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{{Infobox
{{game infobox
|image=[[File:Mariohoops3on3 boxart.jpg|250px]]
|image=[[File:Mariohoops3on3 boxart.jpg|250px]]
|developer=[[Square Enix]]
|developer=[[Square Enix]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''Nintendo DS:'''<br>{{release|Japan|July 27, 2006|ROC|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 11, 2016|Europe|May 26, 2016|Australia|May 27, 2016|USA|November 3, 2016}}
|engine=
|genre=[[Genre#Sports|Sports]]
|released={{releasedate|Japan|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}
|modes=Single-player, Multiplayer
|genre=Sports
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=pg}}
|modes=Single player, Multiplayer
|platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]])
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6}}
|media={{media|ds=1|wiiudl=1}}
|platforms=[[Nintendo DS]]
|input={{input|ds=1|stylus=1|wiiu=1}}
|media=[[Nintendo DS]] Game Gard
|requirements=
|input={{input|nds=1|stylus=1}}
}}
}}
'''''Mario Hoops 3-on-3''''', also known as '''''Mario Slam Basketball''''' in Europe and '''''Mario Basketball 3on3''''' in Japan, is a ''[[Mario (series)|Mario]]'' sports game developed by [[Square Enix]] for the [[Nintendo DS]]. This time, [[Mario]] and his friends are playing basketball.
'''''Mario Hoops 3-on-3''''', titled '''''Mario Slam Basketball''''' in Europe, is a [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It is a basketball game in the [[Super Mario (franchise)|''Super Mario'' franchise]] featuring [[Mario]] and his friends participating in basketball with two competing teams of three characters. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Super Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other sports games of the ''Super Mario'' franchise, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.


In the beginning, it was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Mario'' label. This game is the first in which ''Mario'' and ''Final Fantasy'' characters appear together as playable characters.
Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Super Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Super Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Super Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.


==Characters==
A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] in 2010, with the basketball sport returning from this game, while also including other sports as other modes.
<br clear=all>
 
{|border=1 width=30% style=float:right
The game was released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, with Japan receiving it first on May 11, 2016.
|width=15%|'''Technical''' - Good at shooting
==Gameplay==
[[File:MH3on3SherbetLand1.png|thumb|Gameplay in [[Sherbet Land (basketball court)|Sherbet Land]]]]
''Mario Hoops 3-on-3'' plays with traditional basketball controls and rules, with competitions being played between two teams of three characters (hence the "3-on-3" in the game's title). The goal of the game is to amass the most points by shooting the ball into a raised net onto a particular side of the court; in the player's case, the hoop is always ahead of the player rather than behind, even while switching courts. The player's team of three is identified with red colors, while blue colors represent the opponent team's players. Most of the gameplay in this title is controlled by using the touch screen capabilities, such as dribbling the ball, performing dodging movements, and shooting the ball. The only exceptions are moving a character, which is controlled by the {{button|ds|pad}}, and a special form of passing, which uses the {{button|ds|L}} button. This default control scheme assumes that all players are right-handed, and it can be switched around with the {{button|ds|a}}, {{button|ds|b}}, {{button|ds|x}}, and {{button|ds|y}} buttons controlling movement and the {{button|ds|R}} button for passing for left-handed players in the settings menu.
 
All matches start at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling [[? Panel]]s for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals.
 
On defense, players can attempt to steal the ball from their opponents, though players can successfully steal the ball only if they swipe directly where the ball is at. When the offensive team is passing the ball, players can intercept passes by either walking in front of their opponent or jumping to retrieve high passes. Jumping can also prevent shots at the basket from being made, and it can retrieve shots that are rebounded from the basket rim. Players can additionally block the dribbling player from going by. When this occurs, a blue force field is formed in front of that character between the dribbling and defensive player and when enough time passes, the shield turns red, meaning players can perform a more powerful steal that can knock any players down regardless of where the ball is. Another attack move is a ground pound-like move, where characters pound the ground to cause their opponent to drop the ball. Sidestepping causes players to make quick, trickier movements to disorient opponents and to help snatch the ball from them. While on defensive, players can run over the same ? Panels that give out coins on offensive to obtain a special defensive item. These items can be used to attack opponent characters, and some of these items are exclusive to some courts in the game. Players can also swap between their teammates with {{button|ds|L}} to get in a closer position with the ball handler.
[[File:Jetshot.png|thumb|left|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]]
One shot unique to ''Mario Hoops 3-on-3'' are the [[Special Shot]]s. These are initiated when the player controlling the ball taps the screen below in rapid succession to create a particular symbol. For example, to activate Mario's special shot, the player has to tap the dots that make up the letter "M" on the bottom screen. Each character has a set symbol for them, and they can all be shown in the game's respective practice mode demonstrating the Special Shots, where the shape is outlined. When performing the Special Move, the performing character cannot move and is thus susceptible to opponent attacks. If Special Shots are performed within the 3-point line, they cannot be stopped, though Special Shots performed outside the 3-point line require a teammate to receive the ball and thus can be stopped. If successful, Special Shots are worth more points than regular shots.
 
Scoring is slightly different in ''Mario Hoops 3-on-3'' than in a real world basketball game. Each shot made is worth 20 points rather than 2 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops 3-on-3''). Special shots, regardless of position are worth 40 points. To compound the points, coins received from ? Panel increase the number of points players obtain whenever they score. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, results in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If there are no ? Panels, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.
 
Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match.
{{br}}
===Modes===
[[File:MH3o3 Title Screen.png|thumb|The title screen with all four modes]]
''Mario Hoops 3-on-3'' has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up.
====Challenges====
The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode.
=====Practice=====
<blockquote>
{{color|Practice|blue}} {{color|game skills|red}} to use during games. Choose a skill you want to practice from the menu.
</blockquote>
As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario.
 
The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).
{|width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black"align=center
|-style=background:#DFB;
|colspan=5 style="text-align:center;border-bottom:2px solid black"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|-
|-
|width=15%|'''Powerful''' - Good at stealing
!colspan=5 style="background:#ffd0c9"|Offense
|-style="background:#ffe0d9"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#fff0e9
|01||Dribble!||Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|-style=background:#fff0e9
|02||Guard the ball!||Dribbling away from an opponent player is important to avoid a simple steal.||Guard the ball for 20 seconds!||0:20
|-style=background:#fff0e9
|03||Shoot the ball!||Players stroke the stylus up to shoot the ball towards the hoop.||Aim for the basket!||3
|-style=background:#fff0e9
|04||Do a charge shot!||By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy.||Do a charge shot!||3
|-style=background:#fff0e9
|05||Pass!||Stroking sideways left or right passes to the teammate in that direction.||Pass the ball around!||5
|-style=background:#fff0e9
|06||Run and dribble!||By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels.||Chase the ? Panel!||1:00
|-style=background:#fff0e9
|07||Quick-dash!||By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble.||Quick-dash!||8
|-style=background:#fff0e9
|08||Dunk the ball!||By stroking up while running near the basket, the player will dunk the ball.||Dunk 3 times!||3
|-style=background:#fff0e9
!colspan=5 style="background:#ffd0c9"|Offense 2
|-style="background:#ffe0d9"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#fff0e9
|09||Do a fake!||When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot.||Fake, then do a charge shot!||3
|-style=background:#fff0e9
|10||Rebound-dunk!||If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score.||Rebound-dunk!||3
|-style=background:#fff0e9
|11||Charge-dunk!||When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk.||Charge-dunk!||3
|-style=background:#fff0e9
|12||Do a trick!||When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders.||Use trick moves!||3
|-style=background:#fff0e9
|13||Direct-pass!||While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position.||Make a direct-pass!||4
|-
|-
|width=15%|'''Tricky''' - Full of trick moves
!colspan=5 style="background:#cfd6ff;border-top:3px solid black"|Defense
|-style="background:#dce3ff"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#e9f0ff
|01||Steal the ball!||Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball.||Steal the ball!||3
|-style=background:#e9f0ff
|02||Jump!||Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing.||Jump and block!||3
|-style=background:#e9f0ff
|03||Jump-steal!||Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right.||Jump-steal to guard the hoop!||3
|-style=background:#e9f0ff
|04||Items||When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked.||Hit Wario with a shell!||3
|-style=background:#e9f0ff
|05||Swap characters!||Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball.||Switch players!||4
|-
|-
|width=15%|'''Speedy''' - Fast
!colspan=5 style="background:#cfd6ff"|Defense 2
|-style="background:#dce3ff"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#e9f0ff
|06||Block 'em!||Rubbing the stylus causes the character to create a small blue force field in front of them, and move around with it. Opponents can't get by this field.||Block Wario!||0:20
|-style=background:#e9f0ff
|07||Charge-steal!||Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player.||Charge-steal!||3
|-style=background:#e9f0ff
|08||Drop-steal!||Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal.||Make 'em drop it!||3
|-style=background:#e9f0ff
|09||Sidestep!||Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal.||Sidestep and steal!||3
|-style=background:#e9f0ff
|10||Rebound!||Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point.||Nab a rebound!||3
|-
|-
|width=15%|'''All-around''' - Equal stats in all four categories
|colspan=5 style="background:#F9F9AA;border-top:3px solid black"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.
|}
|}
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons, that can help or halt the players progress in a game. Additionally, all twenty-one characters have a special move called a [[Special Shot]], with each character having their own unique Special Shot.
<br clear=all>


===Starting Characters===
=====Special Shots=====
{| border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse" width =100%
<blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote>
Players can practice [[Special Shot]]s with any player unlocked. It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-hoops. In this mode, the specific shape and order needed to make the proper Special Shot with a particular character is always displayed.
 
