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[[File:HandstandMVSDK.PNG|thumb|''Mario vs. Donkey Kong'' artwork of Mario doing a handstand.]]
[[File:MvDK NS Mario Handstand.png|thumb|''Mario vs. Donkey Kong'' Nintendo Switch artwork of Mario doing a Handstand]]
The '''Handstand''' is a [[Special Moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]''. Mario must use this move to jump really high and pass underneath the [[Brick Monster]]s.
The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], [[Toad]] can also perform this move, which allows him to pass through gaps only the [[Mini-Mario]]s can fit in otherwise.


In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move, includes him using a handstand, but at high speed.
In ''[[Donkey Kong 64]]'', the [[OrangStand]] is a handstand mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]'s potions. [[OrangStand Sprint]], Lanky's barrel move, also includes him using a handstand but at high speed.


In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses {{button|gcn|A}}, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a [[Star Power]].
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]].
<br clear=all>


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Handstand.PNG|Mario doing a handstand underneath a Brick Monster in ''Mario vs. Donkey Kong''.
MvsDK Handstand artwork.jpg|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump
Image:Handstand TTYD.png|Koops doing the spinning handstand Stylish Move in ''Paper Mario: The Thousand-Year Door''.
Handstand.PNG|Mario doing a Handstand underneath a Brickman in ''Mario vs. Donkey Kong''
Handstand TTYD.png|Koops doing the spinning handstand Stylish move in ''Paper Mario: The Thousand-Year Door''
</gallery>
</gallery>


[[Category:Special Moves]]
==Names in other languages==
[[Category:Donkey Kong Special Moves]]
;Handstand
{{foreign names
|Ger=Handstand<ref name=HandstandGer>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 14.</ref>
|Fre=Sur les mains<ref name=HandstandFra>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 24.</ref>
|FreM=On the hands
|Spa=Hacer el pino<ref name=HandstandSpa>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 34.</ref>
|SpaM=
|Ita=Fare la verticale<ref name=DK94ita>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' Italian e-manual, pag. 11</ref><br>Cammina sulle mani<ref name=HandstandIta>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 44.</ref>
|ItaM=Handstanding<br>Walking on hands
|Jap={{ruby|逆立|さかだ}}ち
|JapR=Sakadachi
|JapM=Handstand
}}
;Handstand Jump
{{foreign names
|Ger=Handstandüberschlag<ref name=HandstandGer/>
|GerM=Handstand somersault
|Fre=Saut sur les mains<ref name=HandstandFra/>
|FreM=Hand jump
|Spa=Salto haciendo el pino<ref name=HandstandSpa/>
|SpaM=Jump doing a handstand
|Ita=Salto in rovesciata<ref name=DK94ita/><ref name=HandstandIta/>
|ItaM=Backflip jump
|Jap={{ruby|逆立|さかだ}}ちジャンプ
|JapR=Sakadachi Janpu
|JapM=Handstand jump
}}
;Handstand Double Jump
{{foreign names
|Ger=Handstanddoppelsprung<ref name=HandstandGer/>
|GerM=Handstand double jump
|Fre=Double saut sur les mains<ref name=HandstandFra/>
|FreM=Double hand jump
|Spa=Doble voltereta<br>Doble salto haciendo el pino<ref name=HandstandSpa/> <small>(''Mario vs. Donkey Kong'' manual)</small>
|SpaM=Double somersault<br>Double jump doing a handstand
|Ita=Doppia rovesciata<ref name=HandstandIta/>
|ItaM=Double backflip
|Jap={{ruby|逆立|さかだ}}ちダブルジャンプ<ref>[https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf ''Mario vs. Donkey Kong'' Japanese instruction booklet,] page 9.</ref>
|JapR=Sakadachi Daburu Janpu
|JapM=Handstand Double Jump
}}
 
==References==
<references/>
 
{{DK}}
{{MVDK}}
[[Category:Special moves]]
[[Category:Jumps]]
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