Mario & Sonic at the Olympic Games (Wii): Difference between revisions

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'''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic the Hedgehog|Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series.
'''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series.


Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
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Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real.
Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real.
==Characters==
==Characters==
===Playable characters===
===Playable characters===
[[File:MarioandSonicCharacterList.jpg|thumb|150px|left|All the main participants, including the [[Mii]].]]
[[File:MarioandSonicCharacterList.jpg|thumb|350px|All the main participants, including the [[Mii]].]]
The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.  
The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.  
<p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p>
<p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p>
{{br|left}}
{{br|left}}
====Team Mario====
====Team Mario====
{| class="wikitable"
{|class="wikitable"
|-
|-
!Icon  
!Icon  
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!Emblem  
!Emblem  
|-  
|-  
|[[File:MarioOlympicGames icon.png|x70px]]  
|align=center|[[File:MarioOlympicGames icon.png]]  
|[[Mario]]
|[[Mario]]
|All-Around  
|All-Around  
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS emblem Mario.png|x90px]]
|align=center|[[File:MyS emblem Mario.png|x90px]]
|-
|-
|[[File:LuigiOlympicGames icon.png|x70px]]
|align=center|[[File:LuigiOlympicGames icon.png]]
|[[Luigi]]  
|[[Luigi]]  
|All-Around  
|All-Around  
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS emblem Luigi.png|x90px]]
|align=center|[[File:MyS emblem Luigi.png|x90px]]
|-  
|-  
|[[File:PeachMASATOG.png|x70px]]  
|align=center|[[File:PeachMASATOG.png]]  
|[[Princess Peach|Peach]]
|{{Peach}}
|Skill  
|Skill  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS emblem Peach.png|x90px]]
|align=center|[[File:MyS emblem Peach.png|x90px]]
|-
|-
|[[File:DaisyMASATOG.png|x70px]]  
|align=center|[[File:DaisyMASATOG.png]]  
|[[Princess Daisy|Daisy]]
|{{Daisy}}
|Speed  
|Speed  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=50
|stamina=50
}}
}}
|[[File:MyS emblem Daisy.png|x90px]]
|align=center|[[File:MyS emblem Daisy.png|x90px]]
|-  
|-  
|[[File:YoshiMASATOG.png|x70px]]
|align=center|[[File:YoshiMASATOG.png]]
|[[Yoshi]]  
|[[Yoshi]]  
|Speed  
|Speed  
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|stamina=40
|stamina=40
}}
}}
|[[File:MS emblem yoshi.png|x90px]]
|align=center|[[File:MS emblem yoshi.png|x90px]]
|-
|-
|[[File:WarioMASATOG.png|x70px]]  
|align=center|[[File:WarioMASATOG.png]]  
|[[Wario]]  
|[[Wario]]  
|Power  
|Power  
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|stamina=100
|stamina=100
}}
}}
|[[File:MyS emblem Wario.png|x90px]]
|align=center|[[File:MyS emblem Wario.png|x90px]]
|-
|-
|[[File:WaluigiOlympicGames icon.png|x70px]]
|align=center|[[File:WaluigiOlympicGames icon.png]]
|[[Waluigi]]  
|[[Waluigi]]  
|Skill  
|Skill  
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS emblem Waluigi.png|x90px]]
|align=center|[[File:MyS emblem Waluigi.png|x90px]]
|-
|-
|[[File:BowserMASATOG.png|x70px]]
|align=center|[[File:BowserMASATOG.png]]
|[[Bowser]]
|[[Bowser]]
|Power
|Power
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|stamina=90
|stamina=90
}}
}}
|[[File:MyS emblem Bowser.png|x90px]]
|align=center|[[File:MyS emblem Bowser.png|x90px]]
|}
|}


