Wii: Difference between revisions

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The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."


Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in) in diameter rather than 8 cm (approx. 3.15 in), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports on the top of the unit, and it is the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but retains {{wp|progressive scan}} support over component cables with compatible games (including all ''[[Super Mario (franchise)|Super Mario]]''-related games other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike the GameCube, which required the player to hold {{button|GCN|B}} during bootup).
Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in) in diameter rather than 8 cm (approx. 3.15 in), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but retains {{wp|progressive scan}} support over component cables with compatible games (including all ''[[Super Mario (franchise)|Super Mario]]''-related games other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike the GameCube, which required the player to hold {{button|GCN|B}} during bootup).


The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
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{{main-external|NWiki|Wii Remote|NintendoWiki}}
{{main-external|NWiki|Wii Remote|NintendoWiki}}
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate a SNES or N64 controller properly.
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.


====Buttons====
====Buttons====
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{{main-external|NWiki|Classic Controller|NintendoWiki}}
{{main-external|NWiki|Classic Controller|NintendoWiki}}
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play some Virtual Console games such as ''[[Super Mario 64]]'' and ''[[Super Mario World]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as ''[[Super Mario World]]'' and ''[[Super Mario 64]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.


Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
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