Level up: Difference between revisions

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{{about|the game mechanic|the board game|[[Super Mario Level Up!]]}}
{{about|the gameplay element|the board game|[[Super Mario Level Up!]]}}
[[File:Level up SMRPG animation.gif|frame|"Level up" logo from ''[[Super Mario RPG: Legend of the Seven Stars]]'']]
[[File:Level up SMRPG animation.gif|frame|"Level up" logo from ''[[Super Mario RPG: Legend of the Seven Stars]]'']]
{{quote|Wahoo! One more suit, and it's [[extra life|1-Up]] time! I mean, level-up time!|Mario|Fortune Street}}
{{quote|Wahoo! One more suit, and it's [[extra life|1-Up]] time! I mean, level-up time!|Mario|Fortune Street}}
"'''Level up'''" is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[Experience Points|experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack.
"'''Level up'''" is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[Experience Points|experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack.
==History==
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
[[File:PM Level Up.png|thumb|right|The level-up screen in ''Paper Mario'']]
[[File:PM Level Up.png|thumb|The level-up screen in ''Paper Mario'']]
In both of these games, [[Mario]] levels up when he collects 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases as Mario increases in level, eventually to the point that weak enemies stop rewarding Mario with Star Points.
In both of these games, [[Mario]] levels up when he collects 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases as Mario increases in level, eventually to the point that weak enemies stop rewarding Mario with Star Points.


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====''[[Super Paper Mario]]''====
====''[[Super Paper Mario]]''====
[[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario'']]
[[File:SPM Level Up.png|thumb|Leveling up in ''Super Paper Mario'']]
In this game, the characters level up after obtaining enough [[point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.
In this game, the characters level up after obtaining enough [[point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.


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====''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]''====
====''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]''====
[[File:Sticker Star HP-Up Heart.png|220px|thumb|left|Mario obtaining an [[HP-Up Heart]] in ''[[Paper Mario: Sticker Star]]'' (British English version).]]
[[File:Sticker Star HP-Up Heart.png|220px|thumb|left|Mario obtaining an [[HP-Up Heart]] in ''[[Paper Mario: Sticker Star]]'' (British English version).]]
[[File:Color Splash Hammer Scrap.png|120px|thumb|right|Mario obtaining a [[Hammer Scrap]] in ''[[Paper Mario: Color Splash]]''.]]
[[File:Color Splash Hammer Scrap.png|120px|thumb|Mario obtaining a [[Hammer Scrap]] in ''[[Paper Mario: Color Splash]]''.]]
In both ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', stats such as HP and attack power do not increase via enemy battles, as in previous installments.  Instead, Mario gradually gets stronger as he progresses through the story, with progressively stronger [[Sticker (Paper Mario: Sticker Star)|Sticker]]s or [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s appearing more often as Mario collects more [[Royal Sticker]]s and [[Big Paint Star]]s. However, items that permanently increase Mario's stats also exist, similarly to leveling up from previous games in the series. By collecting [[MAX UP Heart|HP-Up Heart]]s, Mario's HP increases by a certain amount (5 points in ''Sticker Star'' and 25 points in ''Color Splash''), allowing for a grand total of 100 HP in ''Sticker Star'' and 200 HP in ''Color Splash''. Mario's [[First Strike]] attack power also increases whenever he collects two HP-Up Hearts in the former game or a [[Big Paint Star]] in the latter game.
In both ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', stats such as HP and attack power do not increase via enemy battles, as in previous installments.  Instead, Mario gradually gets stronger as he progresses through the story, with progressively stronger [[Sticker (Paper Mario: Sticker Star)|Sticker]]s or [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s appearing more often as Mario collects more [[Royal Sticker]]s and [[Big Paint Star]]s. However, items that permanently increase Mario's stats also exist, similarly to leveling up from previous games in the series. By collecting [[MAX UP Heart|HP-Up Heart]]s, Mario's HP increases by a certain amount (5 points in ''Sticker Star'' and 25 points in ''Color Splash''), allowing for a grand total of 100 HP in ''Sticker Star'' and 200 HP in ''Color Splash''. Mario's [[First Strike]] attack power also increases whenever he collects two HP-Up Hearts in the former game or a [[Big Paint Star]] in the latter game.


In ''Paper Mario: Color Splash'', defeating enemies yields [[Hammer Scraps]], which function similarly to [[Star Points]] from the first two games in the series. By collecting a certain number of these, Mario's [[Paint Hammer|paint]] storage grows bigger, up to a maximum of 600 points.
In ''Paper Mario: Color Splash'', defeating enemies yields [[Hammer Scraps]], which function similarly to [[Star Points]] from the first two games in the series. By collecting a certain number of these, Mario's [[Paint Hammer|paint]] storage grows bigger, up to a maximum of 600 points.


