Donkey Kong Country (Game Boy Color): Difference between revisions

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'''''Donkey Kong Country''''' is a 2000 [[Game Boy Color]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. While its graphics and sounds are downgraded to fit the handheld system's more limited capabilities, several new elements are also added. It acts as a spiritual successor to the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series of [[Game Boy]] games. It would later be succeeded by [[Donkey Kong Country (Game Boy Advance)|another remake]] for the [[Game Boy Advance]].
'''''Donkey Kong Country''''' is a 2000 [[Game Boy Color]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. While its graphics and sounds are downgraded to fit the handheld system's more limited capabilities, several new elements are also added. It acts as a spiritual successor to the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series of [[Game Boy]] games. It would later be succeeded by [[Donkey Kong Country (Game Boy Advance)|another remake]] for the [[Game Boy Advance]].
==Story==
==Story==
The game's manual features an abridged version of the story from the original game's manual. During a stormy night, "hero-in-training" [[Diddy Kong]] is overpowered by the [[Kremling]]s, who proceed to trap him in a [[DK Barrel|barrel]], toss him into the jungle, and steal [[Donkey Kong]]'s [[banana hoard]]. In the morning, Donkey Kong is woken up by a smug [[Cranky Kong]], and vows to find Diddy, beat the Kremlings, and reclaim his bananas.
The game's manual features an abridged version of the story from the original game's manual. During a stormy night, "hero-in-training" [[Diddy Kong]] is overpowered by the [[Kremling]]s, who proceed to trap him in a [[DK Barrel|barrel]], toss him into the jungle, and steal [[Donkey Kong]]'s [[banana hoard]]. In the morning, Donkey Kong is woken up by a smug [[Cranky Kong]], and vows to find Diddy, beat the Kremlings, and reclaim his bananas.
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===The Kongs===
===The Kongs===
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12%|Image
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|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|-
|-
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12%|Image
!width=12%|Image
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===The Good Guys===
===The Good Guys===
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
{|class="dktable-brown"width=100%
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!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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===Enemies and obstacles===
===Enemies and obstacles===
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
{|class="dktable-brown"width=100%
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!width=16%|Image
!width=16%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[File:MiniNecky DKCGBC sprite.png]]
|style="text-align:center"|[[File:MiniNecky DKCGBC sprite.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Necky Nutmare]]
|style="text-align:center"|[[Necky Nutmare]]
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|style="text-align:center"|[[File:Necky DKCGBC perched.png]] [[File:Necky DKCGBC sprite.png]]
|style="text-align:center"|[[File:Necky DKCGBC perched.png]] [[File:Necky DKCGBC sprite.png]]
|style="text-align:center"|[[Necky]]
|style="text-align:center"|[[Necky]]
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckies can be bounced on to reach higher areas.
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
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|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Obstacles'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
|-
|-
!width=16%|Image
!width=16%|Image
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===The Bosses===
===The Bosses===
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
{|class="dktable-brown"width=100%
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!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[File:Really Gnawty - DKC GBC sprite.png]]
|style="text-align:center"|[[File:Really Gnawty - DKC GBC sprite.png]]
|style="text-align:center"|[[Really Gnawty]]
|style="text-align:center"|[[Really Gnawty]]
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it.
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit.
|style="text-align:center"|[[Really Gnawty Rampage]]
|style="text-align:center"|[[Really Gnawty Rampage]]
|-
|-
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==Items==
==Items==
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|-
|-
!width=12%|Image
!width=12%|Image
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
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|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[File:DKCGBC Elevator stone 1.png]] [[File:DKCGBC Elevator stone 2.png]] [[File:DKCGBC Elevator temple.png]] [[File:DKCGBC Elevator basin.png]]<br>[[File:DKCGBC Elevator factory.png]] [[File:DKCGBC Elevator rail 1.png]] [[File:DKCGBC Elevator rail 2.png]]<br>[[File:DKC GBC Falling Platform.png]] [[File:DKCGBC Elevator arrow right.png]] [[File:DKCGBC Elevator arrow up.png]] [[File:DKCGBC Elevator arrow left.png]]
|style="text-align:center"|[[File:DKCGBC Elevator stone 1.png]] [[File:DKCGBC Elevator stone 2.png]] [[File:DKCGBC Elevator temple.png]] [[File:DKCGBC Elevator basin.png]]<br>[[File:DKCGBC Elevator factory.png]] [[File:DKCGBC Elevator rail 1.png]] [[File:DKCGBC Elevator rail 2.png]]<br>[[File:DKC GBC Falling Platform.png]] [[File:DKCGBC Elevator arrow right.png]] [[File:DKCGBC Elevator arrow up.png]] [[File:DKCGBC Elevator arrow left.png]]
|style="text-align:center"|[[Lift|Elevator]]s
|style="text-align:center"|[[Lift|Elevator]]s
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters.
|-
|-
|style="text-align:center"|[[File:DKCGBC Exit Sign.png]]
|style="text-align:center"|[[File:DKCGBC Exit Sign.png]]
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|These signs indicate the Kongs have reached the end of a stage.
|These signs indicate the Kongs have reached the end of a stage.
|-
|-
|style="text-align:center"|[[File:DKC GBC Tire.png]] [[File:DKC GBC Tire Half.png]]
|style="text-align:center"|[[File:DKC GBC Mine Cart.png]] [[File:DKCGBC Mine Cart tipped.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|style="text-align:center"|[[Mine Cart]]s
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|-
|-
|style="text-align:center"|[[File:DKCGBC Rope.png]]
|style="text-align:center"|[[File:DKCGBC Rope.png]]
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|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively.
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively.
|-
|-
|style="text-align:center"|[[File:DKC GBC Mine Cart.png]] [[File:DKCGBC Mine Cart tipped.png]]
|style="text-align:center"|[[File:DKC GBC Tire.png]] [[File:DKC GBC Tire Half.png]]
|style="text-align:center"|[[Mine Cart]]s
|style="text-align:center"|[[Tire (object)|Tire]]s
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|}
|}


