Wire Trap: Difference between revisions

2,383 bytes added ,  2 months ago
m
wire
m (wire)
 
(25 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{species infobox
{{species infobox
|image=[[File:Spiky Ring.png|300px]]
|image=[[File:Sunshine Wire Trap art.jpg]]<br>Artwork of two Wire Traps from ''[[Super Mario Sunshine]]''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variant_of=[[Spark]]
|variant_of=[[Spark]]
}}
}}
A '''Wire Trap'''<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 7.</ref><ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide.  Page 18.</ref> is a faceless, indestructible type of [[Spark]] that moves on [[rope|wire]]s rather than platforms.
A '''Wire Trap'''<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 7.</ref><ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide.  Page 18.</ref> is an indestructible faceless type of [[Spark]] that moves on [[wire]]s and [[rope]]s rather than [[platform]]s.
==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
[[File:DKGB Spark.png|thumb|left]]
[[File:DKGB Spark.png|thumb|left]]
Wire Traps are introduced in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], where they are first seen in [[Stage 1-3]] of the [[Big-City]]. They travel from the left to right of their wire, disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock Mario and cause him to lose a [[extra life|life]]. They resemble a ball with four diagonal needle-like protrusions which constantly emit electricity between them in a pattern resembling that of a {{wp|Electric arc#Visual entertainment|Jacob's ladder}}.
Wire Traps are introduced in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], where they are first seen in [[Stage 1-3]] of the [[Big-City]]. They travel from the left to the right of their [[wire]], disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock [[Mario]] and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a {{wp|Electric arc#Visual entertainment|Jacob's ladder}}.
{{br|left}}


===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
In the game ''[[Super Mario Sunshine]]'', Wire Traps are found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and normally grow from a funnel on one side, travel to the other, then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder their progress by spraying water on them with [[F.L.U.D.D.]] The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.
[[File:Spiky Ring.png|thumb]]
In ''[[Super Mario Sunshine]]'', Wire Traps are found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with [[F.L.U.D.D.|FLUDD]]. The only way to avoid them is to [[jump]] over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.


===''Super Mario-kun''===
===''Super Mario-kun''===
Line 18: Line 20:


===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
In ''[[Mario vs. Donkey Kong]]'', Wire Traps (here known as '''Sparkies'''<ref>''Mario vs. Donkey Kong'', string in ROM (<tt>SPARKY_LOOP</tt>)</ref>) periodically travel through wires just as they did in the Game Boy ''Donkey Kong''. They are first encountered in [[Level 6-3 (Mario vs. Donkey Kong)|Level 6-3]] of [[Twilight City]].
[[File:MvsDK WireTrap.png|thumb|left]]
In ''[[Mario vs. Donkey Kong]]'', Wire Traps periodically travel through wires just as they did in the Game Boy game ''Donkey Kong'', and they retain their ability to shock Mario upon contact, which causes him to lose a life. They are first encountered in [[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]].
{{br|left}}


===''New Play Control! Donkey Kong Jungle Beat''===
===''New Play Control! Donkey Kong Jungle Beat''===
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', Wire Traps appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating, noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', Wire Traps appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
 
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>スパーク</big><br>
'''{{ruby|種族|しゅぞく}}''' ウエポン{{ruby|族|ぞく}}<br>
'''{{ruby|性格|せいかく}}''' {{ruby|一直線|いっちょくせん}}<br>
'''{{ruby|登場|とうじょう}}ゲーム''' {{ruby|JR|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー<br>
'''<big>{{ruby|火花|ひばな}}を{{ruby|散|ち}}らす{{ruby|電気|でんき}}のかたまり</big><br>
{{ruby|JR|ジュニア}}では、{{ruby|床|ゆか}}を{{ruby|走|はし}}り{{ruby|回|まわ}}っているので、すきを{{ruby|見|み}}て{{ruby|一気|いっき}}に{{ruby|走|はし}}り{{ruby|抜|ぬ}}けよう。{{ruby|GB|ゲームボーイ}}では、ロープの{{ruby|上|うえ}}を{{ruby|伝|つた}}ってやってくるからとにかく{{ruby|避|さ}}けよう。どちらも{{ruby|触|ふ}}れれば{{ruby|感電死|かんでんし}}してしまうぞ。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://imgur.com/rMet0zG page 96.]</ref>
 
'''''<big>Wire Trap</big><br>
''Tribe: Weapon clan''<br>
''Disposition: Straight line''<br>
''Game appearances: Jr., GB Donkey''<br>
'''''<big>A lump of electricity that emits sparks</big><br>
''In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.''


