List of sound effects in Super Mario Maker 2: Difference between revisions

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|Scream
|Scream
|[[File:SMM2SE_Scream.png|50px]]
|[[File:SMM2SE_Scream.png|50px]]
|A man moaning in pain. The screen blurs for a split second. Its icon is Soundfrog yelling.
|A man moaning in pain. The screen blurs for a split second. Its icon is of Soundfrog yelling.
|Triggers whenever the player takes damage or dies.
|Triggers whenever the player takes damage or dies.
|-
|-
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|Baby
|Baby
|[[File:SMM2SE_Baby.png|50px]]
|[[File:SMM2SE_Baby.png|50px]]
|The baby sound effect from ''[[Mario Paint]]''. The same face from the icon appears where the sound effect was played. Its icon is a baby face. When played in night levels, the sound is pitch-shifted, and occasionally plays a baby screaming instead.
|The baby sound effect from ''[[Mario Paint]]''. The same face from the icon appears where the sound effect was played. Its icon is a baby face. When played in night levels, the sound is pitch-shifted, and occasionally plays a deep, echoing male voice saying "Yeah!" instead.
|Triggers whenever the player crouches.
|Triggers whenever the player crouches.
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|-
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|'''Near Miss'''
|'''Near Miss'''
|[[File:SMM2SE_NearMiss.png|50px]]
|[[File:SMM2SE_NearMiss.png|50px]]
|A sound effect consisting of a heavenly choir and some sci-fi sound effects. A faced black sun/black hole entity swoops across the screen. Its icon is a black spinner on top of a white spinner.
|A sound effect consisting of a heavenly choir and some sci-fi sound effects. A faced black sun/black hole entity swoops across the screen. Its icon is a black spinner on top of a gold spinner.
|Triggers whenever the player hasn't made any controller inputs in 3 seconds.
|Triggers whenever the player hasn't made any controller inputs in 3 seconds.
|}
|}
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|Glory
|Glory
|[[File:SMM2SE_Glory.png|50px]]
|[[File:SMM2SE_Glory.png|50px]]
|A heavenly musical effect with church bells. A beam of light shines down from above where the sound effect was played, which temporarily lights up the entire screen when triggered in a nighttime underwater or Ghost House course. Its icon is an otafuku mask.
|A heavenly musical effect with church bells. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask.
|Triggers whenever the player crouches.
|Triggers whenever the player crouches.
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|-
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|'''Flash'''
|'''Flash'''
|[[File:SMM2SE_Flash.png|50px]]
|[[File:SMM2SE_Flash.png|50px]]
|A quick burst of light. Its icon is sunglasses.
|A quick burst of light. Its icon is a pair of sunglasses.
|Triggers whenever the player acquires a power-up they do not already have.
|Triggers whenever the player acquires a power-up they do not already have.
|}
|}
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|Bonus Music
|Bonus Music
|[[File:SMM2SE_BonusMusic.png|50px]]
|[[File:SMM2SE_BonusMusic.png|50px]]
|Plays bonus area music, which changes depending on the course's style. The ''[[Super Mario Bros.]]'' style plays the Name Entry theme from ''[[VS. Super Mario Bros.]]''. In the ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. U]]'' styles, the [[Coin Heaven]] theme plays. In the ''[[Super Mario World]]'' style, the Switch Palace theme plays. In the ''[[Super Mario 3D World]]'' style, "Slot Machine," the [[Lucky House]] theme (which in turn is an arrangement of the character select theme from ''[[Super Mario Bros. 2]]'') plays. Its icon is a [[Toad (species)|Toad]].  
|Plays bonus area music, which changes depending on the course's style. The ''[[Super Mario Bros.]]'' style plays the Name Entry theme from ''[[VS. Super Mario Bros.]]'' In the ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. U]]'' styles, the [[Coin Heaven]] theme plays. In the ''[[Super Mario World]]'' style, the Switch Palace theme plays. In the ''[[Super Mario 3D World]]'' style, "Slot Machine," the [[Lucky House]] theme (which in turn is an arrangement of the character select theme from ''[[Super Mario Bros. 2]]'') plays. Its icon is a [[Toad (species)|Toad]].  