=====Dribble Race (Time Trial)=====
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two.
*[[Peach's Castle (Dribble Race course)|Peach's Castle]] - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
*[[Sunshine Road]] - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
*[[Rainbow Road (Dribble Race course)|Rainbow Road]] - Blue fireballs erupt out from under the course. Colorful [[Bomb (species)|Bomb]]s can be found here. Most ? Panels have 5 coins. (1 min)
 
====Tourney====
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]]
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Super Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.
 
When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
 
There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
*'''<span style="color:#d9d919">Gold</span>''' - Winning all matches by having a 200 or more point advantage against all CPU teams in the tourneys 
*'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
*'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.
 
====Exhibition====
Players can choose a team of three characters from a pool of available characters, even the opponent's players if desired (each spot left blank is chosen randomly), and jump into any course played and won in Tourney Mode. There are some settings to alter in the match:
*'''Time per Period:''' 1:40, 2:00, 2:30 (default), 3:00, 3:20.
*'''# of Periods:''' 2 (default), 4.
*'''? Panels:''' On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
*'''CPU Level:''' 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6* (Pro).
<nowiki>*</nowiki>Unlocked after winning Hard Rainbow Tourney.
 
After the match, the player can play with the same settings or quit the mode.
 
====Matchup====
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
=====Exhibition=====
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
The single mode that is limited to multi-card play, Exhibition mode has up to two players to choose their team of 3 players and face off against each other, subject to the default basketball rules and settings as normal Exhibition Mode.
 
=====Dribble Race=====
<blockquote><span style="color:gold">Dribble Race Versus Friends!</span> Nab <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and beat everyone to the goal!</blockquote>
Same as [[#Dribble Race (Time Trial)|Dribble Race Mode]], except it is not a time trial: the first to cross the finish line with 100 coins wins. The mode is available to up to four players.
 
=====Coin Hunter=====
<blockquote><span style="color:gold">Coin Hunting with Friends!</span> Throw <span style="color:red">items</span> and scramble for <span style="color:blue">coins</span>! Hold on to <span style="color:blue">coins</span> until the end to win!</blockquote>
This is a non-basketball related mode that draws heavily on ''Mario Kart'''s battle mode. Each player (up to 4) starts with 50 coins. Players then use items to reduce the other player's coins. The single player remaining with coins wins. In a three or four-player game, players eliminated early can stick around to annoy players still in the competition (similar to ''[[Mario Kart 64]]''). There are four courses; the last two are unlockable by winning five of these battles in a row.
*[[Mario Classic 1-1]]
*[[Mario Classic 8-4]]
*[[Mario Classic 2-2]]
*[[Strange Forest]]
 
====Options and player rank====
{{multiframe
|[[File:MH3o3ToadOptions.png]] [[File:MH3o3ToadProfile.png]]
|size=140
|align=right
|The [[Toad (species)|Toad]]s found on the main menu.
}}
On each bottom corner of the game's main menu, a [[Toad (species)|Toad]] can be found holding a sign. The Toad on the left holds a sign with a wrench on it. When clicked on, the players access the option menu. Here, they can view and edit their profile, which consists of their name, rank, multiplayer win rate and record icon, and ball choice. The players can choose any of the playable characters as their icon, which is displayed to their friends. The ball icon brings up a menu in which the players can choose which ball to display as well. This ball will be the one played with in the respective player's games. The other features the options menu allow is to select the player's handedness, allow the help (face) buttons to be used in play, and allow "Call-outs." If "call-outs" is turned on, the player can receive invites from challengers while they are in the middle of a game. The other Toad on the main menu brings up the player rank menu if clicked on. Here, the players can view where they rank amongst their friends. They can also view friend's profiles and sort out their friends lists using a "favorites" feature.
<br>
 
