Mario Kart Tour: Difference between revisions

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On September 1, 2022, Nintendo announced that [[Battle Mode]] would be added to the game on October 5, 2022.<ref>@mariokarttourEN (September 1, 2022) [https://twitter.com/mariokarttourEN/status/1565585887303532544 Battle Mode announcement]. ''Twitter''. Retrieved September 15, 2022</ref> It was released in the eponymous [[Battle Tour]].
On September 1, 2022, Nintendo announced that [[Battle Mode]] would be added to the game on October 5, 2022.<ref>@mariokarttourEN (September 1, 2022) [https://twitter.com/mariokarttourEN/status/1565585887303532544 Battle Mode announcement]. ''Twitter''. Retrieved September 15, 2022</ref> It was released in the eponymous [[Battle Tour]].


The [[List of tours in Mario Kart Tour|tour]] occuring in the game changes every two weeks, changing the selection of courses available. For four years after the game's release, new content was added at the start of each tour, such as new courses, drivers, [[kart]]s, and [[glider]]s. On September 11, 2023, it was announced that the [[Anniversary Tour (2023)|2023 Anniversary Tour]] would be the final tour to introduce new content, with later tours being identical to the ones from the Battle Tour onwards.  
The [[list of tours in Mario Kart Tour|tour]] occuring in the game changes every two weeks, changing the selection of courses available. For four years after the game's release, new content was added at the start of each tour, such as new courses, drivers, [[kart]]s, and [[glider]]s. On September 11, 2023, it was announced that the [[Anniversary Tour (2023)|2023 Anniversary Tour]] would be the final tour to introduce new content, with later tours being identical to the ones from the Battle Tour onwards.  
 
==Gameplay==
==Gameplay==
[[File:MKT Gameplay Current.png|thumb|left|[[Bowser#Dr. Mario World|Dr. Bowser]] racing on [[Wii Koopa Cape|Wii Koopa Cape T]]]]
[[File:MKT Gameplay Current.png|thumb|left|[[Bowser#Dr. Mario World|Dr. Bowser]] racing on [[Wii Koopa Cape|Wii Koopa Cape T]]]]
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Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 400.
Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 400.
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{|class="wikitable"style="margin:auto;text-align:center"
!rowspan=2|Placement
!rowspan=2|Placement
!colspan=3|Experience points for each non-maxed out driver, kart and glider that was used in the race
!colspan=3|Experience points for each non-maxed out driver, kart and glider that was used in the race
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The courses the player can play depends on the tour, which changes every two weeks. Since the [[{{Tour80}}]], each tour has fifteen cups, and adds new drivers, karts, gliders, and courses. Starting with the [[{{Tour13}}]] until the [[{{Tour79}}|2022 Anniversary Tour]], each tour had twelve cups. Starting with the [[{{Tour4}}|2019 Paris Tour]] until the [[{{Tour12}}]], each tour had eighteen cups.  Starting from the [[{{Tour1}}]] until the [[{{Tour3}}|2019 Halloween Tour]], each tour had sixteen cups. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In ''Mario Kart Tour'', cups are named after the playable characters.
The courses the player can play depends on the tour, which changes every two weeks. Since the [[{{Tour80}}]], each tour has fifteen cups, and adds new drivers, karts, gliders, and courses. Starting with the [[{{Tour13}}]] until the [[{{Tour79}}|2022 Anniversary Tour]], each tour had twelve cups. Starting with the [[{{Tour4}}|2019 Paris Tour]] until the [[{{Tour12}}]], each tour had eighteen cups.  Starting from the [[{{Tour1}}]] until the [[{{Tour3}}|2019 Halloween Tour]], each tour had sixteen cups. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In ''Mario Kart Tour'', cups are named after the playable characters.
===Ranked cup===
===Ranked cup===
Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the [[{{Tour19}}]], tier 25 and up rewards [[points-cap ticket]]s for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier. Currently, the highest tier the player can reach is 99.
Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the [[{{Tour19}}]], tier 25 and up rewards [[points-cap ticket]]s for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier. Currently, the highest tier the player can reach is 99.
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!rowspan=2|Placement
!rowspan=2|Placement
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<br>
<br>
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|-
!rowspan=2|Placement
!rowspan=2|Placement
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====Base points====
====Base points====
Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 3020 points (3320 points for [[Mii|Mii Racing Suits]]). The base points can be increased through experience points obtained at the end of the races or through [[point-boost ticket]]s that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, [[points-cap ticket]]s are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.
Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 3020 points (3320 points for [[Mii|Mii Racing Suits]]). The base points can be increased through experience points obtained at the end of the races or through [[point-boost ticket]]s that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, [[points-cap ticket]]s are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.
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!colspan=7|Base points of drivers and kart parts
!colspan=7|Base points of drivers and kart parts
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[[File:MKT Bonus Points.png|thumb|[[Chargin' Chuck]] obtaining bonus points by performing a [[trick|Jump Boost]] as part of a combo]]
[[File:MKT Bonus Points.png|thumb|[[Chargin' Chuck]] obtaining bonus points by performing a [[trick|Jump Boost]] as part of a combo]]
Bonus points are points awarded every time a special event happens during the race. Said event might be a [[trick|Jump Boost]], gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:
Bonus points are points awarded every time a special event happens during the race. Said event might be a [[trick|Jump Boost]], gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:
*'''''Points''': (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's [[Special skill (Mario Kart Tour)|special skill]] + eventual increase from glider's special skill''<br>
*'''''Points''': (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's [[Special skill (Mario Kart Tour)|special skill]] + eventual increase from glider's special skill''<br>
The combo bonus is calculated as follows:
The combo bonus is calculated as follows:
*'''''Combo bonus''': multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}''
*'''''Combo bonus''': multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}''
For the purpose of the calculation, 200cc is considered the same as 150cc.  
For the purpose of the calculation, 200cc is considered the same as 150cc.  


The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
*'''''Bonus point boost''': base points × (skill level - 1) × [(cc of the engine class) / 30000]''
*'''''Bonus point boost''': base points × (skill level - 1) × [(cc of the engine class) / 30000]''
In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.
In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.


====Position points====
====Position points====
Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:
Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:
*'''''Position points''': [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position''
*'''''Position points''': [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position''
The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
*'''''Bonus point boost for position''': base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]''
*'''''Bonus point boost for position''': base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]''
As in the other cases, 200cc is considered the same as 150cc.
As in the other cases, 200cc is considered the same as 150cc.


The engine class bonus is the following:
The engine class bonus is the following:
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{|class="wikitable"style="margin:auto;text-align:center"
!Engine class
!Engine class
![[File:MKT Icon 50cc.png|x50px]]<br>50cc
![[File:MKT Icon 50cc.png|x50px]]<br>50cc
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The position multiplier depends on the placement at the end of the race and works as follows:
The position multiplier depends on the placement at the end of the race and works as follows:
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{|class="wikitable"style="margin:auto;text-align:center"
!Placement
!Placement
!1
!1
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The engine class affects the obtained points in various other ways, as shown by the internal data:
The engine class affects the obtained points in various other ways, as shown by the internal data:
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!colspan=5|Engine class dependent points-related parameters (EngineLevelParams)
!colspan=5|Engine class dependent points-related parameters (EngineLevelParams)
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The ''InterimRankBonus'' multiplied by the ''InterimRankBonusRate'' is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The ''InterimRankBonus'' has the following values:
The ''InterimRankBonus'' multiplied by the ''InterimRankBonusRate'' is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The ''InterimRankBonus'' has the following values:
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!colspan=9|InterimRankBonus
!colspan=9|InterimRankBonus
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===Auto Mode===
===Auto Mode===
Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race. One additional filter, the Pop Art filter, has been added at the start of the [[Princess Tour]].
Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race. One additional filter, the Pop Art filter, has been added at the start of the [[Princess Tour]].
====Filters====
====Filters====
<gallery widths=200px perrow=4 heights=169>
<gallery widths=200px perrow=4 heights=169>
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In [[Coin Rush (Mario Kart Tour)|Coin Rush]], the player can spend rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the [[Gold Standard]] is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.
In [[Coin Rush (Mario Kart Tour)|Coin Rush]], the player can spend rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the [[Gold Standard]] is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.
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!Coins multiplier
!Coins multiplier
!Rubies
!Rubies
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As of the [[{{Tour23}}]], the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the [[{{Tour80}}]].
As of the [[{{Tour23}}]], the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the [[{{Tour80}}]].
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{|class="wikitable"style="margin:auto;text-align:center"
!colspan=2|High-End items obtainable from the All-Clear Pipe
!colspan=2|High-End items obtainable from the All-Clear Pipe
!Rate (each)
!Rate (each)
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|[[Swooper (glider)|Swooper]], [[Cloud Glider]], [[Gold Glider]], [[Pink Gold Paper Glider]], [[Bullet Bill Parachute]], [[Royal Parachute]], [[Dry Bowser Umbrella]], [[Rainy Balloons]], [[Blizzard Balloons]], [[Sunset Balloons]], [[Chocolate Banana Crêpe]], [[Strawberry Crêpe]], [[Wicked Wings]], [[Wonderful Wings]], [[Starchute]], [[Rainbow Starchute]], [[Silver Starchute]], [[Daisy Glider]], [[Butterfly Wings]], [[Butterfly Sunset]], [[Butterfly Prism]], [[Banana Wingtip]], [[Blooper Wingtip]], [[Meteor Balloons]], [[Crimson Crane]], [[Springtime Crane]], [[Pink Gold Meteors]], [[Chocolate Donut]], [[Strawberry Donut]], [[Heart Balloons]], [[Fireworks Parachute]], [[Great Sail]], [[Blizzard Parasol]], [[Black Great Sail]], [[Planet Glider]], [[Dragon Wings]], [[Black Toe-Bean Balloons]], [[Toe-Bean Balloons]], [[Ship's Wheel (glider)|Ship's Wheel]], [[Tropical Glider]], [[8-Bit Star]], [[Manta Glider]], [[Silver Bells]], [[Treasure Map]], [[Flybrary Book]], [[Cheep Cheep Masks]], [[Pretzel Glider]], [[Vampire Wings]], [[Dream Glider]], [[Silver Manta Glider]], [[Calico Parafoil]], [[Cat Parafoil]], [[Rose Parasol]], [[Black Cat Parafoil]], [[Snow Crystals]], [[Surf Master]], [[Silver Surf Master]], [[Starry Great Sail]], [[Tanooki Parafoil]], [[Candlelight Flight (glider)|Candlelight Flight]], [[Piranha Plant Balloons]], [[Candlelight Flight Cake]], [[Luigi Parafoil]], [[Sky-High Flyer]], [[Wicked Topaz]]
|[[Swooper (glider)|Swooper]], [[Cloud Glider]], [[Gold Glider]], [[Pink Gold Paper Glider]], [[Bullet Bill Parachute]], [[Royal Parachute]], [[Dry Bowser Umbrella]], [[Rainy Balloons]], [[Blizzard Balloons]], [[Sunset Balloons]], [[Chocolate Banana Crêpe]], [[Strawberry Crêpe]], [[Wicked Wings]], [[Wonderful Wings]], [[Starchute]], [[Rainbow Starchute]], [[Silver Starchute]], [[Daisy Glider]], [[Butterfly Wings]], [[Butterfly Sunset]], [[Butterfly Prism]], [[Banana Wingtip]], [[Blooper Wingtip]], [[Meteor Balloons]], [[Crimson Crane]], [[Springtime Crane]], [[Pink Gold Meteors]], [[Chocolate Donut]], [[Strawberry Donut]], [[Heart Balloons]], [[Fireworks Parachute]], [[Great Sail]], [[Blizzard Parasol]], [[Black Great Sail]], [[Planet Glider]], [[Dragon Wings]], [[Black Toe-Bean Balloons]], [[Toe-Bean Balloons]], [[Ship's Wheel (glider)|Ship's Wheel]], [[Tropical Glider]], [[8-Bit Star]], [[Manta Glider]], [[Silver Bells]], [[Treasure Map]], [[Flybrary Book]], [[Cheep Cheep Masks]], [[Pretzel Glider]], [[Vampire Wings]], [[Dream Glider]], [[Silver Manta Glider]], [[Calico Parafoil]], [[Cat Parafoil]], [[Rose Parasol]], [[Black Cat Parafoil]], [[Snow Crystals]], [[Surf Master]], [[Silver Surf Master]], [[Starry Great Sail]], [[Tanooki Parafoil]], [[Candlelight Flight (glider)|Candlelight Flight]], [[Piranha Plant Balloons]], [[Candlelight Flight Cake]], [[Luigi Parafoil]], [[Sky-High Flyer]], [[Wicked Topaz]]
|}
|}
As of the [[{{Tour45}}]], regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe launch (except on day 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives a special blue-colored badge on day 14 as a reward for playing on every day of the given tour. Until the [[{{Tour79}}]], the player received 5 rubies on days 5 and 10, in stead of a free pipe pull.
As of the [[{{Tour45}}]], regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe launch (except on day 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives a special blue-colored badge on day 14 as a reward for playing on every day of the given tour. Until the [[{{Tour79}}]], the player received 5 rubies on days 5 and 10, in stead of a free pipe pull.


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===Menu===
===Menu===
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!colspan=3|Banners
!colspan=3|Banners
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As of version 2.10.0, players who started the game for the first time can unlock these characters in the currently-played tour.
As of version 2.10.0, players who started the game for the first time can unlock these characters in the currently-played tour.
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![[File:MKT Icon GrandStar.png|20x20px]] 5
![[File:MKT Icon GrandStar.png|20x20px]] 5
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This was revised in version 3.4.1 to include additional characters and items as listed below.
This was revised in version 3.4.1 to include additional characters and items as listed below.
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!colspan=2|[[File:MKT Icon GrandStar.png|20x20px]] 5
!colspan=2|[[File:MKT Icon GrandStar.png|20x20px]] 5
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Usually, a pipe contained the following items, with the spotlight items frequently taking the spot of a High-End item, though Super items could also appear in the spotlight.
Usually, a pipe contained the following items, with the spotlight items frequently taking the spot of a High-End item, though Super items could also appear in the spotlight.
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!colspan=13|Items obtained from a typical new 100 items pipe
!colspan=13|Items obtained from a typical new 100 items pipe
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Until the [[{{Tour8}}|2020 New Year's Tour]], the pipe typically contained the following items:
Until the [[{{Tour8}}|2020 New Year's Tour]], the pipe typically contained the following items:
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!colspan=13|Items obtained from a new pipe
!colspan=13|Items obtained from a new pipe
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Another common variant was the [[special pipe]] holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that could be obtained in it.
Another common variant was the [[special pipe]] holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that could be obtained in it.
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{|class="wikitable"style="margin:auto;text-align:center"
!colspan=16|Items obtained from a typical new 50 items pipe
!colspan=16|Items obtained from a typical new 50 items pipe
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=====Token Shop=====
=====Token Shop=====
As of the [[{{Tour23}}]], the Token Shop (formerly known as the Event Shop) appears during events or Team Rallies. The player can buy items in this shop with [[event token]]s or team tokens. In several tours, the Token Shop is upgraded to feature various High-End items, tickets, and other items. Since the [[Samurai Tour]], pipe launches can be bought as well.
