Paper Mario: Difference between revisions

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{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{about|the first Paper Mario game for the [[Nintendo 64]]|the series as a whole|[[Paper Mario (series)]]|the character in [[Mario & Luigi: Paper Jam]] based on [[Mario]]'s appearance in the Paper Mario series|[[Paper Mario (character)]]|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[Paper Mario (stage)]]}}
{{about|the first Paper Mario game for the [[Nintendo 64]]|the series as a whole|[[Paper Mario (series)]]|the character in [[Mario & Luigi: Paper Jam]] based on [[Mario]]'s appearance in the Paper Mario series|[[Paper Mario (character)]]|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[Paper Mario (stage)]]|the official custom browser|[[MediaBrowser#Paper Mario browser|MediaBrowser § Paper Mario browser]]}}
{{game infobox
{{game infobox
|image=[[File:Paper Mario 64 box.png|300px]]
|image=[[File:Paper Mario 64 box.png|300px]]
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|genre=[[Genre#Role-playing|RPG]]
|genre=[[Genre#Role-playing|RPG]]
|modes=Single-player
|modes=Single-player
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|jp=y|zh_simp=y}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=a}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=a}}
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
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''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.
''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.


''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref> or ''Mario RPG 64''<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus Aran]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{media link|SMRPG2 Concept Artwork 1.jpg}}</ref> It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four in different playstyles (''[[Super Paper Mario]]'', ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'').
''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref> or ''Mario RPG 64''<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus Aran]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{media link|SMRPG2 Concept Artwork 1.jpg}}</ref>
 
It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.
==Storyline==
==Storyline==
===Opening===
===Opening===
The story opens with a place that lies far beyond the sky and far above the clouds, called [[Star Haven]]. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven [[Star Spirits]] use this artifact to watch over and protect the [[Mushroom Kingdom]]. Until one day, [[Bowser]] and [[Kammy Koopa]] appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.
The story opens with a place that lies far beyond the sky and far above the clouds, called [[Star Haven]]. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven [[Star Spirits]] use this artifact to watch over and protect [[Mushroom Kingdom]], until one day, when [[Bowser]] and [[Kammy Koopa]] appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.


[[File:PMBowserBattle1.png|thumb|Bowser attacking Mario in Peach's Castle.]]
[[File:PMBowserBattle1.png|thumb|Bowser attacking Mario in Peach's Castle.]]
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===Prologue: A Plea from the Stars===
===Prologue: A Plea from the Stars===
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and use their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a yellow block. After a short venture that involves Mario saving the family's grandfather and a battle with a local troublemaker called [[Jr. Troopa]], Mario breaks the block using [[Goompa]]'s hammer. Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a yellow block. When Mario goes to get a hammer from [[Goompa]], the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker called [[Jr. Troopa]], Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.


[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called the [[Star Beam]], which can be used to break Bowser's invincibility and allows Mario to defeat him.
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called the [[Star Beam]], which can be used to break Bowser's invincibility and allows Mario to defeat him.


Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summons [[Twink]], a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver the [[Lucky Star (Paper Mario)|Lucky Star]], Peach's magical pendant, to Mario and help in whichever way he can.
Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summons [[Twink]], a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver the [[Lucky Star (Paper Mario)|Lucky Star]], Peach's magical pendant, to Mario and help in whatever way he can.


As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to use [[Action Command]]s. Upon re-entering Toad Town, Mario learns that [[Merlon]], the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to the [[Koopa Bros. Fortress|fortress east of Toad Town]], where the [[Koopa Bros.]] are holding a Star Spirit captive.
As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to use [[Action Command]]s. Upon re-entering Toad Town, Mario learns that [[Merlon]], the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to the [[Koopa Bros. Fortress|fortress east of Toad Town]], where the [[Koopa Bros.]] are holding a Star Spirit captive.
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|Ger=Prolog: Das Flehen der Sterne
|Ger=Prolog: Das Flehen der Sterne
|GerM=Prologue: The Pleading of the Stars
|GerM=Prologue: The Pleading of the Stars
|Fra=Prologue: L'appel des Etoiles
|Fre=Prologue: L'appel des Etoiles
|FraM=Prologue: The call of the Stars
|FreM=Prologue: The call of the Stars
|Chi=序言 来自星星的请求
|Chi=序言 来自星星的请求
|ChiR=Xùyán: Láizì Xīngxīng de Qǐngqiú
|ChiR=Xùyán: Láizì Xīngxīng de Qǐngqiú
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===Chapter 1: Storming Koopa Bros. Fortress===
===Chapter 1: Storming Koopa Bros. Fortress===
[[File:Kooper Without Shell.png|thumb|Mario returning Kooper's shell.]]
[[File:Kooper Without Shell.png|thumb|Mario returning Kooper's shell.]]
After leaving town, Mario finds the way to the Koopa Bros. Fortress inaccessible to him, so he takes another path to [[Koopa Village]]. He arrives to see the local [[Koopa Troopa]]s being harassed by [[Fuzzy|Fuzzies]], who are stealing their shells. One of the victims is [[Kooper]], who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.
After leaving town, Mario follows [[Pleasant Path]], but finds the way to the Koopa Bros. Fortress inaccessible to him; so he takes another path to [[Koopa Village]]. He arrives to see the local [[Koopa Troopa]]s being harassed by [[Fuzzy|Fuzzies]], who are stealing their shells. One of the victims is [[Kooper]], who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.


