Super Mario World: Difference between revisions

(I feel words are fine and easier to read on the table IMO)
Tag: Manual revert
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Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if a Midway Gate is touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press {{button|snes|L}} or {{button|snes|R}}.
Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if a Midway Gate is touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press {{button|snes|L}} or {{button|snes|R}}.


After the player beats every special level in the [[Special Zone]], a game aesthetic change called [[Fall]] occurs, where the world map obtains a different palette and some enemies get their sprites changed. Once Fall is activated, these changes cannot be reversed unless the save file is deleted and a new game is started.  
After the player beats every special level in the [[Special Zone]], a game aesthetic change called [[Fall]] occurs, where the world map obtains a different palette and some enemies get their sprites changed. Once Fall is activated, these changes cannot be reversed unless the save file is deleted and a new game is started.
 
===Controls===
===Controls===
<center>
<center>
{|class="wikitable"style="width:85%; text-align:center"
{|width=85% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
!rowspan=2 width=26%|Action(s)
|-style="background:#FF2400; color:white;"
|-
!width=26%|Action(s)
!width=10%|SNES
!width=10%|SNES
!width=10%|Wii (Classic Controller)
!width=10%|Wii (Classic Controller)
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|-
|-
|Move
|Move
|{{button|snes|Pad}} Left/right
|{{button|snes|Pad}} ←→
|{{button|wii|Padleft}} {{button|wii|Padright}} / {{button|wii|CCStickL}} Left/right
|{{button|wii|Padleftright}} / {{button|wii|CCStickL}} ←→
|{{button|gcn|Pad}} / {{button|gcn|Stick}} Left/right
|{{button|gcn|Pad}} / {{button|gcn|Stick}} ←→
|{{button|3ds|Padleft}} {{button|3ds|Padright}} / {{button|3ds|Stick}} Left/right
|{{button|3ds|Padleftright}} / {{button|3ds|Stick}} ←→
|{{button|wiiu|Padleft}} {{button|wiiu|Padright}} / {{button|wiiu|Leftstick}} Left/right
|{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} ←→
|{{button|switch|Left}} {{button|switch|Right}} / {{button|switch|LeftStick}} Left/right
|{{button|switch|Leftright}} / {{button|switch|LeftStick}} ←→
|{{button|switch|Stick}} Left/right
|{{button|switch|Stick}} ←→
|-
|-
|Crouch
|Crouch
|{{button|snes|Pad}} Down
|{{button|snes|Pad}}
|{{button|wii|Paddown}} / {{button|wii|CCStickL}} Down
|{{button|wii|Paddown}} / {{button|wii|CCStickL}}
|{{button|gcn|Pad}} / {{button|gcn|Stick}} Down
|{{button|gcn|Pad}} / {{button|gcn|Stick}}
|{{button|3ds|Paddown}} / {{button|3ds|Stick}} Down
|{{button|3ds|Paddown}} / {{button|3ds|Stick}}
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}} Down
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}}
|{{button|switch|Down}} / {{button|switch|LeftStick}} Down
|{{button|switch|Down}} / {{button|switch|LeftStick}}
|{{button|switch|Stick}} Down
|{{button|switch|Stick}}
|-
|-
|Look up
|Look up
|{{button|snes|Pad}} Up
|{{button|snes|Pad}}
|{{button|wii|Padup}} / {{button|wii|CCStickL}} Up
|{{button|wii|Padup}} / {{button|wii|CCStickL}}
|{{button|gcn|Pad}} / {{button|gcn|Stick}} Up
|{{button|gcn|Pad}} / {{button|gcn|Stick}}
|{{button|3ds|Padup}} / {{button|3ds|Stick}} Up
|{{button|3ds|Padup}} / {{button|3ds|Stick}}
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} Up
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}}
|{{button|switch|Up}} / {{button|switch|LeftStick}} Up
|{{button|switch|Up}} / {{button|switch|LeftStick}}
|{{button|switch|Stick}} Up
|{{button|switch|Stick}}
|-
|-
|Spin Jump
|Spin Jump
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|{{button|switch|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Dash/Interact/Special ability
|Dash / Interact / Special ability
|{{button|snes|X}} / {{button|snes|Y}}
|{{button|snes|X}} / {{button|snes|Y}}
|{{button|wii|X}} / {{button|wii|Y}}
|{{button|wii|X}} / {{button|wii|Y}}
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|{{button|switch|Minus}}{{button|switch|PLUS}} + {{button|switch|SR}}
|{{button|switch|Minus}}{{button|switch|PLUS}} + {{button|switch|SR}}
|-
|-
|Use item/Return to map from a completed level (when paused)
|Use item / Return to map from a completed level (when paused)
|{{button|snes|select}}
|{{button|snes|select}}
|{{button|wii|-}}
|{{button|wii|-}}
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|{{button|wiiu|Minus}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|Minus}}
|{{button|switch|Minus}}{{button|switch|PLUS}} + {{button|switch|SL}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}
|}
|}
</center>
</center>
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|align="center"|[[File:Dolphin.png]]
|align="center"|[[File:Dolphin.png]]
|align="center"|[[Dolphin]]
|align="center"|[[Dolphin]]
|A sea creature that gives Mario or Luigi a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they are unable to be eaten in international versions. They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1.
|A sea creature that gives Mario or Luigi a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they cannot be eaten in international versions. They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1.
|-
|-
|align="center"|[[File:SMWPrincessPeachSprite.png]]
|align="center"|[[File:SMWPrincessPeachSprite.png]]
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