Super Mario Bros.: The Lost Levels: Difference between revisions

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''Super Mario Bros.: The Lost Levels'' is divided into 13 new worlds of the [[Mushroom Kingdom]], each of which have four levels like in ''[[Super Mario Bros.]]'' Mario and Luigi have to get to the end of the level by jumping over various gaps and avoiding or defeating the members of the [[Koopa Troop|Turtle Empire]] on their way. The Mario Bros. can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as [[Trampoline|Jumping Boards]]. There are also [[Warp Pipe]]s along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives.  
''Super Mario Bros.: The Lost Levels'' is divided into 13 new worlds of the [[Mushroom Kingdom]], each of which have four levels like in ''[[Super Mario Bros.]]'' Mario and Luigi have to get to the end of the level by jumping over various gaps and avoiding or defeating the members of the [[Koopa Troop|Turtle Empire]] on their way. The Mario Bros. can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as [[Trampoline|Jumping Boards]]. There are also [[Warp Pipe]]s along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives.  


Unlike ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not have two-player mode in the game. Mario or Luigi has to be played alone. Mario retains the same abilities as ''Super Mario Bros.'', but Luigi returns with the ability to jump higher than Mario can (which is retained in ''Super Mario Bros. 2'' and some other ''Mario'' games). On the downside, Luigi has slippery traction, so he could prove to be unruly at times.
Unlike ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not have two-player mode in the game. Mario or Luigi has to be played alone. Mario retains the same abilities as ''Super Mario Bros.'', but Luigi returns with the ability to jump higher than Mario can (which is retained in ''Super Mario Bros. 2'' and some other ''Super Mario'' games). On the downside, Luigi has slippery traction, so he could prove to be unruly at times.


''Super Mario Bros.: The Lost Levels'' includes the same enemies from ''Super Mario Bros.'': [[Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep]]s. All these enemies can be defeated when Mario jumps on them once, except for Koopa Troopas and Buzzy Beetles, which now run faster than in ''Super Mario Bros.'' and hide in their shell when jumped on, which Mario can kick to defeat other enemies and hit blocks or [[Brick Block|brick]]s. Koopa Paratroopas lose their wings and fall to the ground when Mario or Luigi jumps on them. Other enemies include [[Piranha Plant]]s (including new red Piranha Plants, which have replaced green ones in later games) found in pipes, the [[Spiny]]-throwing [[Lakitu]]s and the [[Hammer Bro]]thers. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper]]s and [[Cheep Cheep]]s, with the inclusion of Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Hammer Brothers, [[Lava Bubble]]s, [[Fire Bar|Fire-Bar]]s, and Piranha Plants; Mario can only defeat these creatures by shooting them with [[fireball]]s. In some levels, Bloopers are found floating in the air.
''Super Mario Bros.: The Lost Levels'' includes the same enemies from ''Super Mario Bros.'': [[Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep]]s. All these enemies can be defeated when Mario jumps on them once, except for Koopa Troopas and Buzzy Beetles, which now run faster than in ''Super Mario Bros.'' and hide in their shell when jumped on, which Mario can kick to defeat other enemies and hit blocks or [[Brick Block|brick]]s. Koopa Paratroopas lose their wings and fall to the ground when Mario or Luigi jumps on them. Other enemies include [[Piranha Plant]]s (including new red Piranha Plants, which have replaced green ones in later games) found in pipes, the [[Spiny]]-throwing [[Lakitu]]s and the [[Hammer Bro]]thers. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper]]s and [[Cheep Cheep]]s, with the inclusion of Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Hammer Brothers, [[Lava Bubble]]s, [[Fire Bar|Fire-Bar]]s, and Piranha Plants; Mario can only defeat these creatures by shooting them with [[fireball]]s. In some levels, Bloopers are found floating in the air.


