History of Koopa Troopas: Difference between revisions

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In ''[[Super Mario Bros.]]'', Koopa Troopas are the second enemy [[Mario]] encounters, directly after [[Goomba]]s. They serve as foot-soldiers in the army Bowser uses to invade the [[Mushroom Kingdom]]. If jumped on, a Koopa Troopa recedes into [[Koopa Shell|shell]], which can then be kicked to attack other enemies. If [[Super Mario (form)|Super]]/[[Fire Mario|Fire]] [[Mario]] gets hit by the shell, he reverts to [[Small Mario|Small form]]; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green, which walks in one direction until it is defeated or falls and appears darker in underground and castle levels; and red, which patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is stomped while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as [[Koopa Paratroopa]]s, which are flying Koopa Troopas. A Koopa Troopa is one of seven [[fake Bowser]]s that serve as the bosses of the castles in the first seven worlds, particularly in [[World 2-4 (Super Mario Bros.)|World 2's castle]]; its true identity will be revealed if it is defeated by fireballs.
In ''[[Super Mario Bros.]]'', Koopa Troopas are the second enemy [[Mario]] encounters, directly after [[Goomba]]s. They serve as foot-soldiers in the army Bowser uses to invade the [[Mushroom Kingdom]]. If jumped on, a Koopa Troopa recedes into [[Koopa Shell|shell]], which can then be kicked to attack other enemies. If [[Super Mario (form)|Super]]/[[Fire Mario|Fire]] [[Mario]] gets hit by the shell, he reverts to [[Small Mario|Small form]]; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green, which walks in one direction until it is defeated or falls and appears darker in underground and castle levels; and red, which patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is [[stomp]]ed while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as [[Koopa Paratroopa]]s, which are flying Koopa Troopas. A Koopa Troopa is one of seven [[fake Bowser]]s that serve as the bosses of the castles in the first seven worlds, particularly in [[World 2-4 (Super Mario Bros.)|World 2's castle]]; its true identity will be revealed if it is defeated by [[fireball]]s.


In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant [[Game Over]]). This is prevented in ''[[VS. Super Mario Bros.]]'' by having the Koopas on staircases replaced with Goombas.
In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant [[Game Over]]). This is prevented in ''[[VS. Super Mario Bros.]]'' by having the Koopas on staircases replaced with Goombas.
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===''Super Mario Galaxy''===
===''Super Mario Galaxy''===
[[File:GalaxyKoopa.png|thumb|upright=0.66|A Koopa Troopa in ''Super Mario Galaxy'']]
[[File:GalaxyKoopa.png|thumb|upright=0.66|A Koopa Troopa in ''Super Mario Galaxy'']]
Koopa Troopas reappear in ''[[Super Mario Galaxy]]''. Unlike in many Mario titles, Koopas revert back to their original appearance by walking on all-fours and not wearing shoes, but in the same manner as [[Shellcreeper]]s. This makes it the first 3D platforming game to show them walking on all fours. They always have angry expressions and make the same "hiccup" sounds they make in the spin-off installments.
Koopa Troopas reappear in ''[[Super Mario Galaxy]]''. Unlike in many ''Super Mario'' titles, Koopas revert back to their original appearance by walking on all-fours and not wearing shoes, but in the same manner as [[Shellcreeper]]s. This makes it the first 3D platforming game to show them walking on all fours. They always have angry expressions and make the same "hiccup" sounds they make in the spin-off installments.