[[File:KoopaFort.png|thumb|left|Mario and Bombette inside the Koopa Bros. Fortress.]]
[[File:KoopaFort.png|thumb|left|Mario and Bombette inside the Koopa Bros. Fortress.]]
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|Ger=Kapitel 1: Schnapp Dir die Koopa Brüder
|Ger=Kapitel 1: Schnapp Dir die Koopa Brüder
|GerM=Chapter 1: Get the Koopa Brothers
|GerM=Chapter 1: Get the Koopa Brothers
|Fra=Chapitre 1: A l'assaut de la forteresse!
|Fre=Chapitre 1: A l'assaut de la forteresse!
|FraM=Chapter 1: Assaulting the fortress!
|FreM=Chapter 1: Assaulting the fortress!
|Chi=第1章 夺取喏库兄弟要塞
|Chi=第1章 夺取喏库兄弟要塞
|ChiR=Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài
|ChiR=Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài
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[[File:Dry Dry Ruins rises PM.png|thumb|left|Dry Dry Ruins rising out of the sand.]]
[[File:Dry Dry Ruins rises PM.png|thumb|left|Dry Dry Ruins rising out of the sand.]]
After crossing Dry Dry Desert, Mario enters a settlement called [[Dry Dry Outpost]]. After exchanging some items for information, he meets with the town leader [[Moustafa]], who hands him a [[Pulse Stone]] and tells him to let it guide him to the resting place of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.
After crossing [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]], Mario enters a settlement called [[Dry Dry Outpost]]. After exchanging some items for information, he meets with the town leader [[Moustafa]], who hands him a [[Pulse Stone]] and tells him to let it guide him to the resting place of [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.


[[File:Tutankoopa chased PM.png|thumb|Tutankoopa getting chased off by his own Chomp.]]
[[File:Tutankoopa chased PM.png|thumb|Tutankoopa getting chased off by his own Chomp.]]
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|Ger=Kapitel 2: Wie der Wind der Wüste
|Ger=Kapitel 2: Wie der Wind der Wüste
|GerM=Chapter 2: Like the Wind of the Desert
|GerM=Chapter 2: Like the Wind of the Desert
|Fra=Chapitre 2: Le mystère des Ruines Sec Sec
|Fre=Chapitre 2: Le mystère des Ruines Sec Sec
|FraM=Chapter 2: The mystery of Dry Dry Ruins
|FreM=Chapter 2: The mystery of Dry Dry Ruins
|Chi=第2章 干旱废墟的秘密
|Chi=第2章 干旱废墟的秘密
|ChiR=Dì 2 Zhāng: Gānhàn Fèixū de Mìmì
|ChiR=Dì 2 Zhāng: Gānhàn Fèixū de Mìmì
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[[File:PM Shy Guy Stealing Key Screenshot.png|thumb|left|A Shy Guy stealing the storeroom key.]]
[[File:PM Shy Guy Stealing Key Screenshot.png|thumb|left|A Shy Guy stealing the storeroom key.]]
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun with [[Shy Guy]]s stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys open a hidden door to a secret back room hiding the Shy Guy's Toy Box.
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun with [[Shy Guy]]s stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys opening a hidden door to a secret back room hiding the Shy Guy's Toy Box.
{{br}}
{{br}}
;Names in other languages
;Names in other languages
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|Ger=Kapitel 3: Der Unbezwingbare
|Ger=Kapitel 3: Der Unbezwingbare
|GerM=Chapter 3: The Invincible
|GerM=Chapter 3: The Invincible
|Fra=Chapitre 3: L'Invincible Tubba Blubba
|Fre=Chapitre 3: L'Invincible Tubba Blubba
|FraM=Chapter 3: The Invincible Tubba Blubba
|FreM=Chapter 3: The Invincible Tubba Blubba
|Chi=第3章 “无敌的”图巴・布路巴
|Chi=第3章 “无敌的”图巴・布路巴
|ChiR=Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā
|ChiR=Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā
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[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
[[File:PM Watt Is Freed.png|thumb|Watt, freed from the lantern.]]
Eventually, Mario reaches Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Lil Sparky|Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.
Eventually, Mario reaches the Red Station, where he encounters and battles the [[Big Lantern Ghost]], who upon defeat drops his lantern and flees. Inside the lantern is [[Watt]], a [[Lil Sparky|Li'l Sparky]] who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.


