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{{distinguish|Countdown Timer}}
{{distinguish|Countdown Timer}}
'''Star Power''', or '''Star Energy''' as it was originally called in [[Paper Mario]], often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].
'''Star Power''', or '''Star Energy''' as it was originally called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].


Breaking from the tradition of the series, Star Power no longer appears in the third installment of the series, ''[[Super Paper Mario]]'', nor the following games. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.


==Appearances==
==Appearances==
===''Paper Mario''===
===''Paper Mario''===
[[File:StarPowerPM.png|left|thumb|Star Energy in ''[[Paper Mario]]'']]
[[File:StarPowerPM.png|left|thumb|Star Energy in ''[[Paper Mario]]'']]
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] After that, one unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves which consume 1 to 3 SP when used. Mario's amount of Star Energy is represented by colorful bars at the top of the screen. An eight of the bar gets refilled after every enemy turn in battle. Additionally, the [[Focus]] Command will refill half a bar upon use, or even more if [[Deep Focus]](es) are equipped. Otherwise SE can also be restored by getting a [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level-Up]], finishing a Chapter or sleeping in a bed.
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] After that, one unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves which consume 1 to 3 SP when used. Mario's amount of Star Energy is represented by colorful bars at the top of the screen. An eight of the bar gets refilled after every enemy turn in battle. Additionally, the [[Focus]] Command will refill half a bar upon use, or even more if [[Deep Focus (Badge)|Deep Focus]](es) are equipped. Otherwise SE can also be restored by getting a [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level-Up]], finishing a Chapter or sleeping in a bed.


====Special Moves====
====Special Moves====
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===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[File:Star_Power.png|left|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:Star_Power.png|left|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is renamed as '''Star Power''', and accessed by Mario after the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] by holding aloft the [[Magical Map]] in front of [[the Thousand-Year Door]]. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains, and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundereths.
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is renamed as '''Star Power''', and accessed by Mario after the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] by holding aloft the [[Magical Map]] in front of [[the Thousand-Year Door]]. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains, and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.


In this game, Star Power is not gained automatically at the beginning of a turn, but rather tied to performing [[Hammer]], [[Jump]], Partner Attacks, or [[Appeal]].
In this game, Star Power is not gained automatically at the beginning of a turn, but rather tied to performing [[Hammer]], [[Jump]], Partner Attacks, or [[Appeal]].
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When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
*Action Command Value is calculated based on this table:
*Action Command Value is calculated based on the Action Command Tier and whether the [[Stylish move]] was executed.
The Action Command Tier refers to the text that appears upon executing a move, and their corresponding values are shown on a table below. For example, a well-executed Shell Shield will give off the "Great" text, and thus have a value of 1.50. However, this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such, a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table, they are referred as "Nice*" and "Nice**" respectively.
:
{| class="wikitable"
{| class="wikitable"
! Tier !! Value (no Stylish) !! Value (with Stylish)
! Tier !! Value
|-
|-
|(No Text)
|(No Text)
|
|
|1.00
|-
|-
|Nice**
|Nice**
|0.50
|0.50
|3.00
|-
|-
|Nice*
|Nice*
|0.75
|0.75
|3.50
|-
|-
|Nice
|Nice
|1.00
|1.00
|4.00
|-
|-
|Good
|Good
|1.25
|1.25
|4.50
|-
|-
|Great
|Great
|1.50
|1.50
|5.00
|-
|-
|Wonderful
|Wonderful
|1.75
|1.75
|5.50
|-
|-
|Excellent
|Excellent
|2.00
|2.00
|6.00
|-
|-
|}
|}
The tiers refer to the text that appears upon executing a move. For example a well-executed Shell Shield will give off the "Great" text. However this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table they are referred as "Nice*" and "Nice**" respectively.
Performing a Stylish move will furthermore modify this value like so: '''(Base Value + x) * 2'''. x equals to 1 for all moves in the PAL and US versions of the game, but in the Japanese release, a couple of the moves have this value different from 1. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have values of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
Although certain moves have more than one [[stylish move]] to perform, only one is required to affect the Star Power multiplier. Doing successive stylishes will only affect audience gain.
 
Although certain moves have more than one Stylish move to perform, in the PAL and US versions of the game, only one is required to affect the Star Power multiplier. Doing successive Stylish moves will only affect audience gain. However, in the Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require all Stylish moves to be perfectly executed to increase the Star Power regeneration.<ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref>
*Danger Value is calculated based on this table:
*Danger Value is calculated based on this table:
{| class="wikitable"
{| class="wikitable"
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|}
|}
Although if Mario is at 5 HP while his max HP was reduced to 5 by [[Chet Rippo]], the Danger multiplier will not take effect.
Although if Mario is at 5 HP while his max HP was reduced to 5 by [[Chet Rippo]], the Danger multiplier will not take effect.
*the BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.
*The BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.


Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
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|Ger=Sternenergie
|Ger=Sternenergie
|GerM=Star Energy
|GerM=Star Energy
|Chi=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [http://tieba.baidu.com/photo/p?kw=ique&tid=3438595808&pic_id=573d550fd9f9d72aae600b5fd72a2834359bbbd9 page 22.]</ref>
|ChiS=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [https://ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual page 22.]</ref>
|ChiR=Xīng zhī Néngliàng
|ChiSR=Xīng zhī Néngliàng
|ChiM=Star Power
|ChiSM=Star Power
|Fra=Energie Etoile
|Fre=Energie Etoile
|FraM=Star Energy
|FreM=Star Energy
|SpaE=Energía Estrella <small>(''Paper Mario'')</small> <br> Poder Estelar <small>(''The Thousand-Year Door'')</small>
|SpaE=Energía Estrella <small>(''Paper Mario'')</small> <br> Poder Estelar <small>(''The Thousand-Year Door'')</small>
|SpaEM=Star Energy <br> Star Power
|SpaEM=Star Energy <br> Star Power
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