Ghost-Door Deception: Difference between revisions

So apparently, the middle door isn't always the real door-it varies each time.
(So apparently, the middle door isn't always the real door-it varies each time.)
 
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{{Construction}}
{{level infobox
{{Image}}
|image=[[File:SMR Ghost House.png|200px]]
{{Levelbox
|image=
|code=World 2-1
|code=World 2-1
|world=[[World 2 (Super Mario Run)|World 2]]
|world=[[World 2 (Super Mario Run)|World 2]]
|game=''[[Super Mario Run]]''
|game=''[[Super Mario Run]]''
|limit=99 seconds
|before=[[Bowser's Castle Hangout|<<]]
|before=[[Bowser's Castle Hangout|<<]]
|after=[[Sky-High Lifts and Leaps!|>>]]
|after=[[Sky-High Lifts and Leaps!|>>]]
}}
}}
'''Ghost-Door Deception''' (or '''World 2-1''') is the first level of World 2 in ''[[Super Mario Run]]''.
'''Ghost-Door Deception''' (or '''World 2-1''') is the first level of [[World 2 (Super Mario Run)|World 2]] and the fifth level overall in ''[[Super Mario Run]]''. From this level on, players must purchase the full game to play.


==Layouts==
==Layouts==
===Pink Coins===
===Pink Coins===
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Pink Coin is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the middle door (the only real door) and continue on to the next segment. After jumping on the first available [[trampoline]], the [[Coin Outline]]s turn into coins, one of them being the second Pink Coin. The player must then utilize a fake door to use that trampoline again and get the second Pink Coin for real. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of [[? Block]]s and use the sticky ceiling (while avoiding the [[Stretch (Super Mario Bros. 3)|Stretch]]) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Coin Outline, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the [[Goal Pole]].
The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Pink Coin (Super Mario Run)|Pink Coin]] is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first available [[trampoline]], the [[Hidden Coin]]s turn into regular coins, one of them being the second Pink Coin. The player must then either utilize a fake door to use that trampoline again and get the second Pink Coin for real or slowly descent downwards to the trampoline to use it again. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of [[? Block]]s and use the sticky ceiling (while avoiding the [[Stretch]]) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Hidden Coin, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the [[Goal Pole]].


===Purple Coins===
===Purple Coins===
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Purple Coin is in a Coin Outline just above the first ? Block. The player must then enter the middle door (the only real door) and continue on to the next segment. After jumping on the first two trampolines, a Coin Outline directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The [[Brick Block]] immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of [[? Block]]s and use the sticky ceiling (while avoiding the Stretch) to turn a Coin Outline into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole.
The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Purple Coin]] is in a Hidden Coin just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first two trampolines, a Hidden Coin directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The [[Brick Block]] immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to turn a Hidden Coin into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole.


===Black Coins===
===Black Coins===
The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Black Coin]] is in a Hidden Coin just below the starting position of the [[Boo]] just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. The second room consists mainly of a checkered arrangement of platforms, with the second Black Coin in the Hidden Coin within the [[Red Ring]]. The third Black Coin is higher up, near a mass of coins, where it is accessible via a Wooden Block occupied by a Stretch which the player needs to be careful of. The player should then take the top door, leading to the next room: one with a row of blocks, a sticky ceiling, and many Stretches. To continue, the player must use the wrap-around to their advantage, and make it to the sticky ceiling to make it to the fourth Black Coin; if the Stretch reappears, then player should fall off the ceiling and repeat the process to advance upwards. Once the player makes it up, they should use the back arrow blocks to make it to another sticky ceiling; the rightmost Hidden Coin there is the fifth and final Black Coin. The player should then continue through the topmost door, then make the final stretch to the Goal Pole.


==Enemies==
==Enemies==
*[[Stretch (Super Mario Bros. 3)|Stretches]]
*[[Stretch]]es
*[[Boo]]s
*[[Boo]]s


{{BoxTop}}
== Gallery ==
{{SMR}}
<gallery>
{{SMR Levels}}
Luigi-World 2-1-Super Mario Run.png|Luigi in Ghost-Door Deception
[[Category:Super Mario Run Levels]]
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=おばけドアのやしき
|JapR=Obake Doa no Yashiki
|JapM=Ghost Door Mansion
|SpaA=Mansión fantasma
|SpaAM=Ghost mansion
|SpaE=Laberinto de puertas
|SpaEM=Labyrinth of doors
|Fre=Portes fantômes fantasques
|FreM=Whimsical ghost doors
|Dut=Stiekeme spookdeuren
|DutM=Sneaky ghost doors
|Ger=Trügerische Türen
|GerM=Deceptive doors
|Ita=Porte spettrali birichine
|ItaM=Naughty spectral doors
|Por=Portas da desesperança
|PorM=Doors of hopelessness
|Rus=Обманчивые двери-призраки
|RusR=Obmanchivyye dveri-prizraki
|RusM=Deceptive door-ghosts
|Kor=유령 문 저택
|KorR=Euryung moon jeotaek
|KorM=Ghost Door Mansion
|Chi=鬼門大宅
|ChiR=Guǐmén dàzhái
|ChiM=Ghost Door Mansion
}}
 
{{SMR levels}}
[[Category:Ghost Houses]]
[[Category:Super Mario Run levels]]
[[it:Porte spettrali birichine]]
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