List of Mario & Luigi: Partners in Time pre-release and unused content: Difference between revisions

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{{italic title|List of ''Mario & Luigi: Partners in Time'' pre-release and unused content}}
{{italic title|List of ''Mario & Luigi: Partners in Time'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Mario & Luigi: Partners in Time]]''.
This is a list of pre-release and unused content for the game ''[[Mario & Luigi: Partners in Time]]''.
==Early builds==
==Early builds==
===Localization preview===
===Localization preview===
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*There are also screenshots of the four brothers using what appears to be a purple [[Spiny Shell (red)|Spiny Shell]] as a [[Bros. Item]]. This item would act like a [[Koopa Shell]], but would be hammered instead of kicked.
*There are also screenshots of the four brothers using what appears to be a purple [[Spiny Shell (red)|Spiny Shell]] as a [[Bros. Item]]. This item would act like a [[Koopa Shell]], but would be hammered instead of kicked.
*[[Baby Mario]]'s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones, although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.
*[[Baby Mario]]'s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones, although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.
<gallery>
<gallery>
MLPiT early logo.png|The early logo.
MLPiT early logo.png|The early logo.
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===Debug menu & unused rooms===
===Debug menu & unused rooms===
A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold '''{{Button|DS|Select}} + {{Button|DS|A}}'''.
A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold '''{{Button|DS|Select}} + {{Button|DS|A}}'''.
One of the selectable rooms include the western side of [(Beanbean Castle Town]], a grassy field with stairs,  and a debug room meant to test the Bros' capabilities.<ref>[https://tcrf.net/Mario_%26_Luigi:_Partners_in_Time#Unused_RoomsMario & Luigi: Partners in Time - The Cutting Room Floor]. Retrieved June 29, 2018.</ref>
One of the selectable rooms include the western side of [[Beanbean Castle Town]], a grassy field with stairs,  a test room with [[Yoshi egg]]s, and a debug room meant to test the Bros' capabilities.<ref>[https://tcrf.net/Mario_%26_Luigi:_Partners_in_Time#Unused_Rooms Mario & Luigi: Partners in Time - The Cutting Room Floor]. Retrieved June 29, 2018.</ref>


===Scoot Bloop===
===Scoot Bloop===
[[File:MLPIT Beta-Scoot Bloop.PNG|frame|Sprites of the unused '''Scoot Bloop''' enemy.]]
[[File:M&LPT Unused Scoot Bloop.png|frame|Sprites of the unused Scoot Bloop enemy.]]
An enemy name in the ROM, '''Scoot Bloop''', was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game<ref>http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742</ref> and its unused data discovered.<ref>http://www.youtube.com/watch?v=LwiXuxEVfMc</ref> Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.
An enemy name in the ROM, '''Scoot Bloop''', was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game<ref>http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742</ref> and its unused data discovered.<ref>http://www.youtube.com/watch?v=LwiXuxEVfMc</ref> Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.
{{foreign names
{{foreign names
|Jap=オカゲッソー
|Jap=オカゲッソー
|JapR=Oka Gessō
|JapR=Oka Gessō
|JapM="Land Blooper"
|JapM=Land Blooper
|Fra=Scoot Bloop
|Fre=Scoot Bloop
|FraM=
|FreM=
|Ger=Sausebloop
|Ger=Sausebloop
|GerM=Whiz Bloop
|GerM=Whiz Bloop
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|Koopeleonte d'oro
|Koopeleonte d'oro
|}
|}
==External links==
==External links==
*[https://youtu.be/4chFlDpmjvU E3 demo footage]
*[https://youtu.be/4chFlDpmjvU E3 demo footage]
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==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Mario & Luigi: Partners in Time]]
[[Category:Pre-release and unused content|Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[it:Elementi beta di Mario & Luigi: Fratelli nel Tempo]]
[[it:Sviluppo ed elementi scartati di Mario & Luigi: Fratelli nel Tempo]]