Wii: Difference between revisions

1,323 bytes added ,  1 month ago
m
Text replacement - "{{[Cc]onsoles}}" to "{{Systems}}"
mNo edit summary
m (Text replacement - "{{[Cc]onsoles}}" to "{{Systems}}")
(24 intermediate revisions by 12 users not shown)
Line 12: Line 12:
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."


Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, and it is the first Nintendo home console to be backwards compatible with its predecessor. It has four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and be played on the Wii.
Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in) in diameter rather than 8 cm (approx. 3.15 in), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but retains {{wp|progressive scan}} support over component cables with compatible games (including all ''[[Super Mario (franchise)|Super Mario]]''-related games other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike the GameCube, which required the player to hold {{button|GCN|B}} during bootup).


The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
Line 20: Line 20:
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.


Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>
Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


==Models==
==Revisions==
===Wii Family Edition===
===Wii Family Edition===
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
Line 60: Line 60:
===Disc Channel===
===Disc Channel===
{{main-external|NWiki|Disc Channel|NintendoWiki}}
{{main-external|NWiki|Disc Channel|NintendoWiki}}
[[File:Wii Discchannel.png|thumb|left|The Disc Channel, when no disc is inserted]]
[[File:Wii Discchannel.png|thumb|left|The Disc Channel in the original Wii model, when no disc is inserted]]
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
{{br}}
{{br}}
Line 126: Line 126:
{{foreign names
{{foreign names
|Spa=Canal Tiempo
|Spa=Canal Tiempo
|SpaM=Time Channel
|SpaM=Weather Channel
}}
}}


Line 155: Line 155:
{{main-external|NWiki|Wii Remote|NintendoWiki}}
{{main-external|NWiki|Wii Remote|NintendoWiki}}
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate a SNES or N64 controller properly.
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the {{button|wii|1}}, {{button|wii|2}}, {{button|wii|+}} and {{button|wii|-}} buttons taking the functions of {{button|NES|B}}, {{button|NES|A}}, {{button|NES|start}} and {{button|NES|select}}, respectively; an example of this is ''[[New Super Mario Bros. Wii]]'', mimicking the control scheme of the NES ''Super Mario'' platformers with the Wii Remote held sideways. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.


====Buttons====
====Buttons====
*A ({{button|wii|A}})
*{{button|wii|A}}
*B ({{button|wii|B}})
*{{button|wii|B}}
*Home ({{button|wii|Home}})
*{{button|wii|Home}}
*+ ({{button|wii|+}})
*{{button|wii|+}}
*- ({{button|wii|-}})
*{{button|wii|-}}
*1 ({{button|wii|1}})
*{{button|wii|1}}
*2 ({{button|wii|2}})
*{{button|wii|2}}
*+Control Pad ({{button|wii|Pad}})
*{{button|wii|Pad}}
*Power ({{button|wii|Power}})
*{{button|wii|Power}}


====Wii Remote Plus====
====Wii Remote Plus====
Line 208: Line 208:
{{main-external|NWiki|Classic Controller|NintendoWiki}}
{{main-external|NWiki|Classic Controller|NintendoWiki}}
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play some Virtual Console games such as ''[[Super Mario 64]]'' and ''[[Super Mario World]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as ''[[Super Mario World]]'' and ''[[Super Mario 64]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.


Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
Line 242: Line 242:
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''[[miiwiki:Wii Fit|Wii Fit]]''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
{{br}}
{{br}}


Line 271: Line 271:


===Nintendo GameCube Controller===
===Nintendo GameCube Controller===
{{main-external|NWiki|Nintendo GameCube Controller|NintendoWiki}}
{{main|Nintendo GameCube#Nintendo GameCube Controller{{!}}Nintendo GameCube § Nintendo GameCube Controller}}
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).


Line 380: Line 380:
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
</gallery>''
</gallery>''
===Miscellaneous===
<gallery>
NintendoAUNZ 2017-11-04b.jpg|Image macro from the official NintendoAUNZ social media accounts showing a Wii along with several ''Super Mario'' titles for this system
</gallery>


==Media==
==Media==
Line 403: Line 408:


==Trivia==
==Trivia==
*Because [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.


==References==
==References==
Line 410: Line 415:


{{Wii}}
{{Wii}}
{{Consoles}}
{{Systems}}
[[de:Wii]]
[[de:Wii]]
[[it:Nintendo Wii]]
[[it:Nintendo Wii]]
[[Category:Systems]]
[[Category:Systems]]