Parrot Chute Panic (Donkey Kong Land 2): Difference between revisions

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|after=[[Web Woods (Donkey Kong Land 2)|>>]]
|after=[[Web Woods (Donkey Kong Land 2)|>>]]
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'''Parrot Chute Panic''' is the twenty-sixth [[level]] of ''[[Donkey Kong Land 2]]'' and the fourth level of [[Gloomy Gulch]].
'''Parrot Chute Panic''' is the twenty-sixth [[level]] of ''[[Donkey Kong Land 2]]'' and the fourth level of [[Gloomy Gulch]]. It takes place in a [[Zinger]] hive with three [[Animal Barrel]]s of [[Quawks]], whom [[Diddy Kong]] and [[Dixie Kong]] have to transform into to slowly descend their way down the level. Quawks has to avoid several [[Zinger]]s along the way.
 
==Summary==
Parrot Chute Panic is the third and last hive level, and it is also the only level to have [[Quawks]]. There are three [[Animal Barrel]]s of Quawks throughout the level. The [[Animal Friend]] is similar to [[Squawks the Parrot|Squawks]] except it cannot spit eggs and slowly descends the beehive. Pressing "Up" slows Quawks's descent while pressing "Down" does the opposite. Quawks must avoid many [[Zinger]]s as he descends. He can glide between a few of them to find a few items such as [[Banana Coin]]s or [[Banana Bunch]]es. Between the Quawks segments, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must avoid [[Klampon]]s, [[Kruncha]]s, and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]] along the way. Some of the floor is coated in honey, making movement difficult. Both of the [[Bonus Barrel]]s and the [[DK Coin]] are hidden between the segments where Quawks is playable.  


==Layout==
==Layout==
[[File:Parrot Chute Panic DKL2 shot 2.png|left|thumb|160px|Quawks approaches a DK Barrel.]]
[[File:Parrot Chute Panic DKL2 shot 2.png|left|thumb|160px|Quawks approaches a DK Barrel.]]
At the beginning of the level, an Animal Barrel can be seen at the edge of a ledge. To the left of here, there is a small gap that the heroes must drop through to reach a hidden area with the letter K, two Banana Bunches, and another Animal Barrel. If one of them is enter, they transform into Quawks. The parrot slowly descends through the hive, due to his inability to fly. As a passes down a rather wide passage, he approaches several bananas. A DK Barrel can be found here at a small turn. After the bird travels farther down, he enters a large room with a few Zingers around the center of it. The letter O is between two of the Zingers, who are found vertical to each other. A narrow passage stretches from the bottom of the room. As the hero descends through this part of the dangerous hive, he passes a few Zingers scattered along the walls.
At the beginning of the level, an Animal Barrel can be seen at the edge of a ledge. To the left of here, there is a small gap that the heroes must drop through to reach a hidden area with the letter K, two Banana Bunches, and another Animal Barrel. If one of them is enter, they transform into Quawks. The parrot slowly descends through the hive, due to his inability to fly. As a passes down a rather wide passage, he approaches several [[banana]]s. A DK Barrel can be found here at a small turn. After the bird travels farther down, he enters a large room with a few Zingers around the center of it. The letter O is between two of the Zingers, who are found vertical to each other. A narrow passage stretches from the bottom of the room. As the hero descends through this part of the dangerous hive, he passes a few Zingers scattered along the walls.


A small number of Zingers can be found in the center of the area farther down. Collectibles such as Banana Bunches float between some of the wasps. Soon, Quawks reaches a solid piece of land with some honey splattered on it. A Spiny marches along the sticky substance. A No Animal Sign stands next to the honey, and once it is passed, Quawks transforms back into the Kongs. The two friends can find a gap ahead of them. If they jump in, they can find a flat piece of land with the Star Barrel on it. Honey is also placed along the ground. Additional honey is laid across the ground farther ahead. A Spiny walks along it as a Zinger floats in a vertical path, moving up and down. There is a Flitter nearby at the edge of a gap. It can be bounced on to reach a Barrel Cannon that can blast the heroes into the DK Coin. If they drop into the gap, they can find a spot of honey on the floor of the hive. A Zinger also flies nearby.
A small number of Zingers can be found in the center of the area farther down. Collectibles such as Banana Bunches float between some of the wasps. Soon, Quawks reaches a solid piece of land with some honey splattered on it. A Spiny marches along the sticky substance. A No Animal Sign stands next to the honey, and once it is passed, Quawks transforms back into the Kongs. The two friends can find a gap ahead of them. If they jump in, they can find a flat piece of land with the Star Barrel on it. Honey is also placed along the ground. Additional honey is laid across the ground farther ahead. A Spiny walks along it as a Zinger floats in a vertical path, moving up and down. There is a Flitter nearby at the edge of a gap. It can be bounced on to reach a Barrel Cannon that can blast the heroes into the Video Game Hero Coin. If they drop into the gap, they can find a spot of honey on the floor of the hive. A Zinger also flies nearby.