As of the [[{{Tour23}}]], the Token Shop (formerly known as the Event Shop) appears during events or Team Rallies. The player can buy items in this shop with [[event token]]s or team tokens. In several tours, the Token Shop is upgraded to feature various High-End items, tickets, and other items. Since the [[Samurai Tour]], pipe launches can be bought as well.
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!colspan=6|Token Shop's items
!colspan=6|Token Shop's items
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[[File:MKT Daily Selects.png|thumb|left|The Daily Selects section of the Shop, before the base set was introduced.]]
[[File:MKT Daily Selects.png|thumb|left|The Daily Selects section of the Shop, before the base set was introduced.]]
The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The items in the left column are drivers or driver-related tickets, the items in the center column are karts or kart-related tickets, the items in the right column are gliders or glider-related tickets. The last row allows the player to play [[Coin Rush (Mario Kart Tour)|Coin Rush]]. The first row is available to all players and contains only Normal items and [[point-boost ticket]]s, the second row is available to players level 7 and above and contains Normal and Super items along with [[item ticket]]s and [[quick ticket]]s, and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, it is replaced with other items of the same rarity, type and shop rarity until all the items of the corresponding rarity, type and shop rarity have their skill level maxed out, at which point a [[level-boost ticket]] or, since the [[Mii Tour (2022)|2022 Mii Tour]], a [[points-cap ticket]] is sold in place of these items. If the maxed out category has Normal rarity, only Normal tickets will be sold, once a Super item sold in the Daily Selects is maxed out, the tickets will either be Normal or Super, as soon as a High-End item sold in the Daily Selects is maxed out, tickets of all the rarities will be sold. Starting from the 2022 Mii Tour, High-End level-boost tickets can appear on the third row without having to max out items.
The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The items in the left column are drivers or driver-related tickets, the items in the center column are karts or kart-related tickets, the items in the right column are gliders or glider-related tickets. The last row allows the player to play [[Coin Rush (Mario Kart Tour)|Coin Rush]]. The first row is available to all players and contains only Normal items and [[point-boost ticket]]s, the second row is available to players level 7 and above and contains Normal and Super items along with [[item ticket]]s and [[quick ticket]]s, and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, it is replaced with other items of the same rarity, type and shop rarity until all the items of the corresponding rarity, type and shop rarity have their skill level maxed out, at which point a [[level-boost ticket]] or, since the [[Mii Tour (2022)|2022 Mii Tour]], a [[points-cap ticket]] is sold in place of these items. If the maxed out category has Normal rarity, only Normal tickets will be sold, once a Super item sold in the Daily Selects is maxed out, the tickets will either be Normal or Super, as soon as a High-End item sold in the Daily Selects is maxed out, tickets of all the rarities will be sold. Starting from the 2022 Mii Tour, High-End level-boost tickets can appear on the third row without having to max out items.
 
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!colspan=5|Daily Selects' items
!colspan=5|Daily Selects' items
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Since the [[{{Tour4}}|2019 Paris Tour]], in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all of the Tours, here referred to as "Base set". The listed items are most Normal items from the [[{{Tour2}}]] and most items from the [[{{Tour1}}]]. The Quick Ticket was removed and more items were added in the [[{{Tour19}}]] at an increased cost and shop rarity, appearing less frequently in the Daily Selects and being unable to replace the items of the same rarity and type when the skill levels of those were all maxed out. They are marked with an asterisk (*) and referred to here as "Additional". Since the [[{{Tour35}}]], "Additional" prices were reduced to the "Base set" price, but their shop rarity appears unchanged, with them still not being able to replace items of the same rarity and price when the skill levels of the latter are maxed out. In the [[{{Tour65}}]], more items were added in the Daily Selects again; they are marked with two asterisks (**). In the [[{{Tour80}}]], more items were added in the Daily Selects again; they are marked with three asterisks (***).
Since the [[{{Tour4}}|2019 Paris Tour]], in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all of the Tours, here referred to as "Base set". The listed items are most Normal items from the [[{{Tour2}}]] and most items from the [[{{Tour1}}]]. The Quick Ticket was removed and more items were added in the [[{{Tour19}}]] at an increased cost and shop rarity, appearing less frequently in the Daily Selects and being unable to replace the items of the same rarity and type when the skill levels of those were all maxed out. They are marked with an asterisk (*) and referred to here as "Additional". Since the [[{{Tour35}}]], "Additional" prices were reduced to the "Base set" price, but their shop rarity appears unchanged, with them still not being able to replace items of the same rarity and price when the skill levels of the latter are maxed out. In the [[{{Tour65}}]], more items were added in the Daily Selects again; they are marked with two asterisks (**). In the [[{{Tour80}}]], more items were added in the Daily Selects again; they are marked with three asterisks (***).
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!Type
!Type
!Normal
!Normal
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|[[Mach 8]], [[Daytripper]], [[Turbo Yoshi]], [[Soda Jet]], [[Super Blooper (kart)|Super Blooper]], [[Gold Blooper]]***, [[Royale]]*, [[Cloud 9]]*, [[Poltergust 4000]]*, [[Streamliner]]*, [[White Royale]]***, [[Zucchini]]**, [[Red Streamliner]]***, [[Red Turbo Yoshi]]**, [[Blue Seven]]**, [[Super 1]]***, [[Dasher II]]***, [[Tea Coupe]]***, [[Yellow Turbo Birdo]]**, [[Egg 1]]**, [[Birthday Girl Daisy]]***, [[Cucumber]]**, [[Flame Flyer]], [[Barrel Train]], [[DK Jumbo]]*, [[Chrome DK Jumbo]]***, [[Koopa Clown]]*, [[Dark Clown]]***, [[Para-Wing]]**, [[Turbo Birdo]]**, [[Light-blue Turbo Birdo]]**, [[Bolt Buggy]]***
|[[Mach 8]], [[Daytripper]], [[Turbo Yoshi]], [[Soda Jet]], [[Super Blooper (kart)|Super Blooper]], [[Gold Blooper]]***, [[Royale]]*, [[Cloud 9]]*, [[Poltergust 4000]]*, [[Streamliner]]*, [[White Royale]]***, [[Zucchini]]**, [[Red Streamliner]]***, [[Red Turbo Yoshi]]**, [[Blue Seven]]**, [[Super 1]]***, [[Dasher II]]***, [[Tea Coupe]]***, [[Yellow Turbo Birdo]]**, [[Egg 1]]**, [[Birthday Girl Daisy]]***, [[Cucumber]]**, [[Flame Flyer]], [[Barrel Train]], [[DK Jumbo]]*, [[Chrome DK Jumbo]]***, [[Koopa Clown]]*, [[Dark Clown]]***, [[Para-Wing]]**, [[Turbo Birdo]]**, [[Light-blue Turbo Birdo]]**, [[Bolt Buggy]]***
|[[B Dasher]], [[Black B Dasher]]***, [[Circuit Special]]*, [[Black Circuit]]***, [[Bumble V]]*, [[Queen Bee]]***, [[Macharon]]**, [[Carrot Kart]]**, [[Wild Wing]]**, [[Radish Rider]]***, [[Wildfire Flyer]]**, [[Red B Dasher]]**, [[Gilded Prancer]]***, [[P-Wing]]**, [[Apple Kart]]***, [[Dozer Dasher]]**, [[Wild Black]]***, [[Prancer]]***, [[Rose Queen]]***, [[Green Apple Kart]]**, [[Choco Macharon]]***, [[Red Taxi]]***, [[Blue Soda]]***, [[Green Circuit]]***, [[Sports Coupe]]**, [[Steel Driver]]**, [[Cat Cruiser]]**, [[White Turbo Yoshi]]***, [[Badwagon]], [[Gold Train]]***, [[Bruiser]]**, [[Snow Skimmer]]***, [[Offroader]]**, [[Banana Master]]**, [[Poison Apple Kart]]***, [[Dark Buggy]]***, [[Pirate Sushi Racer]]***, [[Head Honcho]]***, [[Sushi Racer]]***, [[Gilded King]]***, [[Black Dozer]]***
|[[B Dasher]], [[Black B Dasher]]***, [[Circuit Special]]*, [[Black Circuit]]***, [[Bumble V]]*, [[Queen Bee]]***, [[Macharon]]**, [[Carrot Kart]]**, [[Wild Wing]]**, [[Radish Rider]]***, [[Wildfire Flyer]]**, [[Red B Dasher]]**, [[Gilded Prancer]]***, [[P-Wing]]**, [[Apple Kart]]***, [[Dozer Dasher]]**, [[Wild Black]]***, [[Prancer]]***, [[Rose Queen]]***, [[Green Apple Kart]]**, [[Choco Macharon]]***, [[Red Taxi]]***, [[Blue Soda]]***, [[Green Circuit]]***, [[Sports Coupe]]**, [[Steel Driver]]**, [[Cat Cruiser]]**, [[White Turbo Yoshi]]***, [[Badwagon]], [[Gold Train]]***, [[Bruiser]]**, [[Snow Skimmer]]***, [[Offroader]]**, [[Banana Master]]**, [[Poison Apple Kart]]***, [[Dark Buggy]]***, [[Pirate Sushi Racer]]***, [[Head Honcho]]***, [[Sushi Racer]]***, [[Gilded King]]***, [[Black Dozer]]***
|-
|-
!Gliders
!Gliders
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=====Tier Shop=====
=====Tier Shop=====
Since the [[{{Tour29}}|2020 Halloween Tour]], players can buy items in the Tier Shop. The items available in it are replaced every week, and the higher the player's tier, the more items are available for purchase. Until the [[{{Tour79}}]], the top row featured drivers, karts, and gliders that were favorites of at least one course in that week's ranked cup, and often included at least one High-End part. The items unlock based on the player's all-time highest tier and remain unlocked even if their tier drops. Some items can be bought multiple times, though the price increases after the first or second purchase. Previosly, after unlocking super level-boost tickets, there was a chance that High-End level-boost tickets of the same type will appear in place of them. Since the [[{{Tour65}}]], High-End level-boost tickets will appear separately if the player's all-time highest tier is at least 50.
