfall Basin ([[Cascade Kingdom]]): When the player arrives at this kingdom from the [[Cap Kingdom]] for the first time, there is a Checkpoint Flag in front of the player at the beginning. This flag disappears after the player has repaired the [[Odyssey]] and landed in the [[Sand Kingdom]], since the flag at the Odyssey practically replaces its function.
#City Outskirts ([[Metro Kingdom]]): During the [[The Scourge on the Skyscraper|first mission]] when [[Mechawiggler]] takes over the New Donk City Hall, the player starts by taking a [[spark pylon]] into the city. Just as the player lands, there is a Checkpoint Flag in front of them (located southeast on the map). After Mechawiggler is defeated, the Checkpoint Flag is gone.
#City Outskirts ([[Metro Kingdom]]): During the [[The Scourge on the Skyscraper|first mission]] when [[Mechawiggler]] takes over the New Donk City Hall, the player starts by taking a [[spark pylon]] into the city. Just as the player lands, there is a Checkpoint Flag in front of them (located southeast on the map). After Mechawiggler is defeated, the Checkpoint Flag is gone.
#Construction Access (Metro Kingdom): Similarly to the above, this Checkpoint Flag is placed on ground level just before the stairs that lead up the building next to the City Hall, where several [[Sherm]]s are located. It also disappears after Mechawiggler is defeated.
#Construction Access (Metro Kingdom): Similarly to the above, this Checkpoint Flag is placed on ground level just before the stairs that lead up the building next to the City Hall, where several [[Sherm]]s are located. It also disappears after Mechawiggler is defeated.
In the [[Luncheon Kingdom]], there is a large [[coin pile]] on the left of [[Peronza Plaza]] behind some giant vegetables. After obtaining the kingdom's first [[Multi Moon]], this coin pile disappears, even if it was not collected.{{Ref needed}}
In the [[Luncheon Kingdom]], there is a large [[coin pile]] on the left of [[Peronza Plaza]] behind some giant vegetables. After obtaining the kingdom's first [[Multi Moon]], this coin pile disappears, even if it was not collected.


From October 27, 2018 until November 7, 2018, for the first anniversary of ''Super Mario Odyssey'', 39 pixel Luigis and Captain Toads were added in the ground around the concert of New Donk City in the mission [[A Traditional Festival!]]. Mario could explore the area and [[Ground Pound]] their spots to reveal them, each pixel character awarding him 200 [[coin]]s at first discovery.
From October 27, 2018 until November 7, 2018, for the first anniversary of ''Super Mario Odyssey'', 39 pixel Luigis and Captain Toads were added in the ground around the concert of New Donk City in the mission [[A Traditional Festival!]]. Mario could explore the area and [[Ground Pound]] their spots to reveal them, each pixel character awarding him 200 [[coin]]s at first discovery.


==''[[Super Mario RPG: Legend of the Seven Stars]]''==
==''[[Super Mario RPG: Legend of the Seven Stars]]''==
The player has only one attempt to collect the [[Frog Coin]] inside a [[Hidden Treasure]] when [[Mario]] and [[Toad]] enter the [[Peach's Castle|Mushroom Castle]]'s foyer for the first time, by jumping on Toad's head and climbing up to the Hidden Treasure at the end of the room. If the Hidden Treasure was not obtained, leaving through the entrance before entering the throne room and then returning will reset Toad's position and allow the player to try again if they fail to reach the alcove. In [[Super Mario RPG (Nintendo Switch)|the remake]], the chest is no longer missable since the player can now get up there by jumping up there with the Toads that wander the main room now.
In the original [[Super Nintendo Entertainment System|SNES]] version, the player has only one attempt to collect the [[Frog Coin]] inside a [[Hidden Treasure|hidden treasure]] when [[Mario]] and [[Toad]] enter the [[Peach's Castle|Mushroom Castle]]'s foyer for the first time, by jumping on Toad's head and climbing up to the hidden treasure at the end of the room. If the hidden treasure was not obtained, leaving through the entrance before entering the throne room and then returning will reset Toad's position and allow the player to try again if they fail to reach the alcove. In the remake, the player can collect the Hidden Treasure in the Mushroom Kingdom hallway at any time.


The player has two opportunities to collect the items in the vault of the Mushroom Castle: 10 coins, a flower, and a mushroom. The two times these can be collected are right after meeting the [[Chancellor]], and during the [[Shymore]] invasion. Even if these items were collected the first time, they reappear in the second time. Once [[Claymorton]] has been defeated, the vault is sealed, preventing these items from being obtained.
The player has two opportunities to collect the items in the vault of the Mushroom Castle: 10 coins, a flower, and a mushroom. The two times these can be collected are right after meeting the [[Chancellor]], and during the [[Shymore|Shyster]] invasion. Even if these items were collected the first time, they reappear in the second time. Once [[Claymorton|Mack]] has been defeated, the vault is sealed, preventing these items from being obtained.


If the player fails to evade [[Booster]] and his [[Snifster]]s three times in the curtain minigame in [[Booster Tower]], they will be forced to fight them and will not be able to obtain the [[Booster's Charm]] accessory.
In the SNES version, if the player fails to evade [[Booster]] and his [[Snifster|Snifit]]s three times in the curtain minigame in [[Booster Tower]], they will be forced to fight them and will not be able to obtain the [[Booster's Charm|Amulet]] accessory. In the remake, Booster's Charm is a guaranteed item drop for winning the Engine 023 Booster battle if the curtain minigame was failed, so this item is no longer missable.


