Mario vs. Donkey Kong: Difference between revisions

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==Glitches==
==Glitches==
===Freeze Glitch===
===Game softlock===
In Spooky House on the 3rd level, in the next room, Mario should go near the far right spring. Then, he should press the red button to have the Polterguy transform into a block, once the Polterguy is almost by the right side wall. If Mario jumps on the spring between the block and the wall, Mario may go off stage and lose a life. The music then stops and the game freezes, but the enemies are still moving.{{ref needed}}
In the second room of [[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]], Mario must go near the spring on the far right side of the screen. When the bottommost red [[Polterguy]] is close to the invisible wall on the right side of the screen, but is not touching the wall, Mario must press the red switch to turn the Polterguy into a stationary block. If the space in between the Polterguy and the wall is roughly equivalent to the width of Mario's sprite, Mario must perform a high jump on the spring while moving to the right. If performed correctly, Mario will not collide with the invisible wall, causing him to fly off screen, where he falls briefly until taking damage. At this point, Mario would normally lose a life and the room would be restarted; however, instead, all elements of the level continue to move indefinitely without the timer decrementing, putting the game in an [[unwinnable state]], where the only action the player can take is to reset the system.


===Crushed Floating Mario===
===Mario floats in midair while crushed===
In [[Level x-3]], if Mario gets crushed by a [[Kurasshā]] while standing on a moving platform, Mario will be flattened but will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.
In [[Level x-3]], if Mario gets crushed by a [[Kurasshā]] while standing on a [[lift]] platform, Mario will be flattened and lose a life, but as the animation of him floating to the ground is played, he will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.


===Stopping Audio===
===Stopped voice clips===
At any time when the player is opening a locked door, they can press {{button|gba|L}} and {{button|gba|R}} to activate the map scrolling. When canceled, the end level jingle will still play as well as the door's sound effects, but Mario's (and the Mini-Mario's in the Plus levels) sound effects will not.
At any time when the player is opening a locked door, they can press {{button|gba|L}} and {{button|gba|R}} at the same time to activate the map scrolling mode. When this mode is exited, the music jingle at the end of a level and the door's sound effects will still play, but Mario's sound effects will not. In the PLUS levels, the Mini-Mario's sound effects will also not play.


==Media==
==Media==
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