[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
[[File:PM General Guy Launches Attack.png|thumb|left|General Guy, ready for battle.]]
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader, [[General Guy]]. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another, and eventually himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescue [[Muskular]], the fourth Star Spirit.
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader, [[General Guy]]. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another. Eventually, General Guy fights Mario himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescue [[Muskular]], the fourth Star Spirit.


[[File:Pm chap4 peachcake.png|thumb|Peach and Twink inside the castle kitchen.]]
[[File:Pm chap4 peachcake.png|thumb|Peach and Twink inside the castle kitchen.]]
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but that he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held on [[Lavalava Island]], an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies, and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held on [[Lavalava Island]], an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.


[[File:Pm chap5 whaleferry.png|thumb|left|Mario riding the whale to Lavalava Island.]]
[[File:Pm chap5 whaleferry.png|thumb|left|Mario riding the whale to Lavalava Island.]]
Mario heads to the Toad Town harbor where he meets [[Kolorado]] the archeologist and a [[Whale (character)|whale]]. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds a [[Fuzzipede]] irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group ride the whale to Lavalava Island, with Kolorado joining them to find treasure.
Mario heads to the Toad Town harbor, where he meets [[Kolorado]] the archeologist and a [[Whale (character)|whale]]. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds a [[Fuzzipede]] irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group rides the whale to Lavalava Island, with Kolorado joining them to find treasure.
{{br}}
{{br}}
;Names in other languages
;Names in other languages
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|Ger=Kapitel 4: Spiel mit dem Zeug
|Ger=Kapitel 4: Spiel mit dem Zeug
|GerM=Chapter 4: Playing with the stuff
|GerM=Chapter 4: Playing with the stuff
|Fra=Chapitre 4: Joujou dans le Coffre à jouets
|Fre=Chapitre 4: Joujou dans le Coffre à jouets
|FraM=Chapter 4: Toy in the Toy Box
|FreM=Chapter 4: Toy in the Toy Box
|Chi=第4章 玩具盒里的历练
|Chi=第4章 玩具盒里的历练
|ChiR=Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn
|ChiR=Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn
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===Chapter 5: Hot, Hot Times on Lavalava Island===
===Chapter 5: Hot, Hot Times on Lavalava Island===
[[File:Pm chap5 raphaelultra.png|thumb|Mario and Raphael the Raven.]]
[[File:Pm chap5 raphaelultra.png|thumb|Mario and Raphael the Raven.]]
On the island, Mario and Kolorado find the entrance to [[Mt. Lavalava]] inaccessible due to a lava river. They head to the nearby [[Yoshi's Village]] to ask the locals for information, but the village is in a state of panic because their kids went missing in [[Jade Jungle]]. Mario heads into the jungle to search for the missing children and finds their caretaker, [[Sushie]], stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to the [[Village Leader]] about reaching Mt. Lavalava. The Yoshi suggests seeking out [[Raphael the Raven]] in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with the [[Jade Raven]]. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.
On [[Lavalava Island]], Mario and Kolorado find the entrance to [[Mt. Lavalava]] inaccessible due to a lava river. They head to the nearby [[Yoshi's Village]] to ask the locals for information, but the village is in a state of panic because their kids went missing in [[Jade Jungle]]. Mario heads into the jungle to search for the missing children and finds their caretaker, [[Sushie]], stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to the [[Village Leader]] about reaching Mt. Lavalava. The Yoshi suggests seeking out [[Raphael the Raven]] in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with the [[Jade Raven]]. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.