If the player fails to evade [[Dodo]]'s pecking three times while Mario poses as a golden statue in [[Nimbus Land|Nimbus Castle]], they are forced to fight him and miss their chance to obtain the [[Feather (accessory)|Feather]] accessory.
If the player fails to evade [[Dodo]]'s pecking three times while Mario poses as a golden statue in [[Nimbus Land|Nimbus Castle]], they are forced to fight him and miss their chance to obtain the [[Feather (accessory)|Feather]] accessory. In the remake, they can still obtain it as the Toad shopkeeper in Moleville sells one. In that case, the player can collect both if they win the minigame.


===''Super Mario RPG'' (Nintendo Switch)===
In the remake, if the player misses an opportunity to analyze an enemy with [[Thought Peek]] for their [[Monster List]], they can still obtain their entry by purchasing it from the Monster List Agent in Booster Pass for three Frog Coins each. After clearing the game, enemies the player missed that the NPC was unable to get a write-up for beforehand (such as [[Bill Blaster|Blaster]]) are made available for the player.
In the [[Super Mario RPG (Nintendo Switch)|remake]], the player can still miss their opportunity to collect the treasures from the Mushroom Kingdom vault, and Booster's Charm for failing the curtain minigame. This time, they can now collect the Hidden Treasure in the Mushroom Kingdom hallway.


If the player fails Dodo's pecking minigame and misses their chance to obtain the Feather accessory, they can still obtain it as the Toad shopkeeper in Moleville sells one, however the player can collect both if they win the minigame.
Also in the remake, unique weapons, items, or accessories can no longer be lost entirely as they cannot be sold whatsoever.
 
If the player misses an opportunity to analyze an enemy with [[Thought Peek]] for their [[Monster List]], they can still obtain their entry by purchasing it from a hidden NPC in Booster Pass for three Frog Coins each. After clearing the game, enemies the player missed that the NPC was unable to get a write-up for beforehand (such as [[Blaster]]) are made available for the player.


==''[[Donkey Kong 64]]''==
==''[[Donkey Kong 64]]''==
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During [[Princess Peach]]'s segments, there are a few chances to use the [[Mysterious Treasure Chest]] to deposit items and Badges, the last opportunity being the segment just after Chapter 6. Once the segment after Chapter 6 is done, all items and badges she has collected (but not deposited into the chest) become unobtainable.
During [[Princess Peach]]'s segments, there are a few chances to use the [[Mysterious Treasure Chest]] to deposit items and Badges, the last opportunity being the segment just after Chapter 6. Once the segment after Chapter 6 is done, all items and badges she has collected (but not deposited into the chest) become unobtainable.


The player can miss out on an opportunity to fight the [[Anti Guy|Anti Guys Unit]] in Bowser's Castle should they correctly answer five questions from the second Bowser Door. The fight however does not contain any exclusive items and its purpose is for earning extra [[Star Point]]s.
The player can miss out on an opportunity to fight the [[Anti Guy|Anti Guys Unit]] in Bowser's Castle should they correctly answer five questions from the second [[Guard Door]]. The fight however does not contain any exclusive items and its purpose is for earning extra [[Star Point]]s.


===''[[Paper Mario: The Thousand-Year Door]]''===
===''[[Paper Mario: The Thousand-Year Door]]''===
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Extra [[Flower Finder]] badges can be obtained as a rare drop from an [[X-Naut PhD]]. However, once Mario and his partner teleport back to Rogueport Sewers at the end of Chapter 7, they will not encounter any more X-Naut PhDs. This makes extra Flower Finder badges impossible to get after this point, even once the player has regained the ability to return to the moon in the postgame.
Extra [[Flower Finder]] badges can be obtained as a rare drop from an [[X-Naut PhD]]. However, once Mario and his partner teleport back to Rogueport Sewers at the end of Chapter 7, they will not encounter any more X-Naut PhDs. This makes extra Flower Finder badges impossible to get after this point, even once the player has regained the ability to return to the moon in the postgame.


When the player faces and defeats [[Gloomtail]] in the [[Palace of Shadow]], the player has an opportunity to blow up the eastern wall of the chamber with [[Bobbery]] to reveal a passageway to a hidden room with two [[? Block]]s containing an Ultra Shroom and a [[Jammin' Jelly]]. If the player does not obtain the items after setting the [[Star Key]] in the pedestal in the [[Riddle Tower]], they cannot return to Gloomtail's chamber again to collect them.
When the player faces and defeats [[Gloomtail]] in the [[Palace of Shadow]], the player has an opportunity to blow up the eastern wall of the chamber with [[Bobbery]] to reveal a passageway to a hidden room with two [[? Block]]s containing an Ultra Shroom and a [[Jammin' Jelly]]. If the player does not obtain the items after setting the eight [[Palace Key (Paper Mario: The Thousand-Year Door)|Palace Key]]s in the pedestal in the [[Riddle Tower]], they cannot return to Gloomtail's chamber again to collect them.


Incidentally, permanently-missed enemy tattles will be transferred to the garbage can in [[Professor Frankly]]'s house in [[Rogueport]], allowing the player to complete the [[Tattle Log]] in any event.
Incidentally, permanently-missed enemy tattles will be transferred to the garbage can in [[Professor Frankly]]'s house in [[Rogueport]], allowing the player to complete the [[Tattle Log]] in any event.
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