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!Emblem  
!Emblem  
|-  
|-  
|[[File:SonicOlympcGames icon.png|x70px]]
|align=center|[[File:SonicOlympcGames icon.png]]
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|Speed
|Speed
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS emblem Sonic.png|x90px]]
|align=center|[[File:MyS emblem Sonic.png|x90px]]
|-
|-
|[[File:OlympicGamesTails icon.png|x70px]]
|align=center|[[File:OlympicGamesTails icon.png]]
|[[Miles "Tails" Prower|Tails]]  
|[[Tails]]  
|Skill  
|Skill  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=80
|stamina=80
}}
}}
|[[File:MyS emblem Tails.png|x90px]]
|align=center|[[File:MyS emblem Tails.png|x90px]]
|-
|-
|[[File:KnucklesMASATOG.png|x70px]]
|align=center|[[File:KnucklesMASATOG.png]]
|[[Knuckles the Echidna|Knuckles]]  
|[[Knuckles]]  
|Power  
|Power  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS emblem Knuckles.png|x90px]]
|align=center|[[File:MyS emblem Knuckles.png|x90px]]
|-  
|-  
|[[File:AmyMASATOG.png|x70px]]
|align=center|[[File:AmyMASATOG.png]]
|[[Amy Rose|Amy]]
|[[Amy]]
|All-Around  
|All-Around  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=70
|stamina=70
}}
}}
|[[File:MyS emblem Amy.png|x90px]]
|align=center|[[File:MyS emblem Amy.png|x90px]]
|-
|-
|[[File:BlazeMASATOG.png|x70px]]
|align=center|[[File:BlazeMASATOG.png]]
|[[Blaze the Cat|Blaze]]  
|[[Blaze]]  
|All-Around  
|All-Around  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=60
|stamina=60
}}
}}
|[[File:MyS emblem Blaze.png|x90px]]
|align=center|[[File:MyS emblem Blaze.png|x90px]]
|-
|-
|[[File:ShadowMASATOG.png|x70px]]
|align=center|[[File:ShadowMASATOG.png]]
|[[Shadow the Hedgehog|Shadow]]  
|[[Shadow (character)|Shadow]]  
|Speed  
|Speed  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=30
|stamina=30
}}
}}
|[[File:MyS emblem Shadow.png|x90px]]
|align=center|[[File:MyS emblem Shadow.png|x90px]]
|-
|-
|[[File:VectorOlympicGames icon.png|x70px]]
|align=center|[[File:VectorOlympicGames icon.png]]
|[[Vector the Crocodile|Vector]]  
|[[Vector]]  
|Power  
|Power  
|{{M&SATOG stats
|{{M&SATOG stats
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|stamina=90
|stamina=90
}}
}}
|[[File:MyS emblem Vector.png|x90px]]
|align=center|[[File:MyS emblem Vector.png|x90px]]
|-
|-
|[[File:Eggman Olympic Games icon.png|x70px]]
|align=center|[[File:Eggman Olympic Games icon.png]]
|[[Dr. Eggman]]  
|[[Dr. Eggman]]  
|Skill  
|Skill  
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|stamina=40
|stamina=40
}}
}}
|[[File:MyS emblem Eggman.png|x90px]]
|align=center|[[File:MyS emblem Eggman.png|x90px]]
|}
|}


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=====''Sonic the Hedgehog'' series=====
=====''Sonic the Hedgehog'' series=====
*[[Espio the Chameleon]]
*[[Espio]]
*[[Charmy Bee]]
*[[Charmy]]
*[[Cream the Rabbit|Cream the Rabbit]]  
*[[Cream (character)|Cream]]  
*[[Big the Cat]] (referees the rowing event, also sometimes appears as a cameo)
*[[Big (character)|Big]] (referees the rowing event, also sometimes appears as a cameo)


====Audience members====
====Audience members====
=====''Super Mario'' series=====
=====''Super Mario'' series=====
*[[Toad (species)|Toads]]
*[[Toad (species)|Toad]]s
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Pianta]]
*[[Pianta]]
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*[[Egg Pawn]]
*[[Egg Pawn]]
*[[Kiki]]  
*[[Kiki]]  
*[[Flapper (Sonic the Hedgehog)|Flapper]]
*[[Egg Flapper|Flapper]]