[[File:PM Escaping Mt Lavalava.png|thumb|left|Mario narrowly escaping the volcanic eruption with Misstar's help.]]
[[File:PM Escaping Mt Lavalava.png|thumb|left|Mario narrowly escaping the volcanic eruption with Misstar's help.]]
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|Ger=Kapitel 5: Aloha auf Lavalava-Eiland
|Ger=Kapitel 5: Aloha auf Lavalava-Eiland
|GerM=Chapter 5: Welcome to Lavalava Island<br>(''Aloha'' is Hawaiian for "welcome".)
|GerM=Chapter 5: Welcome to Lavalava Island<br>(''Aloha'' is Hawaiian for "welcome".)
|Fra=Chapitre 5: Ça chauffe sur l'Île Lavelave
|Fre=Chapitre 5: Ça chauffe sur l'Île Lavelave
|FraM=Chapter 5: Hot on Lavelave Island
|FreM=Chapter 5: Hot on Lavelave Island
|Chi=第5章 南海中的火山岛
|Chi=第5章 南海中的火山岛
|ChiR=Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo
|ChiR=Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo
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|Ger=Kapitel 6: Tränen auf Blütenblättern
|Ger=Kapitel 6: Tränen auf Blütenblättern
|GerM=Chapter 6: Tears on Petals
|GerM=Chapter 6: Tears on Petals
|Fra=Chapitre 6: Sale temps au Champ de Fleurs
|Fre=Chapitre 6: Sale temps au Champ de Fleurs
|FraM=Chapter 6: Bad weather in the Flower Field
|FreM=Chapter 6: Bad weather in the Flower Field
|Chi=第6章 黑暗中的鲜花原野
|Chi=第6章 黑暗中的鲜花原野
|ChiR=Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě
|ChiR=Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě
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|Ger=Kapitel 7: Kristallene Träume
|Ger=Kapitel 7: Kristallene Träume
|GerM=Chapter 7: Crystalline Dreams
|GerM=Chapter 7: Crystalline Dreams
|Fra=Chapitre 7: Etoile des neiges
|Fre=Chapitre 7: Etoile des neiges
|FraM=Chapter 7: Snow star
|FreM=Chapter 7: Snow star
|Chi=第7章 冰雪中的星之魂
|Chi=第7章 冰雪中的星之魂
|ChiR=Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún
|ChiR=Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún
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|Ger=Kapitel 8: Showdown unter Sternen
|Ger=Kapitel 8: Showdown unter Sternen
|GerM=Chapter 8: Showdown under the Stars
|GerM=Chapter 8: Showdown under the Stars
|Fra=Chapitre 8: Final des Etoiles
|Fre=Chapitre 8: Final des Etoiles
|FraM=Chapter 8: Finale of the Stars
|FreM=Chapter 8: Finale of the Stars
|Chi=第8章 与酷霸王的最后决战!
|Chi=第8章 与酷霸王的最后决战!
|ChiR=Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn!
|ChiR=Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn!
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!width=6%|Initial value
!width=6%|Initial value
!width=6%|Min. value
!width=6%|Min. value
!width=6%|{{hover|Max. value|Without augmentation from Badges}}
!width=6%|Max. value
!Function
!Function
|-
|-
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|10
|10
|5
|5
|50
|{{hover|50|Can be increased to 65 with up to three HP Plus Badges}}
|style="text-align:left;"|Denote Mario's health. If they reach zero, [[Game Over|the game is over]].
|style="text-align:left;"|Denote Mario's health. If they reach zero, [[Game Over|the game is over]].
|-
|-
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|5
|5
|5
|5
|50
|{{hover|50|Can be increased to 65 with up to three FP Plus Badges}}
|style="text-align:left;"|Allow Mario and his party members to perform more potent attacks.
|style="text-align:left;"|Allow Mario and his party members to perform more potent moves.
|-
|-
|style="text-align:left;"|[[File:PaperMarioBP.png]] [[Badge Point]]s (BP)
|style="text-align:left;"|[[File:PaperMarioBP.png]] [[Badge Point]]s (BP)
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|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|-
|-
|style="text-align:center;"|[[File:PM Wooden Platform Render.png]]<br>Wooden platform
|style="text-align:center;"|[[File:PM Wooden Platform Render.png]]<br>[[Wooden dock]]
|These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.
|These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.
|}
|}
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![[Air Raid]]<br>(6 FP)
![[Air Raid]]<br>(6 FP)
|valign=top|
|valign=top|
*Parakarry withdraws into his shell and attacks all enemies regardless of their position and ignores their defense rating.
*Parakarry withdraws into his shell and attacks all enemies regardless of their position.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