==Gallery==
==Gallery==
Line 30: Line 50:
</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Sunshine]]''
|file1=<tt>wiretrap/wire_trap</tt><ref>''Super Mario Sunshine'', internal filename <tt>root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd</tt></ref>
|name1=wire_trap
|meaning1=Wire Trap
|game2=''[[Mario vs. Donkey Kong]]''
|file2=string in ROM (<tt>SPARKY_LOOP</tt>)
|name2=SPARKY_LOOP
|meaning2=Sparky
|game3=''[[New Play Control! Donkey Kong Jungle Beat]]''
|file3=<tt>1 Data/ObjectData/Biribiri.arc</tt>
|name3=Biribiri
|meaning3=Onomatopoeia for electric shocking
|game4=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file4=<tt>Pack/Actor/Sparky.pack.zs</tt>
|name4=Sparky
|meaning4=-
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=スパーク<ref>''Perfect Ban Mario Character Daijiten''. [http://imgur.com/a/UvABP#47 Page 96.]</ref><ref>Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook''). [https://i.imgur.com/cR55rqr.jpg Page 19.]</ref><br>''Supāku''<br>Wire Trap<ref>''Super Mario Sunshine'', internal filename <tt>root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd</tt></ref><br>(internal)<br>スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Supākī''<br>Biribiri<ref>''New Play Control! Donkey Kong Jungle Beat'' internal filename (<tt>Biribiri</tt>)</ref><br>(internal)
|Jap=スパーク<ref name=Daijiten/><ref>Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook''). [https://imgur.com/cR55rqr Page 19.]</ref> <small>(''Donkey Kong'' and ''Super Mario Sunshine'')</small>
|JapM=Spark (''Donkey Kong'' and ''Super Mario Sunshine'')<br><br>Wire Trap (''Super Mario Sunshine'')<br><br>Sparky (''Mario vs. Donkey Kong'')<br><br>An onomatopoeia for electric shocks (''New Play Control! Donkey Kong Jungle Beat'')
|JapR=Supāku
|JapM=Spark
|Jap2=スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref> <small>(''Mario vs. Donkey Kong'')</small>
|Jap2R=Supākī
|Jap2M=Sparky
|Fre=Spark<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]''; pag. 99</ref>
|FreM=Spark
|Ger=Spark
|Ger=Spark
|GerM=Spark
|GerM=Spark
|Ita=Trappole di corda<ref>[https://drive.google.com/file/d/1WIS8L7XceLhy_kFemrrSgTzcCyGiCkfq/view Italian ''Super Mario Sunshine'' PRIMA guide]</ref><br>Sfavillo<ref>''[[Super Mario Manga Mania|Super Mario Mangamania]]''; pag. 26</ref>
|Ita=Trappole di corda<ref>''[[Super Mario Sunshine]]'' PRIMA guide, pag. 18</ref>
|ItaM=Wire Trap<br>[[Spark]]
|ItaM=Wire trap
|Ita2=Wire Trap<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 99</ref>
|Ita3=Sfavillo<ref>''[[Super Mario Manga Mania|Super Mario Mangamania]]''; pag. 26</ref>
|Ita3M=From ''sfavillare'' ("to spark"); shared with [[Hothead]] in ''[[Super Smash Bros. Ultimate]]''
}}
}}


Line 49: Line 99:
[[Category:Electrical creatures]]
[[Category:Electrical creatures]]
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Shells]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:New Play Control! Donkey Kong Jungle Beat]]
[[Category:New Play Control! Donkey Kong Jungle Beat]]
[[Category:Super Mario-kun]]
[[Category:Super Mario-kun]]
[[Category:Super Mario Sunshine objects]]
[[Category:Super Mario Sunshine objects]]
9,871

edits