===Barrels===
===Barrels===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
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|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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!Description
!Description
|-
|-
|style="text-align:center"|[[File:DKC GBC Barrel Cannon.png]] [[File:DKC GBC Blast Barrel.png]]
|style="text-align:center"|[[File:DKC GBC Barrel Cannon.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|style="text-align:center"|[[Barrel Cannon]]s
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|style="text-align:center"|[[File:DKC GBC Blast Barrel.png]]
|style="text-align:center"|[[Blast Barrel]]s
|This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level.
|-
|-
|style="text-align:center"|[[File:DKCGBC Jumbo Barrel.png]]
|style="text-align:center"|[[File:DKCGBC Jumbo Barrel.png]]
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|-
|-
|style="text-align:center"|[[File:DKCGBC ON Barrel.png]] [[File:DKCGBC OFF Barrel.png]]
|style="text-align:center"|[[File:DKCGBC ON Barrel.png]] [[File:DKCGBC OFF Barrel.png]]
|style="text-align:center"|[[ON/OFF Barrel]]s
|style="text-align:center"|[[On & Off Barrel|ON/OFF Barrel]]s
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|-
|-
|style="text-align:center"|[[File:DKCGBC Fuel Barrel 1.png]] [[File:DKCGBC Fuel Barrel 2.png]] [[File:DKCGBC Fuel Barrel 4.png]]
|style="text-align:center"|[[File:DKCGBC Fuel Barrel 1.png]] [[File:DKCGBC Fuel Barrel 2.png]] [[File:DKCGBC Fuel Barrel 4.png]]
|style="text-align:center"|[[Fuel Barrel]]s
|style="text-align:center"|[[Fuel Drum|Fuel canister]]s
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|}
|}


==Supporting locations==
==Supporting locations==
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
{|class="dktable-brown"
{|class="wikitable dk"
!Name
!Name
!Description
!Description
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Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.


{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk" align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kongo Jungle|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mines|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center"|Forest Frenzy
|align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center"|{{conjectural|Forest}}
|-
|-
|align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock
|align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock
|-
|-
|align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center"|Forest Frenzy
|align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center"|{{conjectural|Forest}}
|-
|-
|align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple
|align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gorilla Glacier|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"|Northern Hemispheres
|align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"|Ice Cave Chant
|align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"|Kremlantis
|-
|-
|align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"|Northern Hemispheres
|align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
|align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Chimp Caverns|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen.
*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen.
*The level Winky's Walkway has been extended with some more enemies and a different layout.
*The level Winky's Walkway has been extended with some more enemies and a different layout.
*In Millstone Mayhem, the Gnawties sit on top of the millstones rather than in the middle.
*Millstones are much smaller, and the Gnawties don't sit in the center hole, but rather on top of the millstone.
*A new level called Necky Nutmare has been added in Chimp Caverns.
*A new level called Necky Nutmare has been added in Chimp Caverns.
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate.
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate.
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*Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]].
*Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]].
*Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion.  
*Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion.  
*Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. Its Forest Frenzy track was even entirely newly composed.
*Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. Most notably:
**"Forest Frenzy" is an entirely new composition in this game.
**"Misty Menace" was removed, with "Minecart Madness" being used in its place for the levels that used the theme.
**[[Snow Barrel Blast]] and [[Ice Age Alley]] use "Ice Cave Chant", while [[Slipslide Ride]] uses the Kremlantis theme from ''Donkey Kong Land''. "Northern Hemispheres" was removed.
**[[DK's Tree House]] uses the ''Donkey Kong Land'' title screen theme.
**The "bonus level loss" theme is similar to the ones used in ''Donkey Kong Country 2'' and ''3''.
*The warping Blast Barrel in [[Mine Cart Carnage]] was removed.
*The warping Blast Barrel in [[Mine Cart Carnage]] was removed.
*The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world.
*The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world.
*The staff credits shows various screenshots instead of taking place in [[DK's Tree House]]. The cast of characters no longer appears in the game.
*The staff credits shows various screenshots instead of taking place in DK's Treehouse. The cast of characters no longer appears in the game.