*'''Action command:''' Tapping {{button|n64|Stickleft}} repeatedly to fill up gauge.
|}
|}
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*'''Joins in:''' [[Jade Jungle]]
*'''Joins in:''' [[Jade Jungle]]
|valign=top|
|valign=top|
*When standing at a wooden platform near water, Mario can jump on Sushie's back and ride her through the water.
*When standing at a [[wooden dock]] near water, Mario can jump on Sushie's back and ride her through the water.
*Pressing {{button|n64|Cdown}} again makes her dive underwater.
*Pressing {{button|n64|Cdown}} again makes her dive underwater.
|-
|-
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]]
|style="text-align:center;"|[[File:PaperMario Items ElectroPop.png]]<br>[[Electro Pop]]
|Restores 15 HP and [[Electrified|electrifies]] Mario if used in battle.
|Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15<ref>Fatguy703 (October 29, 2019). [https://www.youtube.com/watch?v=LUd5242Ghow The Sweet Lies of Paper Mario 64]. ''YouTube''. Retrieved October 29, 2019.</ref> and [[Electrified|electrifies]] him if used in battle.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]]
|style="text-align:center;"|[[File:PaperMario Items FireFlower.png]]<br>[[Fire Flower]]
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]]
|style="text-align:center;"|[[File:PaperMario Items KookyCookie.png]]<br>[[Kooky Cookie]]
|Restores 15 HP.
|Restores 15 FP outside of battle, or 30 FP inside of battle<ref>Fatguy703 (October 29, 2019). [https://www.youtube.com/watch?v=LUd5242Ghow The Sweet Lies of Paper Mario 64]. ''YouTube''. Retrieved October 29, 2019.</ref> and makes Mario either [[Electrified]], [[Invisible]], or [[Sleepy]].
|-
|-
|style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]]
|style="text-align:center;"|[[File:PaperMario Items KoopaLeaf.png]]<br>[[Turtley Leaf|Koopa Leaf]]
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items LemonCandy.png]]<br>[[Lemon Candy]]
|style="text-align:center;"|[[File:PaperMario Items LemonCandy.png]]<br>[[Lemon Candy]]
|Restores 5 HP and 15 FP. It can be used to bribe [[Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
|Restores 5 HP and 15 FP. It can be used to bribe [[Black Shy Guy#Paper Mario|Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Shroom]]
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Shroom]]
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|-
|-
|style="text-align:center;"|[[File:PaperMario Items SpecialShake.png]]<br>[[Special Shake]]
|style="text-align:center;"|[[File:PaperMario Items SpecialShake.png]]<br>[[Special Shake]]
|Restores 20 HP.
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SpicySoup.png]]<br>[[Spicy Soup]]
|style="text-align:center;"|[[File:PaperMario Items SpicySoup.png]]<br>[[Spicy Soup]]
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|Restores 10 HP.
|Restores 10 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items SuperSoda.png]]<br>[[Super Soda]]
|style="text-align:center;"|[[File:PaperMario Items SuperSoda.png]]<br>[[Fresh Juice|Super Soda]]
|Restores 5 FP.
|Restores 5 FP.
|-
|-
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|style="text-align:center;"|[[File:PM Sugar.png]]<br>[[Sugar (item)|Sugar]]
|style="text-align:center;"|[[File:PM Sugar.png]]<br>[[Sugar (item)|Sugar]]
|-
|-
|style="text-align:center;"|[[File:PMWater.png]]<br>[[Water]]
|style="text-align:center;"|[[File:PMWater.png]]<br>[[Water (item)|Water]]
|-
|-
|style="text-align:center;"|[[File:Cook Book Paper Mario.png]]<br>[[Cookbook]]
|style="text-align:center;"|[[File:Cook Book Paper Mario.png]]<br>[[Cookbook]]
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|[[Tubba Blubba's Castle]]
|[[Tubba Blubba's Castle]]
|-
|-
|[[File:PM Anti Guy idle.gif]]<br>[[Anti Guy]]<br>(optional)
|[[File:PM Anti Guy idle.gif]]<br>[[Black Shy Guy#Paper Mario|Anti Guy]]<br>(optional)
|50
|50
|10
|10
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*[[Spiky John]]
*[[Spiky John]]
*[[Spiky Tom]]
*[[Spiky Tom]]
*[[Toad Minister]]
*[[Chancellor|Toad Minister]]
'''Roaming characters'''
'''Roaming characters'''
*[[Chuck Quizmo]]
*[[Chuck Quizmo]]
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{{br}}
{{br}}


