Alleyway: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{unreferenced}}
{{game infobox
|image=[[File:Alleywaycover.png|250px]]
|image=[[File:Alleywaycover.png|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy:'''<br>{{released|Japan|April 21, 1989|USA|August 11, 1989|Europe|September 28, 1990}} '''Virtual Console (3DS):'''<br>{{released|USA|June 6, 2011|Europe|June 7, 2011|Australia|June 7, 2011|Japan|August 3, 2011|South Korea|June 1, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|April 21, 1989|USA|August 11, 1989|Europe|September 28, 1990}} '''Virtual Console (3DS):'''<br>{{release|USA|June 6, 2011|Europe|June 7, 2011|Australia|June 7, 2011|Japan|August 3, 2011|South Korea|June 1, 2016}}
|genre=''Breakout'' game
|genre={{wp|Breakout (video game)|''Breakout'' clone}}
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
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|input={{input|gb=1|3ds=1}}
|input={{input|gb=1|3ds=1}}
}}
}}
'''''Alleyway''''' is a video game for the [[Game Boy]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]] in [[List of games by date#1989|1989]]. It is a classic ''{{wp|Breakout (video game)|Breakout}}''-style game that requires the player to clear out all of the [[breakable block]]s above, without allowing the [[ball (Alleyway)|ball]] to go below the [[paddle]]. The intro of the game (as well as the western box art) depicts [[Mario]] controlling the paddle.
'''''Alleyway''''' is a video game for the [[Game Boy]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]] in [[List of games by date#1989|1989]]. It is a classic ''{{wp|Breakout (video game)|Breakout}}''-style game of the [[Super Mario (franchise)|''Super Mario'' franchise]] that requires the player to clear out all of the [[breakable block]]s above, without allowing the [[ball (Alleyway)|ball]] to go below the [[paddle]]. [[Mario]] is shown to be controlling the paddle in both the game's intro and cover art for {{wp|Western world|Western}} releases. ''Alleyway'' was re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in [[List of games by date#2011|2011]].
 
''Alleyway'' was re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in [[List of games by date#2011|2011]].
{{br|left}}
{{br|left}}
==Gameplay==
==Gameplay==
[[File:MarioAlleyway.png|thumb|left|160px|Intro]]
[[File:MarioAlleyway.png|thumb|left|160px|Intro]]
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*'''[[Scrolling Block Screen]]:''' The rows of bricks move either left or right depending on the level the player is in.
*'''[[Scrolling Block Screen]]:''' The rows of bricks move either left or right depending on the level the player is in.
*'''[[Advancing Block Screen]]:''' The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.
*'''[[Advancing Block Screen]]:''' The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.
 
Every fourth round the player enters a [[bonus]] level; the bonus levels feature various sprite pieces of ''Super Mario'' enemies and characters, based on their appearance from ''[[Super Mario Bros.]]'':
Every fourth round the player goes into a [[Bonus]] level; the bonus levels feature various sprite pieces from ''[[Super Mario Bros.]]'' Here is a list of bonus levels that contain objects related to the ''[[Mario (franchise)|Mario]]'' franchise.
 
*[[Mario]]
*[[Mario]]
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Blooper]]
*[[Blooper|Bloober]]
*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Goomba]]
*[[Goomba]]
*[[Cheep Cheep]]
*[[Cheep Cheep|Cheep-Cheep]]
*[[Bowser]]
*[[Bowser]]
Additionally in the bonus level, the ball can destroy the bricks without bumping around the playfield; also there is a timer that contains 99 game seconds. If the player destroys all the bricks before the timer runs out, the player gains bonus points. After the bonus level ends, the rounds repeat, but with a new set of bricks.
Additionally in the bonus level, the ball can destroy the bricks without bumping around the playfield; also there is a timer that contains 99 game seconds. If the player destroys all the bricks before the timer runs out, the player gains bonus points. After the bonus level ends, the rounds repeat, but with a new set of bricks.
 
