List of Mario & Luigi: Partners in Time pre-release and unused content: Difference between revisions

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{{italic title|List of ''Mario & Luigi: Partners in Time'' pre-release and unused content}}
{{italic title|List of ''Mario & Luigi: Partners in Time'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Mario & Luigi: Partners in Time]]''.
This is a list of pre-release and unused content for the game ''[[Mario & Luigi: Partners in Time]]''.
==Early builds==
==Early builds==
===Localization preview===
===Localization preview===
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*[[Baby Mario]]'s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones, although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.
*[[Baby Mario]]'s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones, although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.
<gallery>
<gallery>
BetaLogo MnL2.jpg|The original game logo.
MLPiT early logo.png|The early logo.
UnusedBlooper.jpg|Scoot Bloops in the Vim Factory. There are also different status and a different Trampoline function.
UnusedBlooper.jpg|Scoot Bloops in the Vim Factory. There are also different status and a different Trampoline function.
PiTBetaBooGuyLocation.jpg|Boo Guys in Hollijolli Village, where they are never seen in this area of the final version of ''Mario & Luigi: Partners in Time''.
PiTBetaBooGuyLocation.jpg|Boo Guys in Hollijolli Village, where they are never seen in this area of the final version of ''Mario & Luigi: Partners in Time''.
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==Unused data==
==Unused data==
===Debug menu & unused room===
===Debug menu & unused rooms===
A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold '''{{Button|DS|Select}} + {{Button|DS|A}}'''.
A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold '''{{Button|DS|Select}} + {{Button|DS|A}}'''.
One of the selectable rooms will have an unused Yoshi Egg, and an unused chat bubble with a heart bubble.
One of the selectable rooms include the western side of [[Beanbean Castle Town]], a grassy field with stairs,  a test room with [[Yoshi egg]]s, and a debug room meant to test the Bros' capabilities.<ref>[https://tcrf.net/Mario_%26_Luigi:_Partners_in_Time#Unused_Rooms Mario & Luigi: Partners in Time - The Cutting Room Floor]. Retrieved June 29, 2018.</ref>


===Scoot Bloop===
===Scoot Bloop===
[[File:MLPIT Beta-Scoot Bloop.PNG|frame|Sprites of the unused '''Scoot Bloop''' enemy.]]
[[File:M&LPT Unused Scoot Bloop.png|frame|Sprites of the unused Scoot Bloop enemy.]]
An enemy name in the ROM, '''Scoot Bloop''', was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game<ref>http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742</ref> and its unused data discovered.<ref>http://www.youtube.com/watch?v=LwiXuxEVfMc</ref> Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.
An enemy name in the ROM, '''Scoot Bloop''', was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game<ref>http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742</ref> and its unused data discovered.<ref>http://www.youtube.com/watch?v=LwiXuxEVfMc</ref> Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.
{{foreign names
{{foreign names
|Jap=オカゲッソー
|Jap=オカゲッソー
|JapR=Oka Gessō
|JapR=Oka Gessō
|JapM="Land Blooper"
|JapM=Land Blooper
|Fra=Scoot Bloop
|Fre=Scoot Bloop
|FraM=
|FreM=
|Ger=Sausebloop
|Ger=Sausebloop
|GerM=
|GerM=Whiz Bloop
|Ita=Yoob
|Ita=Yoob
|ItaM=[[Yoob]] is actually another enemy. The reason that this name fills this string in Italian language text is unknown.
|ItaM=[[Yoob]] is actually another enemy. The reason that this name fills this string in Italian language text is unknown.
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|Koopeleonte d'oro
|Koopeleonte d'oro
|}
|}
==External Links==
 
==External links==
*[https://youtu.be/4chFlDpmjvU E3 demo footage]
*[https://youtu.be/4chFlDpmjvU E3 demo footage]


==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Mario & Luigi: Partners in Time]]
[[Category:Pre-release and unused content|Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[it:Elementi beta di Mario & Luigi: Fratelli nel Tempo]]
[[it:Sviluppo ed elementi scartati di Mario & Luigi: Fratelli nel Tempo]]