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{{item-infobox
{{about|taut, swingable objects|the elastic wired cables from [[Super Mario Sunshine]]|[[rope]]}}
|image=[[File:Mario Spin.jpg|100px]]
 
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
{{item infobox
|latest_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|image=[[File:MvDK NS Mario Swing.png|x200px]]<br>Artwork from ''Mario vs. Donkey Kong''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
'''Wires''' are pretty rare objects in the [[Mario (franchise)|''Mario'' series]] that are used for housing electricity and swinging on.


==Donkey Kong Jr.==
'''Wires''',<ref>{{cite|author=Nintendo|title=''Mario vs. Donkey Kong: Instruction Booklet''|url=https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|date=2004|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe]]|page=5, 7, 18}}</ref> or '''bars''',<ref name=3DS>{{cite|author=Nintendo|quote=You can use bars to jump higher.|title=''Mario vs. Donkey Kong''|format=in-game eGuide for the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS]] rerelease|date=2011|publisher=[[Nintendo|Nintendo, Co. Ltd]]|page=12}}</ref><ref>{{cite|author=Nintendo|title=''Wario Land: Shake It!: Instruction Booklet''|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=4}}</ref><ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|page=99, 102, 105, 107, 145}}</ref> are metal objects in the ''[[Super Mario (franchise)|Super Mario]]'' franchise that the player character can swing from. The character will automatically grab onto one on contact. Depending on the game, flicking the control stick or pressing the action button will cause the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach.
Wires first appeared in [[Donkey Kong Jr. (game)|Donkey Kong Jr.]] on [[Stage 3]] where [[Mario]] activated [[Spark]]s which would then travel across in the wires in an attempt to shock and defeat [[Donkey Kong Jr.]] Junior must jump over the Sparks that fall from the wires while climbing the [[Ropes]] to eventually reach the top with Mario, his [[Cranky Kong|father]] and the [[Key]].
 
==Donkey Kong (Game Boy)==
Wires reappear in [[Donkey Kong (Game Boy)|Donkey Kong]] for the [[Game Boy]] but this time they are attached to telephone-like poles. Mario can grab on and move across wires and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The wires are sometimes either facing vertical or horizontal which can help make him go up higher or go over huge gaps but Sometimes wires have [[Spark]]s on them which will electrocute Mario causing him to lose a life.


Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars", and are more recurring in the ''Super Mario'' franchise. They resemble {{wp|horizontal bar}}s.


Wires are comparable to horizontally-strung [[rope]]s and [[trapeze]]s.


==History==
===''Donkey Kong'' franchise===
====''Donkey Kong'' (Game Boy)====
'''Ropes''',<ref>{{cite|quote=Jump onto a rope .While Mario hangs from it, press ▲ on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [''{{wp|sic}}'']|author=Nintendo|title=''Donkey Kong: Instruction Booklet''|date=1994|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=11}}</ref> also called '''horizontal bars''',<ref>{{cite|quote=Mario must gracefully swing from the horizontal bar to make it to the next platform.|author=Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|title=''The Super Game Boy Player's Guide''|date=1994|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=36}}</ref> appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], where they are attached to transmission towers. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make [[Mario]] ascend heights or traverse gaps. Enemies called [[Wire Trap]]s sometimes appear along ropes.


The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.


====''Mario vs. Donkey Kong''====
The objects reappear in ''[[Mario vs. Donkey Kong]]'' and the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], this time referred to as wires or bars.<ref name=3DS/> They behave exactly the same as they did in ''Donkey Kong''.


===''Super Mario'' series===
{{multiframe
|[[File:SMG Screenshot Nails.png|80x80px]][[File:SMG2 Screenshot Nail.png|80x80px]][[File:Rotating set of bars.png|x80px]]
|Screenshots of bars from ''Super Mario Galaxy'' (left), ''Super Mario Galaxy 2'' (middle), and ''Super Mario Odyssey'' (right).
|size=255
|align=right
}}


====''Super Mario Galaxy''====
Bars appear in ''[[Super Mario Galaxy]]'', exclusively on the walls of the [[Deep Dark Galaxy]]. They are silvery with light-orange ends in this game, and provide a limited range for the player character to [[jump]] off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.