==Controls==
The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS.
{|class=wikitable style="width:100%"
|-style=background:#ccc
!width=10%|Command
!width=45%|Buttons
!width=45%| Stylus
|-
!colspan=3|Common Controls
|-
!Move
|Point the {{button|ds|Pad}} in the desired direction.
|none
|-
!Jump
|Press {{button|ds|X}} when the selected character does not have the ball.
|Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball.
|-
!Swap Characters
|Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler.
|Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke.
|-
!colspan=3|Offensive Controls (when the player is in possession of the ball)
|-
!Shoot
|Press {{button|ds|X}}
|Stroke {{button|ds|stylus}} from the bottom of the Touch Screen to the top.
|-
!Pass left
|Press {{button|ds|Y}}
|Stroke {{button|ds|stylus}} to the left.
|-
!Pass right
|Press {{button|ds|A}}
|Stroke {{button|ds|stylus}} to the right.
|-
!Dribble
|Press {{button|ds|B}}
|Tap Touch Screen with {{button|ds|stylus}}
|-
!Dunk shot
|Press {{button|ds|x}} while moving towards the hoop.
||Stroke {{button|ds|stylus}} from the bottom of the Touch Screen to the top while moving towards the hoop.
|-
!Charge-dunk
|Press {{button|ds|X}} to begin the dunk then press and hold {{button|ds|X}}.
|Swipe up with the {{button|ds|stylus}} to begin the dunk then rapidly rub the screen with the {{button|ds|stylus}}
|-
!Charge shot
|Hold down {{button|ds|B}} and {{button|ds|X}} simultaneously.
|Press and hold the {{button|ds|stylus}} on the Touch Screen.
|-
!Special shot
|none
|Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern.
|-
!colspan=3|Defensive Controls (when the player is without the ball)
|-
!Sidestep left
|Press {{button|ds|Y}}
|Stroke the {{button|ds|stylus}} to the left.
|-
!Sidestep right
|Press {{button|ds|A}}
|Stroke the {{button|ds|stylus}} to the right.
|-
!Steal
|Press {{button|ds|B}}
|Stroke the {{button|ds|stylus}} from top the bottom.
|-
!Throw items
|Press {{button|ds|B}}
|Stroke the {{button|ds|stylus}} in the desired direction that the item wishes to be thrown in.
|-
!Block
|Hold down {{button|ds|B}}
|Press and hold the Touch Screen with the {{button|ds|stylus}}
|-
!Jump-steal
|Double tap {{button|ds|X}}
|Swipe up twice with the {{button|ds|stylus}}
|-
!Drop-steal
|Press {{button|ds|X}} then {{button|ds|B}}
|Swipe up then down with the {{button|ds|stylus}}
|}
<br>
===Special Shot Commands===
{{See also|Special Shot}}
[[File:MH3o3MarioSpecialShot.png|thumb]]
Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.
<br>
{|class=wikitable style="width:100%"
|-style="background:#ABC;"
!width=15%|Command Type
!width=10%|Total Number of Taps
!width=20%|Special Shot
!width=10%|Character
!width=45%|Description
|-
|align="center"rowspan=5 style="text-align:center;"|[[File:MH3o3MSpecialShot.png|107x113px]]
|align="center"rowspan=5 style="text-align:center;"|10
|align="center"|[[File:Fireshotmsbb.png|107x113px]]<br>[[Fire Shot]]
|align="center"|[[Mario]]
|align="center"|Mario dribbles the ball in an "M" shape, engulfing it in flames and tossing it into the hoop.
|-
|align="center"|[[File:Flutter Dunk.png|107x113px]]<br>[[Flutter Dunk]]
|align="center"|[[Yoshi]]
|align="center"|Yoshi grabs the ball and flutter kicks upward to make a slam dunk.
|-
|align="center"|[[File:Jet Shot.png|107x113px]]<br>[[Jet Shot]]
|align="center"|[[Diddy Kong]]
|align="center"|Diddy uses his Barrel Jet to soar up high and toss the ball down into the hoop.
|-
|align="center"|[[File:MH33 Konga Dunk.png|107x113px]]<br>[[Konga Dunk]]
|align="center"|[[Donkey Kong]]
|align="center"|Donkey Kong slams the ground repeatedly, then jumps to make a slam dunk.
|-
|align="center"|[[File:MH33 Moogle Dance.png|107x113px]]<br>[[Moogle Dance]]
|align="center"|[[Moogle]]
|align="center"|Moogle bounces with the ball and rolls it around before tossing it into the hoop.
|-
|-
! colspan=2 width=25% | [[Mario]]
|align="center"|[[File:MH3o3LSpecialShot.png|107x113px]]
! colspan=2 width=25% | [[Luigi]]
|align="center"|6
! colspan=2 width=25% | [[Princess Peach|Peach]]
|align="center"|[[File:Green Fire Shot.png|107x113px]]<br>[[Green Fire Shot]]
! colspan=2 width=25% | [[Princess Daisy|Daisy]]
|align="center"|[[Luigi]]
|align="center"|Luigi hurls a smoking green basketball into the hoop.
|-
|-
! colspan=2 | [[File:MarioHoops.png|107x113px]]
|align="center"rowspan=4 style="text-align:center;"|[[File:MH3o3TriangleSpecialShot.png|107x113px]]
! colspan=2 | [[File:LuigiHoops.png|107x113px]]
|align="center"rowspan=4 style="text-align:center;"|7*
! colspan=2 | [[File:PeachHoops.png|107x113px]]
|align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]]
! colspan=2 | [[File:DaisyHoops.png|107x113px]]
|align="center"|[[Dixie Kong]]
|align="center"|Dixie summons a cannon and loads the ball into it before blasting it into the hoop.
|-
|-
| '''Character Type || All-Around
|align="center"|[[File:EggShot.png|107x113px]]<br>[[Egg Shot]]
| '''Character Type || All-Around
|align="center"|[[Birdo]]
| '''Character Type || Technical
|align="center"|Birdo throws and catches the ball with her snout, then fires it into the hoop.
| '''Character Type || Technical
|-
|-
| '''Special Ability || [[Fire Shot]]
|align="center"|[[File:Flower Shot.png|107x113px]]<br>[[Flower Shot]]
| '''Special Ability || [[Green Fire Shot]]
|align="center"|[[Princess Daisy|Daisy]]
| '''Special Ability || [[Heart Shot]]
|align="center"|Daisy surrounds herself with flowers, orbiting the ball around her before tossing it into the hoop.
| '''Special Ability || [[Flower Shot]]
|-
|-
|'''Baller Name || "The Jumpman"
|align="center"|[[File:HeartShot.png|107x113px]]<br>[[Heart Shot]]
|'''Baller Name || "Mushroom Dynamite"
|align="center"|[[Princess Peach|Peach]]
|'''Baller Name || "3-point Royalty"
|align="center"|Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
|'''Baller Name || "Cash Money Coin Collector"
|-
|-
! colspan=2 | [[Yoshi]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3WSpecialShot.png|107x113px]]
! colspan=2 | [[Wario]]
|align="center"rowspan=2 style="text-align:center;"|10
! colspan=2 | [[Waluigi]]
|align="center"|[[File:MoveItDunk.png|107x113px]]<br>[[Move-It Dunk]]
! colspan=2 | [[Bowser Jr.]]
|align="center"|[[Wario]]
|align="center"|Wario creates a "W" around him before charging forward and dunking the ball.
|-
|-
! colspan=2 | [[File:YoshiHoops.png|107x113px]]
|align="center"|[[File:Twist Dunk.png|107x113px]]<br>[[Twist Dunk]]
! colspan=2 | [[File:WarioHoops.png|107x113px]]
|align="center"|[[Waluigi]]
! colspan=2 | [[File:WaluigiHoops.png|107x113px]]
|align="center"|Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
! colspan=2 | [[File:MH3on3 BowserJr1.png|107x113px]]
|-
|-
| '''Character Type || All-Around
|align="center"rowspan=3 style="text-align:center;"|[[File:MH3o3BSpecialShot.png|107x113px]]
| '''Character Type || Powerful
|align="center"rowspan=3 style="text-align:center;"|10
| '''Character Type || Technical
|align="center"|[[File:BomberDunk MH3on3.png|107x113px]]<br>[[Bomber Dunk]]
| '''Character Type || Speedy
|align="center"|[[Bowser]]
|align="center"|Bowser stomps repeatedly and sets the ball ablaze, then jumps up high to make a slam dunk.
|-
|-
| '''Special Ability || [[Flutter Dunk]]
|align="center"|[[File:Graffiti Shot.png|107x113px]]<br>[[Graffiti Shot]]
| '''Special Ability || [[Move-It Dunk]]
|align="center"|[[Bowser Jr.]]
| '''Special Ability || [[Twist Dunk]]
|align="center"|Bowser Jr. swipes at the ball with his [[Magic Paintbrush]], then strikes it into the hoop.
| '''Special Ability || [[Graffiti Shot]]
|-
|-
|'''Baller Name || "Piranha Playa Hater"
|align="center"|[[File:Thriller Dunk.png|107x113px]]<br>[[Thriller Dunk]]
|'''Baller Name || "Sir Stomp"
|align="center"|[[Boo]]
|'''Baller Name || "The Question"
|align="center"|Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
|'''Baller Name || "Masked Man"
|-
|-
! colspan=2 | [[Donkey Kong]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3NSpecialShot.png|107x113px]]
! colspan=2 | [[Diddy Kong]]
|align="center"rowspan=2 style="text-align:center;"|8
! colspan=4 rowspan=5 |
|align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]]
|align="center"|[[Ninja (character)|Ninja]]
|align="center"|Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.
|-
|-
! colspan=2 | [[File:DKHoops.png|107x113px]]
|align="center"|[[File:Wing Shot.png|107x113px]]<br>[[Wing Shot]]
! colspan=2 | [[File:DiddyHoops.png|107x113px]]
|align="center"|[[Koopa Paratroopa|Paratroopa]]
|align="center"|Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
|-
|-
| '''Character Type || Powerful
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3StarSpecialShot.png|107x113px]]
| '''Character Type || Speedy
|align="center"rowspan=2 style="text-align:center;"|11
|align="center"|[[File:Holy Shot.png|107x113px]]<br>[[Holy Shot]]
|align="center"|[[White Mage]]
|align="center"|White Mage summons magic blue symbols, turning the ball into a comet which flies down into the hoop.
|-
|-
| '''Special Ability || [[Konga Dunk]]
|align="center"|[[File:MH33 Meteor Shot.png|107x113px]]<br>[[Meteor Shot]]
| '''Special Ability || [[Jet Shot]]
|align="center"|[[Black Mage]]
|align="center"|Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
|-
|-
|'''Baller Name || "Dunky Monkey"
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3SSpecialShot.png|107x113px]]
|'''Baller Name || "Diddy? No he didn't!"
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH3o3 1000 Needles.png|107x113px]]<br>[[1000 Needles]]
|align="center"|[[Cactuar]]
|align="center"|Cactuar tosses the ball up and corkscrew jumps high up to headbutt it, falling through the hoop with the ball.
|-
|-
|align="center"|[[File:Thunder Shot.png|107x113px]]<br>[[Thunder Shot]]
|align="center"|[[Fly Guy]]
|align="center"|Fly Guy wields a spear enveloped in lightning and skewers the ball, sending it high up to dive down into the hoop.
|}
|}
<small>* - Even though the command type "▽" has three points, the first set of taps is not complete until the player hits the first point again. This makes the first set of commands a total of four taps. Thus, the player must tap again four more times to create another triangle.</small>
<br>


