Goal Pole (secret): Difference between revisions

Undo revision 4175467 by Tawit Kamyingdechapat (talk) Doesn't make sense, and it's accessible whether or not you collected it.
(Undo revision 4175467 by Tawit Kamyingdechapat (talk) Doesn't make sense, and it's accessible whether or not you collected it.)
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The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''
The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''


Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases similar to the secret ones to denote false exits, which do not award a Wonder Seed.
Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases and no [[fortress]]es similar to the secret ones to denote fake exits, which do not award a Wonder Seed.


==History==
==History==
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====World 2-4====
====World 2-4====
[[File:NSMBW 2-4 Secret.png|thumb|The hidden goal in World 2-4]]
[[File:NSMBW 2-4 Secret.png|thumb|The hidden goal in World 2-4]]
In [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], Mario needs the Propeller Mushroom to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the area with the [[Goal Pole|flagpole]], there is an area high above with a pipe in it. It is offscreen, but Mario can access this area from the left side, with the help of the [[wind]]. Mario's starting point for this maneuver is the platform with the [[Spike Top]] below the secret area. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. The wind pushes Mario into the wall, allowing him to [[Wall Jump|wall-jump]] out of sight above the screen, falling into the secret area. The red pipe leads to a hidden goal. This leads directly to {{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}.
In [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], Mario needs the Propeller Mushroom to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the area with the [[Goal Pole|flagpole]], there is an area high above with a pipe in it. It is offscreen, but Mario can access this area from the left side, with the help of the [[wind]]. Mario's starting point for this maneuver is the platform with the [[Spike Top]] below the secret area. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. The wind pushes Mario into the wall, allowing him to [[Wall Jump|wall-jump]] out of sight above the screen, falling into the secret area. The red pipe leads to a hidden goal that leads directly to {{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}.


====World 2-6====
====World 2-6====
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===={{world|4|tower}}====
===={{world|4|tower}}====
[[File:NSMBW World 4-T Secret Exit.jpg|thumb|left|The exit to the hidden goal in {{world|4|tower}}]]
[[File:NSMBW World 4-T Secret Exit.jpg|thumb|left|The exit to the hidden goal in {{world|4|tower}}]]
In {{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}, in the falling block area where the final Star Coin resides, the player can find a secret passage that leads to the hidden goal. Mario should wait until the block nearest to the wall under the coin falls, and then run over it into the secret passage. A Warp Pipe takes Mario and company to the area with the hidden goal. This unlocks a Warp Cannon, which leads to [[World 7 (New Super Mario Bros. Wii)|World 7]].
In {{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}, in the falling block area where the final Star Coin resides, the player can find a secret passage that leads to the hidden goal. Mario should wait until the block nearest to the wall under the coin falls, and then run over it into the secret passage. A Warp Pipe takes Mario and company to the area with the hidden goal. This unlocks a Warp Cannon, which leads to [[World 6 (New Super Mario Bros. Wii)|World 6]].


===={{world|4|ghost}}====
===={{world|4|ghost}}====
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====World 8-2====
====World 8-2====
In [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]], after Mario passes the midway point, he encounters a series of rotating circular ground and [[Spike Ball|Spiked Ball]]s rolling toward him. When Mario heads down an incline with Spiked Balls on every side, the player should look for a row of Brick Blocks at the bottom. Mario should turn around here and head left. Mario enters a secret passage that leads back to a Warp Pipe. The hidden goal is found at the end. This leads to [[World 8-7 (New Super Mario Bros. Wii)|World 8-7]].
In [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]], after Mario passes the midway point, he encounters a series of rotating circular ground and [[Spike Ball|Spiked Ball]]s rolling toward him. When Mario heads down an incline with Spiked Balls on every side, the player should look for a row of Brick Blocks at the bottom. Mario should turn around here and head left. Mario enters a secret passage that leads back to a Warp Pipe. The hidden goal is found at the end and leads to [[World 8-7 (New Super Mario Bros. Wii)|World 8-7]].


