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[[File:Tiny.png|frame|Icon in '' | [[File:Tiny.png|frame|Icon in ''The Thousand-Year Door'']] | ||
{{quote2|Tiny! Attack power has now dropped!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | {{quote2|Tiny! Attack power has now dropped!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
'''Tiny''' is a status ailment in the [[Paper Mario (series)|''Paper Mario'' series]] and the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. | '''Tiny''' is a status ailment in the [[Paper Mario (series)|''Paper Mario'' series]] and the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
The Tiny status effect returns in ''[[Paper Mario: The Thousand-Year Door]]''. In this game, it reduces the target's Attack Power by two points. It is indicated by a very small face. Once again, Mario can use Shrink Stomp to shrink a foe. [[Mini-Yoshi|Yoshi]] can inflict this status on enemies with his [[Mini-Egg]] move. The [[Mini Mr. Mini]] item can also make enemies Tiny, or Mario and his partners when it is used by enemies. [[X-Naut PhD]]s are able to inflict Tiny on Mario and his partners by throwing chemicals, as | The Tiny status effect returns in ''[[Paper Mario: The Thousand-Year Door]]''. In this game, it reduces the target's Attack Power by two points. It is indicated by a very small face. Once again, Mario can use Shrink Stomp to shrink a foe. [[Mini-Yoshi|Yoshi]] can inflict this status on enemies with his [[Mini-Egg]] move. The [[Mini Mr. Mini]] item can also make enemies Tiny, or Mario and his partners when it is used by enemies. [[X-Naut PhD]]s are able to inflict Tiny on Mario and his partners by throwing chemicals, as are [[Beldam]] using her magic and [[Bonetail]] through his breath attack. Hammer Bros. no longer inflict this status with their attacks. | ||
While Tiny, a character's voice and sound effects are raised in pitch. A counterpart status, [[Huge]], was also introduced in this game, which raises the target's Attack Power by two points. | While Tiny, a character's voice and sound effects are raised in pitch. A counterpart status, [[Huge]], was also introduced in this game, which raises the target's Attack Power by two points. | ||
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|JapR=Minimini | |JapR=Minimini | ||
|JapM=Mini-mini | |JapM=Mini-mini | ||
| | |Jap2=マメ<ref>''Mario & Luigi: Dream Team Bros.'' Japanese instruction booklet, [https://www.nintendo.co.jp/3ds/aymj/files/pdf/man_aymj_00.pdf page 24].</ref> <small>(''Mario & Luigi'' series)</small> | ||
| | |Jap2R=Mame | ||
|SpaE=Encogido <small>'' | |Jap2M=Bean, signifying small size. | ||
|Fre=Mini<ref>''Mario & Luigi: Dream Team Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf page 29].</ref> <small>(''Mario & Luigi'' series)</small> | |||
|FreM=Mini | |||
|SpaE=Encogido <small>(''Paper Mario: The Thousand-Year Door'')</small> | |||
|SpaEM=Shrunk | |SpaEM=Shrunk | ||
}} | }} |