===Nintendo eShop description===
===Description from Nintendo eShop===
====Original====
<blockquote>''Originally released at the launch of the Game Boy, Alleyway is a fondly remembered update to the classic ‘bat and ball’ style of games.<br>
<blockquote>''Originally released at the launch of the Game Boy, Alleyway is a fondly remembered update to the classic ‘bat and ball’ style of games.<br>
''The aim is simple: survive and rack up a huge high score! Take control of the paddle and deflect the ball to break the blocks, but don’t let it drop. Break all the blocks to move onto the next of 32 challenging stages.<br>
''The aim is simple: survive and rack up a huge high score! Take control of the paddle and deflect the ball to break the blocks, but don’t let it drop. Break all the blocks to move onto the next of 32 challenging stages.<br>
''It starts out simple but later levels introduce walls of blocks that move horizontally or vertically. You can also enjoy bonus stages where the aim is to break as many blocks as possible within the time limit.</blockquote>
''It starts out simple but later levels introduce walls of blocks that move horizontally or vertically. You can also enjoy bonus stages where the aim is to break as many blocks as possible within the time limit.</blockquote>
====Updated====
<blockquote>''Your spaceship is at the gate of the Alleyway™.<br>
''As Mario™, you will need to use your vessel to deflect the energy ball towards oncoming space grids. Hitting the grids will either weaken or destroy them, and you'll need to keep returning shots until the entire field is cleared!<br>
''As you progress through each level, you will confront new challenges of alternating stages, bonus rounds, and more. Speed and agile reflexes will quickly become your strongest allies as you reach to beat the top score!<br>
''You're in command in the Alleyway!</blockquote>


==Gallery==
==Gallery==
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{{wp|Mean Machines}} gave the game a 33/100%, and they criticized the game's repetitiveness and they stated "this variant doesn't have much more to offer than the original ''{{wp|Breakout}}''". They also added "once you've finished a couple of screens, you'll be bored stiff." They also compared it to ''{{wp|Arkanoid}}'', and regarded a lack of power-ups in the game.
{{wp|Mean Machines}} gave the game a 33/100%, and they criticized the game's repetitiveness and they stated "this variant doesn't have much more to offer than the original ''{{wp|Breakout}}''". They also added "once you've finished a couple of screens, you'll be bored stiff." They also compared it to ''{{wp|Arkanoid}}'', and regarded a lack of power-ups in the game.


4 reviewers from {{wp|Electronic Gaming Monthly}} gave the game scores of 6/10, 6/10, 5/10, and 3/10. All of them compared it to ''Arkanoid'', and they complained about the lack of enhancement over the ''Breakout'' format. However, two reviewers who gave the game a 6/10 said it was perfectly designed for the Game Boy, and one of them added that "it's also a very good game that combines some new features ... with the original ''Break-Out'' theme," and they concluded with the game being good, but a bit long.
4 reviewers from ''{{wp|Electronic Gaming Monthly}}'' gave the game scores of 6/10, 6/10, 5/10, and 3/10. All of them compared it to ''Arkanoid'', and they complained about the lack of enhancement over the ''Breakout'' format. However, two reviewers who gave the game a 6/10 said it was perfectly designed for the Game Boy, and one of them added that "it's also a very good game that combines some new features ... with the original ''Break-Out'' theme," and they concluded with the game being good, but a bit long.
 
==Names in other languages==
{{foreign names
|Jap=アレイウェイ
|JapR=Areiwei
|JapM=Alleyway
|Jap2=アレイウエイ
|Jap2R=Areiuei
|Jap2M=Alleyway (alternate spelling on official website)
}}


==External links==
==External links==
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*[https://www.nintendo.com/games/detail/alleyway-3ds North American site]
*[https://www.nintendo.com/games/detail/alleyway-3ds North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Alleyway-275451.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Alleyway-275451.html Nintendo UK site]
{{Alleyway}}
{{Alleyway}}
{{MarioGames}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
[[de:Alleyway]]
[[de:Alleyway]]
[[Category:Alleyway|*]]
[[Category:Alleyway|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario games]]
[[Category:Super Mario games]]
[[Category:Puzzle games]]
[[Category:Puzzle games]]
[[Category:Game Boy games]]
[[Category:Game Boy games]]
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