Super Mario Galaxy 2: Difference between revisions

→‎Returning enemies: Carried over some of the text used for the SMG article and adjusted as needed. There was some information carried over last time that was unique to SMG. While probably still programmed into the game, I don't believe the player is giving any opportunity to attack Gringills in this game. In the one galaxy with both Koopas and Gringills, they don't occur on the same planet, so there is no opportunity to hit one with a shell.
(→‎Returning enemies: Hammer and Boomerang)
(→‎Returning enemies: Carried over some of the text used for the SMG article and adjusted as needed. There was some information carried over last time that was unique to SMG. While probably still programmed into the game, I don't believe the player is giving any opportunity to attack Gringills in this game. In the one galaxy with both Koopas and Gringills, they don't occur on the same planet, so there is no opportunity to hit one with a shell.)
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|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|{{chart icon|SMG2-1Up}}×1
|align=center|{{chart icon|cross}}
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|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
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|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Boss Blitz Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|Red [[Plurp]]s that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, which leaves them dazed and open to attack.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|Red Crabbers actively pursue Mario, but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
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|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|bee form]], they pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|Helmet-wearing Goombas. The helmets protect them from being stomped. Spinning one flips it upside down, exposing its unprotected underside. It can be defeated in this state.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|Giant eels. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|Big {{wp|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|cross}}
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|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
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|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by [[fireball]]s.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×5
|align=center|{{chart icon|SMG2-Bit}}×5
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|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|A large Jammyfish that idly floats in place. It electrocute Mario if touched. The Jam-o'-War is defeated when hit by a shell twice. The first strike turns it green.
|A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked.
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They are defeated when [[Ground Pound]]ed. A Mandibug trembles if Mario stands on its back but will eventually shake him off.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but it eventually shakes him off.
|align=center|[[Puzzle Plank Galaxy]]
|align=center|[[Puzzle Plank Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|Fiery space rocks. They rain from the sky in lava-themed galaxies.
|Fiery space rocks. They rain from the sky.
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups.
|Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|Goomba-like octopus creatures. They sidestep back-and-forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb|rubbery bulb plant]]. They can be eaten by Yoshi.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]]. They can be eaten by Yoshi.
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
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|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Pulse Beams damages Mario.
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|Large and stationary alien [[zeldawiki:Octorok|Octorok]]s that hide in [[barrel]]s. They shoot [[coconut]]s<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against.
|Stationary [[zeldawiki:Octorok|Octorok]]s that sit in [[barrel]]s. They shoot coconuts<ref name="melon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of one temporarily prevent it from firing. They follow Mario's position when he is close.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|Leech-like parasites related to Octoombas. They latch onto Mario and gradually deplete his [[Health Meter|life meter]]. Slurples are easily disposed of with a spin.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them.
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×1
|align=center|{{chart icon|SMG2-Bit}}×1
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|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Mini Chomp|Small Chomp]]'''
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Mini Chomp|Small Chomp]]'''
|Little Chomps that roll out of small houses. Mini Chomps cannot be damaged directly: they are only destroyed one struck by a rubbery bulb.
|Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs.
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
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|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|Mid-air Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it, while jumping on its head defeats it.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Bit}}×7
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|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spranglers briefly become incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce Topminis.
|Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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