Mario Party 7: Difference between revisions

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Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.
Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.


Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. The [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in this game's predecessor, ''[[Mario Party 6]]'', can also be used in certain modes. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.
Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. ''Mario Party 7'' also makes greater use of the [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in the game's predecessor, ''[[Mario Party 6]]''; being used in certain modes and minigames. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.


==Story==
==Story==
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*''[[Mario Party 6]]'': A portion of ''Mario Party 7'''s songs are cover versions of songs in this game. For example, the song that plays on the main menu is a cover version of the [[Castaway Bay]] theme; the song that plays when a player lands on a Mic space is a cover version of the [[Speak Up]] theme; the song that plays in King of the River is a cover version of the song that plays in [[Endurance Alley]] (which, in turn, is a cover version of the ''[[Super Mario Bros.]]'' underground theme); the song that plays when the player loses King of the River is a cover version of the song that plays when the player loses Endurance Alley or Solo Mode (which itself is a cover version of the theme that plays when the player loses in Story Mode in ''[[Mario Party 5]]''). The music when winning a minigame is also a more upbeat version of ''Mario Party 6''<nowiki>'</nowiki>s winning theme, and the minigame instructions theme contains a cover of ''Mario Party 6''{{'}}s rendition in it. Pyramid Park also takes the idea of using [[Chain Chomp]]s to steal Stars from [[Snowflake Lake]] in this game. [[Red Boo|Pink Boos]] act the same here as they did on [[Towering Treetop]] and [[Castaway Bay]], but they now appear when an opponent lands on a Character Space created by a [[Pink Boo Orb]]. Also, several voice clips are reused in this game.
*''[[Mario Party 6]]'': A portion of ''Mario Party 7'''s songs are cover versions of songs in this game. For example, the song that plays on the main menu is a cover version of the [[Castaway Bay]] theme; the song that plays when a player lands on a Mic space is a cover version of the [[Speak Up]] theme; the song that plays in King of the River is a cover version of the song that plays in [[Endurance Alley]] (which, in turn, is a cover version of the ''[[Super Mario Bros.]]'' underground theme); the song that plays when the player loses King of the River is a cover version of the song that plays when the player loses Endurance Alley or Solo Mode (which itself is a cover version of the theme that plays when the player loses in Story Mode in ''[[Mario Party 5]]''). The music when winning a minigame is also a more upbeat version of ''Mario Party 6''<nowiki>'</nowiki>s winning theme, and the minigame instructions theme contains a cover of ''Mario Party 6''{{'}}s rendition in it. Pyramid Park also takes the idea of using [[Chain Chomp]]s to steal Stars from [[Snowflake Lake]] in this game. [[Red Boo|Pink Boos]] act the same here as they did on [[Towering Treetop]] and [[Castaway Bay]], but they now appear when an opponent lands on a Character Space created by a [[Pink Boo Orb]]. Also, several voice clips are reused in this game.
*''[[Super Mario 64 DS]]'': This is the first ''Mario Party'' game to use the more modern appearance of some enemies, such as [[Mr. Blizzard]]s and [[Thwomp]]s, from this game onwards.
*''[[Super Mario 64 DS]]'': This is the first ''Mario Party'' game to use the more modern appearance of some enemies, such as [[Mr. Blizzard]]s and [[Thwomp]]s, from this game onwards.
* This is the last Mario Party game on GameCube.


==References in later games==
==References in later games==