Barrel Bayou (Donkey Kong Land 2): Difference between revisions

m
Text replacement - "\[\[([Kk]annonball)\]\]" to "$1"
m (Text replacement - "\[\[[Kk]annon \(cannon\)(#|\|)" to "[[Cannon$1")
m (Text replacement - "\[\[([Kk]annonball)\]\]" to "Cannonball|$1")
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*[[Banana Coin]]: 1
*[[Banana Coin]]: 1
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
*[[Kannonball]]: 1
*[[Cannonball|Kannonball]]: 1
*[[No Animal Sign]]: 2
*[[No Animal Sign]]: 2
*[[Treasure Chest]]: 1 (contains an [[Red Balloon|Extra Life Balloon]])
*[[Treasure Chest]]: 1 (contains an [[Red Balloon|Extra Life Balloon]])
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|-
|[[File:Barrel Bayou DKL2 Bonus Area 2.png]]
|[[File:Barrel Bayou DKL2 Bonus Area 2.png]]
|'''Find the Token!'''<br>After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the [[kannonball]] near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby [[Cannon|kannon]] leading them into the second Bonus Level.
|'''Find the Token!'''<br>After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the [[Cannonball|kannonball]] near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby [[Cannon|kannon]] leading them into the second Bonus Level.


At the start, the Kongs must jump into a Squitter Barrel to become Squitter, who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.
At the start, the Kongs must jump into a Squitter Barrel to become Squitter, who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.