Since the [[{{Tour29}}|2020 Halloween Tour]], players can buy items in the Tier Shop. The items available in it are replaced every week, and the higher the player's tier, the more items are available for purchase. Until the [[{{Tour79}}]], the top row featured drivers, karts, and gliders that were favorites of at least one course in that week's ranked cup, and often included at least one High-End part. The items unlock based on the player's all-time highest tier and remain unlocked even if their tier drops. Some items can be bought multiple times, though the price increases after the first or second purchase. Previosly, after unlocking super level-boost tickets, there was a chance that High-End level-boost tickets of the same type will appear in place of them. Since the [[{{Tour65}}]], High-End level-boost tickets will appear separately if the player's all-time highest tier is at least 50.
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!colspan=8|Tier Shop's items
!colspan=8|Tier Shop's items
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|N/A
|N/A
|-
|-
!rowspan = 3|Glider{{footnote|main|1}}
!rowspan=3|Glider{{footnote|main|1}}
!Normal
!Normal
!rowspan = 3|[[File:MKT Icon Gliders.png|60px]]
!rowspan=3|[[File:MKT Icon Gliders.png|60px]]
|rowspan = 3|N/A
|rowspan=3|N/A
|500
|500
|N/A
|N/A
|N/A
|N/A
|rowspan = 3|1
|rowspan=3|1
|-
|-
!Super
!Super
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Since the [[{{Tour13}}]], a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the [[{{Tour17}}]] only, the reward was rubies instead of coins. Since the second week of the [[{{Tour23}}]], the coin amounts have changed.
Since the [[{{Tour13}}]], a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the [[{{Tour17}}]] only, the reward was rubies instead of coins. Since the second week of the [[{{Tour23}}]], the coin amounts have changed.
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{|class="wikitable"style="margin:auto;text-align:center"
!Total points of player and friends
!Total points of player and friends
!Coins<br>(until August 5, 2020)
!Coins<br>(until August 5, 2020)
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===Skill level point and points cap raising requirements===
===Skill level point and points cap raising requirements===
The following table lists the amount of skill level points needed to bring an acquired driver, kart, or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.
The following table lists the amount of skill level points needed to bring an acquired driver, kart, or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.
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!Skill level
!Skill level
!2
!2
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The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.
The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.
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!Cap
!Cap
!1
!1
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==Courses==
==Courses==
{{see also|List of favored and favorite courses in Mario Kart Tour}}
{{see also|List of favored and favorite courses in Mario Kart Tour}}
===Race courses===
===Race courses===
''Mario Kart Tour'' features 103 different race courses (136 if each route is counted for courses with multiple re-routes), the most out of all ''Mario Kart'' games. Until the [[Anniversary Tour (2023)]], at least one additional course was added at the start of almost every tour. Notably, ''Mario Kart Tour'' introduces course variants,{{footnote|main|note}} with courses having up to three variants in addition to the normal one:
''Mario Kart Tour'' features 103 different race courses (136 if each route is counted for courses with multiple re-routes), the most out of all ''Mario Kart'' games. Until the [[Anniversary Tour (2023)]], at least one additional course was added at the start of almost every tour. Notably, ''Mario Kart Tour'' introduces course variants,{{footnote|main|note}} with courses having up to three variants in addition to the normal one:
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Almost every tour features classic courses and remix courses, while every new course appears exclusively in specific tours.
Almost every tour features classic courses and remix courses, while every new course appears exclusively in specific tours.
