History of Koopa Troopas: Difference between revisions

m
mNo edit summary
Tag: Reverted
(15 intermediate revisions by 7 users not shown)
Line 30: Line 30:
|align=right
|align=right
}}
}}
In ''[[Super Mario Bros.]]'', Koopa Troopas are the second enemy [[Mario]] encounters, directly after [[Goomba]]s. They serve as foot-soldiers in the army Bowser uses to invade the [[Mushroom Kingdom]]. If jumped on, a Koopa Troopa recedes into [[Koopa Shell|shell]], which can then be kicked to attack other enemies. If [[Super Mario (form)|Super]]/[[Fire Mario|Fire]] [[Mario]] gets hit by the shell, he reverts to [[Small Mario|Small form]]; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green, which walks in one direction until it is defeated or falls and appears darker in underground and castle levels; and red, which patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is stomped while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as [[Koopa Paratroopa]]s, which are flying Koopa Troopas. A Koopa Troopa is one of seven [[fake Bowser]]s that serve as the bosses of the castles in the first seven worlds, particularly in [[World 2-4 (Super Mario Bros.)|World 2's castle]]; its true identity will be revealed if it is defeated by fireballs.
In ''[[Super Mario Bros.]]'', Koopa Troopas are the second enemy [[Mario]] encounters, directly after [[Goomba]]s. They serve as foot-soldiers in the army Bowser uses to invade the [[Mushroom Kingdom]]. If jumped on, a Koopa Troopa recedes into [[Koopa Shell|shell]], which can then be kicked to attack other enemies. If [[Super Mario (form)|Super]]/[[Fire Mario|Fire]] [[Mario]] gets hit by the shell, he reverts to [[Small Mario|Small form]]; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green, which walks in one direction until it is defeated or falls and appears darker in underground and castle levels; and red, which patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is [[stomp]]ed while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as [[Koopa Paratroopa]]s, which are flying Koopa Troopas. A Koopa Troopa is one of seven [[fake Bowser]]s that serve as the bosses of the castles in the first seven worlds, particularly in [[World 2-4 (Super Mario Bros.)|World 2's castle]]; its true identity will be revealed if it is defeated by [[fireball]]s.


In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant [[Game Over]]). This is prevented in ''[[VS. Super Mario Bros.]]'' by having the Koopas on staircases replaced with Goombas.
In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant [[Game Over]]). This is prevented in ''[[VS. Super Mario Bros.]]'' by having the Koopas on staircases replaced with Goombas.
Line 143: Line 143:
===''Super Mario 64'' / ''Super Mario 64 DS''===
===''Super Mario 64'' / ''Super Mario 64 DS''===
[[File:KoopaTroopaSM64.png|thumb|upright=0.7|A Koopa Troopa in ''[[Super Mario 64]]'']]
[[File:KoopaTroopaSM64.png|thumb|upright=0.7|A Koopa Troopa in ''[[Super Mario 64]]'']]
Koopa Troopas, also referred to as '''Small Koopas''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064231/http://www.nintendo.com/n64/super_mario64/1-7.html Course 1 - Star 7: Collect 100 Coins]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved March 15, 2022.</ref> make their 3D debut in ''[[Super Mario 64]]'', where they appear as rare enemies found only on the [[Bob-omb Battlefield]] and [[Tiny-Huge Island]]. They appear as members of Bowser's army, which has invaded the portraits of the [[Peach's Castle|Mushroom Castle]]. Only green-shelled Koopa Troopas appear in this game. Unlike almost all of their other appearances, the Koopa Troopas in this game do not act aggressively towards [[Mario]]; in fact, they attempt to escape whenever they see him coming. If jumped on or punched, the Koopa Troopas will be knocked out of their [[Green Shell|shell]]s and transformed into [[Beach Koopa]]s. These Koopa Troopas are harmless and cannot hurt Mario, but they can push him back if touched. Attacking them in this state will defeat them, and they will yield a [[Blue Coin]]. Once the Koopa Troopas are knocked out of their shells, Mario can ride on their shells in a manner similar to surfing. Koopa Shells can also be found in certain [[! Block]]s and [[clam]]s. Additionally, a [[Small Koopa Troopa]] appears on the tiny area of Tiny-Huge Island, but it cannot damage Mario and will be defeated if he attacks or even touches it.
Koopa Troopas, also referred to as '''Small Koopas''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064231/http://www.nintendo.com/n64/super_mario64/1-7.html Course 1 - Star 7: Collect 100 Coins]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved March 15, 2022.</ref> make their 3D debut in ''[[Super Mario 64]]'', where they appear as rare enemies found only on the [[Bob-omb Battlefield]] and [[Tiny-Huge Island]]. They appear as members of Bowser's army, which has invaded the portraits of the [[Peach's Castle|Mushroom Castle]]. Only green-shelled Koopa Troopas appear in this game. Unlike almost all of their other appearances, the Koopa Troopas in this game do not act aggressively towards [[Mario]]; in fact, they attempt to escape whenever they see him coming. If jumped on or punched, the Koopa Troopas will be knocked out of their [[Koopa Shell|shell]]s and transformed into [[Beach Koopa]]s. These Koopa Troopas are harmless and cannot hurt Mario, but they can push him back if touched. Attacking them in this state will defeat them, and they will yield a [[Blue Coin]]. Once the Koopa Troopas are knocked out of their shells, Mario can ride on their shells in a manner similar to surfing. Koopa Shells can also be found in certain [[! Block]]s and [[clam]]s. Additionally, a [[Small Koopa Troopa]] appears on the tiny area of Tiny-Huge Island, but it cannot damage Mario and will be defeated if he attacks or even touches it.