After passing a lone Kruncha located at the edge of a gap, the heroes can find another Animal Barrel that turns them back into Quawks. Once they resume this form, Quawks descends down a curved passage with many Zingers all around it. A straight, wider section of the level is ahead with a few more Zingers present throughout it. Some of these Zingers fly back and forth from wall-to-wall, while others stay stationary in the parrot's way. The bird soon enters a narrower passage, which is immediately followed by a large room. Platforms stand in the center parts of the room, creating two different paths for the hero. The first set of paths leads Quawks along a banana trail between several Zingers, some of which who are in motion and others stationary. The second set of paths both feature two stationary Zingers who hover across from each other with a small space between then.  
After passing a lone Kruncha located at the edge of a gap, the heroes can find another Animal Barrel that turns them back into Quawks. Once they resume this form, Quawks descends down a curved passage with many Zingers all around it. A straight, wider section of the level is ahead with a few more Zingers present throughout it. Some of these Zingers fly back and forth from wall-to-wall, while others stay stationary in the parrot's way. The bird soon enters a narrower passage, which is immediately followed by a large room. Platforms stand in the center parts of the room, creating two different paths for the hero. The first set of paths leads Quawks along a banana trail between several Zingers, some of which who are in motion and others stationary. The second set of paths both feature two stationary Zingers who hover across from each other with a small space between then.  
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==Items and objects==
==Items and objects==
The following items and object appear in the following quantities:
*[[Banana Coin]]s: 3
*[[Banana Coin]]s: 3
*[[Barrel]]s: 5
*[[Barrel]]s: 5
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*[[No Animal Sign]]: 3
*[[No Animal Sign]]: 3


==Secrets==
===KONG Letters===
===K-O-N-G Letters===
*K: At the very start, the Kongs must go left and drop into a gap hidden behind the start. There they can find the letter K and two Banana Bunches.
*K: At the very start, the Kongs must go left and drop into a gap hidden behind the start. There they can find the letter K and two Banana Bunches.
*O: Quawks can find the letter O between two Zingers, shortly after the first DK Barrel.
*O: Quawks can find the letter O between two Zingers, shortly after the first DK Barrel.
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*G: The Kongs can find the letter G by jumping on an invisible hook near the third Animal Barrel. These hooks also lead to the second Bonus Level.
*G: The Kongs can find the letter G by jumping on an invisible hook near the third Animal Barrel. These hooks also lead to the second Bonus Level.


===DK Coin===
===Cranky's Video Game Hero Coin===
{|class="dktable-brown"
[[File:Parrot Chute Panic DKL2 shot 3.png|thumb|The Video Game Hero Coin of Parrot Chute Panic]]
!Image
After the Star Barrel, the Kongs can find a Flitter over a wide abyss. They must bounce on it to land in a nearby Barrel Cannon that blasts them up to the [[DK Coin|Video Game Hero Coin]].
!Description
{{br}}
|-
==Bonus Levels==
|[[File:Parrot Chute Panic DKL2 shot 3.png]]
Parrot Chute Panic has two [[Bonus room|Bonus Levels]], of the following type:
|After the Star Barrel, the Kongs can find a Flitter over a wide abyss. They must bounce on it to land in a nearby Barrel Cannon that blasts them up to the DK Coin.
|}


===Bonus Levels===
*'''Find the Token!''': After the first No Animal Sign, the Kongs must look for a hook hidden around the nearby abyss. They must use it to climb up to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Diddy and Dixie have 20 seconds to get the [[Kremkoin]] at the other side. As they travel through the curvy area, they encounter several Klampons and Spinies. When the Kongs reach the end, they can grab the Kremkoin, which is floating in midair.
{|class="dktable-brown"
*'''Destroy Them All!''': Right before the third Animal Barrel, the Kongs must roll jump off a nearby ledge to reach an invisible hook. The Kongs must continue jumping from more hooks until they enter a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat five Zingers. The Kongs can use a barrel to defeat each of the Zingers. The last Zinger is in a corner near the exit, while the others are in the Kongs' path. After the Kongs defeat the Zingers, the Kremkoin appears.
!Image
!Type and description
|-
|
|'''Find the Token!'''<br>After the first No Animal Sign, the Kongs must look for a hook hidden around the nearby abyss. They must use it to climb up to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Diddy and Dixie have 20 seconds to get the [[Kremkoin]] at the other side. As they travel through the curvy area, they encounter several Klampons and Spinies. When the Kongs reach the end, they can grab the Kremkoin, which is floating in midair.
|-
|
|'''Destroy Them All!'''<br>Right before the third Animal Barrel, the Kongs must roll jump off a nearby ledge to reach an invisible hook. The Kongs must continue jumping from more hooks until they enter a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat five Zingers. The Kongs can use a barrel to defeat each of the Zingers. The last Zinger is in a corner near the exit, while the others are in the Kongs' path. After the Kongs defeat the Zingers, the Kremkoin appears.
|}


==Gallery==
==Gallery==
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Parrot Chute Panic DKL2 three Zingers.png|Quawks descends between three Zingers
Parrot Chute Panic DKL2 three Zingers.png|Quawks descends between three Zingers
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=パラシュートパニック
|JapR=Parashūto Panikku
|JapM=Parachute Panic
}}
==Trivia==
*In the Japanese version, around the first DK Barrel that appears after the Star Barrel, two Zingers were removed. This was done to fix a sprite overflow bug that occurred in the English version that prevented the DK Barrel from spawning if too many Zingers appeared on the screen.


{{DKL2}}
{{DKL2}}
[[Category:Food areas]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
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