Super Mario 64 DS: Difference between revisions

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'''''Super Mario 64 DS''''' (known as '''''Super Mario 64 × 4''''' during development)<ref>http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/</ref> is a 2004 game from the [[Super Mario (series)|''Super Mario'' series]] made for the [[Nintendo DS]]. It is the first game of the [[Super Mario (franchise)|''Super Mario'' franchise]] released for the system and also the first 3D ''Super Mario'' game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game ''[[Super Mario 64]]'', bearing some new features on its storyline, gameplay, and graphics. Like the original game, ''Super Mario 64 DS'' was released as a launch title.
'''''Super Mario 64 DS''''' (originally known as '''''Super Mario 64 × 4''''' during development)<ref>http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/</ref> is a 2004 game from the [[Super Mario (series)|''Super Mario'' series]] made for the [[Nintendo DS]]. It is the first game of the [[Super Mario (franchise)|''Super Mario'' franchise]] released for the system and also the first 3D ''Super Mario'' game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game ''[[Super Mario 64]]'', bearing some new features on its storyline, gameplay, and graphics. Like the original game, ''Super Mario 64 DS'' was released as a launch title.


Unlike in ''Super Mario 64'', [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. ''Super Mario 64 DS'' is the first and so far the only game of the ''Super Mario'' series where Wario is playable. It is also one of the three ''Super Mario'' games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others being ''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]''.
Unlike in ''Super Mario 64'', [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. ''Super Mario 64 DS'' is the first and so far the only game of the ''Super Mario'' series where Wario is playable. It is also one of the three ''Super Mario'' games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others being ''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]''.
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[[File:SM64DS Sign.png|thumb|Luigi reading a sign that has been partially pounded into the ground]]
[[File:SM64DS Sign.png|thumb|Luigi reading a sign that has been partially pounded into the ground]]
[[File:SM64DS Title Screen Luigi.png|thumb|left|128px|Luigi's appearance on the Title Screen]]
[[File:SM64DS Title Screen Luigi.png|thumb|left|128px|Luigi's appearance on the Title Screen]]
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach's Castle#Castle Grounds|castle roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, [[List of rumors and urban legends#Luigi in Super Mario 64 / "L is real 2401"|rumors that Luigi could be unlocked in the original]], but those have since been debunked, and he was planned to appear in the original game but wasremved do to both time and hardware constraints.
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach's Castle#Castle Grounds|castle roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, [[List of rumors and urban legends#Luigi in Super Mario 64 / "L is real 2401"|rumors that Luigi could be unlocked in the original]], but those have since been debunked, and he was planned to appear in the original game but was dropped out.
*On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, [[Mario's face]] can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
*On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, [[Mario's face]] can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
*In the original game, Mario (the only character capable of [[Wall Jump|wall-kick]]ing in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-kicking much easier to perform than in the original.
*In the original game, Mario (the only character capable of [[Wall Jump|wall-kick]]ing in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-kicking much easier to perform than in the original.
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*Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.<ref>Greenalink (June 23, 2016). [https://youtu.be/vlCmbSAQBmg?t=3002 Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special]. ''YouTube''. Retrieved May 5, 2017.</ref>
*Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.<ref>Greenalink (June 23, 2016). [https://youtu.be/vlCmbSAQBmg?t=3002 Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special]. ''YouTube''. Retrieved May 5, 2017.</ref>
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in [[block (Super Mario 64)|Bricks]], and it causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done in ''Super Mario 64''. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A [[List of references in advertisements#Got Milk?|1990s Got Milk? commercial]] shows simulated footage from ''Super Mario 64'' featuring a giant Mario, but it was impossible in the original version.
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in [[block (Super Mario 64)|Bricks]], and it causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done in ''Super Mario 64''. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A [[List of references in advertisements#Got Milk?|1990s Got Milk? commercial]] shows simulated footage from ''Super Mario 64'' featuring a giant Mario, but it was impossible in the original version.
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, the stylus can be used (depending on the settings).
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] somewhat simulates the classic analog stick from the original version.
*[[Klepto]] appears in three different levels, while in the original, he appears only in the level Shifting Sand Land.
*[[Klepto]] appears in three different levels, while in the original, he appears only in the level Shifting Sand Land.
*The {{button|ds|L}} and {{button|ds|X}} buttons on the Nintendo DS control the camera. In the original, the {{button|n64|C}} buttons on the Nintendo 64 control the camera.
*The {{button|ds|L}} and {{button|ds|X}} buttons on the Nintendo DS control the camera. In the original, the {{button|n64|C}} buttons on the Nintendo 64 control the camera.