[[File:KoopaTroopaMario64DS.png|thumb|left|Model of a Koopa Troopa in ''[[Super Mario 64 DS]]'']]
[[File:KoopaTroopaMario64DS.png|thumb|left|Model of a Koopa Troopa in ''[[Super Mario 64 DS]]'']]
Line 164: Line 164:
===''Super Mario Galaxy''===
===''Super Mario Galaxy''===
[[File:GalaxyKoopa.png|thumb|upright=0.66|A Koopa Troopa in ''Super Mario Galaxy'']]
[[File:GalaxyKoopa.png|thumb|upright=0.66|A Koopa Troopa in ''Super Mario Galaxy'']]
Koopa Troopas reappear in ''[[Super Mario Galaxy]]''. Unlike in many Mario titles, Koopas revert back to their original appearance by walking on all-fours and not wearing shoes, but in the same manner as [[Shellcreeper]]s. This makes it the first 3D platforming game to show them walking on all fours. They always have angry expressions and make the same "hiccup" sounds they make in the spin-off installments.
Koopa Troopas reappear in ''[[Super Mario Galaxy]]''. Unlike in many ''Super Mario'' titles, Koopas revert back to their original appearance by walking on all-fours and not wearing shoes, but in the same manner as [[Shellcreeper]]s. This makes it the first 3D platforming game to show them walking on all fours. They always have angry expressions and make the same "hiccup" sounds they make in the spin-off installments.


As in most games, Green and Red Koopas appear. The normal green type first appears in the [[Space Junk Galaxy]], and later appears in galaxies like the [[Bigmouth Galaxy]] and [[Bowser Jr.'s Airship Armada]], while the red type only appears once in the entire game, with a single Red Koopa appearing in [[Sea Slide Galaxy]], near the lighthouse.  
As in most games, Green and Red Koopas appear. The normal green type first appears in the [[Space Junk Galaxy]], and later appears in galaxies like the [[Bigmouth Galaxy]] and [[Bowser Jr.'s Airship Armada]], while the red type only appears once in the entire game, with a single Red Koopa appearing in [[Sea Slide Galaxy]], near the lighthouse.  
Line 249: Line 249:
[[File:SMBWKoopas.jpg|thumb|Two Koopa Troopas in ''Super Mario Bros. Wonder'']]
[[File:SMBWKoopas.jpg|thumb|Two Koopa Troopas in ''Super Mario Bros. Wonder'']]
[[File:A floating red koopa.png|thumb|left|A floating Koopa Troopa in zero gravity]]
[[File:A floating red koopa.png|thumb|left|A floating Koopa Troopa in zero gravity]]
Koopa Troopas return as enemies in ''[[Super Mario Bros. Wonder]]'', where they have a hunched posture similar to appearances between ''[[Super Mario 64]]'' and ''[[Super Smash Bros. Melee]]''. A new, pink-shelled variant that wears roller skates named [[Rolla Koopa]] also appears, as well as a variant resembling a sea turtle and soft-shelled turtle called [[Suppoko]].
Koopa Troopas return as enemies in ''[[Super Mario Bros. Wonder]]'', where they have a hunched posture similar to appearances between ''[[Super Mario 64]]'' and ''[[Super Smash Bros. Melee]]''. A new, pink-shelled variant that wears roller skates named [[Rolla Koopa]] also appears, as well as a variant resembling a sea turtle and soft-shelled turtle called [[Snortoise]].
{{br|left}}
{{br|left}}


Line 365: Line 365:


==''Hotel Mario''==
==''Hotel Mario''==
[[File:HMMortonsHotelStage2.png|thumb|A Koopa Troopa in ''Hotel Mario'']]
[[File:HMMortonsHotelStage2.png|thumb|A Koopa in ''Hotel Mario'']]
Koopa Troopas, known as '''Koopas'''<ref>''Hotel Mario'' instruction book, page 15.</ref> reappear in ''[[Hotel Mario]]'' as enemies along with [[Koopa Paratroopa|Flying Koopa]]s, [[Dry Bones|Skeleton Koopa]]s, [[Mechakoopa|Mecha Koopa]]s, and a variant of Flying Koopas called [[Z Koopa]]s. In this game, Koopa Troopas open doors that Mario has to close. Both the green and red types are present, and they can be defeated from either a stomp or a fireball attack.
Koopa Troopas, known as '''Koopas''',<ref>''Hotel Mario'' instruction book, page 15.</ref> reappear in ''[[Hotel Mario]]'' as enemies along with [[Koopa Paratroopa|Flying Koopa]]s, [[Dry Bones|Skeleton Koopa]]s, [[Mechakoopa|Mecha Koopa]]s, and a variant of Flying Koopas called [[Z Koopa]]s. In this game, Koopas open doors that Mario has to close. They can be defeated from either a stomp or a fireball attack.
 
