Mario Kart 8 Deluxe: Difference between revisions

Added Online and Items sections, to make it easier to find info about them in "Differences".
(→‎Technical aspects: I know this may seem very specific, but for Yamaha receiver owners like me, it's critical info to know. Genuinely so.)
(Added Online and Items sections, to make it easier to find info about them in "Differences".)
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Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game.
Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game.


Characters can now carry up to two items at once, even if they do not equip the first item, and the game features the return of the [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Box]] from ''[[Mario Kart: Double Dash!!]]''. The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.


200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
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There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  
There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  


[[Red Shell]]s and [[Spiny Shell (blue)|Spiny Shell]]s are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost.
The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced.
 
The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced. CPU players now have a chance to obtain [[Triple Red Shells]] from [[Item Box]]es, but this primarily only happens in the Shells Only item setting.
 
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].
 
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].
 
If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.


The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
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When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes.
===Items===
Characters can now carry up to two items at once, even if they do not equip the first item, and the game features the return of the [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Box]] from ''[[Mario Kart: Double Dash!!]]''.
[[Red Shell]]s and [[Spiny Shell (blue)|Spiny Shell]]s are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost.
If a [[Blooper]] is about to ink the player as they cross the finish line, the player will now still get inked.<ref>Nintendo World Report (January 14, 2017). [https://www.youtube.com/watch?v=iaPqoUWLpMc&feature=youtu.be&t=3m15s Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage]. ''YouTube''. Retrieved February 19, 2017.</ref> This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer vocally react when they are inked by a Blooper.
CPU players now have a chance to obtain [[Triple Red Shells]] from [[Item Box]]es, but this primarily only happens in the Shells Only item setting.
===Online===
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].


===Technical aspects===
===Technical aspects===
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