[[File:SMBLL World 3-1 Warp Zone.png|thumb|left|upright=1.3|[[Fire Mario|Fire Luigi]] in [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]'s backwards [[Warp Zone]].]]
[[File:SMBLL World 3-1 Warp Zone.png|thumb|left|upright=1.3|[[Fire Mario|Fire Luigi]] in [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]'s backwards [[Warp Zone]].]]
Mario or Luigi can get special power-ups out of [[? Block|?]]s or, uncommonly, bricks. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when hit from below. With the [[Super Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario]]. He may also destroy empty bricks by jumping beneath them. ''Lost Levels'' introduces a tricky opposite versions of the Super Mushroom, the new [[Poison Mushroom]]s, which injure Mario or Luigi by simply touching one. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom]], he gains a life; he can also get an extra life by collecting 100 [[coin]]s. With the rarest item of all, the [[Super Star]] (which can only be found in bricks), Mario turns invincible for short of time and can kill enemies by touching them. As with ''Super Mario Bros.'', with the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear.
Mario or Luigi can get special power-ups out of [[? Block|?]]s or, uncommonly, bricks. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when hit from below. With the [[Super Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario]]. He may also destroy empty bricks by jumping beneath them. ''Lost Levels'' introduces a harmful version of the Super Mushroom, the new [[Poison Mushroom]]s, which injure Mario or Luigi by simply touching one. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom]], he gains a life; he can also get an extra life by collecting 100 [[coin]]s. With the rarest item of all, the [[Super Star]] (which can only be found in bricks), Mario turns invincible for short of time and can kill enemies by touching them. As with ''Super Mario Bros.'', with the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear.


If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.
If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 - 7, 9, & A - D and the real Bowser in World 8. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in every world except [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]], where the real Bowser is confronted. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.


After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
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*The background graphics, block tiles, and ground tiles are different (mountains now have jagged slopes, cloud and bushes have faces, horsehair plants/trees are now segmented, fences and lifts are now mushrooms, ground is rockier, bricks have shading, etc.).
*The background graphics, block tiles, and ground tiles are different (mountains now have jagged slopes, cloud and bushes have faces, horsehair plants/trees are now segmented, fences and lifts are now mushrooms, ground is rockier, bricks have shading, etc.).
*Mushroom sprites (including Super Mushrooms, Poison Mushrooms, and 1-Up Mushrooms) are changed to have eyes, a feature that has stuck with the franchise since.
*Mushroom sprites (including Super Mushrooms, Poison Mushrooms, and 1-Up Mushrooms) are changed to have eyes, a feature that has stuck with the franchise since.
*The giant mushroom platforms (found in 4-3 and the 4-2 Warp Zone of ''Super Mario Bros.'') are changed into a new cloud shape that is not found in any other port of any of the 8-bit [[Mario (franchise)|''Mario'' games]], and form the level theme of World 8-3 and World A-3 (actual ''Super Mario Bros.: The Lost Levels''-style mushroom platforms would appear in ''[[All Night Nippon: Super Mario Bros.]]'', where they now have segmented stalks). Similarly, the grass platforms found in every other third level except for World D-4 now have a fringe-like appearance.  
*The giant mushroom platforms (found in 4-3 and the 4-2 Warp Zone of ''Super Mario Bros.'') are changed into a new cloud shape that is not found in any other port of any of the 8-bit [[Super Mario (franchise)|''Super Mario'' games]], and form the level theme of World 8-3 and World A-3 (actual ''Super Mario Bros.: The Lost Levels''-style mushroom platforms would appear in ''[[All Night Nippon: Super Mario Bros.]]'', where they now have segmented stalks). Similarly, the grass platforms found in every other third level except for World D-4 now have a fringe-like appearance.  
*A skidding sound for Mario and Luigi's sliding is added. This would later be reused in ''[[Super Mario Bros. 3]]''.
*A skidding sound for Mario and Luigi's sliding is added. This would later be reused in ''[[Super Mario Bros. 3]]''.
*An animation when Mario comes out of a pipe into water is added.
*An animation when Mario comes out of a pipe into water is added.
*Shadows are added to the text font.
*Shadows are added to the text font.
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font.
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font.
*The [[Ending BGM]] has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> A similar version appeared earlier in ''VS. Super Mario Bros.''
*The "[[Ending (Super Mario Bros.)|Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> A similar version appeared earlier in ''VS. Super Mario Bros.''
*Princess Peach is given a new sprite.
*Princess Peach is given a new sprite.


