Stop & Go Station: Difference between revisions

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{{level infobox
{{level infobox
|image={{tabber|title1=Original|content1=[[File:Stop & Go Station.png]]|title2=Game Boy Color|content2=[[File:Stop & Go Station GBC.png]]<br>Donkey Kong walking to a Stop & Go Barrel in the Game Boy Color version|title3=Game Boy Advance|content3=[[File:Stop&GoStation-GBA-1.png]]<br>The Kongs running through the level while all the Stop & Go Barrels are set to "STOP," in the Game Boy Advance version}}
|image=[[File:Stop & Go Station.png]]
|code=2-4
|code=2-4
|world=[[Monkey Mines]]
|world=[[Monkey Mines]]
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|track=Misty Menace
|track=Misty Menace
}}
}}
'''Stop & Go Station''', also named '''Stop and Go''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 58.</ref> is the ninth [[level]] of ''[[Donkey Kong Country]]'' and the fourth level of [[Monkey Mines]]. It takes place inside a mine shaft, featuring a green lighting and several [[Rock Kroc]]s moving around. Aside from Rock Krocs, there are also [[Klaptrap]]s, which first appear in the level. The level is divided into segments by the [[Stop & Go Barrel]]s, which are used to temporarily immobilize the Rock Krocs so that [[Donkey Kong]] and [[Diddy Kong]] can move by them safely. When the [[Kong]]s hit a Stop & Go Barrel while it displays "GO", it changes to "STOP", and the whole area features a red lighting. However, after a few seconds, the stage and hue revert back to "GO", and the Rock Krocs resume their movement.
'''Stop & Go Station''', also named '''Stop and Go''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 58.</ref> is the ninth [[level]] of ''[[Donkey Kong Country]]'' and the fourth level of [[Monkey Mines]]. It takes place inside a mine tunnel, featuring green lighting and several [[Rock Kroc]]s moving around. Aside from Rock Krocs, there are also [[Klaptrap]]s, which first appear in the level. The level is divided into segments by the [[Stop & Go Barrel]]s, which are used to temporarily immobilize the Rock Krocs so that [[Donkey Kong]] and [[Diddy Kong]] can move by them safely. When the [[Kong]]s hit a Stop & Go Barrel "GO", it changes to "STOP", and the lighting changes to red. However, after a few seconds, the stage and hue revert back to "GO" and green, respectively, and the Rock Krocs resume their movement.
==Layout==
==Layout==
[[File:Stop & Go Station SNES 2.png|thumb|left|The primates stand in the beginning portion of the level.]]
{{multiframe|[[File:Stop & Go Station GBC.png]] [[File:Stop&GoStation-GBA-1.png|180px]]|Stop & Go Station's appearance in the Game Boy Color version, top, and Game Boy Advance version, bottom|align=left|size=200}}
At the beginning of the level, the Kongs exit a small tunnel and make their way towards several small ledges. After dropping down the second ledge, they find a Klaptrap and a barrel switch that displays the word 'Go'. Once they hit it, the [[Rock Kroc]] dashing in the small area of land ahead crouches into a ball, allowing the primates to cross. A [[DK Barrel]] and another barrel switch is located nearby, and they are followed by several ledges with more Rock Krocs on the edge of them. The Kongs can find a Klaptrap on the top ledge, which is followed by a lower area containing the [[KONG Letters|letter K]] and a [[tire]] that can assist them in crossing a pit and reaching a barrel switch high in the air. Two Rock Krocs race in the small area after here, avoiding another pit found farther ahead.  
At the beginning of the level, the Kongs exit a small tunnel and make their way towards several small ledges. After dropping down the second ledge, they find a Klaptrap and a barrel switch that displays the word 'Go'. Once they hit it, the [[Rock Kroc]] dashing in the small area of land ahead crouches into a ball, allowing the primates to cross. A [[DK Barrel]] and another barrel switch is located nearby, and they are followed by several ledges with more Rock Krocs on the edge of them. The Kongs can find a Klaptrap on the top ledge, which is followed by a lower area containing the [[KONG Letters|letter K]] and a [[tire]] that can assist them in crossing a pit and reaching a barrel switch high in the air. Two Rock Krocs race in the small area after here, avoiding another pit found farther ahead.  