===Oink-Oink Farm===
=== Li'l Oink Farm===
[[File:Lil Oinks.png|thumb|Lil' Oinks in their pen.]]
[[File:Lil Oinks.png|thumb| Li'l Oinks in their pen.]]
{{main|Li'l Oink}}
{{main|Li'l Oink}}
Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit Oink-Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.
Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit the Li'l Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.


The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.
The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.
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The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.
The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.
===Wii [[Nintendo eShop#Wii|eShop]] Description===
===Wii Shop Channel Description===
''Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!''
''Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!''


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===Similarities with ''Super Mario RPG: Legend of the Seven Stars''===
===Similarities with ''Super Mario RPG: Legend of the Seven Stars''===
''Paper Mario'' shares many elements with its spiritual predecessor ''[[Super Mario RPG: Legend of the Seven Stars]]'', seeing as it was initially intended to be a sequel. These similarities include:
''Paper Mario'' shares many elements with its spiritual predecessor ''[[Super Mario RPG: Legend of the Seven Stars]]'', seeing as it was initially intended to be a sequel. These similarities include:
*'' Paper Mario'' was originally going to be called ''[[Super Mario RPG 2]]'', but was later renamed "''Super Mario Adventure''" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.  
*'' Paper Mario'' was originally going to be called ''Super Mario RPG 2'', but was later renamed "''Super Mario Adventure''" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.  
*As with ''Super Mario RPG'', Bowser is the very first boss to be fought in the game.
*As with ''Super Mario RPG'', Bowser is the very first boss to be fought in the game.
*After the cutscene that takes place when Mario is defeated by Bowser, the ''Paper Mario'' logo is displayed similarly to how the ''Super Mario RPG'' logo (sans subtitle) is displayed after [[Exor]] crashes into [[Bowser's Castle|Bowser's Keep]] and destroys the [[Star Road (Super Mario RPG: Legend of the Seven Stars)|Star Road]].
*After the cutscene that takes place when Mario is defeated by Bowser, the ''Paper Mario'' logo is displayed similarly to how the ''Super Mario RPG'' logo (sans subtitle) is displayed after [[Exor]] crashes into [[Bowser's Castle|Bowser's Keep]] and destroys the [[Star Road (Super Mario RPG)|Star Road]].
*Revised versions of [[Star Hill]] and the Chancellor from ''Super Mario RPG'' reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the [[Toad Minister]].
*Revised versions of [[Star Hill]] and the [[Chancellor]] from ''Super Mario RPG'' reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the Toad Minister.
*The [[Shy Guy]] riot in [[Toad Town]] is similar to [[Mack]] and the [[Shyster]]s' takeover of the Mushroom Kingdom in ''Super Mario RPG''.
*The [[Shy Guy]] riot in [[Toad Town]] is similar to [[Claymorton|Mack]] and the [[Shymore|Shyster]]s' takeover of the Mushroom Kingdom in ''Super Mario RPG''.
*Both ''Paper Mario'' and ''Super Mario RPG'' contain karate dojos.
*Both ''Paper Mario'' and ''Super Mario RPG'' contain karate dojos.
*[[The Master]] is ''Paper Mario'''s equivalent of [[Jinx]], as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, like [[Culex]].
*[[The Master]] is ''Paper Mario'''s equivalent of [[Jinx]], as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, like [[Culex]].
*Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
*Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
*The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. In ''Super Mario RPG'', as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. In ''Paper Mario'', as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
*The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. In ''Super Mario RPG'', as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. In ''Paper Mario'', as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
*In both games, Bowser's castle is unreachable throughout most of the story. In ''Super Mario RPG'', it cannot be reached because the bridge is down; in ''Paper Mario'', the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (the [[Royal Bus]] and [[Star Ship]], respectively).
*In both games, Bowser's castle is unreachable throughout most of the story. In ''Super Mario RPG'', it cannot be reached because the bridge is down; in ''Paper Mario'', the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (the [[royal bus]] and [[Star Ship]], respectively).
*Mario uses [[jump]] and [[hammer]] attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants in ''Super Mario RPG'' are special moves Mario learns, whereas ''Paper Mario'' has these variants as the [[boots]] Mario finds to improve his jumping ability.
*Mario uses [[jump]] and [[hammer]] attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants in ''Super Mario RPG'' are special moves Mario learns, whereas ''Paper Mario'' has these variants as the [[boots]] Mario finds to improve his jumping ability.
*The [[Power Bounce]] Badge is reminiscent of Mario's Super Jump ability in ''Super Mario RPG''.
*The [[Power Bounce]] Badge is reminiscent of Mario's Super Jump ability in ''Super Mario RPG''.
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*During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''.
*During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''.
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]].
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]].
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the Star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting).
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting).
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game.
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game.
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*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]).
*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]).
*The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands".
*The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands".
*Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they're resolved is different.
*Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they are resolved is different.


