Yellow Magikoopa: Difference between revisions

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{{quote|Hoo ha! That's far enough! This lighthouse is off-limits!|Yellow Magikoopa|Mario Super Sluggers}}
{{quote|Hoo ha! That's far enough! This lighthouse is off-limits!|Yellow Magikoopa|Mario Super Sluggers}}
{{species-infobox
{{species infobox
|image=[[File:PDSMBE-YellowMagikoopa-TeamImage.png]]
|image=[[File:PDSMBE-YellowMagikoopa-TeamImage.png]]
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Mario Sports Superstars]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Mario Sports Superstars]]'' ([[List of games by date#2017|2017]])
|parent_species=[[Magikoopa]]
|variant_of=[[Magikoopa]]
}}
}}


'''Yellow Magikoopas''' are yellow-robed [[Magikoopa]]s that primarily appear in the ''Mario'' role-playing games.
'''Yellow Magikoopas''' (abbreviated as '''Y Magikoopa''' in ''[[Paper Mario]]'') are yellow-robed [[Magikoopa]]s that primarily appear in the ''Super Mario'' role-playing games.


==History==
==History==
===''Paper Mario''===
===''Paper Mario''===
In ''[[Paper Mario]]'', Yellow Magikoopas can [[electrify]] their allies, making them immune to direct attacks. In addition to wearing yellow robes, they are depicted having blue shoes with blue jewels for their [[magic wand]]s.
In ''[[Paper Mario]]'', Yellow Magikoopas can [[electrify]] their allies, making them immune to direct attacks. In addition to wearing yellow robes, they are depicted having blue shoes, with blue jewels for their [[magic wand]]s.


In battle, Yellow Magikoopas can electrify one of their allies at a time, but otherwise fire a magic blast or strike [[Mario]] with their magic wand, both attacks dealing three points of damage. Sometimes Yellow Magikoopas ride brooms, but this doesn't affect their stats in any way, except [[hammer]] attacks will miss. When alone, they [[flee]] from battle. In-game, a Yellow Magikoopa's name is abbreviated to '''Y Magikoopa'''.
In battle, Yellow Magikoopas can electrify one of their allies at a time, but otherwise fire a magic blast or strike [[Mario]] with their magic wand, both attacks dealing three points of damage. Sometimes Yellow Magikoopas ride brooms, but this doesn't affect their stats in any way, except [[hammer]] attacks will miss. When alone, they [[flee]] from battle.


Yellow Magikoopas appear in [[Flower Fields]] and the [[Crystal Palace]], but like other types of Magikoopa, are never found outside of battle. A Yellow Magikoopa along with three [[Lakitu]]s acts as a mid-boss of Flower Fields, thus the player has to defeat them since they are keeping Mario from destroying the [[Puff-Puff Machine]].
Yellow Magikoopas appear in [[Flower Fields]] and the [[Crystal Palace]], but like other types of Magikoopa, are never found outside of battle. A Yellow Magikoopa along with three [[Lakitu]]s acts as a mid-boss of Flower Fields, thus the player has to defeat them since they are keeping Mario from destroying the [[Puff Puff Machine]].


===''Mario Superstar Baseball'' and ''Mario Super Sluggers''===
In ''[[Paper Mario: The Thousand-Year Door]]'', their abilities are given to [[Green Magikoopa]]s.
[[File:YellowMagiSelectMSB.PNG|thumb|right|100px]]
 
In ''[[Mario Superstar Baseball]]'', a Yellow Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in ''[[Mario Super Sluggers]]''.
===''Mario Sports'' series===
{{rewrite-expand|section=yes|include info on the Big Yellow Magikoopa from ''Mario Sports Superstars''}}
[[File:YellowMagiSelectMSB.png|thumb|100px]]
[[File:MagikoopaYellow-Stats-Soccer MSS.png|thumb|left|Yellow Magikoopas in ''Mario Sports Superstars''.]]
In ''[[Mario Superstar Baseball]]'', a Yellow Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in ''[[Mario Super Sluggers]]'' and ''[[Mario Sports Superstars]]''.
{{br}}
{{br}}


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As an enemy, a Yellow Magikoopa attacks by firing a blast of electricity at the screen, inflicting Light damage to the player's team. Their Skill, '''Light Trick''', changes all Dark and Heart Orbs on the Orb field into Light Orbs. When defeated, it may occasionally drop a large [[Coin]] worth 100 coins or a [[Baddie Block#Grand Light Block|Grand Light Block]] of itself. It will always drop a [[Spiky Shell]] when defeated with a 10+ Combo attack.
As an enemy, a Yellow Magikoopa attacks by firing a blast of electricity at the screen, inflicting Light damage to the player's team. Their Skill, '''Light Trick''', changes all Dark and Heart Orbs on the Orb field into Light Orbs. When defeated, it may occasionally drop a large [[Coin]] worth 100 coins or a [[Baddie Block#Grand Light Block|Grand Light Block]] of itself. It will always drop a [[Spiky Shell]] when defeated with a 10+ Combo attack.