===Unlockable Characters===
==Characters==
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
===Playable characters===
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.<ref>[https://skelux.net/flash/marioslambasketball/ ''Mario Slam Basketball'' official site, archived by skelux.net]</ref>
;Character types
*All-Around characters are balanced, with no high stats or low stats.
*Technical characters have good aim, though they can be slow and weak.
*Speedy characters are very weak; however, they are quick to go around.
*Powerful characters are very slow, but are good at stealing and have a far shot.
*Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type.
{{br}}
====Starting characters====
{|class=wikitable style="width:100%"
|-
|-
! colspan=2 width=25% | [[Koopa Paratroopa|Paratroopa]]
!width=30%|Name
! colspan=2 width=25% | [[Dixie Kong]]
!width=40%|Special Shot
! colspan=2 width=25% | [[Bowser|Bowser]]
!width=30%|Baller Name
! colspan=2 width=25% | [[Birdo|Birdo]]
|-
|-
! colspan=2 | [[File:ParatroopaHoops.PNG|107x113px]]
!colspan=3|All-Around Characters
! colspan=2 | [[File:DixieKongHoops.PNG|107x113px]]
! colspan=2 | [[File:MH3on3 Bowser1.png|107x113px]]
! colspan=2 | [[File:BirdoHoops.PNG|107x113px]]
|-
|-
| '''Character Type || Tricky
|align="center"|[[Mario]]
| '''Character Type || Speedy
----
| '''Character Type || Powerful
[[File:Mario MH3o3 icon.jpg|142x113px|center]]
| '''Character Type || All-Around
|align="center"|[[Fire Shot]]
|align="center"|"The Jumpman"
|-
|-
| '''Special Ability || [[Wing Shot]]
|align="center"|[[Luigi]]
| '''Special Ability || [[Cannon Shot]]
----
| '''Special Ability || [[Bomber Dunk]]
[[File:Luigi MH3o3 icon.jpg|142x113px|center]]
| '''Special Ability || [[Egg Shot]]
|align="center"|[[Green Fire Shot]]
|align="center"|"Mushroom Dynamite"
|-
|-
|'''Baller Name || ''None''
|align="center"|[[Yoshi]]
|'''Baller Name || ''None''
----
|'''Baller Name || "The Big Shell"
[[File:Yoshi MH3o3 icon.jpg|142x113px|center]]
|'''Baller Name || ''None''
|align="center"|[[Flutter Dunk]]
|align="center"|"Piranha Playa Hater"
|-
|-
! colspan=2 width=25% | [[Boo|Boo]]
!colspan=3|Technical Characters
! colspan=2 width=25% | [[Fly Guy]]
! colspan=2 width=25% | [[Moogle]]
! colspan=2 width=25% | [[Ninja (Final Fantasy)| Ninja]]
|-
|-
! colspan=2 | [[File:BooHoops.PNG|107x113px]]
|align="center"|[[Princess Peach|Peach]]  
! colspan=2 | [[File:FlyGuyHoops.PNG|107x113px]]
----
! colspan=2 | [[File:MoogleHoops.PNG|107x113px]]
[[File:Peach MH3o3 icon.jpg|142x113px|center]]
! colspan=2 | [[File:NinjaHoops.png|107x113px]]
|align="center"|[[Heart Shot]]
|align="center"|"3-point Royalty"
|-
|-
| '''Character Type || Tricky
|align="center"|[[Princess Daisy|Daisy]]
| '''Character Type || Tricky
----
| '''Character Type || Tricky
[[File:Daisy MH3o3 icon.jpg|142x113px|center]]
| '''Character Type || All-Around
|align="center"|[[Flower Shot]]
|align="center"|"Cash Money Coin Collector"
|-
|-
| '''Special Ability || [[Thriller Dunk]]
|align="center"|[[Waluigi]]  
| '''Special Ability || [[Thunder Shot]]
----
| '''Special Ability || [[Moogle Dance]]
[[File:Waluigi MH3o3 icon.jpg|142x113px|center]]
| '''Special Ability || [[Leaf Veil]]
|align="center"|[[Twist Dunk]]
|align="center"|"The Question"
|-
|-
|'''Baller Name || ''None''
!colspan=3|Powerful Characters
|'''Baller Name || ''None''
|'''Baller Name || "Game & Watch Me"
|'''Baller Name || "Mr. Invincible"
|-
|-
! colspan=2 width=25% | [[White Mage]]
|align="center"|[[Donkey Kong]]  
! colspan=2 width=25% | [[Black Mage]]
----
! colspan=2 width=25% | [[Cactuar]]
[[File:Donkey Kong MH3o3 icon.jpg|142x113px|center]]
! colspan=2 rowspan=5 |
|align="center"|[[Konga Dunk]]
|align="center"|"Dunky Monkey"
|-
|-
! colspan=2 | [[File:WhiteMageHoops.png|107x113px]]
|align="center"|[[Wario]]  
! colspan=2 | [[File:MH3on3 BlackMage.png|107x113px]]
----
! colspan=2 | [[File:MH3on3 Cactuar.png|107x113px]]
[[File:Wario MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Move-It Dunk]]
|align="center"|"Sir Stomp"
|-
|-
| '''Character Type || Technical
!colspan=3|Speedy Characters
| '''Character Type || Tricky
| '''Character Type || Speedy
|-
|-
| '''Special Ability || [[Holy Shot]]
|align="center"|[[Bowser Jr.]]  
| '''Special Ability || [[Meteor Shot]]
----
| '''Special Ability || [[1000 Needles]]
[[File:Bowser Jr MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Graffiti Shot]]
|align="center"|"Masked Man"
|-
|-
|'''Baller Name || "The Light"
|align="center"|[[Diddy Kong]]
|'''Baller Name || "Abracadabra Kid"
----
|'''Baller Name || "Stick and Sting"
[[File:Diddy Kong MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Jet Shot]]
|align="center"|"Diddy? No he didn't!"
|}
|}


==Courts==
====Unlockable characters====
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can only be played in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
{|class=wikitable style="width:100%"
|-
!width=30%|Name
!width=40%|Special Shot
!width=30%|Baller Name
|-
!colspan=3|All-Around Characters
|-
|align="center"|[[Birdo]]
----
[[File:BirdoHoops.png|142x113px|center]]
|align="center"|[[Egg Shot]]
|align="center"|"Diamond Dino"
|-
|align="center"|[[Ninja (character)|Ninja]]
----
[[File:NinjaHoops.png|142x113px|center]]
|align="center"|[[Leaf Veil]]
|align="center"|"Mr. Invincible"
|-
!colspan=3|Technical Characters
|-
|align="center"|[[White Mage]]
----
[[File:WhiteMageHoops.png|142x113px|center]]
|align="center"|[[Holy Shot]]
|align="center"|"The Light"
|-
!colspan=3|Powerful Characters
|-
|align="center"|[[Bowser]]
----
[[File:Bowser MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Bomber Dunk]]
|align="center"|"The Big Shell"
|-
!colspan=3|Speedy Characters
|-
|align="center"|[[Dixie Kong]]
----
[[File:DixieKongHoops.png|107x113px|center]]
|align="center"|[[Cannon Shot]]
|align="center"|None
|-
|align="center"|[[Cactuar]]
----
[[File:MH3on3 Cactuar.png|142x113px|center]]
|align="center"|[[1000 Needles]]
|align="center"|"Stick and Sting"
|-
!colspan=3|Tricky Characters
|-
|align="center"|[[Koopa Paratroopa|Paratroopa]]
----
[[File:ParatroopaHoops.png|107x113px|center]]
|align="center"|[[Wing Shot]]
|align="center"|None
|-
|align="center"|[[Boo]]
----
[[File:BooHoops.png|107x113px|center]]
|align="center"|[[Thriller Dunk]]
|align="center"|None
|-
|align="center"|[[Fly Guy]]
----
[[File:FlyGuyHoops.png|107x113px|center]]
|align="center"|[[Thunder Shot]]
|align="center"|None
|-
|align="center"|[[Moogle]]
----
[[File:MoogleHoops.png|107x113px|center]]
|align="center"|[[Moogle Dance]]
|align="center"|"[[Game & Watch]] Me"
|-
|align="center"|[[Black Mage]]
----
[[File:MH3on3 BlackMage.png|107x113px|center]]
|align="center"|[[Meteor Shot]]
|align="center"|"Abracadabra Kid"
|}


*'''[[Mushroom Tourney]]'''
====Costume changes====
**[[Mario Stadium (court)|Mario Stadium]] - The basic basketball stadium, with no hazards.
Some of the game's [[Mario Hoops 3-on-3#Unlockables|unlockable features]] include costume changes for some of the characters. These costume changes range from completely changing the color of a character to just changing their outfit. To activate these costume changes, the player must hold down one of the sides of the {{button|ds|Pad}} after selecting the appropriate character.
**[[Koopa Beach (court)|Koopa Beach]] - Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
**[[Peach Field]] - [[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep-Cheep]]s appear periodically to bounce over the field.
**[[Sunset Beach]] - No pirate ships, but otherwise the same as Koopa Beach.


*'''[[Flower Tourney]]'''
'''Characters with only one costume change'''<br>
**[[DK Cruiser]] - Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way.
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}:
**[[Luigi's Mansion (place)|Luigi Mansion]] - Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
{|class=wikitable style="text-align:center;width:100%"
**[[Daisy Garden]] - Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
|-
**[[Malboro Garden]] - Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.  
!width=25%|Image
!width=75%|Description
|-
|[[File:MH3O3 Peach Skirt.png|100px]]<br>[[Princess Peach|Peach]]
|align=left|Peach's basketball shorts change to a pink skirt.
|-
|[[File:MH3O3 Daisy Skirt.png|100px]]<br>[[Princess Daisy|Daisy]]
|align=left|Same as Peach's costume change, except Daisy's is a yellow skirt.
|-
|[[File:MH3O3 Blue Ninja.png|100px]]<br>[[Ninja (character)|Ninja]]
|align=left|Ninja's red outfit becomes an indigo one.
|-
|[[File:MH3O3 Purple White Mage.png|100px]]<br>[[White Mage]]
|align=left|White Mage's hair changes from pink to purple. The red fabric on her dress and her shoes changes from red to magenta as well. Lastly, the jewel on her chest changes from blue to red.
|-
|[[File:MH3O3 Brown Black Mage.png|100px]]<br>[[Black Mage]]
|align=left|Black Mage's robe is altered from blue to light brown. His tan hat becomes lime green, and his gloves and pants change from brown to black.
|}
'''Characters with multiple costume variations'''<br>
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.
{|class=wikitable style="text-align:center;width:100%"
!width=25%|Image
!width=75%|Description
|-
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]<br>[[Yoshi]]
|align=left|For Yoshi, if the player selects left on the {{button|ds|pad}}, they go from a [[Yoshi (species)|Green Yoshi]] to a Yellow one. If the player selects right on the {{button|ds|pad}}, they become a Light Blue Yoshi. If the player selects up or down on the {{button|ds|pad}}, they play as a Red Yoshi.
|-
|[[File:MH3O3 Yellow Fly Guy.png|70px]][[File:MH3O3 Light Blue Fly Guy.png|70px]][[File:MH3O3 Green Fly Guy.png|70px]]<br>[[Fly Guy]]
|align=left|To become a Yellow or Light Blue Fly Guy, the same method for Yoshi applies. However, if the player chooses up or down on the {{button|ds|pad}}, Fly Guy will become a Green Fly Guy.
|}