===[[Mario & Luigi series|''Mario & Luigi'' series]]===
====''[[Paper Mario: The Origami King]]''====
MAX UP hearts return, being acquired through a mix of story progression and exploration. In this game, MAX UP hearts increase not just the power of Mario’s first strike but also his attack power in general. Maximum HP can be increased from 50 up to a maximum of 200, and an increase in attack power occurs at every multiple of 20.
 
Mario can also do more damage in battle by equipping limited-use upgraded variants of boots and hammers, the acquisition of which is generally tied to story progression. They somewhat resemble both badges and stickers in function.
 
===[[Mario & Luigi (series)|''Mario & Luigi'' series]]===
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.


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===''[[Itadaki Street DS|Itadaki]] [[Fortune Street|Street]]'' series===
===''[[Itadaki Street DS|Itadaki]] [[Fortune Street|Street]]'' series===
The level system in the ''{{wikia|square|Itadaki Street Series|Itadaki Street}}'' series, including ''[[Itadaki Street DS]]'' and ''[[Fortune Street]]'', is different. Instead of experience points, the player must collect all four Suits scattered around the board and return to the bank to level up. By using Suit Yourself cards, these reduce the amount of Suits required for a player to level up.
The level system in the ''{{fandom|square|Itadaki Street Series|Itadaki Street}}'' series, including ''[[Itadaki Street DS]]'' and ''[[Fortune Street]]'', is different. Instead of experience points, the player must collect all four Suits scattered around the board and return to the bank to level up. By using Suit Yourself cards, these reduce the amount of Suits required for a player to level up.


In ''Fortune Street'', it is also known as a '''Promotion'''.
In ''Fortune Street'', it is also known as a '''Promotion'''.


When a player levels up, a fanfare plays depending on which character levels up:
When a player levels up, a fanfare plays depending on which character levels up:
*''Mario'' character: A remix of the "Course Clear" music from ''[[New Super Mario Bros.]]'' plays.
*''Super Mario'' character: An arrangement of the "Course Clear" music from ''[[New Super Mario Bros.]]'' plays.
*''Dragon Quest'' character: A remix of the "Gained Level" music from ''{{wp|Dragon Quest (video game)|Dragon Warrior}}'' plays.
*''Dragon Quest'' character: An arrangement of the "Gained Level" music from ''{{wp|Dragon Quest (video game)|Dragon Warrior}}'' plays.
*[[Mii]] character: Based upon which board is being played.
*[[Mii]] character: Based upon which board is being played.
There is one exception: In the Practice Board, ''all'' characters use the ''Dragon Quest'' level up fanfare (even when [[Toad]] gets a promotion).
There is one exception: In the [[Practice Board]], all characters use the ''Dragon Quest'' level up fanfare (even when [[Toad]] gets a promotion).


When a player levels up, they get money for their salary as follows:
When a player levels up, they get money for their salary as follows:
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In ''[[Mario + Rabbids Sparks of Hope]]'', the maximum level each playable character can reach is LVL 30, and LVL 5 for each [[Spark (Mario + Rabbids Sparks of Hope)|Spark]].
In ''[[Mario + Rabbids Sparks of Hope]]'', the maximum level each playable character can reach is LVL 30, and LVL 5 for each [[Spark (Mario + Rabbids Sparks of Hope)|Spark]].


==Official profiles==
In [[The Tower of Doooom]], the heroes' maximum level is LVL 10. In [[The Last Spark Hunter]], the heroes begin at LVL 30 and can be leveled up higher, and all Sparks begin at LVL 4.
 
==Profiles==
===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' ''To defeat enemies more easily, you need to train Mario and Luigi by actively seeking battles and leveling up.''
*'''Instruction manual description:''' ''To defeat enemies more easily, you need to train Mario and Luigi by actively seeking battles and leveling up.''


==Gallery==
<gallery>
Level Up icon MRSOH.png|''[[Mario + Rabbids Sparks of Hope]]''
</gallery>
==Names in other languages==
{{foreign names
|Jap=レベルアップ
|JapR=Reberu Appu
|JapM=Level Up
|ChiS=等级提升
|ChiSR=Děngjí Tíshēng
|ChiSM=Level Up
|ChiT=等級提升
|ChiTR=Děngjí Tíshēng
|ChiTM=Level Up
|Dut=Nieuw level
|DutM=New level
|Fre=niveau ↑
|FreM=level ↑
|Ger=Neuer Level
|GerM=New Level
|Ita=nuovo livello
|ItaM=new level
|Kor=레벨 업
|KorR=Lebel Eob
|KorM=Level Up
|Spa=nivel +
|SpaM=level +
}}
{{nav templates|
{{nav templates|
{{SMRPG}}
{{SMRPG}}
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