On the opposite side of this abyss, the heroes can find a flat piece of ground with a Klaptrap on it and a barrel switch above it that they can hit to flip the color of the lights, causing the Rock Krocs to curl into balls if they are not already in their hiding position. An abyss can be found after the barrel switch with a small platform guarded by a Rock Krocs in it. The primates are able to locate a pair of Klaptraps and an additional barrel switch on other other side of the pit. Two more small pits are ahead of here, and the platform surrounded by them holds a pair of Rock Krocs. Another barrel switch is also in the second abyss, which is followed by an additional pit that can only be crossed with the use of a moving platform that is occupied by a Rock Kroc. The Kongs can discover a DK Barrel and another barrel switch on the other end of the drop. They are followed by an additional pit with several ledges after it. Most of the ledges hold Rock Krocs, but others carry Klaptraps. At the top ledge, the heroes can find a small pit containing the letter O and then the level's [[Star Barrel|Continue Barrel]].
On the opposite side of this abyss, the heroes can find a flat piece of ground with a Klaptrap on it and a barrel switch above it that they can hit to flip the color of the lights, causing the Rock Krocs to curl into balls if they are not already in their hiding position. An abyss can be found after the barrel switch with a small platform guarded by a Rock Krocs in it. The primates are able to locate a pair of Klaptraps and an additional barrel switch on other other side of the pit. Two more small pits are ahead of here, and the platform surrounded by them holds a pair of Rock Krocs. Another barrel switch is also in the second abyss, which is followed by an additional pit that can only be crossed with the use of a moving platform that is occupied by a Rock Kroc. The Kongs can discover a DK Barrel and another barrel switch on the other end of the drop. They are followed by an additional pit with several ledges after it. Most of the ledges hold Rock Krocs, but others carry Klaptraps. At the top ledge, the heroes can find a small pit containing the letter O and then the level's [[Star Barrel|Continue Barrel]].


[[File:Stop & Go Station SNES 4.png|thumb|Donkey Kong is attacked by some Rock Krocs.]]
If the Kongs continue forward, they drop down a tall ledge with a [[barrel]] next to it, which is supported by a smaller ledge that is followed by a flat area with a Rock Kroc and a barrel switch on it. Another Rock Kroc runs in a lower area located just before a higher area of ground that supports a Klaptrap. The Kongs can find a trio of Klaptraps in a slightly lower area nearby with a wall of [[banana]]s in front of it. After climbing a ledge found ahead of the enemies, the primates reach an area containing a DK Barrel and a tire that they can roll towards a barrel switch found high in the air. The tire can help them bounce to the switch, which then causes the Rock Krocs to roll up into a ball for a limited amount of time. A few Klaptraps march around the area, which is followed by a wide abyss containing several small platforms, each being guarded by a Rock Kroc. A Klaptrap attacks the heroes as they access the other end of the abyss. Two alcoves are located ahead of here, and a Klaptrap and the letter N stand in the small space between them.  
If the Kongs continue forward, they drop down a tall ledge with a [[barrel]] next to it, which is supported by a smaller ledge that is followed by a flat area with a Rock Kroc and a barrel switch on it. Another Rock Kroc runs in a lower area located just before a higher area of ground that supports a Klaptrap. The Kongs can find a trio of Klaptraps in a slightly lower area nearby with a wall of [[banana]]s in front of it. After climbing a ledge found ahead of the enemies, the primates reach an area containing a DK Barrel and a tire that they can roll towards a barrel switch found high in the air. The tire can help them bounce to the switch, which then causes the Rock Krocs to roll up into a ball for a limited amount of time. A few Klaptraps march around the area, which is followed by a wide abyss containing several small platforms, each being guarded by a Rock Kroc. A Klaptrap attacks the heroes as they access the other end of the abyss. Two alcoves are located ahead of here, and a Klaptrap and the letter N stand in the small space between them.  


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==Gallery==
==Gallery==
<gallery>
<gallery>
Stop & Go Station SNES 3.png|Diddy walks into a stopped Stop & Go barrel.
Stop & Go Station K.png|The location of the letter K
Stop & Go Station K.png|The location of the letter K
Stop & Go Station O.png|The location of the letter O
Stop & Go Station O.png|The location of the letter O
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Stop & Go Station G.png|The location of the letter G
Stop & Go Station G.png|The location of the letter G
Stop & Go Station SNES 1.png|The Kongs standing at a chasm.
Stop & Go Station SNES 1.png|The Kongs standing at a chasm.
Stop & Go Station SNES 2.png|The primates stand in the beginning portion of the level.
Stop & Go Station SNES 3.png|Diddy walks into a stopped Stop & Go barrel.
Stop & Go Station SNES 4.png|Donkey Kong is attacked by some Rock Krocs.
Stop & Go Station tire bouncing.png|The Kongs bouncing at a Stop & Go Barrel from a tire near the level exit.
Stop & Go Station tire bouncing.png|The Kongs bouncing at a Stop & Go Barrel from a tire near the level exit.
Stop and Go Station GBC Letter O.png|Diddy cartwheeling to the letter O in the Game Boy Color version
Stop and Go Station GBC Letter O.png|Diddy cartwheeling to the letter O in the Game Boy Color version