*'''[[Star Tourney]]'''
===Non-playable characters===
**[[Wario Factory]] - Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
{|class=wikitable style="width:100%"
**[[Jr. Street]] - Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
!width=10%|Name
**[[Bowser's Castle]] - Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad and can still do defensive maneuvers, but cannot retrieve the ball for himself or herself. Huge, living fireballs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s.
!width=20%|Court Appearance(s)
**[[Glare Desert]] - A tornado moves around the course at midfield, otherwise a standard course.
!width=70%|Description
|-style=background:#219F4B;color:white
|-
|align="center"|[[Blooper]]
----
[[File:MH3o3Blooper.png|40px]]
|align="center"|[[Bloocheep Sea]] and [[Mario Classic 2-2]]
|align="center"|Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it.
|-
|align="center"|[[Bob-omb]]
----
[[File:MH3o3Bobomb.png|40px]]
|align="center"|[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|align="center"|Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion.
|-
|align="center"|[[Bomb (species)|Bomb]]
----
[[File:MH3o3BombFF.png|40px]]
|align="center"|[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]]
|align="center"|Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins.
|-
|align="center"|[[Cheep Cheep]]
----
[[File:MH3o3CheepCheep.png|40px]]
|align="center"|[[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
|align="center"|Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background.
|-
|align="center"|[[Dry Bones]]
----
[[File:MH3o3DryBones.png|40px]]
|align="center"|[[Pirate Ship]]
|align="center"|A picture of a Dry Bones' face is the backboard for both hoops in Pirate Ship.
|-
|align="center"|[[Fire Bar]]
----
[[File:MH3o3FireBar.png|100px]]
|align="center"|[[Mario Classic 8-4]]
|align="center"|Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well.
|-
|align="center"|[[Ghost (Luigi's Mansion series)|Ghost]]
----
[[File:MH3o3Ghost.png|40px]]
|align="center"|[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
|align="center"|Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it.
|-
|align="center"|[[Gooper Blooper]]
----
[[File:MH3o3GooperBlooper.png|75px]]
|align="center"|Pirate Ship
|align="center"|Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close.
|-
|align="center"|[[Lakitu]]
----
[[File:MH3o3Lakitu.png|75px]]
|align="center"|All
|align="center"|Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
|-
|align="center"|[[Malboro]]
----
[[File:MH3o3Malboro.png]]
|align="center"|[[Malboro Garden]]
|align="center"|One Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do.
|-
|align="center"|[[Petey Piranha]]
----
[[File:MH3o3PeteyPiranha.png]]
|align="center"|[[Daisy Garden]]
|align="center"|Petey Piranha serves as both baskets on this court. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep.
|-
|align="center"|[[Lava Bubble|Podoboo]]
----
[[File:MH3o3LavaBubble.png|40px]]
|align="center"|Bowser's Castle and Rainbow Road
|align="center"|Podoboos jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact.
|-
|align="center"|[[Sushi]]
----
[[File:MH3o3Sushi.png|50px]]
|align="center"|Bloocheep Sea
|align="center"|A Sushi chasing Cheep Cheeps appears in the background of the court.
|-
|align="center"|[[Thwomp]]
----
[[File:MH3o3Thwomp.png|60px]]
|align="center"|Bowser's Castle and Mario Classic 8-4
|align="center"|Thwomps are hidden under ? Panels and try to crush players below.
|}
<br>
====[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] crowd====
The following characters make cameos as distant members of the crowd in Mario Stadium:
*[[Goomba]]s
*[[Pianta]]s (blue and yellow)
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s


*'''[[Rainbow Tourney]]'''
==Courts==
**[[Sherbet Land (Mario Hoops 3-on-3)|Sherbet Land]] - Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds.
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
**[[Bloocheep Sea]] - Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic]] appears here.
===[[Mushroom Tourney]]===
**[[Pirate Ship (Mario Hoops 3-on-3)|Pirate Ship]] - Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right.
{|class=wikitable width=100% style="text-align:center"
**[[Rainbow Ship]] - Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.
|-
!width=25%|Image
!width=75%|Description
|-
|[[File:MHMario stadium.png|200px]]<br>[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
|align=left|The basic basketball stadium, with no hazards.
|-
|[[File:Koopa Beach MH3o3 preview.png|200px]]<br>[[Koopa Troopa Beach (court)|Koopa Beach]]
|align=left|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|-
|[[File:Peach Field.png|200px]]<br>[[Peach Field]]
|align=left|[[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep Cheep]]s appear periodically to bounce over the field.
|-
|[[File:SunsetBeach.png|200px]]<br>[[Sunset Beach]]
|align=left|No pirate ships, but otherwise the same as Koopa Beach.
|}


==Gameplay==
===[[Flower Tourney]]===
The main mode is Tourney mode, where a team of 3 is chosen and they compete against other teams for the cup, in generally 3 matches. Exhibition mode is like quick-play, as well as customizable.
{|class=wikitable width=100% style="text-align:center"
|-
!width=25%|Image
!width=75%|Description
|-
|[[File:MH3on3DKCruiser.png|200px]]<br>[[DK Cruiser]]
|align=left|Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way. Occasionally, Banana Peels fall onto the raft.
|-
|[[File:Luigi's Mansion MH3o3 preview.png|200px]]<br>[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi Mansion]]
|align=left|Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
|-
|[[File:Daisy Garden MH3o3 preview.png|200px]]<br>[[Daisy Garden]]
|align=left|Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
|-
|[[File:Malboro Garden.png|200px]]<br>[[Malboro Garden]]
|align=left|Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.
|}


Almost all of the gameplay in the game is controlled by the Touch Screen. The only exceptions are moving a character, which is controlled by the D-pad, and a special form of passing, which uses the L button. This can be switched around with the buttons controlling movement and the R button for passing for left-handed players.
===[[Star Tourney]]===
{|class=wikitable width=100% style="text-align:center"
|-
!width=25%|Image
!width=75%|Description
|-
|[[File:WarioFactoryMH303.png|200px]]<br>[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|align=left|Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
|-
|[[File:Jrstreet.png|200px]]<br>[[Jr. Street]]
|align=left|Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
|-
|[[File:Bowser_Castle1.png|200px]]<br>[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]]
|align=left|Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad, and can still do defensive maneuvers, but cannot retrieve the ball for themselves. Bombs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s.
|-
|[[File:Glare_Desert.png|200px]]<br>[[Glare Desert]]
|align=left|A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here.
|}


There are many moves for offense and defense. The player's team of three is identified with a red circle below them, a blue circle for the opponent team's players. The player's team's basket is always facing ahead of them, and the opponent's team in the back, even when switching court. Therefore, generally, stroking up on the touch screen is used for offense and stroking down is used for defense. For more on moves, see the Practice section.
===[[Rainbow Tourney]]===
{|class=wikitable width=100% style="text-align:center"
|-
!width=25%|Image
!width=75%|Description
|-
|[[File:MH3on3SherbetLand.png|200px]]<br>[[Sherbet Land (basketball court)|Sherbet Land]]
|align=left|Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds.
|-
|[[File:Bloocheep_SeaIcon.png|200px]]<br>[[Bloocheep Sea]]
|align=left|Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic (treasure chest)|Mimic]] appears here as an item that homes in on the player with the ball.
|-
|[[File:PirateShipIcon.png|200px]]<br>[[Pirate Ship]]
|align=left|Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right.
|-
|[[File:Rainbow_Ship_Icon.png|200px]]<br>[[Rainbow Ship]]
|align=left|Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.
|}


The match starts at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0 and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are played, wins the match.
==Unlockables==
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
===From Tourney Mode===
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.