====''Super Mario Galaxy 2''====
Bars, referred to as "nails" in the [[Prima Games]] guidebook,<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=[[Prima Games]]|page=220}}</ref> return in ''[[Super Mario Galaxy 2]]'', behaving as they did in the previous game. Bars only appear in the [[Clockwork Ruins Galaxy]]. They are used in the [[mission]] "[[Time for Adventure]]", where they must be used to reach the [[Power Star]]. The bars look rusted in this game, matching the aesthetic theming of the Clockwork Ruins Galaxy.


====''Super Mario Odyssey''====
[[File:SMO Screenshot Traffic Light.jpg|thumb|left|80px]]
In ''[[Super Mario Odyssey]]'', bars are red with gray, reflective orbs at the end. They are embedded into the walls of subareas in the [[Metro Kingdom]] and [[Snow Kingdom]]. In the [[Wooded Kingdom]], there are [[List of Power Moons in the Wooded Kingdom|multiple Timer Challenges]]s where bars briefly appear on the sides of terrain once [[Mario]] tosses [[Cappy]] at a [[Scarecrow (object)|Scarecrow]]. In the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them.


On the streets of [[Metro Kingdom|New Donk City]], the overhanging traffic lights function exactly like bars.


===''Wario Land: Shake It!''===
Bars appear suspended in the air in ''[[Wario Land: Shake It!]]'' When clinging to a bar, [[Wario]] performs a move called the [[Bar Spin]] if the player shakes the {{button|wii|Wiimote}}. Pressing {{button|wii|2}} while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against [[Chortlebot]].


==Gallery==
<gallery>
Mario Spin.jpg|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
DKGB Mario.png|''Donkey Kong'' (Game Boy)
DonkeyKong-Stage3-5 (GB).png|''Donkey Kong'' (Game Boy)
DonkeyKong-Stage6-6.png|''Donkey Kong'' (Game Boy)
MVDK 1-3 1.png|''[[Mario vs. Donkey Kong]]''
Boo Box.png|''[[Super Mario Galaxy]]''
WLS4.png|''[[Wario Land: Shake It!]]''
SavannahValley.png|''Wario Land: Shake It!''
SMG2 Spike Wall.png|''[[Super Mario Galaxy 2]]''
SMO Wooded Moon 37.png|''[[Super Mario Odyssey]]''
SMO Metro Moon 46.png|''Super Mario Odyssey''
SMO Snow Moon 27.png|''Super Mario Odyssey''
MarioVsDKSwitch 1-3 II.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
</gallery>


==Names in other languages==
{{Foreign names
|Jap=ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><ref>[https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf ''Mario vs. Donkey Kong'' Japanese instruction booklet], page 4.</ref>
|JapR=Waiyā
|JapM=Wire
|Jap2=鉄棒<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=2004|title="Action & Puzzle." ''Mario vs. Donkey Kong''|url=https://www.nintendo.co.jp/n08/bm5j/action/index.html|language=Japanese|accessdate=22 Feb. 2024}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=136, 170}}</ref>
|Jap2R=Tetsubō
|Jap2M=Horizontal Bar
|Jap3=ロープ<ref>Game Boy ''Donkey Kong'' Japanese instruction booklet, page 9.</ref>
|Jap3R=Rōpu
|Jap3M=[[Rope]] <small>(''Donkey Kong'')</small>
|Fre=Câble<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 58.</ref>
|FreM=Cable
|Fre2=Barre<ref>{{cite|author=Nintendo|title=''Wario Land: Shake It!: Instruction Booklet''|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|language=French|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=13}}</ref>
|Fre2M=Bar
|Ger=Stange<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 38.</ref>
|GerM=Bar
|Ita=Parallela<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 118.</ref>
|ItaM=Parallel bar
|Spa=Cable<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|SpaM=Cable
|Spa2=Barra<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 98.</ref><ref>{{cite|author=Nintendo|title=''Wario Land: Shake It!: Instruction Booklet''|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|language=Spanish|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=30}}</ref>
|Spa2M=Bar
}}


==See also==
[[Horizontal Bar]], a [[Gymnastics]] [[Event]] from ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''


==References==
<references/>


[[Category:Objects]]
{{DK}}
{{MVDK}}
{{SMG}}
{{WLSI}}
{{SMG2}}
{{SMO}}
[[Category:Donkey Kong (Game Boy) objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Wario Land: Shake It! objects]]
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