{{footnote|note|note|"Variant" is the official term used for both the courses designated R, T, or R/T and the numbered, re-routed versions of a particular course.<ref>June 15, 2022. [https://www.nintendo.com/whatsnew/mobilenews-zoom-across-paris-london-amsterdam-and-berlin-in-the-metropolitan-tour/ Zoom across Paris, London, Amsterdam, and Berlin in the Metropolitan Tour]. nintendo.com. Retrieved July 13, 2023. ([https://web.archive.org/web/20230709022407/https://www.nintendo.com/web/20230709022407/https://www.nintendo.com/whatsnew/mobilenews-zoom-across-paris-london-amsterdam-and-berlin-in-the-metropolitan-tour/ Archived] July 9, 2023, 02:24:07 UTC via Wayback Machine.) "''Take to the streets and take in the sights with new variants Berlin Byways, Amsterdam Drift 2, and their R and T variants'' [...]"</ref><ref>December 28, 2022. [https://www.nintendo.com/whatsnew/happy-new-years-tour/ Happy New Year’s Tour!] nintendo.com. Retrieved July 13, 2023. ([https://web.archive.org/web/20230708161033/https://www.nintendo.com/web/20230708161033/https://www.nintendo.com/whatsnew/happy-new-years-tour/ Archived] July 8, 2023, 16:10:33 UTC via Wayback Machine.) "''For this event, the cups are filled to the brim with R/T variants, including six newly added ones: 3DS Piranha Plant Slide R/T, GBA Bowser's Castle 3 R/T, GBA Cheep-Cheep Island R/T, GBA Sky Garden R/T, GCN Baby Park R/T, and Wii Koopa Cape R/T.''"</ref><ref>April 19, 2023. [https://www.nintendo.com/whatsnew/mobilenews-mario-kart-spring-tour/ Enjoy kart-racing antics through antiquity with all-new course, Athens Dash, in the Spring Tour]. nintendo.com. Retrieved July 13, 2023. ([https://web.archive.org/web/20230713122318/https://www.nintendo.com/web/20230713122318/https://www.nintendo.com/whatsnew/mobilenews-mario-kart-spring-tour/ Archived] July 13, 2023, 12:23:18 UTC via Wayback Machine.) "''Tour a crop of Europe’s cultural capitals, including '''brand-new course Athens Dash''' and '''new course variants Paris Promenade B and Berlin Byways R/T'''.''"</ref>}}
{{footnote|note|note|"Variant" is the official term used for both the courses designated R, T, or R/T and the numbered, re-routed versions of a particular course.<ref>June 15, 2022. [https://www.nintendo.com/whatsnew/mobilenews-zoom-across-paris-london-amsterdam-and-berlin-in-the-metropolitan-tour/ Zoom across Paris, London, Amsterdam, and Berlin in the Metropolitan Tour]. nintendo.com. Retrieved July 13, 2023. ([https://web.archive.org/web/20230709022407/https://www.nintendo.com/web/20230709022407/https://www.nintendo.com/whatsnew/mobilenews-zoom-across-paris-london-amsterdam-and-berlin-in-the-metropolitan-tour/ Archived] July 9, 2023, 02:24:07 UTC via Wayback Machine.) "''Take to the streets and take in the sights with new variants Berlin Byways, Amsterdam Drift 2, and their R and T variants'' [...]"</ref><ref>December 28, 2022. [https://www.nintendo.com/whatsnew/happy-new-years-tour/ Happy New Year’s Tour!] nintendo.com. Retrieved July 13, 2023. ([https://web.archive.org/web/20230708161033/https://www.nintendo.com/web/20230708161033/https://www.nintendo.com/whatsnew/happy-new-years-tour/ Archived] July 8, 2023, 16:10:33 UTC via Wayback Machine.) "''For this event, the cups are filled to the brim with R/T variants, including six newly added ones: 3DS Piranha Plant Slide R/T, GBA Bowser's Castle 3 R/T, GBA Cheep-Cheep Island R/T, GBA Sky Garden R/T, GCN Baby Park R/T, and Wii Koopa Cape R/T.''"</ref><ref>April 19, 2023. [https://www.nintendo.com/whatsnew/mobilenews-mario-kart-spring-tour/ Enjoy kart-racing antics through antiquity with all-new course, Athens Dash, in the Spring Tour]. nintendo.com. Retrieved July 13, 2023. ([https://web.archive.org/web/20230713122318/https://www.nintendo.com/web/20230713122318/https://www.nintendo.com/whatsnew/mobilenews-mario-kart-spring-tour/ Archived] July 13, 2023, 12:23:18 UTC via Wayback Machine.) "''Tour a crop of Europe’s cultural capitals, including '''brand-new course Athens Dash''' and '''new course variants Paris Promenade B and Berlin Byways R/T'''.''"</ref>}}


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=====City courses=====
=====City courses=====
44 of the 53 new courses are based on real cities. There are fourteen cities represented in the game, namely [[New York City]], [[Tokyo]], [[Paris]], [[London]], [[Vancouver]], [[Los Angeles]], [[Berlin]], [[Sydney]], [[Singapore]], [[Amsterdam]], [[List of implied locations#Thailand|Bangkok]], [[Athens]], [[Rome]], and [[Madrid]]. These courses each have three unique routes that have the racers going through different areas of the city; additionally, New York Minute and Tokyo Blur each have an additional fourth route that brings together all of the paths from the other three routes into one long lap.
44 of the 53 new courses are based on real cities. There are fourteen cities represented in the game, namely [[New York City]], [[Tokyo]], [[Paris]], [[London]], [[Vancouver]], [[Los Angeles]], [[Berlin]], [[Sydney]], [[Singapore]], [[Amsterdam]], [[List of implied locations#Thailand|Bangkok]], [[Athens]], [[Rome]], and [[Madrid]]. These courses each have three unique routes that have the racers going through different areas of the city; additionally, New York Minute and Tokyo Blur each have an additional fourth route that brings together all of the paths from the other three routes into one long lap.
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|-style="background: #ABC"
|-style="background:#ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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=====Other courses=====
=====Other courses=====
In addition to the city courses are seven original courses that are not based on a real location, one of which has three different routes akin to the game's city courses. Despite the fact that Sky-High Sundae, Yoshi's Island, and Squeaky Clean Sprint officially debuted in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', they are labeled and marketed as new courses for ''Mario Kart Tour'' as well, including in internal data.<ref>A number of internal text strings in ''Mario Kart Tour'' (<tt>ArrowMobyi</tt>, <tt>ArrowSignMobyi</tt>, <tt>FlowerRingMobyi</tt>, <tt>HeyhoMobyi</tt>, <tt>RoadAppearMobyi</tt>, and <tt>RoadPartsMobyi</tt>) refer to map objects that are seen in the Yoshi's Island course; they are referred to as belonging to <tt>Mobyi</tt>, indicating that the course has the <tt>Mob</tt> [[New course#Platform codes|platform code]], used for courses originating from ''Mario Kart Tour''.</ref>
In addition to the city courses are seven original courses that are not based on a real location, one of which has three different routes akin to the game's city courses. Despite the fact that Sky-High Sundae, Yoshi's Island, and Squeaky Clean Sprint officially debuted in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', they are labeled and marketed as new courses for ''Mario Kart Tour'' as well, including in internal data.<ref>A number of internal text strings in ''Mario Kart Tour'' (<tt>ArrowMobyi</tt>, <tt>ArrowSignMobyi</tt>, <tt>FlowerRingMobyi</tt>, <tt>HeyhoMobyi</tt>, <tt>RoadAppearMobyi</tt>, and <tt>RoadPartsMobyi</tt>) refer to map objects that are seen in the Yoshi's Island course; they are referred to as belonging to <tt>Mobyi</tt>, indicating that the course has the <tt>Mob</tt> [[New course#Platform codes|platform code]], used for courses originating from ''Mario Kart Tour''.</ref>
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
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|-style="background: #ABC"
|-style="background:#ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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====Remix====
====Remix====
''Mario Kart Tour'' introduces a new category of course called [[remix course]]s, which have the "RMX" prefix prepended to their names. These courses have their designs taken from the ''[[Super Mario Kart]]'' course environments (with the exception of RMX Bowser's Castle 1, which is instead based on {{classic-link|GBA|Bowser's Castle 1}}), but feature a completely new layout, with each one centering around a particular obstacle (namely the blocks in RMX Mario Circuit 1, the [[ramp]]s in the RMX Choco Island courses, the [[Ring (Mario Kart series)|Star Ring]]s in RMX Rainbow Road 1, the [[Mushroom Trampoline]]s in RMX Rainbow Road 2, the [[Water Geyser]]s in RMX Vanilla Lake 1, the igloos in RMX Vanilla Lake 2, the stairs in RMX Ghost Valley 1, the conveyor belts in RMX Bowser's Castle 1, and the lily pads in RMX Donut Plains 1). There are ten remix courses in the game.
''Mario Kart Tour'' introduces a new category of course called [[remix course]]s, which have the "RMX" prefix prepended to their names. These courses have their designs taken from the ''[[Super Mario Kart]]'' course environments (with the exception of RMX Bowser's Castle 1, which is instead based on {{classic-link|GBA|Bowser's Castle 1}}), but feature a completely new layout, with each one centering around a particular obstacle (namely the blocks in RMX Mario Circuit 1, the [[ramp]]s in the RMX Choco Island courses, the [[Ring (Mario Kart series)|Star Ring]]s in RMX Rainbow Road 1, the [[Mushroom Trampoline]]s in RMX Rainbow Road 2, the [[Water Geyser]]s in RMX Vanilla Lake 1, the igloos in RMX Vanilla Lake 2, the stairs in RMX Ghost Valley 1, the conveyor belts in RMX Bowser's Castle 1, and the lily pads in RMX Donut Plains 1). There are ten remix courses in the game.