===Scoring===
Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
[[File:Jetshot.jpg|frame|right|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]]
{|style="text-align:center;color:black"cellspacing=0 border=1 cellpadding=2 width=90% align=center
Scoring is a bit different in ''Mario Hoops'' than in a real world basketball game. Each shot made is worth 20 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops''). Special shots, regardless of position are worth 40 points. To compound the points, [[Gold Coin|coins]] also come into play. Players can collect coins by dribbling over the [[? Panel]]s scattered about the court. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, will result in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If the player make a shot with a lot a coins, the player can really go from losing to winning in a matter of seconds. If the ? Panels aren't on the field, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.
|-style=background:#fff0e0
!width=10%|!!width=20%|Normal Mushroom Tourney!!width=20%|Normal Flower Tourney!!width=20%|Normal Star Tourney!!width=20%|Normal Rainbow Tourney
|-style=background:#DCB8A3
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja
|-style=background:#E6E8FA
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage
|-style=background:#e9e929
|'''Gold||Yoshi Egg Ball||Watermelon Ball||Spiked Ball||Black Mage
|-style=background:#fff0e0
!width=10%|!!width=20%|Hard Mushroom Tourney!!width=20%|Hard Flower Tourney!!width=20%|Hard Star Tourney!!width=20%|Hard Rainbow Tourney
|-style=background:#DCB8A3
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: Black Mage
|-style=background:#E6E8FA
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage
|-style=background:#e9e929
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: Ninja
|}


===Items===
===Courses===
When players are on the defensive, ? Panels always produce items very similar to the ''Mario Kart'' series. A few items can also be picked up on the offensive. To use most items, players stroke in the direction the item is to be thrown.
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in 24-hour time, 16:00-18:00, according to the DS's internal clock).
*'''[[Banana]]''' - The simple yellow peel still trips up anyone who slips on it.
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel.
*'''[[Green Shell]]''' - Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries.
*'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney.
*'''[[Red Shell]]''' - Red Shells have less accuracy than in the ''Mario Kart'' series, and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell.
*'''[[Spiny Shell]]''' - The shell, even though without wings, can fly in the air and target the ball, creating a familiar blue explosion. Does not miss.
*'''[[Fake ? Panel]]''' - When thrown, disguises itself as a ? Panel, except for a backward question mark. A character trying to get an item or collect coins will be knocked down when he or she steps on the fake panel, as well as lose the ball if it is on offense.
*'''[[Bomb (item)|Bomb]]''' - When thrown, they explode within 3 seconds, knocking anyone in the vicinity down.
The next four items can be collected by both the offense and defense:
*'''[[Mushroom]]''' - Boosts speed for the character for awhile.
*'''[[Poison Mushroom]]''' - Contrarily, slows the character for awhile. This is the status ailment the Malboro inflicts.
*'''[[Star (item)|Star]]''' - Invincibility. A single touch causes the character to drop the ball; it is impossible to steal the ball from anyone invincible.
*'''[[Thunderbolt (item)|Lightning]]''' - Everyone except the user is struck down for a couple of seconds. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing the offensive player to run into it.
The next three items are specific to one court:
*'''[[Slot Coin]]''' - only available from purple ? Panels on the offensive, this powers the slots in [[Jr. Street]].
*'''[[Mimic]]''' - A treasure-chest item from [[Bloocheep Sea]], Mimic will slowly go after the player with the ball, chomping away. Sometimes he will spit up many Red Coins instead.
*'''[[Freezie]]''' - Characters can become icicles if hit by this item from [[Sherbet Land]]. Acts like a Green Shell when thrown.


==Modes==
===Last character===
[[File:485737-mario-hoops-3-on-3-nintendo-ds-screenshot-title-screen-with.png|thumb|The title screen with all four modes.]]
*'''[[Cactuar]]''' - Its head moves across the sand in Glare Desert. Dribbling on it a few times will cause it to run off the course. Winning the exhibition match unlocks it.
===Challenges===
Challenges contains both practice modes and then a true extra challenge-like mode after completing the main practice mode.


====Practice====
===Unlockable balls===
<blockquote>
{|class=wikitable style="width:100%"
<span style="color:blue">Practice</span> <span style="color:red">game skills</span> to use during games. Choose a skill you want to practice from the menu.
!Image
</blockquote>
!width=50% align=center|Ball
As Mario, players will practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive man is needed for practice, it is always Wario.
!width=50% align=center class=unsortable|How to unlock
|-
|align=center|[[File:Ball 1.png]]
|align=center|Basketball
|Available from the start.
|-
|align=center|[[File:Ball 2.png]]
|align=center|Blue/White/Red
|Win one match in tourney mode using only three-point charged shots.
|-
|align=center|[[File:Ball 3.png]]
|align=center|Yellow/Green
|Play an exhibition match at Daisy Garden.
|-
|align=center|[[File:Ball 4.png]]
|align=center|Purple/Orange
|Play an exhibition match at Bowser's Castle.
|-
|align=center|[[File:Ball 5.png]]
|align=center|Black/Red
|Win an exhibition on Rainbow Ship without ? Panels.
|-
|align=center|[[File:Ball 6.png]]
|align=center|Blue/Silver
|Finish Practice Mode.
|-
|align=center|[[File:Ball 7.png]]
|align=center|Spiked
|Obtain a gold trophy in the Star Cup tourney.
|-
|align=center|[[File:Ball 8.png]]
|align=center|Watermelon
|Obtain a gold trophy in the Flower Cup tourney.
|-
|align=center|[[File:Ball 9.png]]
|align=center|Pumpkin
|Lose 5 games in a row in wireless exhibition.{{footnote|main|a}}
|-
|align=center|[[File:Ball 10.png]]
|align=center|Dice
|Obtain a gold trophy in the Hard Flower Cup tourney.
|-
|align=center|[[File:Ball 11.png]]
|align=center|Soccer
|Obtain a silver trophy or better in the Hard Mushroom Cup tourney.
|-
|align=center|[[File:Ball 12.png]]
|align=center|Star
|Win one match in tourney mode using only Special Shots.
|-
|align=center|[[File:Ball 13.png]]
|align=center|Yoshi Egg
|Obtain a gold trophy in the Mushroom Cup tourney.
|-
|align=center|[[File:Ball 14.png]]
|align=center|Cheep Cheep
|Obtain a gold trophy in the Hard Mushroom Cup tourney.
|-
|align=center|[[File:Ball 15.png]]
|align=center|Goomba
|Obtain a gold trophy in the Hard Star Cup tourney.
|-
|align=center|[[File:Ball 16.png]]
|align=center|Rainbow
|Win 7 games in wireless exhibition.{{footnote|main|a}}
|-
|align=center|[[File:Ball 17.png]]
|align=center|Silver
|Have 2000 points in profile. {{footnote|main|a}}
|-
|align=center|[[File:Ball 18.png]]
|align=center|Gold
|Have 5000 points in profile.{{footnote|main|a}}
|}
{{footnote|note|a|Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality}}


<center>The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).</center>
==Items==
During play, [[? Panel]]s always produce items very similar to the ''Mario Kart'' series. To use most items, players stroke with the [[stylus]] in the direction the item is to be thrown, or simply use the {{button|DS|B}} button.
===Items for all courts===
====Offensive and Defensive items====
The following items can be used by any player, regardless if they are on offense or defense.
{|class=wikitable style="width:100%"
!Image
!Item
!Description
|-
|align="center"|[[File:MH3o3Coin.png]]
|[[Coin]]
|Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped.
|-
|align="center"|[[File:MH3o3RedCoin.png]]
|[[Red Coin]]
|Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash.
|-
|align="center"|[[File:MH3o3Lightning.png]]
|[[Lightning]]
|Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it.
|-
|align="center"|[[File:MH3o3Mushroom.png]]
|[[Mushroom]]
|The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score.
|-
|align="center"|[[File:MH3o3PoisonMushroom.png]]
|[[Poison Mushroom]]
|Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts.  
|-
|align="center"|[[File:MH3o3Star.png]]
|[[Super Star|Star]]
|The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down.
|}