===New game features===
===New game features===
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*Invisible blocks may now hold power-ups, including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Upside-down pipes are introduced, appearing first in World 5.
*Upside-down pipes are introduced, appearing first in World 5.
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*A strong [[wind]] blows in certain parts of some levels. It usually blows the player forward, enabling longer jumps but making it difficult to space them.
*A strong [[wind]] blows in certain parts of some levels. It usually blows the player forward, enabling longer jumps but making it difficult to space them.
*While the original ''Super Mario Bros.'' only had three Warp Zone areas, ''Super Mario Bros.: The Lost Levels'' features a total of 11, all of which have only one destination pipe. Two of them are fake, and now take Mario back to a previous world: 3-1 to 1-1 and 8-1 to 5-1. Like World 4-2 of the original game, some levels have more than one Warp Zone location.
*While the original ''Super Mario Bros.'' only had three Warp Zone areas, ''Super Mario Bros.: The Lost Levels'' features a total of 11, all of which have only one destination pipe. Two of them are fake, and now take Mario back to a previous world: 3-1 to 1-1 and 8-1 to 5-1. Like World 4-2 of the original game, some levels have more than one Warp Zone location.
*Two-player mode has been removed, and the player can instead choose between Mario and Luigi on the title screen. Mario controls as in ''Super Mario Bros.'', while Luigi can jump higher than Mario, but has significantly worse traction. These characteristics would be carried over to many future ''Mario'' games, including ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', and ''[[Super Mario 3D World]].
*Two-player mode has been removed, and the player can instead choose between Mario and Luigi on the title screen. Mario controls as in ''Super Mario Bros.'', while Luigi can jump higher than Mario, but has significantly worse traction. These characteristics would be carried over to many future ''Super Mario'' games, including ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', and ''[[Super Mario 3D World]].
*If the player beats the game while completing all 32 of the game's standard levels without using any Warp Zones, they unlock World 9, a secret world. They have only one life to complete it with: if they fail, they are brought back to the main menu after getting a special Game Over message, and if they succeed, the world loops back on itself upon completion, meaning they can keep playing it until they die or decide to quit the game. The world features bizarre underwater landscapes not found in any other level, such as an underwater [[Goal Pole]] and castle. In the ''Super Mario All-Stars'' remake, the player may keep any lives they had left after World 8-4. All secret worlds were removed in the ''Super Mario Bros. Deluxe'' port.
*If the player beats the game while completing all 32 of the game's standard levels without using any Warp Zones, they unlock World 9, a secret world. They have only one life to complete it with: if they fail, they are brought back to the main menu after getting a special Game Over message, and if they succeed, the world loops back on itself upon completion, meaning they can keep playing it until they die or decide to quit the game. The world features bizarre underwater landscapes not found in any other level, such as an underwater [[Goal Pole]] and castle. In the ''Super Mario All-Stars'' remake, the player may keep any lives they had left after World 8-4. All secret worlds were removed in the ''Super Mario Bros. Deluxe'' port.
*In the original version and Virtual Console releases, the game adds a star on the title screen each time the player beats World 8-4. The number of stars the player earns is saved on the disk, and the title card can display up to 24 stars.
*In the original version and Virtual Console releases, the game adds a star on the title screen each time the player beats World 8-4. The number of stars the player earns is saved on the disk, and the title card can display up to 24 stars.
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===Tweaked game features===
===Tweaked game features===
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''.
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''.
*Invisible blocks may now hold any kind of power-up (instead of solely 1-Up Mushrooms, like in ''Super Mario Bros.''), including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points.
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points.
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater.
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater.
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==Controls==
==Controls==
====Famicom====
{|class="wikitable"style="text-align:center"
*{{button|nes|A}}: Jump
|-
*{{button|nes|B}}: Fire (Fire Mario)
!Action(s)
*{{button|nes|Pad}}: Move
!Famicom Controller / Famicom Mini Controller / Nintendo Switch Online NES Controller
*{{button|nes|Start}}: Pause / Select option
!Game Boy Advance
*{{button|nes|Select}}: Choose options
!Nintendo GameCube Controller
*(Hold) {{button|nes|Pad}} + {{button|nes|B}}: Run
!Wii Remote
*(Hold) {{button|nes|A}}: Start World A-1
!Wii Classic Controller
 
!Nintendo 3DS
====Game Boy Advance====
!Wii U GamePad / Wii U Pro Controller (default)
*{{button|Gba|A}}: Jump
!Nintendo Switch (Dual Joy-Con / Pro Controller)
*{{button|Gba|B}}: Fire (Fire Mario)
!Nintendo Switch (Single Joy-Con)
*{{button|Gba|Pad}}: Move
|-
*{{button|Gba|Start}}: Pause / Select option
|Move; change position on a [[beanstalk]]
*{{button|Gba|Select}}: Choose options
|{{button|nes|Pad}} (left and right)
*(Hold) {{button|Gba|Pad}} + {{button|gba|B}}: Run
|{{button|gba|Pad}} (left and right)
*(Hold) {{button|Gba|B}}: Start World A-1
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
*Press {{Button|Gba|Start}} while holding down {{Button|Gba|A}}: Continue in the same world after the Game Over screen
|{{button|wii|Padleftright}}
 