Red Magikoopas can be found in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|8|towerp2|World 8-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}} (as part of the boss battle with the four other Magikoopa types), {{world-link|8|towerp3|World 8-Tower 3 (Puzzle & Dragons: Super Mario Bros. Edition)}}, and {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.
Yellow Magikoopas can be found in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|8|towerp2|World 8-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}} (as part of the boss battle with the four other Magikoopa types), {{world-link|8|towerp3|World 8-Tower 3}}, and {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.


As teammates, Yellow Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Light Trick Skill functions the same as it does when they appear as enemies. Yellow Magikoopas use Spiky Shells and [[Grand Spiky Shell]]s to raise their Skill levels. Yellow Magikoopas may give [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|RCV+ bonuses]] to other teammates when being depowered. Their Awoken Skill, '''Skill Boost''', reduces the amount of turns required to first use Skills when entering a course.
As teammates, Yellow Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Light Trick Skill functions the same as it does when they appear as enemies. Yellow Magikoopas use Spiky Shells and [[Grand Spiky Shell]]s to raise their Skill levels. Yellow Magikoopas may give [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|RCV+ bonuses]] to other teammates when being depowered. Their Awoken Skill, '''Skill Boost''', reduces the amount of turns required to first use Skills when entering a course.
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[[File:PDSMBE-YellowMagikoopasCard.png|right]]
[[File:PDSMBE-YellowMagikoopasCard.png|right]]
'''Yellow Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Super Mushroom]]s. This duo is a Light/Light attribute teammate, and its Awoken Skill, '''Light Boost''', raises ATK of the player's Light attribute teammates when they clear a horizontal line of Light Orbs.
'''Yellow Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Super Mushroom]]s. This duo is a Light/Light attribute teammate, and its Awoken Skill, '''Light Boost''', raises ATK of the player's Light attribute teammates when they clear a horizontal line of Light Orbs.  


[[File:PDSMBE-YellowPurpleMagikoopasCard.png|right]]
[[File:PDSMBE-YellowPurpleMagikoopasCard.png|right]]
'''Yellow/Purple Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Boo Mushroom]]s. This duo is a Light/Dark attribute teammate, and shares the same Awoken Skill as Yellow/Green Magikoopas.
'''Yellow/Purple Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Boo Mushroom]]s. This duo is a Light/Dark attribute teammate, and shares the same Awoken Skill as Yellow/Green Magikoopas.


==''Paper Mario'' profile and statistics==
==Profiles and statistics==
{{:Paper Mario bestiary|transcludesection=Yellow Magikoopa|align=horizontal}}
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Yellow Magikoopa|image=[[File:PM Yellow Magikoopa idle.gif]] [[File:PM Yellow Magikoopa flying idle.gif]]|align=horizontal}}
 
*'''''Paper Mario'' Official Nintendo Player's Guide:''' ''If you underestimate the power of a Y Magikoopa, you'll be in for a shock. Special magic allows it to give friends an electrical charge, making jump attacks an iffy proposition at best.''<ref>''Paper Mario'' Official Nintendo Player's Guide. Page 111.</ref>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Fra=Kamek Jaune
|Jap=イエローカメック
|FraM=Yellow Magikoopa
|JapR=Ierō Kamekku
|JapM=Yellow Magikoopa
|Spa=Magikoopa A. <small>(''Paper Mario'')</small>
|SpaM=Abbreviated form of ''Magikoopa Amarillo'' ("Yellow Magikoopa")
|Fre=Kamek Jaune<br>Magikoopa J <small>(''[[Paper Mario]]'')</small>
|FreM=Yellow Magikoopa<br>Y(ellow) Magikoopa
|Ger=Gelber Kamek
|Ger=Gelber Kamek
|GerM=-}}
|GerM=Yellow Magikoopa
|Chi=黄魔法喏库
|ChiR=Huáng Mófǎ Nuòkù
|ChiM=Yellow Magikoopa
|Ita=Kamek giallo
|ItaM=Yellow Kamek
}}
 
==Trivia==
* Yellow Magikoopas, along with [[Gray Magikoopa]]s, are the only Magikoopa color variety to appear in ''Paper Mario,'' but not its sequel, ''[[Paper Mario: The Thousand-Year Door]]''.
 
==References==
<references/>
 
{{Magikoopas}}
{{Magikoopas}}
{{PM}}
{{PM}}
{{P&DSMBE}}
{{P&DSMBE}}
[[Category:Magikoopas]]
[[Category:Magikoopas]]
[[Category:Magicians]]
[[Category:Electrical creatures]]
[[Category:Electrical Creatures]]
[[Category:Playable characters]]
[[Category:Playable Characters]]
[[Category:Mario Sports Superstars enemies]]
[[Category:Paper Mario Enemies]]
[[Category:Paper Mario enemies]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition Enemies]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition enemies]]
[[de:Gelber Magikoopa]]
[[de:Gelber Magikoopa]]