==Glitches==
==Glitches==
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==Reception==
==Reception==
The Game Boy Color remake was praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds.
The Game Boy Color remake was praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds.
 
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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==References to other games==
==References to other games==
*''[[Donkey Kong 64]]'': The Select Screen is a digitized version of the ''Donkey Kong 64'' one.
*''[[Donkey Kong 64]]'': The Select Screen is a digitized version of the ''Donkey Kong 64'' one.
==Staff==
{{main|List of Donkey Kong Country staff#Game Boy Color version}}


==Gallery==
==Gallery==
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|title1=Theme
|title1=Theme
}}
}}
==List of pre-release and unused content==
{{more images|Mode selection and early victory animation}}
On September 9, 2020, a Game Boy Color prototype for ''Donkey Kong Country'' leaked to the internet.<ref>[[tcrf:Proto:Donkey Kong Country (Game Boy Color)|TCRF]]</ref> The file is timestamped July 17, 2000, four months before the retail release of the Game Boy Color version. The prototype has several differences from the retail version.
===Differences===
*Only the Adventure and Option modes are accessible, suggesting that the Link-Up and Bonus modes were not yet or in the process of being implemented.
*Like the original Super Nintendo version, accessing every [[bonus room]] in a level adds an exclamation mark after the level's name. In the retail Game Boy Color version, the level name is highlighted red instead.
*Diddy's victory animation involves him throwing his cap up once rather than repeatedly.
*In the prototype build, [[Donkey Kong]] and [[Diddy Kong]] can roll through crawlspaces. This was fixed in the retail version.
*[[Candy's Challenge]] is inaccessible.
*In [[Very Gnawty's Lair]], [[Very Gnawty]]'s starting position is closer to the Kongs than in the retail version.
*The moment that Very Gnawty is defeated, the [[Giant Banana]] and Kongs' victory animation is shown. In the retail version, this is only shown once Very Gnawty pants repeatedly and faints. After this, the game resets.
**Even after resetting the game and reopening the game, [[Monkey Mines]] is inaccessible, but like the retail version, once [[Kongo Jungle]] is completed, [[Gangplank Galleon]] is shown from a distant view on the world map, and Kongo Jungle is marked by a Kong head instead of a [[Kremling]] head.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=DKC GB notice prototype.png
|image2=DKC GB notice.png
|caption1=Prototype
|caption2=Final
}}
The message that is shown when booting the game in Game Boy mode is longer in the prototype than in the final version.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=DKC GBC options prototype.png
|image2=DKC GBC options.png
|caption1=Prototype
|caption2=Final
}}
The prototype version has a Title option in the Options menu. Selecting it changes the option to Title 2, 3, 4, and lastly 5 before switching back to Title 1.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=Sticker Pad JH prototype.png
|image2=Sticker Pad JH.png
|caption1=Prototype
|caption2=Final
}}
The sprite for a [[DK Sticker Pad]] is much smaller in the prototype. When either [[Kong]] collects a DK Sticker Pad, it is not added to the total, but instead floats up and offscreen.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=Ropey Rampage bonus room 2 DKC GBC prototype.png
|image2=Ropey Rampage bonus room 2 DKC GBC final.png
|caption1=Prototype
|caption2=Final
}}
In a Stop the Barrel! minigame, after the prize stops alternating between the barrels, the red question mark sprites do not appear on-screen.
====Gallery====
<center><gallery widths=160 heights=144>
DKC GBC cartwheel through crawlspace.png|Prototype screenshot of Diddy cartwheeling under a crawlspace.
DKC GBC prototype world map.png|Prototype screenshot showing that Monkey Mines is inaccessible despite Kongo Jungle being completed.
DKC GBC Sticker Pad early sprite.png|Early sprite of a DK Sticker Pad
</gallery></center>


==Names in other languages==
==Names in other languages==
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|JapM=''Donkey Kong 2001''
|JapM=''Donkey Kong 2001''
|Ger=''Donkey Kong Country''
|Ger=''Donkey Kong Country''
|GerM=-
}}
}}


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*[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site]
*[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site]
*[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site]
{{DKC}}
{{DKC}}
{{DKC levels}}
{{DKC levels}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBC}}
{{GBC}}
 
[[Category:Donkey Kong Country (Game Boy Color)|*]]
[[Category:Donkey Kong Country|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Color games]]
[[Category:Game Boy Color games]]
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[[Category:2001 games]]
[[Category:2001 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Reissues]]
[[it:Donkey Kong Country]]
[[it:Donkey Kong Country]]
[[de:Donkey Kong Country]]
[[de:Donkey Kong Country]]