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
====GameCube Controller====
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleftright}}
*{{button|gcn|A}}: Jump
|{{button|wiiu|Leftstick}} (left and right) or {{button|wiiu|Padleftright}}
*{{button|gcn|B}}: Fire (Fire Mario)
|{{button|switch|Leftstick}} (left and right) or {{button|switch|pad}} (left and right)
*{{button|gcn|Pad}}/{{button|gcn|stick}}: Move
|{{button|switch|Stick}} (left and right)
*{{button|gcn|start}}: Pause / Select option
|-
*{{button|gcn|Z}}: Choose options
|Duck; enter [[Warp Pipe]]
*(Hold) {{button|gcn|Pad}}/{{button|gcn|stick}} + {{button|gcn|B}}: Run
|{{button|nes|Pad}} (down)
*(Hold) {{button|gcn|A}}: Start World A-1
|{{button|gba|Pad}} (down)
 
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
====Wii Remote====
|{{button|wii|Paddown}}
*{{button|Wii|2}}: Jump
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
*{{button|Wii|1}}: Fire (Fire Mario)
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
*{{button|Wii|Pad}}: Move
|{{button|wiiu|Leftstick}} (down) or {{button|wiiu|Paddown}}
*{{button|Wii|+}}: Pause / Select option
|{{button|switch|Leftstick}} (down) or {{button|switch|pad}} (down)
*{{button|Wii|-}}: Choose options
|{{button|switch|Stick}} (down)
*(Hold) {{button|Wii|Pad}} + {{button|Wii|1}}: Run
|-
*(Hold) {{button|Wii|2}}: Start World A-1
|Climb beanstalk
 
|{{button|nes|Pad}} (up and down)
====Wii Classic Controller====
|{{button|gba|Pad}} (up and down)
*{{button|Wii|CCA}}: Jump
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
*{{button|Wii|CCB}}: Fire (Fire Mario)
|{{button|wii|Padupdown}}
*{{button|Wii|Pad}}/{{button|Wii|CcstickL}}: Move
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
*{{button|Wii|+}}: Pause / Select option
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padupdown}}
*{{button|Wii|-}}: Choose options
|{{button|wiiu|Leftstick}} (up and down) or {{button|wiiu|Padupdown}}
*(Hold) {{button|Wii|Pad}}/{{button|Wii|CcstickL}} + {{button|Wii|CCB}}: Run
|{{button|switch|Leftstick}} (up and down) or {{button|switch|pad}} (up and down)
*(Hold) {{button|Wii|CCA}}: Start World A-1
|{{button|switch|Stick}} (up and down)
 
|-
====3DS====
|Jump; swim upwards
*{{button|3ds|A}}: Jump
|{{button|nes|A}}
*{{button|3ds|B}}: Fire (Fire Mario)
|{{button|gba|A}}
*{{button|3ds|Pad}}/{{button|3ds|Stick}}: Move
|{{button|gcn|A}}
*{{button|3ds|Start}}: Pause / Select option
|{{Button|wii|2}}
*{{button|3ds|Select}}: Choose options
|{{button|wii|cca}}
*(Hold) {{button|3ds|Pad}}/{{button|3ds|stick}} + {{button|3ds|B}}: Run
|{{button|3ds|A}}
*(Hold) {{button|3ds|A}}: Start World A-1
|{{button|wiiu|A}}
 
|{{button|switch|A}}
====Wii U====
|{{button|switch|Jc-right}}
*{{button|Wiiu|A}}: Jump
|-
*{{button|Wiiu|B}}: Fire (Fire Mario)
|Dash; throw [[fireball]]
*{{button|Wiiu|Pad}}/{{button|Wiiu|LeftStick}}: Move
|{{button|nes|B}}
*{{button|Wiiu|Plus}}: Pause / Select option
|{{button|gba|B}}
*{{button|Wiiu|Minus}}: Choose options
|{{button|gcn|B}}
*(Hold) {{button|wiiu|Pad}}/{{button|wiiu|Leftstick}} + {{button|wiiu|B}}: Run
|{{Button|wii|1}}
*(Hold) {{button|Wiiu|A}}: Start World A-1
|{{button|wii|ccb}}
 