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
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===={{world|6|ghost}}====
===={{world|6|ghost}}====
In {{world-link|6|ghost|World 6-Ghost House (New Super Mario Bros. 2)}}, after collecting the third Star Coin, Mario must keep wall-jumping for about three screens. There is a door that leads to the secret Goal Pole. This unlocks {{world-link|6|A|World 6-A}}, the only secret level in [[World 6 (New Super Mario Bros. 2)|World 6]].
In {{world-link|6|ghost|World 6-Ghost House (New Super Mario Bros. 2)}}, after collecting the third Star Coin, Mario must keep wall-jumping for about three screens. There is a door that leads to the secret Goal Pole that unlocks {{world-link|6|A|World 6-A}}.


===''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''===
===''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''===
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====Tilted Tunnel====
====Tilted Tunnel====
[[File:NSMBU Tilted Tunnel Secret Passage.jpg|thumb|The path to the secret Goal Pole in Tilted Tunnel]]
[[File:NSMBU Tilted Tunnel Secret Passage.png|thumb|The path to the secret Goal Pole in Tilted Tunnel]]
In [[Tilted Tunnel]], near the end of the stage, a purple crystal shifts upwards. The player can use this to reach the top of the course. As this is presumably a path to the secret Goal Pole, the player must jump up another crystal to actually go to the secret exit. Following the path without jumping simply leads the player back down. The secret Goal Pole leads to the secret level [[Blooper's Secret Lair]], which, when completed, unlocks Soda Jungle, skipping [[The Mighty Cannonship]].
In [[Tilted Tunnel]], near the end of the stage, a purple crystal shifts upwards. The player can use this to reach the top of the course. As this is presumably a path to the secret Goal Pole, the player must jump up another crystal to actually go to the secret exit. Following the path without jumping simply leads the player back down. The secret Goal Pole leads to the secret level [[Blooper's Secret Lair]], which, when completed, unlocks Soda Jungle, skipping [[The Mighty Cannonship]].


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===''Super Mario Bros. Wonder''===
===''Super Mario Bros. Wonder''===
{{rewrite-expand|section=y|reason=add missing secret exits}}
====Piranha Plants on Parade====
====Piranha Plants on Parade====
In [[Piranha Plants on Parade]], the level's [[Wonder Flower]] is required to reach the secret exit. On the ceiling where pipes protrude out during the [[Wonder Effect]], the player is able to reach the top of it by jumping on the beamed-note blocks and going left through a red pipe. The player then warps to the foreground, where they can run past the Goal Pole and reach a pipe that leads back to the normal plane on the other side, where the secret Goal Pole is. The secret exit unlocks a path to a [[Warp Pipe|pipe]], which takes the player to a small area in the [[Petal Isles]] where [[Captain Toad]] is.
In [[Piranha Plants on Parade]], the level's [[Wonder Flower]] is required to reach the secret exit. On the ceiling where pipes protrude out during the [[Wonder Effect]], the player is able to reach the top of it by jumping on the [[Marimba Block]]s and going left through a red pipe. The player then warps to the foreground, where they can run past the Goal Pole and reach a pipe that leads back to the normal plane on the other side, where the secret Goal Pole is. The secret exit unlocks a path to a [[Warp Pipe|pipe]], which takes the player to a small area in the [[Petal Isles]] where [[Captain Toad]] is.


====Bulrush Coming Through!====
====Bulrush Coming Through!====
In [[Bulrush Coming Through!]], the level's Wonder Flower is required to reach the secret exit. It is located after the Checkpoint Flag, inside some glowing blocks floating in the air. The player should continue right to find a [[Bulrush]] that will leap towards the blocks, breaking them and revealing the Wonder Flower. Touching it triggers the level's [[Wonder Effect]], causing a herd of Bulrushes to stampede the stage. The player can stand on them and follow them across their path. They knock down the regular Goal Pole, taking the player to a large incline behind. The stampede runs up the incline to some [[Cloud Lift]]s and [[Cloud Block]]s the player must jump on to find the [[Wonder Seed]] at the end. The secret Goal Pole is located immediately after that and rewards the player with a secret third Wonder Seed. The Goal Pole here is notably much taller than usual.
In [[Bulrush Coming Through!]], the level's Wonder Flower is required to reach the secret exit. It is located after the Checkpoint Flag, inside some glowing blocks floating in the air. The player should continue right to find a [[Bulrush]] that will leap towards the blocks, breaking them and revealing the Wonder Flower. Touching it triggers the level's [[Wonder Effect]], causing a herd of Bulrushes to stampede the stage. The player can stand on them and follow them across their path. They knock down the regular Goal Pole, taking the player to a large incline behind. The stampede runs up the incline to some [[Cloud Lift]]s and [[Cloud Block]]s the player must jump on to find the [[Wonder Seed]] at the end. The secret Goal Pole is located immediately after that and rewards the player with a secret third Wonder Seed. The Goal Pole here is around three times as tall as a regular Goal Pole.