===References to other games===
===References to other games===
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===References in later games===
===References in later games===
[[File:MKSC Rainbow Road Starting Line.png|240px|thumb|The castle in the background of Rainbow Road.]]
[[File:MKSC Rainbow Road Starting Line.png|240px|thumb|The castle in the background of Rainbow Road.]]
*''[[Super Smash Bros. Melee]]'' - There is a [[Trophy (Super Smash Bros. series)|trophy]] of Mario in his [[List of Mario profiles and statistics#Super Smash Bros. Melee|Paper form]]
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''.
*''[[Mario Kart: Super Circuit]]'' - Peach's castle is seen on top of Bowser's castle just like in ''Paper Mario'', located in the background of the course [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Goomba]]s and [[Hammer Bro]]s. at the award ceremony use their design from ''Paper Mario''.
*''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead.
*''[[Mario Party 5]]'' - The Star Spirits return as hosts, but here are named the Star ''Guards'' instead.
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*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano.
===Trophy information from the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]===
'''''Super Smash Bros. Melee'''''
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
!width=11%|Type
!Image
!Description
|-
|align=center|'''Paper Mario
|[[File:Trophy203.png|100px]]
|''The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.''
|}


==Development==
==Development==
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game. [[Ryota Kawade]] was brought in as the chief director and designer,<ref name="Shmuplations">GSLA (English translation by "Blackoak", August 20), "[http://shmuplations.com/papermario/ ''Paper Mario'' – 2000 Developer Interview" (GSLA)]". ''Shmuplations'', Retrieved August 24, 2020.</ref> with [[Shigeru Miyamoto]] co-producing the game. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites (like ''Super Mario RPG'') and polygons. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. Art director Naohiko Aoyama was responsible for creating the series' distinct paper-like style for character graphics,<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario#:~:text=20%20Years%20Ago%2C%20Nintendo%20Transformed%20the%20RPG%20Genre%20With%20Paper%20Mario,-Thor%20Jensen&text=Error!&text=It's%20undeniable%20that%20Nintendo%20masters,the%20kart%20racer%20and%20more. "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> taking inspiration from the graphics of the PlayStation's ''{{wp|PaRappa the Rapper}}'' and traditional animated films, such as those in the {{wp|Walt Disney Animation Studios|Disney}} animation canon or the ''{{wp|Looney Tunes}}'' franchise.<ref>[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> Aoyama believed that players would prefer a game with "cute" paper-like character designs over one with low-polygon 3D graphics.<ref name="twenty"/>
''Paper Mario'' started development as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' and production was initially handled by staff that worked on the game, along with director [[Ryota Kawade]] who joined in an advisor position,<ref name="Shmuplations">GSLA (English translation by "Blackoak", August 20), "[http://shmuplations.com/papermario/ ''Paper Mario'' – 2000 Developer Interview" (GSLA)]". ''Shmuplations'', Retrieved August 24, 2020.</ref> and [[Shigeru Miyamoto]] who returned as a co-producer. Early in development, it was decided to divorce the project from ''Super Mario RPG'' and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin to ''Super Mario RPG''. Although development was initially done with {{wp|Silicon Graphics}} workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internal [[Super Nintendo Entertainment System|Super Famicom]] tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the {{wp|PlayStation (console)|PlayStation}} as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref>


The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"></ref> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"></ref>
The original characters introduced in ''Super Mario RPG'' were not featured as the developers felt it was better to stick to "the main road" of the ''Super Mario'' franchise.<ref name="Shmuplations"></ref> The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.<ref name="Shmuplations"></ref> Originally the main story was developed by [[HAL Laboratory]], which is best known for the ''Kirby'' series, before development was handed over to Intelligent Systems.<ref>https://web.archive.org/web/19990420174513/http://www.nintendo.com/n64/mariorpg2/index.html</ref>


Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"></ref> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"></ref>
The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"></ref> Particular focus was placed on the battle system, its designing taking up about half of the game's production time.<ref name="Shmuplations"></ref> As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. The [[Action Command]]s were included to appeal to more seasoned players and the [[Badge]] system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.<ref name="Shmuplations"></ref>
 