*Rabbits, when caught by the player, can unlock mini-games in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a [[MIPS]] asingular bunny, provided hints and/or a Star.
*Rabbits, when caught by the player, can unlock mini-games in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a rabbit provided hints and/or a Star.
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
*In the original, [[List of Super Mario 64 glitches#Backwards Long Jump|a glitch]] can cause Mario to gain excessive negative speed when repeatedly performing backward [[Long Jump|long jumps]] on certain surfaces such as slopes, stairs, and elevators. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds.
*In the original, [[List of Super Mario 64 glitches#Backwards Long Jump|a glitch]] can cause Mario to gain excessive negative speed when repeatedly performing backward [[Long Jump|long jumps]] on certain surfaces such as slopes, stairs, and elevators. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds.
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*A blue tint overlay and a layer of mist have been added underwater.  
*A blue tint overlay and a layer of mist have been added underwater.  
*The painting for [[Jolly Roger Bay]] is based on the original Japanese version.
*The painting for [[Jolly Roger Bay]] is based on the original Japanese version.
*Peach wears her hair up in her appearances instead of wearing her hair down. This is based on her appearance in ''[[Super Mario Sunshine]]'', which was the debut of her ponytail hairstyle.
*Mario's and Bowser's models are updated to match their current appearances since ''[[Luigi's Mansion]]''.
*All the textures are redone to fit the new capabilities and resolution of the system.
*All the textures are redone to fit the new capabilities and resolution of the system.
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] have been removed.
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] have been removed.
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
*There are red [[? Block]]s and yellow [[! Block]]s. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the [[Cap Block|functionality]] of the red, green, and blue ! Blocks of the original.
*There are red [[? Block]]s and yellow [[! Block]]s. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the [[Cap Block|functionality]] of the red, green, and blue ! Blocks of the original.
*Several characters and enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
*Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
**[[Cheep Cheep|Bub]]s (or Cheep Cheeps) were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
**[[Cheep Cheep|Bub]]s (or Cheep Cheeps) were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].
In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance from ''[[Mario Party 4]]'', where they have black eyes and are more spherical.
**In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance from ''[[Mario Party 4]]'', where they have black eyes and are more spherical.
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar to [[Mr. I]]'s) instead of falling on their sides.
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar to [[Mr. I]]'s) instead of falling on their sides.
**[[Lakitu's Cloud]] looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
**[[Lakitu's Cloud]] looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they use their ''[[Mario Kart: Double Dash!!]]'' and ''[[Super Mario World]]'' designs and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they use their ''[[Mario Kart: Double Dash!!]]'' design and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.
**[[Skeeter]]s are now light blue instead of turquoise.
**[[Skeeter]]s are now light blue instead of turquoise.
**[[Scuttlebug|Scuttle Bug]]s no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
**[[Scuttlebug|Scuttle Bug]]s no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
**Peach wears her hair up in this game instead of wearing her hair down. This is based on her appearance in ''[[Super Mario Sunshine]]'', which was the debut of her ponytail hairstyle.
**Mario, Bowser, and the Toads use models based on their current designs from ''[[Luigi's Mansion]]'' and ''Super Mario Sunshine'', respectively.
**Yoshi uses his current alternate design, rather than his design in the original game.
**[[Bob-omb]]s and [[Chuckya|Chuck-Ya]]s now have windup keys.
**[[Bob-omb]]s and [[Chuckya|Chuck-Ya]]s now have windup keys.
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp's Fortress]].
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp's Fortress]].
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**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also now has spots.
**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also now has spots.
**[[Bowser]] no longer has a disproportionately large head. Also, at his [[Bowser in the Sky|sky course]], his colors are now the same as when he is at his [[Bowser in the Dark World|dark world course]] and [[Bowser in the Fire Sea|fire sea course]], instead of having a dark color tone.
**[[Bowser]] no longer has a disproportionately large head. Also, at his [[Bowser in the Sky|sky course]], his colors are now the same as when he is at his [[Bowser in the Dark World|dark world course]] and [[Bowser in the Fire Sea|fire sea course]], instead of having a dark color tone.
**The [[Headless Snowman]] now has facial expressions.
*The [[Headless Snowman]] now has facial expressions.
*The [[smoke|strange toxic cloud]] is now purple, instead of yellow in the original.
*The [[smoke|strange toxic cloud]] is now purple, instead of yellow in the original.
*[[Bob-omb Buddy|Bob-omb Buddies]]' feet are now red instead of orange. They also now have fuses.
*[[Bob-omb Buddy|Bob-omb Buddies]]' feet are now red instead of orange. They also now have fuses.
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