In [[Larry's Chillton Hotel]], one of the spawning Koopas randomly has pink eyes, and will drop a [[candle|light]] that removes [[dark]]ness from the hotel. Additionally, the Koopas of [[Lemmy's High-ate Regency Hotel]] are red instead of green, possibly to differentiate from the green-shelled Flying Koopas; [[Bowser's Seizures Palace Hotel]] contains both green and red Koopas, depending on the stage. In this game, they are mere palette swaps.


==''Mario Tennis'' series==
==''Mario Tennis'' series==
Line 387: Line 389:
===''Yoshi's New Island''===
===''Yoshi's New Island''===
Koopa Troopas and Para-Koopas reappear in ''[[Yoshi's New Island]]'' as enemies. They look similar to their appearance in the ''New Super Mario Bros.'' games. Like in the previous ''Yoshi's Island'' games, if stomped on, the Koopa Troopas are kicked out of their shells.
Koopa Troopas and Para-Koopas reappear in ''[[Yoshi's New Island]]'' as enemies. They look similar to their appearance in the ''New Super Mario Bros.'' games. Like in the previous ''Yoshi's Island'' games, if stomped on, the Koopa Troopas are kicked out of their shells.
==Mario's FUNdamentals==
In ''[[Mario's FUNdamentals]]'', Koopa Troopas, referred to as simply Koopas, appear as a suit of playing cards in Go Fish. They are also used as Mario's pieces in Checkers, and Koopas and their shells are used to count points in Backgammon.


==''Super Mario RPG: Legend of the Seven Stars''==
==''Super Mario RPG: Legend of the Seven Stars''==
Line 587: Line 592:
In ''Mario Superstar Baseball'', the green Koopa Troopa is a balanced type player, but its pitching is slightly weak. The Red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopas can also been seen as spectators at Mario Stadium, especially during the opening cinematic.
In ''Mario Superstar Baseball'', the green Koopa Troopa is a balanced type player, but its pitching is slightly weak. The Red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopas can also been seen as spectators at Mario Stadium, especially during the opening cinematic.


In ''Mario Super Sluggers'', both Koopa Troopas have good batting and running skills. However, their pitching and fielding skills are weak. In addition to having good chemistry with Bowser, Koopa Paratroopa, and Dry Bones, they also have good chemistry with [[Bowser Jr.]]. They are one of the few characters in the game to not have bad chemistry with any characters. In the cinematic that plays after defeating Bowser in Challenge Mode, a Koopa is briefly seen celebrating with the other characters before the fleet marches towards the entrance of the Baseball Kingdom, looking towards the sunset until the lights turn on for the night.
In ''Mario Super Sluggers'', both Koopa Troopas have good batting and running skills. However, their pitching and fielding skills are weak. In addition to having good chemistry with Bowser, Koopa Paratroopa, and Dry Bones, they also have good chemistry with [[Bowser Jr.]] They are one of the few characters in the game to not have bad chemistry with any characters. In the cinematic that plays after defeating Bowser in Challenge Mode, a Koopa is briefly seen celebrating with the other characters before the fleet marches towards the entrance of the Baseball Kingdom, looking towards the sunset until the lights turn on for the night.


==''Mario Strikers'' series==
==''Mario Strikers'' series==
Line 594: Line 599:
==''Mario & Sonic'' series==
==''Mario & Sonic'' series==
Koopa Troopas make various non-playable appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. During the opening sequence of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', Koopa Troopas appear as cameramen during the [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]] and [[High Jump (event)|High Jump]] events, even though they go unseen in the playable events themselves. Additionally, Koopa Troopas appear as spectators within the crowds throughout the game. A Koopa Troopa appears as a referee in ''[[Mario & Sonic at the Olympic Winter Games]]''. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a pair of Koopa Troopas appear as one of the opponents in [[Event]]s that require pairs of characters to be used, but the Koopa Troopas are never seen competing in the events.
Koopa Troopas make various non-playable appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. During the opening sequence of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', Koopa Troopas appear as cameramen during the [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]] and [[High Jump (event)|High Jump]] events, even though they go unseen in the playable events themselves. Additionally, Koopa Troopas appear as spectators within the crowds throughout the game. A Koopa Troopa appears as a referee in ''[[Mario & Sonic at the Olympic Winter Games]]''. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a pair of Koopa Troopas appear as one of the opponents in [[Event]]s that require pairs of characters to be used, but the Koopa Troopas are never seen competing in the events.


==''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''==
==''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''==
Line 672: Line 676:


{{Histories}}
{{Histories}}
[[Category:Species histories|Koopa Troopas]]
[[Category:Histories|Koopa Troopas]]
[[Category:Histories]]