 
====Defensive items====
{| width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black" align=center
The following items are exclusively given to a defensive player who runs over the ? Panel.
|- style=background:#DFB;
{|class=wikitable style="width:100%"
| colspan=5 style="text-align:center;border-bottom:2px solid black" | '''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
!Image
!Item
!Description
|-
|align="center"|[[File:MH3o3Banana.png]]
||[[Banana]]
|The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]].
|-
|align="center"|[[File:MH3o3Bomb.png]]
|[[Bomb]]
|When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]].
|-
|-
! colspan=5 style="background:#ffd0c9" | Offense
|align="center"|[[File:Mh3o3FakePanel.png]]
|- style="background:#ffe0d9"
|[[Fake ? Panel]]
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense.
|- style=background:#fff0e9
|01 || Dribble! || Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|- style=background:#fff0e9
|02 || Guard the ball! || Dribbling away from an opponent player is important to avoid a simple steal. || Guard the ball for 20 seconds! || 0:20
|- style=background:#fff0e9
|03 || Shoot the ball! || Players stroke the stylus up to shoot the ball towards the hoop. || Aim for the basket! || 3
|- style=background:#fff0e9
|04 || Do a charge shot! || By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. || Do a charge shot! || 3
|- style=background:#fff0e9
|05 || Pass! || Stroking sideways left or right passes to the teammate in that direction. || Pass the ball around! || 5
|- style=background:#fff0e9
|06 || Run and dribble! || By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. || Chase the ? Panel! || 1:00
|- style=background:#fff0e9
|07 || Quick-dash! || By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. || Quick-dash! || 8
|- style=background:#fff0e9
|08 || Dunk the ball! || By stroking up while running near the basket, the player will dunk the ball. || Dunk 3 times! || 3
|- style=background:#fff0e9
! colspan=5 style="background:#ffd0c9" | Offense 2
|- style="background:#ffe0d9"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|- style=background:#fff0e9
|09 || Do a fake! || When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. || Fake, then do a charge shot! || 3
|- style=background:#fff0e9
|10 || Rebound-dunk! || If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. || Rebound-dunk! || 3
|- style=background:#fff0e9
|11 || Charge-dunk! || When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. || Charge-dunk! || 3
|- style=background:#fff0e9
|12 || Do a trick! || When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. || Use trick moves! || 3
|- style=background:#fff0e9
|13 || Direct-pass! || While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. || Make a direct-pass! || 4
|-
|-
! colspan=5 style="background:#cfd6ff;border-top:3px solid black" | Defense
|align="center"|[[File:MH3o3GreenShell.png]]
|- style="background:#dce3ff"
|[[Green Shell]]
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player.
|- style=background:#e9f0ff
|01 || Steal the ball! || Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. || Steal the ball! || 3
|- style=background:#e9f0ff
|02 || Jump! || Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. || Jump and block! || 3
|- style=background:#e9f0ff
|03 || Jump-steal! || Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. || Jump-steal to guard the hoop! || 3
|- style=background:#e9f0ff
|04 || Items || When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. || Hit Wario with a shell! || 3
|- style=background:#e9f0ff
|05 || Swap characters! || Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball. || Switch players! || 4
|-
|-
! colspan=5 style="background:#cfd6ff" | Defense 2
|align="center"|[[File:MH3o3RedShell.png]]
|- style="background:#dce3ff"
|[[Red Shell]]
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court.
|- style=background:#e9f0ff
|06 || Block 'em! || Rubbing the stylus causes the character to create a small blue force field in front of him or her, and move around with it. Opponents can't get by this field. || Block Wario! || 0:20
|- style=background:#e9f0ff
|07 || Charge-steal! || Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. || Charge-steal! || 3
|- style=background:#e9f0ff
|08 || Drop-steal! || Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. || Make 'em drop it! || 3
|- style=background:#e9f0ff
|09 || Sidestep! || Stroking left or right causes the character to quickly move sideways. He or she can sneak up on an opponent and catch them off-guard by doing a simple steal. || Sidestep and steal! || 3
|- style=background:#e9f0ff
|10 || Rebound! || Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. || Nab a rebound! || 3
|-
|-
| colspan=5 style="background:#F9F9AA;border-top:3px solid black" | '''Free Practice''' <br> With Mario, Luigi and Peach, any move can be practiced here. <br> To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|align="center"|[[File:MH3o3SpinyShell.png]]
|[[Spiny Shell (blue)|Spiny Shell]]
|The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target.
|}
|}


====Special Shots====
===Items for specific courts===
<blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote>
{|class=wikitable style="width:100%"
Players can practice [[Special Shot]]s with any player unlocked (the shots themselves don't have to be mastered, despite the in-game description). It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-oops. For specific info for each character's special shot, see the [[Template:Special Shots|template]].
!Image
!Item
!Description
!Court Appearance
|-
|align="center"|[[File:Mh3o3SlotCoin.png]]
|[[Slot Coin]]
|Slot Coins are exclusively found on [[Jr. Street]] and are picked up only through the purple ? Panels. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once.
|[[Jr. Street]]
|-
|align="center"|[[File:MH3o3Freezy.png]]
|[[Freezie|Freezy]]
|Freezies are available only on [[Sherbet Land (basketball court)|Sherbet Land]], where they act is Green Shells when thrown. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play.
|[[Sherbet Land (basketball court)|Sherbet Land]]
|-
|align="center"|[[File:Mimic.gif]]
|[[Mimic (treasure chest)|Mimic]]
|These treasure chest items make their debut in any [[Super Mario (franchise)|''Super Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.
|[[Bloocheep Sea]]
|}


====Dribble Race (Time Trial)====
==Official soundtrack==
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
{{main|Mario Basketball 3on3 Original Soundtrack}}
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, to unlock the last one the preset records must be beaten in the first two.
An original soundtrack that is based on the game is released only in Japan in October 18, 2006 and is published by Square Enix, the same publisher for the game. It has thirty-one songs from the game. The songs featured are slightly altered and are higher quality than those in-game, due to no limitations of the Nintendo DS soundchip.


*Peach's Castle - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
==Staff==
*Sunshine Road - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
{{main|List of Mario Hoops 3-on-3 staff}}
*Rainbow Road - Blue fireballs erupt out from under the course. Colorful [[Bomb (species)|Bomb]]s can here found. Most ? Panels have 5 coins. (1 min)
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Super Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Super Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.


===Tourney===
==Promotion==
[[File:MH3o3tourneywin.jpg|thumb|right|200px|Yoshi's team rejoices in winning the Mushroom Tourney. Trophies are spectacularly presented; it is not known on what courses the CPU vs. CPU matches are on.]]
Two promotional browser games were released in 2006 titled ''[[Dribble Skillz|Mario Hoops 3-on-3 -- Dribble Skillz]]'' and ''[[Superstar Shootout]]''.
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course. In fact, the tourney is composed of a 8-4-2-1 basis. The other 7 teams are chosen random, and are represented by the captains (center / first character picked) on the elimination screen (shown right). When the player beats the first team, the captain breaks through a classic block while the losing CPU captain comes up with a deactivated block. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, he or she can try it again as many times as necessary to win and move on (i.e. there's no ranking out like in ''Mario Kart'').


When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a tall vine, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
==Reception==
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.


There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ ''Mario Hoops 3 on 3'' Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds ''Mario Hoops 3-on-3'' review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.
*'''<span style="color:#d9d919">Gold</span>''' - Winning all matches by 200 points or more over the CPU
*'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by 100 points or more over the CPU
*'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament


Therefore, losing even once automatically puts gold & silver out of the question. By abusing the quit feature (which saves the player's position upon winning each match) when about to lose or win by too little, "redos" are possible.
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review ''Mario Hoops 3-on-3'' Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds ''Mario Hoops 3-on-3'' review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
 
{|class="wikitable reviews"
Upon winning the tournament, the player is asked whether he or she wants to move on to the next tourney. If it is the Rainbow Tourney, the credits roll.
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
 
|-style="background-color:#E6E6E6"
===Exhibition===
|Release
Players can choose a team of three, even the opponent's players if desired (each spot left blank is chosen randomly), and jump into any course played and won in Tourney Mode. There are some settings to enhance the one match as well:
|Reviewer, Publication
*'''Time per Period:''' 1:40, 2:00, 2:30 (default), 3:00, 3:20.
|Score
*'''# of Periods:''' 2 (default), 4.
|Comment
*'''? Panels:''' On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
|-
*'''CPU Level:''' 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6* (Pro).
|Nintendo DS
<nowiki>*</nowiki>Unlocked after winning Hard Rainbow Tourney.
|Jeff Gerstmann, [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ GameSpot]
 
|7.1/10
After the match, the player can play with the exact same settings or quit the mode (there's no way to just change the course or one character).
|align="left"|"''It's short on modes and asks you to replay the same tournaments on multiple difficulty settings, but the core gameplay in Mario Hoops is pretty good.''"
 
|-
===Matchup===
|Nintendo DS
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
|Aaron Kaluszka,<br>[https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds Nintendo World Report]
 
|7.5/10
====Exhibition====
|align="left"|"''What do you get when you combine {{wp|NBA Jam}}, [[Super Mario Kart]], and the Nintendo DS touch screen?''"
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
|-
The single mode that is limited to local wireless, two players can choose their team of 3 and face off against each other, subject to the same settings as normal Exhibition Mode.
|Nintendo DS
 
|Cole Smith,<br>[http://cheatcc.com/ds/rev/mariohoops3on3review.html Cheat Code Central]
====Dribble Race====
|3.5/5
<blockquote><span style="color:gold">Dribble Race Versus Friends!</span> Nab <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and beat everyone to the goal!</blockquote>
|align="left"|"''My only complaint is that a lot of gamers will get bored long before they ever complete the single-player mode. But as long as you’ve got the Wi-Fi mode and some friends to play against, this might not be a questionable purchase.''"
Same as [[#Dribble Race (Time Trial)|Dribble Race Mode]], except it's not a time trial: the first to cross the finish line with 100 coins wins, and is available with 2-4 players.
|-
 
|Nintendo DS
====Coin Hunter====
|Scott Anthony,<br>[http://www.pocketgamer.co.uk/r/DS/Mario+Slam+Basketball/review.asp?c=2238 Pocket Gamer UK]
<blockquote><span style="color:gold">Coin Hunting with Friends!</span> Throw <span style="color:red">items</span> and scramble for <span style="color:blue">coins</span>! Hold on to <span style="color:blue">coins</span> until the end to win!</blockquote>
|7/10
This is a non-basketball related mode that draws heavily on ''Mario Kart'''s battle mode. Each player (up to 4) starts with 50 coins. Players then use items to reduce the other player's coins. The single player remaining with coins wins. In a three or four-player game, players eliminated early can stick around to annoy players still in the competition (similar to ''[[Mario Kart 64]]''). There are four courses; the last two are unlockable by winning five of these battles in a row.
|align="left"|"''Fun, frantic, and action-packed, Mario Slam Basketball is a good-looking game that lacks solid opposition.''"
*Mario Classic 1-1
|-
*Mario Classic 8-4
|Nintendo DS
*Mario Classic 2-2
|Craig Harris, [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review IGN]
*Forest Stage
|6.8/10
 
|align="left"|"''The gameplay just never reaches the presentation's level, and never quite gets up there with the likes of the other Mario sports on Nintendo handhelds and consoles.''"
==Unlockables==
|-
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
|Nintendo DS
 
|Keza MacDonald, [http://www.eurogamer.net/articles/r_mariohoops_ds Eurogamer]
===From Tourney Mode===
|6/10
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.
|align="left"|"''Mario Hoops 3-on-3 is actually a very good simple basketball game, but the simplistic AI and chaos factor often prevent that from shining through.''"
 