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|-style="background: #ABC"
|-style="background:#ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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Like in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', the [[Finish line (object)|finish line]] banners for certain classic courses use the classic ''Mario Kart'' logo. The courses from SNES to GCN, as well as remix courses, use an updated version of the classic logo, while the courses from DS to 3DS, as well as the second section of N64 Kalimari Desert 2 and the second banner in the R/T variant of [[GCN Baby Park]], use the current logo. [[GCN DK Mountain|DK Mountain]] is an exception to this, as despite it being a GCN course, the banner uses the current logo instead of the updated classic logo.
Like in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', the [[Finish line (object)|finish line]] banners for certain classic courses use the classic ''Mario Kart'' logo. The courses from SNES to GCN, as well as remix courses, use an updated version of the classic logo, while the courses from DS to 3DS, as well as the second section of N64 Kalimari Desert 2 and the second banner in the R/T variant of [[GCN Baby Park]], use the current logo. [[GCN DK Mountain|DK Mountain]] is an exception to this, as despite it being a GCN course, the banner uses the current logo instead of the updated classic logo.
=====''[[Super Mario Kart]]'' ([[Super Nintendo Entertainment System|SNES]])=====
=====''[[Super Mario Kart]]'' ([[Super Nintendo Entertainment System|SNES]])=====
Fifteen courses return from ''Super Mario Kart'', with the only absent courses from this game being [[Bowser Castle 1]], [[Bowser Castle 2]], [[Koopa Beach 1]], [[Mario Circuit 4]], and [[Ghost Valley 3]].
Fifteen courses return from ''Super Mario Kart'', with the only absent courses from this game being [[Bowser Castle 1]], [[Bowser Castle 2]], [[Koopa Beach 1]], [[Mario Circuit 4]], and [[Ghost Valley 3]].


Mario Circuit 1, Choco Island 2, Donut Plains 1, and Koopa Troopa Beach 2 return as classic courses from ''Mario Kart DS'', Ghost Valley 2 and Mario Circuit 3 return from ''Mario Kart Wii'', Mario Circuit 2 and Rainbow Road return from ''Mario Kart 7'' (with Rainbow Road also returning from ''Mario Kart 8''), Donut Plains 3 returns from ''Mario Kart 8'', and Ghost Valley 1, Choco Island 1, Donut Plains 2, Vanilla Lake 1, Bowser Castle 3, and Vanilla Lake 2 make their 3D debut as classic courses.
Mario Circuit 1, Choco Island 2, Donut Plains 1, and Koopa Troopa Beach 2 return as classic courses from ''Mario Kart DS'', Ghost Valley 2 and Mario Circuit 3 return from ''Mario Kart Wii'', Mario Circuit 2 and Rainbow Road return from ''Mario Kart 7'' (with Rainbow Road also returning from ''Mario Kart 8''), Donut Plains 3 returns from ''Mario Kart 8'', and Ghost Valley 1, Choco Island 1, Donut Plains 2, Vanilla Lake 1, Bowser Castle 3, and Vanilla Lake 2 make their 3D debut as classic courses.
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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=====''[[Mario Kart 64]]'' ([[Nintendo 64|N64]])=====
=====''[[Mario Kart 64]]'' ([[Nintendo 64|N64]])=====
Eight courses return from ''Mario Kart 64'', with Frappe Snowland and Choco Mountain returning as classic courses from ''Mario Kart DS'', Mario Raceway returning from ''Mario Kart Wii'', Luigi Raceway, Koopa Troopa Beach, and Kalimari Desert returning from ''Mario Kart 7'', and Royal Raceway and Yoshi Valley returning from ''Mario Kart 8''. This game also notably introduces a second variation of Kalimari Desert known as Kalimari Desert 2, which, despite being a reroute of the original Kalimari Desert new to ''Mario Kart Tour'', is categorized as an N64 course in-game.
Eight courses return from ''Mario Kart 64'', with Frappe Snowland and Choco Mountain returning as classic courses from ''Mario Kart DS'', Mario Raceway returning from ''Mario Kart Wii'', Luigi Raceway, Koopa Troopa Beach, and Kalimari Desert returning from ''Mario Kart 7'', and Royal Raceway and Yoshi Valley returning from ''Mario Kart 8''. This game also notably introduces a second variation of Kalimari Desert known as Kalimari Desert 2, which, despite being a reroute of the original Kalimari Desert new to ''Mario Kart Tour'', is categorized as an N64 course in-game.
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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Peach Circuit, Bowser's Castle 2, Luigi Circuit, and Sky Garden return as classic courses from ''Mario Kart DS'', Bowser's Castle 3 returns from ''Mario Kart Wii'', Bowser's Castle 1 returns from ''Mario Kart 7'', Snow Land returns from the ''Mario Kart 8 Deluxe – Booster Course Pass'', and Riverside Park, Boo Lake, Cheep-Cheep Island, Sunset Wilds, Yoshi Desert, Lakeside Park, and Bowser's Castle 4 make their debut as classic courses.
Peach Circuit, Bowser's Castle 2, Luigi Circuit, and Sky Garden return as classic courses from ''Mario Kart DS'', Bowser's Castle 3 returns from ''Mario Kart Wii'', Bowser's Castle 1 returns from ''Mario Kart 7'', Snow Land returns from the ''Mario Kart 8 Deluxe – Booster Course Pass'', and Riverside Park, Boo Lake, Cheep-Cheep Island, Sunset Wilds, Yoshi Desert, Lakeside Park, and Bowser's Castle 4 make their debut as classic courses.
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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![[GBA Bowser's Castle 4|Bowser's Castle 4]]
![[GBA Bowser's Castle 4|Bowser's Castle 4]]
|[[{{Tour95}}]] <small>(N and R variants)</small><br>N/A <small>(T variant)</small><hr/>N/A||[[File:MKT Icon GBA Bowser's Castle 4.png|180px]]||[[File:MKT Icon GBA Bowser's Castle 4R.png|180px]]||N/A||N/A
|[[{{Tour95}}]] <small>(N and R variants)</small><br>N/A <small>(T variant)</small><hr/>N/A||[[File:MKT Icon GBA Bowser's Castle 4.png|180px]]||[[File:MKT Icon GBA Bowser's Castle 4R.png|180px]]||N/A||N/A
|-
|}
|}


=====''[[Mario Kart: Double Dash!!]]'' ([[Nintendo GameCube|GCN]])=====
=====''[[Mario Kart: Double Dash!!]]'' ([[Nintendo GameCube|GCN]])=====
Seven courses return from ''Mario Kart: Double Dash!!'', with Mushroom Bridge returning as a classic course from ''Mario Kart DS'', Waluigi Stadium and DK Mountain returning from ''Mario Kart Wii'' (with Waluigi Stadium also returning from the ''Mario Kart 8 Deluxe – Booster Course Pass''), Daisy Cruiser and Dino Dino Jungle returning from ''Mario Kart 7'', and Baby Park and Yoshi Circuit returning from both ''Mario Kart DS'' and ''Mario Kart 8''.
Seven courses return from ''Mario Kart: Double Dash!!'', with Mushroom Bridge returning as a classic course from ''Mario Kart DS'', Waluigi Stadium and DK Mountain returning from ''Mario Kart Wii'' (with Waluigi Stadium also returning from the ''Mario Kart 8 Deluxe – Booster Course Pass''), Daisy Cruiser and Dino Dino Jungle returning from ''Mario Kart 7'', and Baby Park and Yoshi Circuit returning from both ''Mario Kart DS'' and ''Mario Kart 8''.
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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=====''[[Mario Kart DS]]'' ([[Nintendo DS|DS]])=====
=====''[[Mario Kart DS]]'' ([[Nintendo DS|DS]])=====
Seven courses return from ''Mario Kart DS'', with Peach Gardens returning as a classic course from ''Mario Kart Wii'', Luigi's Mansion, Waluigi Pinball, DK Pass, and Airship Fortress returning from ''Mario Kart 7'', Shroom Ridge returning from the ''Mario Kart 8 Deluxe – Booster Course Pass'', and Mario Circuit making its debut as a classic course.
