Gold Ring: Difference between revisions

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→‎Enemy behaviour list: American spelling
m (→‎Enemy behaviour list: American spelling)
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'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual.
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual.


Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[shell|Koopa Shell]]), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the {{wp|E3}} trailer of ''New Super Mario Bros. 2'', only five coins were given, even when golden enemies were defeated in succession.
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[Koopa Shell]]), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the {{wp|E3}} trailer of ''New Super Mario Bros. 2'', only five coins were given, even when golden enemies were defeated in succession.


==Enemy behavior list==
==Enemy behavior list==
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|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells.
|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells.
|-
|-
<!--
|[[Bull's-Eye Bill]]{{footnote|main|a}}
|[Bull's-Eye Bill]]<sup>e-u</sup>
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen.
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen.
|-
|-
-->
|Leaping [[Cheep Cheep]]
|Leaping [[Cheep Cheep]]
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]].
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]].
|-
|-
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]<sup>d</sup> / [[Goomba Tower]]
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]{{footnote|main|b}} / [[Goomba Tower]]
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal.
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal.
|-
|-
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|[[Spiny]]
|[[Spiny]]
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''.
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''.
<!--|-
|-
|[[Bone Goomba]]<sup>b-u</sup>
|[[Bone Goomba]]{{footnote|main|c}}
|Uses Gold Goomba model, otherwise unchanged-->
|Uses Gold Goomba model, otherwise unchanged.
|}
|}
<sup>d</sup> = Gold Ring behavior encountered only in DLC course(s).
{{Footnote|note|a|Gold Ring behavior unused}}
<!--<br><sup>b-u</sup> = Gold Ring behavior unused.<br>
{{footnote|note|b|Gold Ring behavior encountered only in DLC courses}}
<sup>e-u</sup> = Enemy behavior unused.-->
{{footnote|note|c|Enemy behavior unused}}


==List of level appearances==
==List of level appearances==
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|JapR=Gōrudo Ringu
|JapR=Gōrudo Ringu
|JapM=Gold Ring
|JapM=Gold Ring
|Fra=Anneau D'or
|Fre=Anneau D'or
|FraM=Golden Ring
|FreM=Golden Ring
|Spa=Aro Dorado
|Spa=Aro Dorado
|SpaM=Gold Ring
|SpaM=Gold Ring
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|ChiTR=Jīn Huán
|ChiTR=Jīn Huán
|ChiTM=Gold Ring
|ChiTM=Gold Ring
|Ita=Anello dorato
|Ita=Anello dorato; shared with [[Coin ring]]
|ItaM=Golden ring
|ItaM=Golden ring
|PorE=Anel Dourado
|PorE=Anel Dourado