Mario Kart 8: Difference between revisions

I got near-identical audio results as I got for 8 Deluxe earlier tonight.
(I got near-identical audio results as I got for 8 Deluxe earlier tonight.)
Line 2,631: Line 2,631:


Most of the game's musical tracks are orchestrated, making this game the first ''Mario Kart'' game to feature orchestrated tracks.<ref>https://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1</ref><ref>https://www.youtube.com/watch?v=VvWfvVzIU6U</ref><ref>https://www.youtube.com/watch?v=vEqt-E6VTPE</ref>
Most of the game's musical tracks are orchestrated, making this game the first ''Mario Kart'' game to feature orchestrated tracks.<ref>https://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1</ref><ref>https://www.youtube.com/watch?v=VvWfvVzIU6U</ref><ref>https://www.youtube.com/watch?v=vEqt-E6VTPE</ref>
==Technical details==
The game renders in dynamic 1280x720/1152x648 resolution.
The game supports 5.1 surround. Effects that can play on the rear speakers, include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, [[helicopter]]s), and if other drivers are immediately to the side. BGM, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. plays BGM on side speakers), necessitating switching them to Straight/Direct or upmixing modes.


==Promotion and advertising==
==Promotion and advertising==
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