As in most games, Green and Red Koopas appear. The normal green type first appears in the [[Space Junk Galaxy]], and later appears in galaxies like the [[Bigmouth Galaxy]] and [[Bowser Jr.'s Airship Armada]], while the red type only appears once in the entire game, with a single Red Koopa appearing in [[Sea Slide Galaxy]], near the lighthouse.  
As in most games, Green and Red Koopas appear. The normal green type first appears in the [[Space Junk Galaxy]], and later appears in galaxies like the [[Bigmouth Galaxy]] and [[Bowser Jr.'s Airship Armada]], while the red type only appears once in the entire game, with a single Red Koopa appearing in [[Sea Slide Galaxy]], near the lighthouse.  
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==''Hotel Mario''==
==''Hotel Mario''==
[[File:HMMortonsHotelStage2.png|thumb|A Koopa Troopa in ''Hotel Mario'']]
[[File:HMMortonsHotelStage2.png|thumb|A Koopa in ''Hotel Mario'']]
Koopa Troopas, known as '''Koopas'''<ref>''Hotel Mario'' instruction book, page 15.</ref> reappear in ''[[Hotel Mario]]'' as enemies along with [[Koopa Paratroopa|Flying Koopa]]s, [[Dry Bones|Skeleton Koopa]]s, [[Mechakoopa|Mecha Koopa]]s, and a variant of Flying Koopas called [[Z Koopa]]s. In this game, Koopa Troopas open doors that Mario has to close. Both the green and red types are present, and they can be defeated from either a stomp or a fireball attack.
Koopa Troopas, known as '''Koopas''',<ref>''Hotel Mario'' instruction book, page 15.</ref> reappear in ''[[Hotel Mario]]'' as enemies along with [[Koopa Paratroopa|Flying Koopa]]s, [[Dry Bones|Skeleton Koopa]]s, [[Mechakoopa|Mecha Koopa]]s, and a variant of Flying Koopas called [[Z Koopa]]s. In this game, Koopas open doors that Mario has to close. They can be defeated from either a stomp or a fireball attack.
 
In [[Larry's Chillton Hotel]], one of the spawning Koopas randomly has pink eyes, and will drop a [[candle|light]] that removes [[dark]]ness from the hotel. Additionally, the Koopas of [[Lemmy's High-ate Regency Hotel]] are red instead of green, possibly to differentiate from the green-shelled Flying Koopas; [[Bowser's Seizures Palace Hotel]] contains both green and red Koopas, depending on the stage. In this game, they are mere palette swaps.


==''Mario Tennis'' series==
==''Mario Tennis'' series==
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In ''Mario Superstar Baseball'', the green Koopa Troopa is a balanced type player, but its pitching is slightly weak. The Red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopas can also been seen as spectators at Mario Stadium, especially during the opening cinematic.
In ''Mario Superstar Baseball'', the green Koopa Troopa is a balanced type player, but its pitching is slightly weak. The Red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopas can also been seen as spectators at Mario Stadium, especially during the opening cinematic.


In ''Mario Super Sluggers'', both Koopa Troopas have good batting and running skills. However, their pitching and fielding skills are weak. In addition to having good chemistry with Bowser, Koopa Paratroopa, and Dry Bones, they also have good chemistry with [[Bowser Jr.]]. They are one of the few characters in the game to not have bad chemistry with any characters. In the cinematic that plays after defeating Bowser in Challenge Mode, a Koopa is briefly seen celebrating with the other characters before the fleet marches towards the entrance of the Baseball Kingdom, looking towards the sunset until the lights turn on for the night.
In ''Mario Super Sluggers'', both Koopa Troopas have good batting and running skills. However, their pitching and fielding skills are weak. In addition to having good chemistry with Bowser, Koopa Paratroopa, and Dry Bones, they also have good chemistry with [[Bowser Jr.]] They are one of the few characters in the game to not have bad chemistry with any characters. In the cinematic that plays after defeating Bowser in Challenge Mode, a Koopa is briefly seen celebrating with the other characters before the fleet marches towards the entrance of the Baseball Kingdom, looking towards the sunset until the lights turn on for the night.


==''Mario Strikers'' series==
==''Mario Strikers'' series==
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==''Mario & Sonic'' series==
==''Mario & Sonic'' series==
Koopa Troopas make various non-playable appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. During the opening sequence of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', Koopa Troopas appear as cameramen during the [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]] and [[High Jump (event)|High Jump]] events, even though they go unseen in the playable events themselves. Additionally, Koopa Troopas appear as spectators within the crowds throughout the game. A Koopa Troopa appears as a referee in ''[[Mario & Sonic at the Olympic Winter Games]]''. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a pair of Koopa Troopas appear as one of the opponents in [[Event]]s that require pairs of characters to be used, but the Koopa Troopas are never seen competing in the events.
Koopa Troopas make various non-playable appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. During the opening sequence of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', Koopa Troopas appear as cameramen during the [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]] and [[High Jump (event)|High Jump]] events, even though they go unseen in the playable events themselves. Additionally, Koopa Troopas appear as spectators within the crowds throughout the game. A Koopa Troopa appears as a referee in ''[[Mario & Sonic at the Olympic Winter Games]]''. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a pair of Koopa Troopas appear as one of the opponents in [[Event]]s that require pairs of characters to be used, but the Koopa Troopas are never seen competing in the events.


==''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''==
==''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''==