History of Bowser: Difference between revisions

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===''Super Mario World''===
===''Super Mario World''===
[[File:SMWMvsB.png|thumb|The final battle against Bowser]]
[[File:SMWMvsB.png|thumb|The final battle against Bowser]]
Bowser reappears in ''[[Super Mario World]]''. Here, he kidnaps Princess Toadstool while she is vacationing with the Mario Bros. in [[Dinosaur Land]]. His Koopalings also capture several of the native [[Yoshi (species)|Yoshis]], trapping them in eggs guarded by them in one of their seven castles. [[Yoshi]] himself attempts to stop them, but Bowser traps him in an egg as well. Bowser's boss fight in ''Super Mario World'' has him on the roof of [[Bowser's Castle|his castle]], riding in his [[Koopa Clown Car]]. He throws [[Mechakoopa]]s and [[Big Steely|Big Steelies]] at the player, and tries to ground pound him as the battle progresses. After hitting Bowser with a Mechakoopa, he sinks into his car for a short time, while casting flames in the air and having them rain down. Bowser also attempts to ram into Mario with his Koopa Clown Car before returning to his previous tactics. Upon being defeated, he ends up losing control of his Koopa Clown Car and is ultimately forced to release Princess Toadstool upon the car turning upside down, before being knocked into the distance. Prior to fighting him, he also briefly appears in the Valley of Bowser Map's background flying around in his Koopa Clown Car, although only his eyes can be seen in the darkness, and only a silhouette appears during the occasional thunderclap. In the GBA remake, he is absent entirely after his level is cleared.
Bowser reappears in ''[[Super Mario World]]''. Here, he kidnaps Princess Toadstool while she is vacationing with the Mario Bros. in [[Dinosaur Land]]. His Koopalings also capture several of the native [[Yoshi (species)|Yoshis]], trapping them in eggs guarded by them in one of their seven castles. [[Yoshi]] himself attempts to stop them, but Bowser traps him in an egg as well. Bowser's boss fight in ''Super Mario World'' has him on the roof of [[Bowser's Castle|his castle]], riding in his [[Koopa Clown Car]]. He throws [[Mechakoopa]]s and [[Metal ball|Big Steelies]] at the player, and tries to ground pound him as the battle progresses. After hitting Bowser with a Mechakoopa, he sinks into his car for a short time, while casting flames in the air and having them rain down. Bowser also attempts to ram into Mario with his Koopa Clown Car before returning to his previous tactics. Upon being defeated, he ends up losing control of his Koopa Clown Car and is ultimately forced to release Princess Toadstool upon the car turning upside down, before being knocked into the distance. Prior to fighting him, he also briefly appears in the Valley of Bowser Map's background flying around in his Koopa Clown Car, although only his eyes can be seen in the darkness, and only a silhouette appears during the occasional thunderclap. In the GBA remake, he is absent entirely after his level is cleared.


While his art is similar to his normal appearance, his in-game sprite appears differently, making him primarily green in color with two large fangs. The ''Super Mario Advance 2'' sprite corrects this, making his arms their normal color. In a 2017 interview, the game's graphic designer, [[Shigefumi Hino]], confessed that Bowser's green skin color here was merely a design oversight.<ref>[https://topics.nintendo.co.jp/c/article/cb34ab17-9135-11e7-8cda-063b7ac45a6d.html "Nintendo Mini Classics: Super Famicom" Launch Party Interview Part 5: ''Super Mario World'' and ''Yoshi's Island'', at Nintendo's Japanese website.]</ref> Additionally, an unused full-body sprite found in prototype source code shows him with the proper amount of fingers.<ref>[https://twitter.com/GamingAlexandri/status/1286734000057458689 Twitter post showing early SMW tiles]. Retrieved July 25, 2020.</ref>
While his art is similar to his normal appearance, his in-game sprite appears differently, making him primarily green in color with two large fangs. The ''Super Mario Advance 2'' sprite corrects this, making his arms their normal color. In a 2017 interview, the game's graphic designer, [[Shigefumi Hino]], confessed that Bowser's green skin color here was merely a design oversight.<ref>[https://topics.nintendo.co.jp/c/article/cb34ab17-9135-11e7-8cda-063b7ac45a6d.html "Nintendo Mini Classics: Super Famicom" Launch Party Interview Part 5: ''Super Mario World'' and ''Yoshi's Island'', at Nintendo's Japanese website.]</ref> Additionally, an unused full-body sprite found in prototype source code shows him with the proper amount of fingers.<ref>[https://twitter.com/GamingAlexandri/status/1286734000057458689 Twitter post showing early SMW tiles]. Retrieved July 25, 2020.</ref>