==Events==
==Events==
===Olympic Events===
===Olympic Events===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
!width=15%|Image
!width=17%|Event
!width=17%|Location
!width=51%| Description
|-
|-
!width=15%|Event
|align=center|[[File:Aquatics 100mfreestyle.png|142px]]
!width=17%|Icon
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]'''
!width=68%| Description
|National Aquatics Center
|-
![[File:Aquatics 100mfreestyle.png|142px]]
![[File:MaSo Aquatics.jpg]]<br>[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]
|Swim two lengths of the pool in the fastest time.  
|Swim two lengths of the pool in the fastest time.  
|-
|-
![[File:4xAquatics 100mfreestyle.png|139px]]
|align=center|[[File:4xAquatics 100mfreestyle.png|139px]]
![[File:MaSo Aquatics.jpg]]<br>[[Aquatics]] - [[4x100m Freestyle]]
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[4x100m Freestyle]]'''
|National Aquatics Center
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
|-
|-
![[File:Archerywaluigi.png|133px]]
|align=center|[[File:Archerywaluigi.png|133px]]
![[File:MaSo Archery.jpg]]<br>[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]
|align=center|[[File:MSOG Archery.png]]<br>'''[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]'''
|Olympic Green Archery Field
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.  
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.  
|-
|-
![[File:100mdash.png|144px]]
|align=center|[[File:100mdash.png|144px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]'''
|National Stadium
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.  
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.  
|-
|-
![[File:400mdash.png|141px]]
|align=center|[[File:400mdash.png|141px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]'''
|National Stadium
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.  
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.  
|-
|-
![[File:4x100mrelay.png|135px]]
|align=center|[[File:4x100mrelay.png|135px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]'''
|National Stadium
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.  
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.  
|-
|-
![[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]]
|align=center|[[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]'''
|National Stadium
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.  
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.  
|-
|-
![[File:410mhurtles.png|140px]]
|align=center|[[File:410mhurtles.png|140px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]'''
|National Stadium
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.  
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.  
|-
|-
![[File:Longjump.png|141px]]
|align=center|[[File:Longjump.png|141px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]'''
|National Stadium
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.  
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.  
|-
|-
![[File:Triplejump.png|142px]]
|align=center|[[File:Triplejump.png|142px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]'''
|National Stadium
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
|-
|-
![[File:Highjump.png|133px]]
|align=center|[[File:Highjump.png|133px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[High Jump (event)|High Jump]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[High Jump (event)|High Jump]]'''
|National Stadium
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.  
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.  
|-
|-
![[File:Polejump.png|130px]]
|align=center|[[File:Polejump.png|130px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]'''
|National Stadium
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.  
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.  
|-
|-
![[File:Hammerthrow.png|129px]]
|align=center|[[File:Hammerthrow.png|129px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]'''
|National Stadium
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.  
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.  
|-
|-
![[File:Javelinethrow.png|133px]]
|align=center|[[File:Javelinethrow.png|133px]]
![[File:MaSo Atletics.jpg]]<br>[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]'''
|National Stadium
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.  
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.  
|-
|-
![[File:Fencingindividualepee.png|140px]]
|align=center|[[File:Fencingindividualepee.png|140px]]
![[File:MaSo Fencing.png]]<br>[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]
|align=center|[[File:MSOG Fencing.png]]<br>'''[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]'''
|Fencing Hall, National Conference Center
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.  
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.  
|-
|-
![[File:Trampoline.png|141px]]
|align=center|[[File:Trampoline.png|141px]]
![[File:MaSO Gymnastic.png]]<br>[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]
|align=center|[[File:MSOG Trampoline.png]]<br>'''[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]'''
|National Indoor Stadium
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.  
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.  
|-
|-
![[File:Vault.png|144px]]
|align=center|[[File:Vault.png|144px]]
![[File:MaSO Gymnastic.png]]<br>[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]
|align=center|[[File:MSOG Gymnastics.png]]<br>'''[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]'''
|National Indoor Stadium
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
|-
|-
![[File:Rowingsinglesculls.png|140px]]
|align=center|[[File:Rowingsinglesculls.png|140px]]
![[File:MaSo Rowing.jpg]]<br>[[Rowing]] - [[Single Sculls]]
|align=center|[[File:MSOG Rowing.png]]<br>'''[[Rowing]] - [[Single Sculls]]'''
|Shunyi Olympic Rowing-Canoeing Park
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
|-
|-
![[File:Shootingskeet.png|133px]]
|align=center|[[File:Shootingskeet.png|133px]]
![[File:MaSo Skeet.png]]<br>[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]
|align=center|[[File:MSOG Shooting.png]]<br>'''[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]'''
|Beijing Shooting Range Clay Target Field
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
|-
|-
![[File:Tabletennis.png|141px]]
|align=center|[[File:Tabletennis.png|141px]]
![[File:MaSo TableTennis.jpg]]<br>[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]
|align=center|[[File:MSOG Table Tennis.png]]<br>'''[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]'''
|Peking University Gymnasium
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
|}
|}
<br>
<br>
===[[Dream Event]]s===
 