|-
The following is understood: Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
|Nintendo DS
 
|Tom Orry, [https://www.videogamer.com/reviews/mario-slam-basketball-review VideoGamer]
{| style="text-align:center;color:black" cellspacing=0 border=1 cellpadding=2 width=90% align=center
|6/10
|- style=background:#fff0e0
|align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''"
! width=10% | !! width=20% | Normal Mushroom Tourney !! width=20% | Normal Flower Tourney !! width=20% | Normal Star Tourney !! width=20% | Normal Rainbow Tourney
|-
|- style=background:#DCB8A3
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
| '''Bronze || Paratroopa || Dixie Kong || Bowser || Ninja
|-style="background-color:#E6E6E6"
|- style=background:#E6E8FA
|colspan=2|Compiler
| '''Silver || Costume Change: Peach || Costume Change: Daisy || Moogle || White Mage
|colspan=2|Platform / Score
|- style=background:#e9e929
|-
| '''Gold || Watermelon Ball || Yoshi Egg Ball || Spiked Ball || Black Mage
|colspan=2|Metacritic
|- style=background:#fff0e0
|colspan=2 style="background-color:gold"|[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews 69]
! width=10% | !! width=20% | Hard Mushroom Tourney !! width=20% | Hard Flower Tourney !! width=20% | Hard Star Tourney !! width=20% | Hard Rainbow Tourney
|-
|- style=background:#DCB8A3
|colspan=2|GameRankings
| '''Bronze || Birdo || Boo || Fly Guy || Costume Change: Black Mage
|colspan=2|[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html 70.36%]
|- style=background:#E6E8FA
| '''Silver || Soccer Ball || Costume Change: Yoshi || Costume Change: Fly Guy || Costume Change: White Mage
|- style=background:#e9e929
| '''Gold || Cheep-Cheep Ball || Dice Ball || Goomba Ball || Costume Change: Ninja
|}
|}
{{br}}


When selecting characters by placing them in the hoop, holding the D-pad in a direction or a button at the same time causes a cosmetic change if unlocked, not affecting gameplay abilities. Yoshi and Fly Guy each have three different changes, while the others have one.
==Gallery==
{{main-gallery}}
<gallery>
Mario2 MH3on3.png|[[Mario]]
Luigi MH3on3.png|[[Luigi]]
Peach MH3on3.png|[[Princess Peach|Peach]]
Bowser MH3o3 artwork.jpg|[[Bowser]]
MH3on3 Yoshi.jpg|[[Yoshi]]
Moogle MH3o3 art.jpg|[[Moogle]]
</gallery>


===Courses===
==Media==
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in military time, 16:00-18:00 hours) according to the DS's internal clock).
{{main-media}}
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden in the first half, then finding a blue seed in a ? Panel in the second half.
{{media table
*'''[[Glare Desert]]''' - Getting 800 points or more in any match in the Star Tourney.
|file1=MH3o3Theme.oga
|title1=Theme
}}


===Others===
==References to other games==
One character:
*''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me".
*'''[[Cactuar]]''' - Its head moves across the sand in Glare Desert. Dribbling on it a few times will cause it to run off the course. Winning the exhibition match unlocks it.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game.
*''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Bloocheep Sea]]'s music are remixes of the Castle and Underwater themes, respectively. The ground in Tourney Mode is the same as the one of overworld levels of this game. Finally, the Classic 1-1, 8-4 and 2-2 courts of Coin Hunter are references to the respective levels of this game.
*''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme.
*''[[Super Mario Bros. 3]]'': The [[Airship Theme]] and "Fortress Boss" theme can be heard during the cutscene where Ninja steals the Rainbow Tourney trophy.
*''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's. Also, some of the playable characters' voice clips were reused from this game.


Ten balls:
==References to later games==
*'''Blue/Silver''' - Finishing Practice Mode
*''[[Mario Sports Mix]]'': This is the second project developed by [[Square Enix]] using the ''Mario Hoops 3-on-3'' formula. Basketball is one of the featured sports there. Additionally, the ''Final Fantasy'' characters return in that installment.
*'''Blue/White/Red''' - Winning one match in tourney mode using only three-point charged shots
*'''Black/Red''' - Winning an exhibition on Rainbow Ship ''without ? Panels''
*'''Purple/Orange''' - Playing an exhibition at Bowser Castle
*'''Yellow/Green''' - Playing an exhibition at Daisy Garden
*'''Star''' - Using all of the team's players' special shots in one match
*'''Silver''' - 2000 points in profile
*'''Gold''' - 5000 points in profile
*'''Rainbow''' - Winning 7 games in wireless exhibition
*'''Pumpkin''' - Losing 5 games in wireless exhibition


==Official Soundtrack==
==Names in other languages==
{{main|Mario Basketball 3on3 Original Soundtrack}}
{{foreign names
An original soundtrack that is based on the game is released only in Japan and is published by Square Enix, the same company for the game. It has thirty-one songs from the game.
|Jap=マリオバスケ3on3
|JapR=Mario Basuke Surī-on-surī
|JapM=Mario Basket(ball) 3-on-3
|SpaE=Mario Slam Basketball
|SpaEM=
|FreE=Mario Slam Basketball
|FreEM=
|Ger=Mario Slam Basketball
|GerM=
|Ita=Mario Slam Basketball
|ItaM=
|ChiT=瑪利歐籃球 3對3鬥牛<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref>
|ChiTR=Mǎlì'ōu lánqiú sān duì sān dòuniú
|ChiTM=Mario Basketball 3on3 bullfight
}}


==Gallery==
==Trivia==
{{morepic}}
*Although this is the first dedicated ''Super Mario'' spin-off installment in the sports category entirely focused on basketball, this is the second time [[Mario]] has starred in a basketball game (with the first being the GameCube version of ''[[NBA Street V3]]'' along with Luigi and Peach).
*This is the first and (so far) only game where [[Bowser Jr.]] is a default character, while [[Bowser]] is an unlockable character.
*Waluigi's Baller Name, "The Question", is a reference to the real-life former basketball player {{wp|Allen Iverson}}, whose nickname was "The Answer".
*In ''Super Smash Bros. Brawl'', the trophy for Green Koopa Paratroopas states that they appear in ''Mario Hoops 3-on-3'' even though in said game only Red ones appear.
*When playing Tourney mode, if the player does not have him on their team, Bowser is guaranteed to be one of the CPU players, and he will always be the captain of his team.


==Staff==
==References==
{{main|List of Mario Hoops 3-on-3 staff}}
<references/>


==Names in Other Languages==
==External links==
{{Foreignname
{{NIWA|StrategyWiki=1}}
|Jap=マリオバスケ 3on3
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Hoops_3_on_3.pdf American English instruction booklet]
|JapR=mario basuke 3on3
*[https://m1.nintendo.net/docvc/NTR/JPN/AB3J/AB3J_J.pdf Japanese instruction booklet]
|JapM=Mario Basketball 3on3<br>Mario Basket 3on3
{{MH3O3}}
|Spa=Baloncesto de Mario 3a3
{{Super Mario games}}
|SpaM=Mario Basketball 3on3
|SpaE=Mario Slam Basketball
|SpaEM=Mario Slam Basketball
|Ger=Mario Slam Basketball
|GerM=Mario Slam Basketball
|Fra=Mario Slam Basketball
|FraM=NOE}}
{{BoxTop}}
{{Mario Hoops 3-on-3}}
{{Spinoffs}}
{{DS}}
{{DS}}
[[Category:Mario Games]]
[[Category:Mario Hoops 3-on-3|*]]
[[Category:Nintendo DS Games]]
[[Category:Crossover Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Sports Games]]
[[Category:Nintendo DS games]]
[[Category:Crossover games]]
[[Category:Sports games]]
[[Category:2006 games]]
[[Category:2006 games]]
[[Category:Mario Hoops 3-on-3|*]]
[[Category:2007 games]]
[[Category:2007 games]]
[[it:Mario Slam Basketball]]
[[de:Mario Slam Basketball]]
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