When playing as Link, an 8-bit arrangement of the "Horse Race" theme from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' plays. When playing as SMB2 Mario, the "Character Select" theme from ''Super Mario Bros. 2'' plays.
When playing as Link, an 8-bit arrangement of the "Horse Race" theme from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' plays. When playing as SMB2 Mario, the "Character Select" theme from ''Super Mario Bros. 2'' plays.
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|Boss Music
|Boss Music
|[[File:SMM2SE_BossMusic.png|50px]]
|[[File:SMM2SE_BossMusic.png|50px]]
|Plays boss music, which changes depending on the theme. The ''Super Mario Bros.'' style plays the [[Hammer Bro]]s.' battle theme from the ''Super Mario Bros. 3''. The ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' styles play the respective [[Koopalings]]' boss theme from said games. The ''Super Mario 3D World'' style plays "[[Motley Bossblob]]," a recurring boss theme from the same game. Its icon is Bowser Jr.'s emblem.  
|Plays boss music, which changes depending on the theme. The ''Super Mario Bros.'' style plays the [[Hammer Bro]]s.' battle theme from the ''Super Mario Bros. 3''. The ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' styles play the respective [[Koopalings]]' boss theme from those games. The ''Super Mario 3D World'' style plays "[[Motley Bossblob]]," a recurring boss theme from the same game. Its icon is Bowser Jr.'s emblem.  


When playing as Link, the battle theme from the [[Family Computer Disk System|Famicom Disk System]] version of ''[[zeldawiki: Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'' plays. When the effect is triggered, the sprite of the [[zeldawiki:Aquamentus|Aquamentus]] from ''[[zeldawiki: The Legend of Zelda|The Legend of Zelda]]'' game appears briefly instead of Bowser Jr.'s emblem. When playing as SMB2 Mario, the "Boss" theme from ''Super Mario Bros. 2'' plays, and the sprite of [[Birdo]] appears briefly.
When playing as Link, the battle theme from the [[Family Computer Disk System|Famicom Disk System]] version of ''[[zeldawiki: Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'' plays. When the effect is triggered, the sprite of the [[zeldawiki:Aquamentus|Aquamentus]] from ''[[zeldawiki: The Legend of Zelda|The Legend of Zelda]]'' game appears briefly instead of Bowser Jr.'s emblem. When playing as SMB2 Mario, the "Boss" theme from ''Super Mario Bros. 2'' plays, and the sprite of [[Birdo]] appears briefly.
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|'''[[Super Mario Kart]]'''
|'''[[Super Mario Kart]]'''
|[[File:SMM2SE_SuperMarioKart.png|50px]]
|[[File:SMM2SE_SuperMarioKart.png|50px]]
|Plays the [[Mario Circuit]] theme from ''Super Mario Kart''. Its icon is the [[Super Nintendo Entertainment System|Super Famicom]] logo, which appears briefly when the effect is triggered.
|Plays "[[Mario Circuit (theme)|Mario Circuit]]" from ''Super Mario Kart''. Its icon is the [[Super Nintendo Entertainment System|Super Famicom]] logo, which appears briefly when the effect is triggered.
|-
|-
|'''[[Super Mario 64]]'''
|'''[[Super Mario 64]]'''
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|'''[[Super Mario Sunshine]]
|'''[[Super Mario Sunshine]]
|[[File:SMM2SE_SuperMarioSunshine.png|50px]]
|[[File:SMM2SE_SuperMarioSunshine.png|50px]]
|Plays [[Delfino Plaza]]'s theme from ''Super Mario Sunshine''. Its icon is the [[Nintendo GameCube|GameCube]] logo, which appears briefly when the effect is triggered.
|Plays "[[Delfino Plaza (theme)|Delfino Plaza]]" from ''Super Mario Sunshine''. Its icon is the [[Nintendo GameCube|GameCube]] logo, which appears briefly when the effect is triggered.
|-
|-
|'''[[Super Mario Galaxy]]'''
|'''[[Super Mario Galaxy]]'''
|[[File:SMM2SE_SuperMarioGalaxy.png|50px]]
|[[File:SMM2SE_SuperMarioGalaxy.png|50px]]
|Plays [[Gusty Garden Galaxy]]'s theme from ''Super Mario Galaxy''. Its icon is the [[Wii]] logo, which appears briefly when the effect is triggered.
|Plays "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''Super Mario Galaxy''. Its icon is the [[Wii]] logo, which appears briefly when the effect is triggered.
|}
|}


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