[[File:MaSo DreamEvents.jpg]]
===[[Dream Event]]s [[File:MaSo DreamEvents.jpg]]===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
|-
!width=15%|Image
!width=15%|Event
!width=17%|Event
!width=17%|Location   
!width=17%|Location   
!width=68%| Description
!width=51%| Description
|-
|-
![[File:DreamRace MarioSonicOlympicGames.png|142px]]
|align=center|[[File:DreamRace MarioSonicOlympicGames.png|142px]]
!(Sandhill Track Course)<br>[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]
|align=center|[[File:MSOG Dream Race.png]]<br>'''[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]'''
|Sandhill Track Course
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
|-
|-
![[File:Dream Platform.png|142px]]
|align=center|[[File:Dream Platform.png|142px]]
!(10,000M Diving, Tropical Reef Diving Area)<br>[[Dream Platform]]
|align=center|[[File:MSOG Dream Platform.png]]<br>'''[[Dream Platform]]'''
|10,000M Diving, Tropical Reef Diving Area
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
|-
|-
![[File:M&SATOG Dream Fencing screenshot.png|142px]]
|align=center|[[File:M&SATOG Dream Fencing screenshot.png|142px]]
!(Duel Wharf Fencing Beach)<br>[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]
|align=center|[[File:MSOG Dream Fencing.png]]<br>'''[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]'''
|Duel Wharf Fencing Beach
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
|-
|-
![[File:DreamTableTennis Wii.png|142px]]
|align=center|[[File:DreamTableTennis Wii.png|142px]]
!(Speed Rally Table Tennis Stadium)<br>[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]
|align=center|[[File:MSOG Dream Table Tennis.png]]<br>'''[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]'''
|Speed Rally Table Tennis Stadium
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.  
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.  
|}
|}
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==Circuits==
==Circuits==
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
===Beginners Class===
===Beginners Class===
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
====Mercury Circuit====
====Mercury Circuit====
'''To Unlock:''' Available from the start.<br>
'''To Unlock:''' Available from the start.<br>
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====Moonlight Circuit====
====Moonlight Circuit====
'''To Unlock:''' Beat Mercury, Venus, Jupiter and Saturn Circuits. Or, do 20 Single Match Mode events.<br>
'''To Unlock:''' Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.<br>
'''Events:'''
'''Events:'''
#4x100m Relay
#4x100m Relay
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===Masters Class===
===Masters Class===
This is the ultimate class and the only one with six circuits. There are five events per circuit.
This is the ultimate class and the only one with six circuits. There are five events per circuit.
====Meteorite Circuit====
====Meteorite Circuit====
'''To Unlock:''' Unlock Masters Class.<br>
'''To Unlock:''' Unlock Masters Class.<br>
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#Singles
#Singles
#4x100m Relay
#4x100m Relay
'''Unlocks:''' None.
'''Unlocks:''' End Credits Sequence.


===Free Circuit===
===Free Circuit===
In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.
In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.


==Emblems==
==Collection==
Emblems are awarded for completing special requirements such as doing all of a character's missions or winning all events in a class.
{{Main|List of collectibles in Mario & Sonic at the Olympic Games}}
 
===Character Emblems===
These are gained by completing all six of a character's missions.
 
*Amy Emblem
*Blaze Emblem
*Bowser Emblem
*Daisy Emblem
*Dr. Eggman Emblem
*Knuckles Emblem
*Luigi Emblem
*Mario Emblem
*Peach Emblem
*Shadow Emblem
*Sonic Emblem
*Tails Emblem
*Vector Emblem
* Waluigi Emblem
* Wario Emblem
* Yoshi Emblem
 
===Champ Emblems===
To get a Champ Emblem, get gold medals in all events of a class.
 