|{{button|3ds|B}}
====Nintendo Switch (Dual Joy-Con / Pro Controller)====
|{{button|wiiu|B}}
*{{button|switch|A}}: Jump
|{{button|switch|B}}
*{{button|switch|B}}: Fire (Fire Mario)
|{{button|switch|Jc-bottom}} or {{button|switch|Jc-top}}
*{{button|switch|Pad}}/{{button|switch|LeftStick}}: Move
|-
*{{button|switch|Plus}}: Pause / Select option
|Pause; confirm selected option on title or [[Game Over]] screens
*{{button|switch|Minus}}: Choose options
|{{button|nes|start}}
*(Hold) {{button|switch|Pad}}/{{button|switch|Leftstick}} + {{button|switch|B}}: Run
|{{button|gba|start}}
*(Hold) {{button|switch|A}}: Start World A-1
|{{button|gcn|start}}
 
|{{Button|wii|+}}
====Nintendo Switch (Single Joy-Con)====
|{{button|wii|+}}
*{{button|switch|jc-right}}: Jump
|{{button|3ds|Start}}
*{{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Fire (Fire Mario)
|{{button|wiiu|Plus}}
*{{button|switch|Stick}}: Move
|{{button|switch|Plus}}
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause / Select option
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Choose options
|-
*(Hold) {{button|switch|stick}} + {{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Run
|Select options on title or Game Over screens
*(Hold) {{button|switch|jc-right}}: Start World A-1
|{{button|nes|select}}
|{{button|gba|select}}
|{{button|gcn|z}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|Start [[World A]] from title screen (after earning at least 8 stars)
|Press {{button|nes|start}} while holding down {{button|nes|a}}
|Press {{button|gba|Start}} while holding down {{button|gba|b}}
|Press {{button|gcn|Start}} while holding down {{button|gcn|A}}
|Press {{button|wii|+}} while holding down {{button|wii|2}}
|Press {{button|wii|+}} while holding down {{button|wii|cca}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|-
|Continue in the same world after the Game Over screen
|N/A
|Press {{button|gba|Start}} while holding down {{button|gba|a}}
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|}


==Items==
==Items==
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|[[World 7-2 (Super Mario Bros.: The Lost Levels)|World 7-2]]
|[[World 7-2 (Super Mario Bros.: The Lost Levels)|World 7-2]]
|Overworld/Athletic
|Overworld/Athletic
|Blooper, Cheep Cheep, Piranha Plant
|Blooper, Cheep Cheep, Piranha Plant, Fire-Bar
|-
|-
|[[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]]
|[[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]]
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In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>Nintendo (December 7, 2010), [https://youtu.be/DNa0M1gymgA?t=3m47s <nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>]. ''YouTube''. Retrieved December 21, 2015.</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.''
In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>Nintendo (December 7, 2010), [https://youtu.be/DNa0M1gymgA?t=3m47s <nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>]. ''YouTube''. Retrieved December 21, 2015.</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.''


Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. On Phillip's recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the unrelated platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Mario'' franchise<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>.
Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> On Phillip's recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the loosely related platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Super Mario'' franchise.<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>


After ''Lost Levels'' was refused for a western retail release, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of The Lost Levels was produced, the plan was abandoned due to concerns over brand confusion<ref>Jon Irwin (October 6, 2014).  p. 109. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>.
After ''The Lost Levels'' was refused for a western retail release, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of ''The Lost Levels'' was produced, the plan was abandoned due to concerns over brand confusion.<ref>Jon Irwin (October 6, 2014).  p. 109. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>


==Pre-release and unused content==
==Pre-release and unused content==
Line 568: Line 599:


It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020.
It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020.
===Remakes===
===Remakes===
====''[[Super Mario All-Stars]]''====
====''[[Super Mario All-Stars]]''====
Line 602: Line 632:
==Reception==
==Reception==
The Japanese ''Super Mario Bros. 2'' served as one of the flagship titles for newly released Famicom Disk System in 1986, alongside ''[[Zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. ''Super Mario Bros. 2'' was intended to be a game for expert gamers that had mastered the original ''[[Super Mario Bros.]]'' and were looking for a new challenge. It was the most popular Famicom Disk System game, selling about 2.5 million copies. Japanese critics at the time, however, characterized the game as an "expansion pack" or "update" to the original rather than an actual sequel.{{ref needed}}
The Japanese ''Super Mario Bros. 2'' served as one of the flagship titles for newly released Famicom Disk System in 1986, alongside ''[[Zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. ''Super Mario Bros. 2'' was intended to be a game for expert gamers that had mastered the original ''[[Super Mario Bros.]]'' and were looking for a new challenge. It was the most popular Famicom Disk System game, selling about 2.5 million copies. Japanese critics at the time, however, characterized the game as an "expansion pack" or "update" to the original rather than an actual sequel.{{ref needed}}
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 636: Line 666:
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a [[masterpiece]], and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a [[masterpiece]], and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. Ultimate]]'' - When taking on Peach's Classic Mode route cooperatively, Bowser is joined by another Bowser with the blue palette, another reference to [[Bowser's Brother]].
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
Line 669: Line 700:
<gallery>
<gallery>
SMBLL Jumping Mario No Mushroom Artwork.jpg|[[Mario]]
SMBLL Jumping Mario No Mushroom Artwork.jpg|[[Mario]]
SMBLL Luigi Artwork.png|[[Luigi]]
SMB Peach Walking Artwork.png|[[Princess Peach]]
SMB Peach Walking Artwork.png|[[Princess Peach]]
SMBTLL-Bowser Art.png|[[Bowser]]
SMBTLL-Bowser Art.png|[[Bowser]]
Line 687: Line 717:
|JapR=Sūpā Mario Burazāzu Tsū
|JapR=Sūpā Mario Burazāzu Tsū
|JapM=Super Mario Bros. 2
|JapM=Super Mario Bros. 2
|Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈<br>''Syupeo Malio Beuladeoseu Deo Loseuteu Lebeljeu''<br>슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''.</ref><br>''Syupeo Malio Beuladeoseu 2''
|ChiS=超级马力欧兄弟2<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_05_sc.html|title=1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!|publisher=Nintendo.com.hk|accessdate=September 4, 2020}}</ref>
|KorM=Super Mario Bros. The Lost Levels<br>Super Mario Bros. 2
|ChiS=超级马力欧兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05_sc.html 1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiSM=Super Mario Bros. 2
|ChiSM=Super Mario Bros. 2
|ChiT=超級瑪利歐兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05.html 1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiT=超級瑪利歐兄弟2<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_05.html|title=1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!|publisher=Nintendo.com.hk|accessdate=September 4, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiTM=Super Mario Bros. 2
|ChiTM=Super Mario Bros. 2
|Ita=''Super Mario Bros.: I Livelli Perduti'' <small>(''Super Mario All-Stars'' only)</small><ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian instruction booklet|page=5}}</ref>
|ItaM=Super Mario Bros.: The Lost Levels
|Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈
|KorR=Syupeo Malio Beuladeoseu Deo Loseuteu Lebeljeu
|KorM=Super Mario Bros. The Lost Levels
|Kor2=슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''</ref>
|Kor2R=Syupeo Malio Beuladeoseu 2
|Kor2M=Super Mario Bros. 2
}}
}}


==Trivia==
==Trivia==
*Dummied data for the game ''[[nookipedia:Animal Crossing (GCN)|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>https://tcrf.net/Animal_Crossing#Removed_Games</ref>
*Dummied data for the game ''[[nookipedia:Doubutsu no Mori+|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>https://tcrf.net/Animal_Crossing#Removed_Games</ref>
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>[https://youtu.be/JbuJZP0_8iQ?t=2152 Wii U - Mario Kart 8 Direct 4.30.2014 - YouTube]</ref> which is a joke about how difficult the game is compared to other ''[[Mario (franchise)|Mario]]'' games.
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>[https://youtu.be/JbuJZP0_8iQ?t=2152 Wii U - Mario Kart 8 Direct 4.30.2014 - YouTube]</ref> a reference to how difficult the game is compared to other ''[[Super Mario (franchise)|Super Mario]]'' games.
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>[https://www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf Japanese instruction manual]</ref>Also, in this version of the Lost Levels, the superstar has a green palette instead of the normal yellow one. The coin count icon on top of the screen is also much redder.<ref>[https://www.oldgamehermit.com/2012/08/review-super-mario-bros-the-lost-levels/ Game Review: Super Mario Bros. - The Lost Levels]</ref>
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>[https://www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf Japanese instruction manual]</ref>


==External links==
==External links==
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
*[https://www.nintendo.co.jp/software/smb2/index.html Japanese website]
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]


==References==
==References==
Line 711: Line 748:


{{SMB}}
{{SMB}}
{{Mario games}}
{{Super Mario games}}
{{NES}}
{{NES}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[de:Super Mario Bros.: The Lost Levels]]
[[de:Super Mario Bros.: The Lost Levels]]
[[it:Super Mario Bros.: The Lost Levels]]
[[it:Super Mario Bros.: The Lost Levels]]