The development of ''Paper Mario'' took four years, a very long development cycle for the time.<ref name="Shmuplations"></ref> Outside of Intelligent Systems, the development involved auxiliary work by uncredited personnel from {{wp|LucasArts}}, {{wp|Sonic Team}}, [[Rare Ltd.]], and [[Ubisoft]], according to Miyamoto.<ref>Imamura, Takao; Miyamoto, Shigeru (1997). Nintendo Power August 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.</ref>


==Soundtrack==
==Soundtrack==
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==Quotes==
==Quotes==
{{main|List of Paper Mario quotes}}
{{main|List of Paper Mario quotes}}
*"''I came from Star Haven to grant your wish! It's our job to grant wishes, you know.''" &ndash; [[Twink]]
*"''Welcome to Boo's Shop. How can I scare you today?''" &ndash; [[Igor]]
*"''Welcome to Boo's Shop. How can I scare you today?''" &ndash; [[Igor]]
*"''Hm! You have great hidden strength for one clothed like a plumber.''" &ndash; [[The Master]]
*"''Hm! You have great hidden strength for one clothed like a plumber.''" &ndash; [[The Master]]
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Early screenshots of ''Paper Mario'' showed that [[Poochy]] was originally intended to play some sort of role in the game. Another screenshot showed that [[Nep-Enut]]s were going to be in the game (indicating that [[Lavalava Island]] was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.
Early screenshots of ''Paper Mario'' showed that [[Poochy]] was originally intended to play some sort of role in the game. Another screenshot showed that [[Nep-Enut]]s were going to be in the game (indicating that [[Lavalava Island]] was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.
<gallery>
<gallery>
PM Prerelease Poochy.jpg|An early screenshot of ''Paper Mario'' with Poochy in it.
PM Prerelease Poochy.png|An early screenshot of ''Paper Mario'' with Poochy in it.
PM Prerelease Net-Enut.jpg|A [[Nep-Enut]] as seen in an early screenshot of the game.
PM Prerelease Nep-Enut.png|A [[Nep-Enut]] as seen in an early screenshot of the game.
PM Prerelease Forever Forest 2.jpg|A pre-release screenshot of the Forever Forest, with different trees from the final game.
PM Prerelease Forever Forest 2.png|A pre-release screenshot of Forever Forest, with different trees from the final game.
</gallery>
</gallery>


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|Jap=マリオストーリー
|Jap=マリオストーリー
|JapR=Mario Sutōrī
|JapR=Mario Sutōrī
|JapM=Mario Story; note that "Paper Mario" was used as an alternative in certain advertisements<ref>[https://youtu.be/K95QKgD1s-g Japanese television spots for ''Mario Story''</ref>
|JapM=Mario Story
|Spa=
|ChiS=纸片马力欧
|SpaM=-
|ChiSR=Zhǐpiàn Mǎlì'ōu
|Fra=
|ChiSM=Paper Mario
|FraM=-
|ChiT=Mario Story<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref><br>紙片瑪利歐<br>''Zhǐpiàn Mǎlì'ōu''
|ChiTM=Same as Japanese<br><br>Paper Mario
|Dut=
|DutM=
|Fre=
|FreM=-
|Ger=Paper Mario
|Ger=Paper Mario
|GerM=-
|GerM=-
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|KorR=Malio Seutoli
|KorR=Malio Seutoli
|KorM=Mario Story
|KorM=Mario Story
|ChiS=纸片马力欧
|Spa=
|ChiSR=Zhǐpiàn Mǎlì'ōu
|SpaM=-
|ChiSM=Paper Mario
|ChiT=Mario Story<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTM=Same as Japanese
}}
}}


==Trivia==
==Trivia==
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there.
*The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.<ref>[https://youtu.be/K95QKgD1s-g Japanese television spots for ''Mario Story''</ref>
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*''Paper Mario'' was released in China on the iQue Player just one month before ''Paper Mario: The Thousand-Year Door'' was released in Japan.
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console.
*''Paper Mario'' was the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo 64 in [[Australia]], while in the rest of the world, ''[[Mario Party 3]]'' was the last ''Super Mario'' game to be released for said console.
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*[https://www.nintendo.co.uk/Games/Nintendo-64/Paper-Mario-269624.html Official European website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Paper-Mario-269624.html Official European website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/index.html Official Japanese website]
**[https://www.nintendo.co.jp/wii/vc/vc_ms/index.html Wii U Virtual Console website]
*[http://www.ique.com/games/21021.htm Official mainland Chinese website]
*[http://www.ique.com/games/21021.htm Official mainland Chinese website]
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