*Aquatics Champs Emblem
*Dream Champ Emblem
*Field Champ Emblem
*Gymnastics Champ Emblem
*Track Champ Emblem
 
===Other Emblems===
*Bouncing Emblem - Get a 10 in Trampoline.
*Collaborative Emblem - Play as every character.
*Complete Game Emblem - Unlock every event.
*Friendly Emblem - Play multiplayer.
*Full Play Emblem - Play every event.
*Gallery Owner Emblem - Unlock all music in Gallery Mode.
*Hunter Emblem - Get 120 points in Archery.
*Knight's Emblem - Win fencing without getting hit once.
*Network Emblem - Connect to Wi-Fi (unobtainable after May 20, 2014).
*Olympic Record Emblem - Get an Olympic Record.
*Penalty Emblem - False start in 100m.
*Ping Pong Emblem (Table Tennis Perfect Emblem in DS version) - Win Singles without missing the ball.
*Rocket Emblem - Get a perfect start in 100m.
*Shooting Emblem - Don't miss a clay in Skeet.
*Somersault Emblem - Get a 10 in Vault.
*Team Mario Emblem - Receive gold medals in all events for all ''Super Mario'' characters.
*Team Sonic Emblem - Receive gold medals in all events for all ''Sonic'' characters.
*Thanks for Playing Emblem - Start the game 50 times.
*World Record Emblem - Get a World Record


==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 604: Line 573:
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot]
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot]
|6/10
|6/10
|align="left"|''"Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''"
|align="left"|"''Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''"
|-
|-
|Wii
|Wii
Line 611: Line 580:
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''"
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 622: Line 591:
|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%]
|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%]
|}
|}
{{br}}
{{br}}


==Music Gallery==
==Music Gallery==
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
===Songs===
===Songs===
====''Super Mario'' series====
====''Super Mario'' series====
Line 648: Line 615:
==Gallery==
==Gallery==
{{main-gallery|Mario & Sonic at the Olympic Games}}
{{main-gallery|Mario & Sonic at the Olympic Games}}
<gallery>
<gallery>
Sonic with mario pose 2.png|[[Mario]] and [[Sonic the Hedgehog|Sonic]]
Sonic with mario pose 2.png|[[Mario]] and [[Sonic]]
Luigi Vault.png|[[Luigi]]
Luigi Vault.png|[[Luigi]]
Bowser Hammer.png|[[Bowser]]
Bowser Hammer.png|[[Bowser]]
Line 669: Line 635:
|Spa=Mario & Sonic en los Juegos Olímpicos
|Spa=Mario & Sonic en los Juegos Olímpicos
|SpaM=Mario & Sonic at the Olympic Games
|SpaM=Mario & Sonic at the Olympic Games
|Fra=Mario & Sonic aux Jeux Olympiques
|Fre=Mario & Sonic aux Jeux Olympiques
|FraM=Mario & Sonic at the Olympic Games
|FreM=Mario & Sonic at the Olympic Games
|Dut=Mario & Sonic op de Olympische Spelen
|Dut=Mario & Sonic op de Olympische Spelen
|DutM=Mario & Sonic at the Olympic Games
|DutM=Mario & Sonic at the Olympic Games
Line 698: Line 664:
*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]".  
*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]".  
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game.
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game.
*A version of this game was also released on mobile phones in June 2008, but lacked Mario characters and only included Sonic characters. Because of this it was simply titled ''Sonic at the Olympic Games''.
*A version of this game, titled ''Sonic at the Olympic Games'', was released on mobile phones in June 2008. It has only ''Sonic the Hedgehog'' characters, but not any ''Super Mario'' characters.
*Princess Peach and Princess Daisy were originally going to have swimsuits for the aquatic events. However, this idea was rejected by Nintendo. Eventually, Peach, Daisy, Amy, and Blaze were given swimsuits in ''[[Mario & Sonic at the London 2012 Olympic Games]]''.<ref>[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics Shack News]</ref>


==References==
==References==
Line 709: Line 674:
*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[http://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)]
*[https://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)]
 
{{M&SATOG}}
{{M&SATOG}}
{{Super Mario games}}
{{Super Mario games}}
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