====Bulrush Express====
====Bulrush Express====
In [[Bulrush Express]], the level's Wonder Flower is required to reach both the normal and secret exits. The secret exit is found by breaking some [[Brick Block]]s to the right of the course's Wonder Seed. This leads to a pipe taking the player to an area with a Bulrush on top of some spikes. This Bulrush can be ridden to reach the secret Goal Pole, granting access to the course [[Sproings in the Twilight Forest]].  
In [[Bulrush Express]], the level's Wonder Flower and the [[Elephant Mario|Elephant]] or [[Drill Mario|Drill]] forms are required to reach both the normal and secret exits. The secret exit is found by breaking or passing through some [[Brick Block]]s to the right of the course's Wonder Seed. This leads to a pipe taking the player to an area with a Bulrush on top of some spikes. This Bulrush can be ridden to reach the secret Goal Pole, granting access to the course [[Sproings in the Twilight Forest]].


====Outmaway Valley====
====Outmaway Valley====
In [[Outmaway Valley]], the level's Wonder Flower is required to reach the secret exit. It is located inside a sole giant ice block under an area with various icicles. Breaking it by ground-pounding twice spawns the Wonder Flower, and the Wonder Effect gets activated. This causes the screen to shake and a massive snowy hill that rotates clockwise to appear, destroying the terrain. This knocks down the regular Goal Pole, which then appears upside-down after half a rotation, with the Wonder Seed on top. The hidden goal is found shortly after.
In [[Outmaway Valley]], the level's Wonder Flower is required to reach the secret exit. It is located inside a sole giant ice block under an area with various icicles. Breaking it by ground-pounding twice spawns the Wonder Flower, and the Wonder Effect gets activated. This causes the screen to shake and a massive snowy hill that rotates clockwise to appear, destroying the terrain. This knocks down the regular Goal Pole, which then appears upside-down after half a rotation, with the Wonder Seed on top. The hidden goal is found shortly after.
====Secrets of Shova Mansion====
In [[Secrets of Shova Mansion]], the secret exit is found near the end of the level. The player must break the [[Brick Block]]s and push the pushable block below them to reveal a pipe, taking them to the foreground. There is another yellow pipe with a platform on the right that has two flower coins on it. The pipe takes the player to the Goal Pole with some blocks and a Shova to the left of it. The goal unlocks a path to [[Flight of the Bloomps]].
====Where the Rrrumbas Rule====
In [[Where the Rrrumbas Rule]], the secret exit can be found at the large shaft just before the Checkpoint Flag. The player must wall-jump to burrow into the ceiling in their Drill form and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the hidden goal, which in turn reveals a path to [[Badge Challenge Boosting Spin Jump II]].
====Hot-Hot Hot!====
In [[Hot-Hot Hot!]], the secret exit is located in a secret sub-area. By reaching a platform to the left of the dry Wow Bud that holds the Wonder Flower, there are two platforms before a long platform with [[Cloud Block]]s, some jars, and a Wow Bud. It can also be reached by using the Elephant form to hit a [[Hidden Character Block]] that only [[Yoshi (species)|Yellow Yoshi]] can see on the first [[Hot-Hot Rock]] after the Checkpoint Flag, which contains a vine. The platform's Wow Bud releases another Wow Bud that guides the player to a Hot-Hot Rock near the start of the level which has a [[Warp Door]] behind it. The player then enters an inverted version of the course up to the first checkpoint, referencing [[Subspace]] from ''[[Super Mario Bros. 2]]''. The secret Goal Pole replaces the Checkpoint Flag, and it unlocks [[Break Time! Hot-Hot Rocks]].


==Names in other languages==
==Names in other languages==