Seven courses return from ''Mario Kart DS'', with Peach Gardens returning as a classic course from ''Mario Kart Wii'', Luigi's Mansion, Waluigi Pinball, DK Pass, and Airship Fortress returning from ''Mario Kart 7'', Shroom Ridge returning from the ''Mario Kart 8 Deluxe – Booster Course Pass'', and Mario Circuit making its debut as a classic course.
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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Mushroom Gorge, Coconut Mall, Koopa Cape, and Maple Treeway return as classic courses from ''Mario Kart 7'' (with Coconut Mall also returning from the ''Mario Kart 8 Deluxe – Booster Course Pass''), while DK Summit, Daisy Circuit, Dry Dry Ruins, Moonview Highway, and Rainbow Road make their debut as classic courses.  
Mushroom Gorge, Coconut Mall, Koopa Cape, and Maple Treeway return as classic courses from ''Mario Kart 7'' (with Coconut Mall also returning from the ''Mario Kart 8 Deluxe – Booster Course Pass''), while DK Summit, Daisy Circuit, Dry Dry Ruins, Moonview Highway, and Rainbow Road make their debut as classic courses.  
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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Piranha Plant Slide and Neo Bowser City return as classic courses from ''Mario Kart 8'', while the remaining courses make their debut as classic courses.
Piranha Plant Slide and Neo Bowser City return as classic courses from ''Mario Kart 8'', while the remaining courses make their debut as classic courses.
 
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center;font-size:100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
|-style="background:#ABC"
|-style="background: #ABC"
|width=16%|'''Course'''
|width=16%|'''Course'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
|width=20%|'''Debut tour<hr />R/T debut tour'''
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===Battle courses===
===Battle courses===
There are five battle courses in the game, consisting of two new courses and three returning from previous installments, including one each from ''Mario Kart: Super Circuit'', ''Mario Kart: Double Dash!!'', and ''Mario Kart DS''. Similar to the battle courses in ''Mario Kart 8'', the new battle courses are repurposed from their corresponding city courses, albeit with more restricted pathways that can be taken. Among the returning courses, Cookie Land and Twilight House return as classic battle courses from ''Mario Kart Wii'' while Battle Course 1 returns from ''Mario Kart 7''. Rather than each battle course having unique background music, they all use ''[[Mario Kart 8 Deluxe]]''{{'}}s arrangement of [[SNES Battle Course 1]]'s music.
There are five battle courses in the game, consisting of two new courses and three returning from previous installments, including one each from ''Mario Kart: Super Circuit'', ''Mario Kart: Double Dash!!'', and ''Mario Kart DS''. Similar to the battle courses in ''Mario Kart 8'', the new battle courses are repurposed from their corresponding city courses, albeit with more restricted pathways that can be taken. Among the returning courses, Cookie Land and Twilight House return as classic battle courses from ''Mario Kart Wii'' while Battle Course 1 returns from ''Mario Kart 7''. Rather than each battle course having unique background music, they all use ''[[Mario Kart 8 Deluxe]]''{{'}}s arrangement of [[SNES Battle Course 1]]'s music.
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 100%;"  
{|class="wikitable"align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center;font-size:100%;"  
|-style="background: #ABC"
|-style="background:#ABC"
|colspan=3|'''New'''
|colspan=3|'''New'''
|colspan=3|'''Classic'''
|colspan=3|'''Classic'''
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The following is the base probability of a Frenzy in single player races used in the [[Halloween Tour (2020)|2020 Halloween Tour]]:<ref>[https://docs.google.com/document/d/1bruNYtUPwGyNs2qLz7-FeiHYMJyuxVkHY3e6Sj6rgWc/edit?usp=sharing A human-readable transcription of the main content of the ''ItemSlotTable'' container].</ref>
The following is the base probability of a Frenzy in single player races used in the [[Halloween Tour (2020)|2020 Halloween Tour]]:<ref>[https://docs.google.com/document/d/1bruNYtUPwGyNs2qLz7-FeiHYMJyuxVkHY3e6Sj6rgWc/edit?usp=sharing A human-readable transcription of the main content of the ''ItemSlotTable'' container].</ref>
{|class="wikitable"style="margin:auto; text-align:center"
{|class="wikitable"style="margin:auto;text-align:center"
!colspan=9|Base probability of a Frenzy in single-player races
!colspan=9|Base probability of a Frenzy in single-player races
|-
|-
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|}
|}
Multiplayer races use different Frenzy probabilities:<ref>[https://docs.google.com/document/d/1j-cD4CppxQG2uVziSRpftkTz5fAwycDYf7hOA5DJbbk/edit?usp=sharing A human-readable transcription of the main content of the ''ItemSlotTableP2P'' container].</ref>
Multiplayer races use different Frenzy probabilities:<ref>[https://docs.google.com/document/d/1j-cD4CppxQG2uVziSRpftkTz5fAwycDYf7hOA5DJbbk/edit?usp=sharing A human-readable transcription of the main content of the ''ItemSlotTableP2P'' container].</ref>
{|class="wikitable"style="margin:auto; text-align:center"
{|class="wikitable"style="margin:auto;text-align:center"
!colspan=9|Base probability of a Frenzy in multiplayer races
!colspan=9|Base probability of a Frenzy in multiplayer races
|-
|-
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|align=center|[[Bob-omb Cannon]] (new)
|align=center|[[Bob-omb Cannon]] (new)
|"''A dangerous cannon fueled by red-hot coals! Continually shoots out Bob-ombs in front of your kart for a set time.''"
|"''A dangerous cannon fueled by red-hot coals! Continually shoots out Bob-ombs in front of your kart for a set time.''"
|rowspan=2 align=center|[[File:MKT Icon BlackShyGuy.png|x35px|link=Black Shy Guy]][[File:MKT Icon MarioHappi.png|x35px|link=Mario|Mario (Happi)]][[File:MKT Icon BuilderToad.png|x35px|link=Builder Mario|Builder Toad]][[File:MKT Icon PeachExplorer.png|x35px|link=Princess Peach|Peach (Explorer)]][[File:MKT Icon KingBooLuigisMansion.png|x35px|link=King Boo|King Boo (Luigi's Mansion)]][[File:MKT Icon WarioHiker.png|x35px|link=Wario|Wario (Hiker)]][[File:MKT Icon DryBowserGold.png|x35px|link=Dry Bowser|Dry Bowser (Gold)]][[File:MKT Icon BowserJrPirate.png|x35px|link=Bowser Jr.|Bowser Jr. (Pirate)]][[File:MKT Icon BirdoBlack.png|x35px|link=Birdo (species)|Birdo (Black)]][[File:MKT Icon WaluigiVampire.png|x35px|link=Waluigi|Waluigi (Vampire)]][[File:MKT Icon CastleMiiRacingSuit.png|x35px|link=Mii|Castle Mii Racing Suit]][[File:MKT Icon BrownMiiRacingSuit.png|x35px|link=Mii|Brown Mii Racing Suit]][[File:MKT Icon SpikeMiiRacingSuit.png|x35px|link=Mii|Spike Mii Racing Suit]]
|rowspan=2 align=center|[[File:MKT Icon BlackShyGuy.png|x35px|link=Black Shy Guy]][[File:MKT Icon MarioHappi.png|x35px|link=Mario|Mario (Happi)]][[File:MKT Icon BuilderToad.png|x35px|link=Builder Mario|Builder Toad]][[File:MKT Icon PeachExplorer.png|x35px|link=Princess Peach|Peach (Explorer)]][[File:MKT Icon KingBooLuigisMansion.png|x35px|link=King Boo|King Boo (Luigi's Mansion)]][[File:MKT Icon WarioHiker.png|x35px|link=Wario|Wario (Hiker)]][[File:MKT Icon DryBowserGold.png|x35px|link=Dry Bowser|Dry Bowser (Gold)]][[File:MKT Icon BowserJrPirate.png|x35px|link=Bowser Jr.|Bowser Jr. (Pirate)]][[File:MKT Icon BirdoBlack.png|x35px|link=Birdo|Birdo (Black)]][[File:MKT Icon WaluigiVampire.png|x35px|link=Waluigi|Waluigi (Vampire)]][[File:MKT Icon CastleMiiRacingSuit.png|x35px|link=Mii|Castle Mii Racing Suit]][[File:MKT Icon BrownMiiRacingSuit.png|x35px|link=Mii|Brown Mii Racing Suit]][[File:MKT Icon SpikeMiiRacingSuit.png|x35px|link=Mii|Spike Mii Racing Suit]]
|0||0||15||35||40||30||30||0
|0||0||15||35||40||30||30||0
|-
|-
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'''Note:''' Statements that an obstacle causes drivers to crash, spin out, or otherwise slow down on contact typically hold only when said drivers are in a default state. In most cases, drivers are unaffected by obstacles if they are undergoing {{wp|Glossary of video game terms#invincibility frames|invincibility frames}} or are under the effects of a [[Frenzy (Mario Kart Tour)|Frenzy]], [[Mega Mushroom]], [[Bullet Bill]], or [[Super Star]]. The only obstacles that can still slow drivers down regardless of their state are those that are solid objects and cannot be taken out by any means ([[Bumper (Mario Kart series)|bumpers]], [[Flipper (Mario Kart series)|flippers]], [[Walking Tree]]s, windmills etc.).
