Puzzle & Dragons: Super Mario Bros. Edition: Difference between revisions

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{{quote2|Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!<br>This game is based on standard Puzzle & Dragons. It's great for players new to the series.|Game selection description in the American English version}}
{{quote2|Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!<br>This game is based on standard Puzzle & Dragons. It's great for players new to the series.|Game selection description in the American English version}}
'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Super Mario (franchise)|Super Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''{{wp|Puzzle & Dragons}}'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed,<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref> and announced during the January 2015 Nintendo Direct to be released together with ''{{wp|Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z}}'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref> The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015.
'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Super Mario (franchise)|Super Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''{{wp|Puzzle & Dragons}}'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed,<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref> and announced during the January 2015 Nintendo Direct to be released together with ''{{wp|Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z}}'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref> The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015. The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


==Story==
==Story==
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Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with {{button|3ds|stylus}} to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".
Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with {{button|3ds|stylus}} to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".


Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a {{wp|Rock-paper-scissors|rock-paper-scissors}} relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go a a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.  
Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a {{wp|Rock-paper-scissors|rock-paper-scissors}} relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go to a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.  


After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with [[Experience Point]]s and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.
After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with [[Experience Point]]s and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.
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|-
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|colspan="2"align=center|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|}
|}
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**<small>After Morton Koopa Jr. joins the player, Bullet Bill & Goomba replaces him as the boss of {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
**<small>After Morton Koopa Jr. joins the player, Bullet Bill & Goomba replaces him as the boss of {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
|width=50% style="vertical-align:top;"|
|width=50% style="vertical-align:top;"|
*[[Double Lakitu]] ([[World 6-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-5]], [[World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-4]], and [[World 8-11]] Boss)
*[[Lakitu|Double Lakitu]] ([[World 6-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-5]], [[World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-4]], and [[World 8-11]] Boss)
**<small>After Roy Koopa joins the player, Double Lakitu replaces him as the boss of {{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
**<small>After Roy Koopa joins the player, Double Lakitu replaces him as the boss of {{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Goomba Tower|2-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-1]] Boss)
*[[Goomba Tower|2-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-1]] Boss)
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==Reception==
==Reception==
{| class="wikitable reception"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==References to other games==
==References to other games==
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the Grass Land Map theme mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''. When updated to version 2.0, a remixed version of the athletic theme can be heard in the Score Attack courses.
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the [[Map 1 World|Grass Land Map theme]] mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''. When updated to version 2.0, a arrangement of the [[Athletic_Theme_(Super_Mario_Bros._3)|athletic theme]] can be heard in the Score Attack courses.
*''[[Super Mario World]]'': A remixed version of the overworld theme can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario World]]'': An arrangement of the [[Ground Theme (Super Mario World)|overworld theme]] can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario All-Stars]]'': Clearing the normal worlds in ''Super Mario Bros.'' in that game puts a star next to the name of the world for the hard mode versions of the worlds (ex: ★1-1). The Special Worlds in this game also place a star next to the name of the worlds. Types of enemies are also shown before starting a course in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''; in this game enemy types are displayed before entering a course under "Enemies found here".
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is used for the game's credits theme. The siren alarm for Megaleg is heard for boss battles.
*''[[Yoshi's Safari]]'': The player traverses through courses in first-person perspective in this game, attacks enemies with Orbs similar to the blue projectiles fired from the [[Super Scope]], can take different routes in a course, and a warning message appears when approaching a boss.
*''[[New Super Mario Bros. Wii]]'': The world and course designs in ''Puzzle & Dragons: Super Mario Bros. Edition'' were heavily influenced from this game and several musical pieces that appear also originate from this game.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': Toad joins Mario in the beginning of his adventure in World 1, just as he did for him in [[Mushroom Way]]. Bowser and Peach also join the player as Helpers, as they did for Mario's party in this game.
*''[[Super Mario Galaxy 2]]'': An arrangement of [[Slimy Spring Galaxy]]'s music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
*''[[Super Mario 64]]'': When updated to 2.0, Metal Mario appears as a Leader in the game.
*''[[New Super Mario Bros. 2]]'': The world maps are very similar to the ones in this game.
*''[[Super Smash Bros. Melee]]'': When updated to 2.0, Metal Luigi appears as a Leader.
*''[[New Super Mario Bros. U]]'': The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game. The background music for [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is an arrangement of [[Peach's Castle (world)|Peach's Castle]] from this game.
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. Gusty Garden Galaxy's music is used for the game's credits. The siren alarm for Megaleg is heard for boss battles.
*''[[Super Mario 3D World]]'': Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders.
*''[[Mario and Sonic at the Olympic Winter Games]]'': Yoshi's artwork, minus the ice skates, is reused on the title screen.
*''[[New Super Mario Bros. Wii]]'': The world and course designs in ''Puzzle & Dragons: Super Mario Bros. Edition'' were heavily influenced from this game. The Penguin Suit appears on Water Orbs, and several musical pieces that appear also originate from this game.
*''[[Super Mario Galaxy 2]]'': A remix of [[Slimy Spring Galaxy]]'s music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
*''[[New Super Mario Bros. 2]]'': The world maps are very similar to the ones in this game.  When updated to 2.0, Gold Mario appears as a Leader.
*''[[New Super Mario Bros. U]]'': The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game. The background music for [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is a remix of [[Peach's Castle (world)|Peach's Castle]] from this game.
*''[[Super Mario 3D Land]]'': When updated to 2.0, Boomerang Mario and Luigi appears as Leaders. When nine lives are lost on a single course, the player's Leader transforms into White Tanooki Mario or White Kitsune Luigi until the level is over.
*''[[Super Mario 3D World]]'': The Cat transformation is used by Mario and Luigi in this game. Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders. Also, Mario and Luigi's artworks are reused on the title screen.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': When updated to 2.0, Gold Luigi appears as a Leader.


==Names in other languages==
==Names in other languages==
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