'''Note:''' Statements that an obstacle causes drivers to crash, spin out, or otherwise slow down on contact typically hold only when said drivers are in a default state. In most cases, drivers are unaffected by obstacles if they are undergoing {{wp|Glossary of video game terms#invincibility frames|invincibility frames}} or are under the effects of a [[Frenzy (Mario Kart Tour)|Frenzy]], [[Mega Mushroom]], [[Bullet Bill]], or [[Super Star]]. The only obstacles that can still slow drivers down regardless of their state are those that are solid objects and cannot be taken out by any means ([[Bumper (Mario Kart series)|bumpers]], [[Flipper (Mario Kart series)|flippers]], [[Walking Tree]]s, windmills etc.).
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
|-
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==Apple Store demo==
==Apple Store demo==
A special demo of ''Mario Kart Tour'' was made playable at Apple Store outlets and kiosks.<ref>Ryuk3112 (December 2, 2019). [https://www.reddit.com/r/MarioKartTour/comments/e4j94v/demo_iphones_have_a_demo_version_of_mario_kart/ Demo iPhones have a demo version of Mario Kart Tour]. ''Reddit''. Retrieved December 8, 2019.</ref> Unlike in the full consumer version, the menu and Coin Rush mode are inaccessible, and points cannot be saved when the player quits the app. Additionally, there are only three cups available:
A special demo of ''Mario Kart Tour'' was made playable at Apple Store outlets and kiosks.<ref>Ryuk3112 (December 2, 2019). [https://www.reddit.com/r/MarioKartTour/comments/e4j94v/demo_iphones_have_a_demo_version_of_mario_kart/ Demo iPhones have a demo version of Mario Kart Tour]. ''Reddit''. Retrieved December 8, 2019.</ref> Unlike in the full consumer version, the menu and Coin Rush mode are inaccessible, and points cannot be saved when the player quits the app. Additionally, there are only three cups available:
{|align=center width=15% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
{|align=center width=15% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;text-align:center"
|-
|-
![[File:MKT Icon Toad Cup.png|75px]]<br>[[Toad Cup]]
![[File:MKT Icon Toad Cup.png|75px]]<br>[[Toad Cup]]
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|}
|}
There are only 10 drivers, 7 karts, and 6 gliders available in the demo:
There are only 10 drivers, 7 karts, and 6 gliders available in the demo:
{|align=center width=15% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
{|align=center width=15% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;text-align:center"
|-
|-
!Drivers
!Drivers
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==Updates==
==Updates==
{{main|Mario Kart Tour update history}}
{{main|Mario Kart Tour update history}}
===Version 3.4.0===
===Version 3.4.0===
'''Release date:''' July 10, 2023
'''Release date:''' July 10, 2023
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*Made balance adjustments to Multiplayer battles.
*Made balance adjustments to Multiplayer battles.
</blockquote></i>
</blockquote></i>
;Specific/unlisted changes
;Specific/unlisted changes
*During battles, picking up dropped mushrooms and coins no longer receive bonus points and combos.
*During battles, picking up dropped mushrooms and coins no longer receive bonus points and combos.
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As of August 26, 2020, ''Mario Kart Tour'' received a mixed Metacritic Metascore of 58, and a negative User Score of 3.8.<ref>[https://www.metacritic.com/game/ios/mario-kart-tour ''Mario Kart Tour'' <small>(iOS)</small>]. ''Metacritic''. Retrieved August 26, 2020.</ref> Despite receiving mixed reviews from critics, as of August 26, 2020, ''Mario Kart Tour'' received an average of 4.1 out of 5 stars on Google Play<ref>[https://play.google.com/store/apps/details?id=com.nintendo.zaka&hl=en ''Mario Kart Tour'']. ''Google Play''. Retrieved May 5, 2020.</ref> and an average of 4.7 out of 5 stars on the App Store.<ref>[https://apps.apple.com/us/app/mario-kart-tour/id1293634699 ''Mario Kart Tour'']. ''App Store''. Retrieved May 5, 2020.</ref>
As of August 26, 2020, ''Mario Kart Tour'' received a mixed Metacritic Metascore of 58, and a negative User Score of 3.8.<ref>[https://www.metacritic.com/game/ios/mario-kart-tour ''Mario Kart Tour'' <small>(iOS)</small>]. ''Metacritic''. Retrieved August 26, 2020.</ref> Despite receiving mixed reviews from critics, as of August 26, 2020, ''Mario Kart Tour'' received an average of 4.1 out of 5 stars on Google Play<ref>[https://play.google.com/store/apps/details?id=com.nintendo.zaka&hl=en ''Mario Kart Tour'']. ''Google Play''. Retrieved May 5, 2020.</ref> and an average of 4.7 out of 5 stars on the App Store.<ref>[https://apps.apple.com/us/app/mario-kart-tour/id1293634699 ''Mario Kart Tour'']. ''App Store''. Retrieved May 5, 2020.</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''If you're someone who doesn't own a Nintendo console and just want a quick Mario Kart fix, I guess this is it. It comes with a lot of roadblocks, and it isn't anywhere near as fun to control as the console games. And for me it just made me want to play Mario Kart 8 again. I disliked Mario Kart Tour. It looks like a quality Mario Kart game, but it isn't particularly fun to play, and the aggressive monetization is so prominent that it intrudes on the experience. The last new Mario Kart game may have been five years ago with Mario Kart 8 on [[Wii U]], but this isn't even worth a pit stop to me. Mario Kart is better than this.''"
|"''If you're someone who doesn't own a Nintendo console and just want a quick Mario Kart fix, I guess this is it. It comes with a lot of roadblocks, and it isn't anywhere near as fun to control as the console games. And for me it just made me want to play Mario Kart 8 again. I disliked Mario Kart Tour. It looks like a quality Mario Kart game, but it isn't particularly fun to play, and the aggressive monetization is so prominent that it intrudes on the experience. The last new Mario Kart game may have been five years ago with Mario Kart 8 on [[Wii U]], but this isn't even worth a pit stop to me. Mario Kart is better than this.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
94,025

edits